Does anyone have a territory map of BoB at their height? I was trying to explain to a friend how awesome it was that BoB got destroyed and a map should help convey just what a big deal it is.
This is one of the closest I could find back from '07.
Before that, BoB was mostly just in delve and afterward they started handing more regions off to their pets.
They reached their height in June 2007, four months into the great war. They controlled about 40% of 0.0 directly or through [strike]vassals[/strike] pets at that point.
applied to deepcrows today after 24 jumps in my 'awesome' navitas.
I've been trough 3 destroyers and 3 tristans now so there are certain places I dont go anywhere near( that sisters quest I just get mobbed by those drones after the jump gate) its cost me over 5 million in ships and stuff.
applied to deepcrows today after 24 jumps in my 'awesome' navitas.
I've been trough 3 destroyers and 3 tristans now so there are certain places I dont go anywhere near( that sisters quest I just get mobbed by those drones after the jump gate) its cost me over 5 million in ships and stuff.
I've used five million in ammo and drones in a single mission. You'll get used to it eventually and realize that's just the way life is in New Eden.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
Hrm. Was that drone mission you speak of Bringing Down the Hive? Because other than that (haven't dont that one), I didn't have a problem with any of the missions. It may just involve a different setup. Maybe longer-range, and more soak.
applied to deepcrows today after 24 jumps in my 'awesome' navitas.
I've been trough 3 destroyers and 3 tristans now so there are certain places I dont go anywhere near( that sisters quest I just get mobbed by those drones after the jump gate) its cost me over 5 million in ships and stuff.
I highly recommend researching each mission before setting off (unless you like surprises and/or frustration).
It will help you know what type of damage ammo to bring and to set up resists against, as well as if it's a mission where you actually have to clear the rats or just "blitz" through to pick something up and warp out.
finished that mission now. went back with a cruiser and a heap of my own drones, hahaha
ended up with a 300000 repair bill. damn this game is addictive
finished that mission now. went back with a cruiser and a heap of my own drones, hahaha
ended up with a 300000 repair bill. damn this game is addictive
I'm one day away from finally being able to pilot a gallente cruiser... ummmm, thorax, I believe is the one i'm shooting for?
Once I get this bad boy, what are some recommended skills to train up? I'm really tired of flying the same damn Rifter for weeks on end.
finished that mission now. went back with a cruiser and a heap of my own drones, hahaha
ended up with a 300000 repair bill. damn this game is addictive
I'm one day away from finally being able to pilot a gallente cruiser... ummmm, thorax, I believe is the one i'm shooting for?
Once I get this bad boy, what are some recommended skills to train up? I'm really tired of flying the same damn Rifter for weeks on end.
Heh some people have made careers built on flying nothing but rifters.
I'm one day away from finally being able to pilot a gallente cruiser... ummmm, thorax, I believe is the one i'm shooting for?
Once I get this bad boy, what are some recommended skills to train up? I'm really tired of flying the same damn Rifter for weeks on end.
Spending a week or so training learning and fitting skills is probably a good idea if you haven't done them yet. They're terrible to train first because they're boring, but once you can fly a few fun ships it's probably time.
Fitting skills are things that reduce the amount of CPU/Powergrid/Capacitor use required for ship equipment. Things like Engineering, Mechanic, Hull Upgrades, etc. Having them at 4 or 5 will make fitting ships much, much easier.
I'm one day away from finally being able to pilot a gallente cruiser... ummmm, thorax, I believe is the one i'm shooting for?
Once I get this bad boy, what are some recommended skills to train up? I'm really tired of flying the same damn Rifter for weeks on end.
Spending a week or so training learning and fitting skills is probably a good idea if you haven't done them yet. They're terrible to train first because they're boring, but once you can fly a few fun ships it's probably time.
Fitting skills are things that reduce the amount of CPU/Powergrid/Capacitor use required for ship equipment. Things like Engineering, Mechanic, Hull Upgrades, etc. Having them at 4 or 5 will make fitting ships much, much easier.
Along the same vein, don't forget weapon upgrades.
I remember trying to fit my first thorax and powergrid always seemed to be an issue. Gotta have those pimp blasters, mwd, and web.
It's a shame blasters aren't very practical in 0.0 pvp. I miss hugging faces and dishes out some antimatter love.
