MustangArbiter of Unpopular OpinionsRegistered Userregular
edited April 2009
Dear god I thought I'd be scrolling until I died. Some good stuff in there rank, the odd lazy drawing interlaced there though, but all up pretty good. Your cartoony stuff seems to be your strongest suit.
That is quite excellent, but the wings don't really look attached. They should probably be lower to match with the shoulder blades because it looks like they're coming out of the top of his spine. Also, they don't really look all that useful since there's no muscle structure or beef to where they're attached to his body.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited July 2009
So I need some critique
for my final for my digital painting class, we were given a really terrible scifi story to produce a visualization from, either an illustration or a character or environment concept art piece or what-have-you
I decided to go the 1930s pulp sci-fi cover route and have the pencils done, below:
there are rough spots, especially her left hand. The top is empty for the title, but overall the composition is fairly strong and I like where it is headed, but I'm at a critical point right now where critiques and feedback would be greatly appreciated.
I dunno, even if the idea is the shoulders are being raised in a cringing action, she could still probably use a bit more neck. The upper torso is also pretty wide relative to the hips. It might be also worth redesigning that left elbow, either simplifying it a bit or adding indications of the forearm muscles would connect- right now it's confusing in terms of foreshortening because the line that ends by indicating the bicep tendon comes in front of the forearm line, making it appear on first glance at that area that the forearm is actually heading backwards rather than forwards in space.
Paintover- probably lost the gesture intended and went for a more confident sort of pose, but whatever. All I really wanted to get across was trying to push the hourglass shape of the body, giving her a neck, and using connecting rhythms from one breast to the other to get a more sort of graceful look, rather than just having them indicated by single curved lines along the bottoms of them, or as just separate spheres added onto the ribcage. Also simplified the upper arms a bit- trying to keep in muscle indications while at the same time not going so far as to make her look man-style ripped is right now just coming across more as bumpiness, and the area could benefit from a simpler treatment.
You might want to look at Gil Elvgren's pinups (NSFW) for this sort of thing; not exactly the same genre of work, but he had painting pretty girls down flat. Good person to study for how to simplify the body shapes. (Though he does give everyone really pointy nipples and sometime physics-defying clothing and that stupid puckered-lip "ooh" face, so watch out for that.)
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited July 2009
wow, bacon, thanks a ton, that's good stuff
unfortunately, I've already started laying in a lot of the color work, but I'll see if I can't incorporate some of your thoughts. I've been collecting feedback from a number of folks, and it has been very helpful. I'll post some progress shots once I'm a bit further along.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
I feel like her head is connecting to her neck a little awkwardly... like there should maybe be some sort of shadow (or just a mark) separating her cheekbone from the flesh of her neck. Am I way off on that? I don't know. I might be.
Either way, looking very nice.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited September 2009
so I'm working up this drawing from a 20 minute sketch I did in class, and I'm getting kind of stuck. I think I fixed an issue where the legs were too long, but the lighting and the foreshortened anatomy is eating me up. Any feedback would be great - the sooner, the better, because this is due at noon tomorrow, heh.
I need to start working up the environment - probably a stone floor with sunlight coming in through the window behind her, helping direct the focus.
As a fellow DP student, I approve this thread. Crit time!
I think your contrasts are to harsh in a lot of places. Especially in the breasts- they look glued on. Try taking your kneaded eraser and soften up some of that harshness. Make the value flow into other values instead of having a sharp transition.
I also agree with the comment about the person looking probably older than they are. Soften up those ribs a little. Don't define the calf that much, unless this person's a body builder. Same thing with the arms- under the arm is darker than the groin right now. A lot of that harshness can be helped out by dabbing your kneaded eraser on it. (I am fond of these erasers!) If the lighting is that dramatic be sure to tell us by filling in the background a little. Take some charcoal to the background and make it look as realistic as you can.
All in all though I think you're doing awesome. I dig the perspective. There's some stuff wrong with it but I'm not good enough at perspective to help you there. I like how you blocked in the background. Your proportions are mostly good too- I think the torso might be a bit long, but they're mostly good. Keep up the good work!
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I like drawing, cartoons, cookies, and shiny pointy objects.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited October 2009
So for my animation projects class I had to build a maquette of the character I'm animating.
I built the basic form in around 4 hours, then spent around 14 hours yesterday and another 4 today finishing it up.
Very nice Rank. I love the gesture and expression. If I'm reading this right, this is a mad scientist having a mad scientist laugh (?), in which case, the hands detract very slightly from the expression- they're too smooth and relaxed looking. Something more angular, maybe even gnarled looking would be better.
But if it's not a mad scientist and a little lab assistant looking up and saying "I have no idea where the affront to nature you made yesterday went, sorry" or something else, then not.
I don't know what material that is (sculpey?), but if you can smooth out a few planes a bit more, I think it would benefit.
Something about the main body of hair doesn't fit- maybe because of the difference between the texturing of the eyebrows and the smoothness of the hair.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited October 2009
yeah, that's the exact idea, I just couldn't really get much more into the hands, especially considering how I tend to draw them and how they're built on the model sheet.
I'm going to try to sand down some of the rougher areas once it bakes, these pictures I took before I baked in case something bad happens in the process.
