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[STO] Open Beta Get!

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    MordrackMordrack Registered User regular
    edited January 2010
    Steam hasn't given out codes yet though.

    Mordrack on
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    WMain00WMain00 Registered User regular
    edited January 2010
    Lucascraft wrote: »
    Here's a suggestion for Steam users. I don't know if this will actually work, but its worth a shot.

    Download the game client from one of the available sources and install it. Even if you reserve through Steam, your game account is still tied to Cryptic. You ought to be able to log in through the normal game client as long as you've linked your Cryptic account to your Steam reserve code.

    In other words, just bypass Steam altogether for now. You can go back later and install it on Steam, but if you're wanting to jump right in on Tuesday, its worth a shot to just try the regular old client.

    Sadly as was pointed out over at SA Forums, it's a catch-22. We don't have the keys, and we don't get the keys until Steam releases the client on there system. Similarly we still don't get the key (I think) until the download is finished.

    I'm highly unimpressed at the moment by Steam.

    WMain00 on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    You can still get the client. Its an 8gb file. It will take a while to download and install. Very likely by the time many people finish getting the client, Steam will have sent out the codes and they would then have a bit of a head start on the download.

    And again, like I said, it was just a suggestion and I don't even know if it would work. But wouldn't hurt anything to try.

    Lucascraft on
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    Seen on the STO forums:

    image.php?u=119157&dateline=1263244994

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    WMain00WMain00 Registered User regular
    edited January 2010
    No no, what i'm saying is, Steam won't send an email or anything with the beta key. It'll be a bit like, say, the Dawn of War II game, where your key is tied to your game, and it pops up to remind you to input it after you've downloaded it.

    WMain00 on
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    SpaceDrakeSpaceDrake Registered User regular
    edited January 2010
    I posted this elsewhere, but I figured I'd post it here as well. Screenshots below the spoilertag.
    First, my starting light cruiser. Take the primary and secondary hulls of a Centaur, the struts of a Miranda, and the nacelles of a Shikahr, and what do you get?

    The cutest little Star Trek ship ever.

    screenshot_2010-01-10-18-27-38.jpg

    screenshot_2010-01-10-18-27-33.jpg

    screenshot_2010-01-10-18-27-24.jpg

    And one more angle on the top, with more direct lighting:

    screenshot_2010-01-10-20-17-02.jpg

    I absolutely love this ship, I don't get the hate people have for the Miranda. By the time I got some decent shields and better phaser arrays, I was destroying me some klangons. Hell, I could go toe to toe with a Negh'var plus friends and survive it all, if I flew intelligently.

    Anyway, just in case you weren't convinced that the game isn't totally gorgeous, I present a counterarugment:

    screenshot_2010-01-11-05-13-03.jpg

    Yes, that's ingame (in fact you see that in an early episode mission). Yes, that's now serving as my desktop.

    screenshot_2010-01-11-05-13-20.jpg

    Shootin' klangons, firin' everything. Sadly it was just a Bird of Prey and at some distance so you can't see it very well.

    screenshot_2010-01-11-05-22-51.jpg

    If anyone tells you the game doesn't look Trek? You can tell them to stuff it.

    Anyway, here's Team duMertresel in all its glory. Left to right is my human science officer, my assault-weapon-toting chief engineer who is basically an Abh, my dashing captain front and center, my attempt at kitbashing a Tholian (you can't really do it, but I tried), and my Bajoran medical officer at far right.

    screenshot_2010-01-11-05-24-23.jpg

    Also, I think we kind of fail at this whole "stealth infiltration" thing. :saddowns:

    screenshot_2010-01-11-05-24-53.jpg

    Also, yes, the klangons do in fact use war pigs in their parties. In fact, one of the officer types is a dude who summons in MORE pigs if you don't kill him. I kept expecting them to say "dabu".

    screenshot_2010-01-11-05-29-40.jpg

    Also, the interiors are really authentic and Trek. Even Klingon stuff shows up properly.

    screenshot_2010-01-11-05-31-40.jpg

    In short, I have to agree with a few others that even with the glitches and unfinished bits of closed beta? It's easily the best Trek game ever made. I've never had as much fun with a Trek game as I have with STO. The content feels Trek, there's tons of callbacks to the shows, and it all feels very authentic. I can't wait to play more in-depth in OB and beyond.