What do you mean cool drop? Did he not get blownd up?
no when you die, everything in your cargo hold and fitted has a 50% chance of being left on the wreck. Cool drops is when you kill somebody and they leave lots of valuable items behind ( +1b ).
* A simple, descriptive sovereignty system
* A separate mechanism for governing outpost conquest
* A way to increase the resource density of your space (as well as other cool gubbins)
* A reduction in the value of moon minerals
* An upkeep system for the space you hold and develop
We get (hopefully!):
* A more comprehensible, streamlined and robust way of showing who owns a particular system
* A better conquest experience
* More organic, meaningful and fun small-fleet combat
* Less territorial sprawl by major alliances
* A more diverse and interesting political landscape
* More opportunities for players to get involved in nullsec
* More awesome emergent gameplay
Or, better still, a fucking cov-ops. My god i can't imagine the rage i'd feel at myself for losing all that...
Unless it was someone elses stuff, in which case I'd be far more relaxed.
As for the sov stuff, less space means more people wanting to rat in the same area. As 2 people is about as much as one system happily supports... I'd better come up with a new way to make isk.
Or, better still, a fucking cov-ops. My god i can't imagine the rage i'd feel at myself for losing all that...
Unless it was someone elses stuff, in which case I'd be far more relaxed.
As for the sov stuff, less space means more people wanting to rat in the same area. As 2 people is about as much as one system happily supports... I'd better come up with a new way to make isk.
if you read the dev blogs, they talked about upgrading the belts / exploration in systems you own. The CSM proposal that was thrown around last year also included allowing alliances to have NPC mission givers in stations.
I'm >>this<< close to switching to 0.0.
after 9 weeks of hangar camping (yaaaay corp ), no one is freaking online during euro time.
I'm mining all by myself
I'm >>this<< close to switching to 0.0.
after 9 weeks of hangar camping (yaaaay corp ), no one is freaking online during euro time.
I'm mining all by myself
please come to delve asap it is a better game experience. Don't worry about being in mrchi, just tell everyone you are dbrb biggest fan and they will let you pass.
just tell everyone you are dbrb biggest fan and they will let you pass.
Yeah, do that (USE YOUR IBIS). I'm always a bit leery of advice that amounts to "Fly to X, don't worry about getting shot" when dealing with EVE.
The CSM proposal that was thrown around last year also included allowing alliances to have NPC mission givers in stations.
Depending on how this works it could vary from awesome to utterly pointless.
The problem with alliances in general is that they are composed of people, and while it's true that all people vary in their degree of moral character, there really tend to be two types of people in alliances: those who's moral character is ambiguous, and those who's moral character is unambiguously sinister. The only alliance that actively tries to police itself and achieve something resembling empire in the wild is CVA.
The PvP players may hate this idea but if you're going to have npc missions issued by alliances, you need to have rep with alliances mean something. Which means at some point it has to confer CONCORD protection, and that it cannot be reset by the alliance on a whim.
This cuts across the direction of where alliances normally go. Having an alliance set your non-combat corp as blue today is frequently impossible (many alliances simply don't because of the tens of thousands of non-combat corps that ask), and even when you pull it off it doesn't necessarily mean anything. Alliances are finicky about their allies, slow to trust, and not above shooting their friends just because they can.
The really ironic thing is that all this paranoia doesn't even really prevent disaster. The vast majority of the crippling disasters alliances endure are wrought by their own members, and frequently their directors.
I think part of the problem is that CCP envisioned alliances being composed of corps focused on controlling individual systems, rather then collectivist societies defined by role specific corps and hemmed in by jump radius from their fleet docks (note how BoB's armada was caught flatfooted at one station while their territory collapsed).
Their behavior as governing entities is more consistent with feudalism; gangs operating from an urban hideout, pirates operating from a fortified isle.
Posts
This is one of the closest I could find back from '07.
Before that, BoB was mostly just in delve and afterward they started handing more regions off to their pets.
Nope.
Pretty sad.
I've been trough 3 destroyers and 3 tristans now so there are certain places I dont go anywhere near( that sisters quest I just get mobbed by those drones after the jump gate) its cost me over 5 million in ships and stuff.
I was just annoyed because I only had 4 million
XBL: Torn Hoodie
@hoodiethirteen
I highly recommend researching each mission before setting off (unless you like surprises and/or frustration).