I'm extremely nervous about baking, this is my first real attempt at anything using super sculpey. It should be okay, I'm baking it as if it were 1/2 inch thick, its just a really large piece with quite a bit of variation in the thickness - some of the belly areas are very thick, due to underestimating the armature. I ended up using over 3 pounds of the stuff for this piece.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited October 2009
we were given model sheets and characters at the beginning of the year. Very little of this is my own design - the texture of the eyebrows and some fine details were my idea (design of the teeth, things like that), but I'm mostly building to a pre-determined character, as a method of really learning the shape before I spend all year drawing it and trying to animate it.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited November 2009
two new pieces
this one's done, just needs thickening of the border. Couple spots I might touch up if time allows, but otherwise this one is put to bed. Black india ink and white acryllic ink on heavy red paperstock, about 18x24
this one is in progress, obviously. Black and white charcoal pencil on heavy light blue grey stock, 18x24
Posts
rabbits was thumbnails and stuff for a character design
mustache guy was another character design
Showing up for the tour on June 12th with my portfolio in hand.
oh man that is fucking fantastic news
But yeah, I'm excited.
so here's what Hello Kitty would look like if you fed her to flesh-eating beetles
That is quite excellent, but the wings don't really look attached. They should probably be lower to match with the shoulder blades because it looks like they're coming out of the top of his spine. Also, they don't really look all that useful since there's no muscle structure or beef to where they're attached to his body.
also also totally agree with bombs 100%
for my final for my digital painting class, we were given a really terrible scifi story to produce a visualization from, either an illustration or a character or environment concept art piece or what-have-you
I decided to go the 1930s pulp sci-fi cover route and have the pencils done, below:
there are rough spots, especially her left hand. The top is empty for the title, but overall the composition is fairly strong and I like where it is headed, but I'm at a critical point right now where critiques and feedback would be greatly appreciated.
Thanks.
Also, I never thought I'd see Kevin Rudd as a space marine.
Paintover- probably lost the gesture intended and went for a more confident sort of pose, but whatever. All I really wanted to get across was trying to push the hourglass shape of the body, giving her a neck, and using connecting rhythms from one breast to the other to get a more sort of graceful look, rather than just having them indicated by single curved lines along the bottoms of them, or as just separate spheres added onto the ribcage. Also simplified the upper arms a bit- trying to keep in muscle indications while at the same time not going so far as to make her look man-style ripped is right now just coming across more as bumpiness, and the area could benefit from a simpler treatment.
You might want to look at Gil Elvgren's pinups (NSFW) for this sort of thing; not exactly the same genre of work, but he had painting pretty girls down flat. Good person to study for how to simplify the body shapes. (Though he does give everyone really pointy nipples and sometime physics-defying clothing and that stupid puckered-lip "ooh" face, so watch out for that.)
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unfortunately, I've already started laying in a lot of the color work, but I'll see if I can't incorporate some of your thoughts. I've been collecting feedback from a number of folks, and it has been very helpful. I'll post some progress shots once I'm a bit further along.
Maybe lighten up on the halftone texture overlay though?
Either way, looking very nice.
I need to start working up the environment - probably a stone floor with sunlight coming in through the window behind her, helping direct the focus.
Thoughts?
The rendering is neat though, got some good depth there.
anyway, whatever. update of progress.
I could give you some good advice on the subject if you have any questions.
I think your contrasts are to harsh in a lot of places. Especially in the breasts- they look glued on. Try taking your kneaded eraser and soften up some of that harshness. Make the value flow into other values instead of having a sharp transition.
I also agree with the comment about the person looking probably older than they are. Soften up those ribs a little. Don't define the calf that much, unless this person's a body builder. Same thing with the arms- under the arm is darker than the groin right now. A lot of that harshness can be helped out by dabbing your kneaded eraser on it. (I am fond of these erasers!) If the lighting is that dramatic be sure to tell us by filling in the background a little. Take some charcoal to the background and make it look as realistic as you can.
All in all though I think you're doing awesome. I dig the perspective. There's some stuff wrong with it but I'm not good enough at perspective to help you there. I like how you blocked in the background. Your proportions are mostly good too- I think the torso might be a bit long, but they're mostly good. Keep up the good work!
I like drawing, cartoons, cookies, and shiny pointy objects.
I built the basic form in around 4 hours, then spent around 14 hours yesterday and another 4 today finishing it up.
Here's the result.
But if it's not a mad scientist and a little lab assistant looking up and saying "I have no idea where the affront to nature you made yesterday went, sorry" or something else, then not.
I don't know what material that is (sculpey?), but if you can smooth out a few planes a bit more, I think it would benefit.
Something about the main body of hair doesn't fit- maybe because of the difference between the texturing of the eyebrows and the smoothness of the hair.
I'm going to try to sand down some of the rougher areas once it bakes, these pictures I took before I baked in case something bad happens in the process.
I'm extremely nervous about baking, this is my first real attempt at anything using super sculpey. It should be okay, I'm baking it as if it were 1/2 inch thick, its just a really large piece with quite a bit of variation in the thickness - some of the belly areas are very thick, due to underestimating the armature. I ended up using over 3 pounds of the stuff for this piece.
He looks like something from the 90s era cartoons. The notches on the top lip especially. You get any inspiration from that?
teaches you the general workflow and how to work on a team and such
this one's done, just needs thickening of the border. Couple spots I might touch up if time allows, but otherwise this one is put to bed. Black india ink and white acryllic ink on heavy red paperstock, about 18x24
this one is in progress, obviously. Black and white charcoal pencil on heavy light blue grey stock, 18x24
you are a number one superstar
still got some issues, but I ran out of time, so it is what it is. Happy with the result, but there's plenty that could have been better. Cest la vie.