    SpaceDrake on
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    randombattlerandombattle Registered User regular
    edited January 2010
    Honestly my only complaint about the visuals is just how large some of the control rooms are. Not every room has to have 60 foot ceilings.

    But I must say my experience in the CB was hella fun.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Ahh yeah I didn't think about that WMain00, but you're right. Very likely your code will pop up when you launch the game. That's pretty bogus.

    Lucascraft on
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    MasterOfPupetsMasterOfPupets Registered User regular
    edited January 2010
    Lucascraft wrote: »
    Ahh yeah I didn't think about that WMain00, but you're right. Very likely your code will pop up when you launch the game. That's pretty bogus.

    I bought champions from Steam, and to get the code so I could even have access to the game I had to dig into the damn registry. I will never buy an MMO off steam after that debacle.

    MasterOfPupets on
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    arcatharcath Registered User regular
    edited January 2010
    Honestly my only complaint about the visuals is just how large some of the control rooms are. Not every room has to have 60 foot ceilings.

    But I must say my experience in the CB was hella fun.

    This is the problem with all the ground based stuff.

    You are going to see A LOT of complaints on this. Especially the bridges, which are cool but feel like fucking castles and shit.

    I noticed it a lot when running around DS9.

    DS9 doesn't feel like DS9 without Morn though. :(

    arcath on
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    It is a pet peeve of mine when developers don't keep things logically scaled, but I will live with it.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited January 2010
    Mordrack wrote: »
    screenshot2009121521171.th.jpg

    Ah, yes. The Boff-targetable Lesbian Makeout power. Truly, one of the best skills in the game.

    Fartacus_the_Mighty on
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    damvaldamval Registered User regular
    edited January 2010
    Hmm, I wonder if I will have enough time to play with all three classes durring the ob to see what I want to use once the game starts.

    damval on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    So lets talk about guild (fleet) crap.

    Do guilds get to have their own starbases? That would be my top requested feature if it isn't already in the game. Private guild starbases with repair bays, medical bays, social hubs, and other stuff.

    Lucascraft on
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    SpaceDrakeSpaceDrake Registered User regular
    edited January 2010
    About the only scaling issue I really had was with the turbolift doors. That's the only time I felt "what the hell, these are way too huge by half. I didn't realize they were allowing 15-foot-tall gorillas onto bridges now."

    The interesting thing is, though... while the architecture feels a bit odd for Starfleet, with the Klingons? The outsized feel of everything is perfect. It's big and grand and epic and very, very Klingon. I loved the Great Hall to bits.

    SpaceDrake on
    pa_sig.jpg
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    Lucascraft wrote: »
    So lets talk about guild (fleet) crap.

    Do guilds get to have their own starbases? That would be my top requested feature if it isn't already in the game. Private guild starbases with repair bays, medical bays, social hubs, and other stuff.

    I would look for guild space in Champions Online before I expected to find it in STO.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited January 2010
    Lucascraft wrote: »
    Ahh yeah I didn't think about that WMain00, but you're right. Very likely your code will pop up when you launch the game. That's pretty bogus.

    I bought champions from Steam, and to get the code so I could even have access to the game I had to dig into the damn registry. I will never buy an MMO off steam after that debacle.

    y'know you can right click on champions in steam and then click on view cd key

    Hardtarget on
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    Darkchampion3dDarkchampion3d Registered User regular
    edited January 2010
    SpaceDrake wrote: »
    I posted this elsewhere, but I figured I'd post it here as well. Screenshots below the spoilertag.
    First, my starting light cruiser. Take the primary and secondary hulls of a Centaur, the struts of a Miranda, and the nacelles of a Shikahr, and what do you get?

    The cutest little Star Trek ship ever.

    screenshot_2010-01-10-18-27-38.jpg

    screenshot_2010-01-10-18-27-33.jpg

    screenshot_2010-01-10-18-27-24.jpg

    And one more angle on the top, with more direct lighting:

    screenshot_2010-01-10-20-17-02.jpg

    I absolutely love this ship, I don't get the hate people have for the Miranda. By the time I got some decent shields and better phaser arrays, I was destroying me some klangons. Hell, I could go toe to toe with a Negh'var plus friends and survive it all, if I flew intelligently.