The best site for this: [url="http://eve-survival.org/wikka.php?wakka=MissionReports]http://eve-survival.org/wikka.php?wakka=MissionReports[/url]
It will help you know what type of damage ammo to bring and to set up resists against, as well as if it's a mission where you actually have to clear the rats or just "blitz" through to pick something up and warp out.
ended up with a 300000 repair bill. damn this game is addictive
Shut the fuck up, the mods might hear you. :P
I'm one day away from finally being able to pilot a gallente cruiser... ummmm, thorax, I believe is the one i'm shooting for?
Once I get this bad boy, what are some recommended skills to train up? I'm really tired of flying the same damn Rifter for weeks on end.
Heh some people have made careers built on flying nothing but rifters.
PSN: Hellcore- Steam MWO: Hellcore
Spending a week or so training learning and fitting skills is probably a good idea if you haven't done them yet. They're terrible to train first because they're boring, but once you can fly a few fun ships it's probably time.
Fitting skills are things that reduce the amount of CPU/Powergrid/Capacitor use required for ship equipment. Things like Engineering, Mechanic, Hull Upgrades, etc. Having them at 4 or 5 will make fitting ships much, much easier.
Along the same vein, don't forget weapon upgrades.
I remember trying to fit my first thorax and powergrid always seemed to be an issue. Gotta have those pimp blasters, mwd, and web.
It's a shame blasters aren't very practical in 0.0 pvp. I miss hugging faces and dishes out some antimatter love.
Cool drop. Of course he was in a bomber so he warped off before he knew what had dropped.
no when you die, everything in your cargo hold and fitted has a 50% chance of being left on the wreck. Cool drops is when you kill somebody and they leave lots of valuable items behind ( +1b ).
Oh dear God - who scooped it? >_>
Who the fuck hauls a load like that in a destroyer? Might as well buy one of the unstoppable T3's for stuff that expensive.
also, new devblog
http://www.eveonline.com/devblog.asp?a=blog&bid=695
tl/dr;
Unless it was someone elses stuff, in which case I'd be far more relaxed.
As for the sov stuff, less space means more people wanting to rat in the same area. As 2 people is about as much as one system happily supports... I'd better come up with a new way to make isk.
if you read the dev blogs, they talked about upgrading the belts / exploration in systems you own. The CSM proposal that was thrown around last year also included allowing alliances to have NPC mission givers in stations.
It's bound to be a lot more fun and have plenty of opportunities for backstabbing, griefing, and spectacular failures than the current situation.
There is a US bias I think, but corp is in no way empty during euro
after 9 weeks of hangar camping (yaaaay corp ), no one is freaking online during euro time.
I'm mining all by myself
please come to delve asap it is a better game experience. Don't worry about being in mrchi, just tell everyone you are dbrb biggest fan and they will let you pass.
Yeah, do that (USE YOUR IBIS). I'm always a bit leery of advice that amounts to "Fly to X, don't worry about getting shot" when dealing with EVE.
Depending on how this works it could vary from awesome to utterly pointless.
The problem with alliances in general is that they are composed of people, and while it's true that all people vary in their degree of moral character, there really tend to be two types of people in alliances: those who's moral character is ambiguous, and those who's moral character is unambiguously sinister. The only alliance that actively tries to police itself and achieve something resembling empire in the wild is CVA.
The PvP players may hate this idea but if you're going to have npc missions issued by alliances, you need to have rep with alliances mean something. Which means at some point it has to confer CONCORD protection, and that it cannot be reset by the alliance on a whim.
This cuts across the direction of where alliances normally go. Having an alliance set your non-combat corp as blue today is frequently impossible (many alliances simply don't because of the tens of thousands of non-combat corps that ask), and even when you pull it off it doesn't necessarily mean anything. Alliances are finicky about their allies, slow to trust, and not above shooting their friends just because they can.
The really ironic thing is that all this paranoia doesn't even really prevent disaster. The vast majority of the crippling disasters alliances endure are wrought by their own members, and frequently their directors.
I think part of the problem is that CCP envisioned alliances being composed of corps focused on controlling individual systems, rather then collectivist societies defined by role specific corps and hemmed in by jump radius from their fleet docks (note how BoB's armada was caught flatfooted at one station while their territory collapsed).
Their behavior as governing entities is more consistent with feudalism; gangs operating from an urban hideout, pirates operating from a fortified isle.