    Anyway, just in case you weren't convinced that the game isn't totally gorgeous, I present a counterarugment:

    screenshot_2010-01-11-05-13-03.jpg

    Yes, that's ingame (in fact you see that in an early episode mission). Yes, that's now serving as my desktop.

    screenshot_2010-01-11-05-13-20.jpg

    Shootin' klangons, firin' everything. Sadly it was just a Bird of Prey and at some distance so you can't see it very well.

    screenshot_2010-01-11-05-22-51.jpg

    If anyone tells you the game doesn't look Trek? You can tell them to stuff it.

    Anyway, here's Team duMertresel in all its glory. Left to right is my human science officer, my assault-weapon-toting chief engineer who is basically an Abh, my dashing captain front and center, my attempt at kitbashing a Tholian (you can't really do it, but I tried), and my Bajoran medical officer at far right.

    screenshot_2010-01-11-05-24-23.jpg

    Also, I think we kind of fail at this whole "stealth infiltration" thing. :saddowns:

    screenshot_2010-01-11-05-24-53.jpg

    Also, yes, the klangons do in fact use war pigs in their parties. In fact, one of the officer types is a dude who summons in MORE pigs if you don't kill him. I kept expecting them to say "dabu".

    screenshot_2010-01-11-05-29-40.jpg

    Also, the interiors are really authentic and Trek. Even Klingon stuff shows up properly.

    screenshot_2010-01-11-05-31-40.jpg

    In short, I have to agree with a few others that even with the glitches and unfinished bits of closed beta? It's easily the best Trek game ever made. I've never had as much fun with a Trek game as I have with STO. The content feels Trek, there's tons of callbacks to the shows, and it all feels very authentic. I can't wait to play more in-depth in OB and beyond.

    Why hello there goonsir.

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
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    GalagaGalaxianGalagaGalaxian Registered User regular
    edited January 2010
    SpaceDrake wrote: »
    About the only scaling issue I really had was with the turbolift doors. That's the only time I felt "what the hell, these are way too huge by half. I didn't realize they were allowing 15-foot-tall gorillas onto bridges now."

    The interesting thing is, though... while the architecture feels a bit odd for Starfleet, with the Klingons? The outsized feel of everything is perfect. It's big and grand and epic and very, very Klingon. I loved the Great Hall to bits.


    Yeah, the Klingon Bridge felt pretty good.

    screenshot2010011004062.th.jpg

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    The ceiling is still a tad high, but I agree that it seems to be about right.

    Edit: Here are some bridge images to compare with, borrowed from the site in the watermarks:
    nx01bridge.jpg
    cage_enterprise_bridge.jpg
    enterprise_bridge.jpg
    enterprise_refit_bridge.jpg
    enterprise_a_bridge.jpg
    enterprise_b_bridge.jpg
    enterprise_c_bridge.jpg
    enterprise_d_bridge.jpg
    enterprise_e_bridge.jpg

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    Scoota wrote: »
    So if anyone gets bored instantly with their open beta account (or key for that matter), I've got one, and would love to have another one so I can play with my wife!
    To you and everyone trying to get into open beta or whatever, you can get a 99 cent pre order at target with key that lasts through the head start and (usually) 4 days into the retail release.

    By then you'll have your steam key or whatever you need to play. Yeah you can link multiple preorders and keys to the same account. No, preorder alone won't get you items; you need both preorder and retail codes of the same store to work. But it will unlock open and headstart and 4 days of release.

    PikaPuff on
    jCyyTSo.png
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    arcatharcath Registered User regular
    edited January 2010
    SpaceDrake wrote: »
    About the only scaling issue I really had was with the turbolift doors. That's the only time I felt "what the hell, these are way too huge by half. I didn't realize they were allowing 15-foot-tall gorillas onto bridges now."

    The interesting thing is, though... while the architecture feels a bit odd for Starfleet, with the Klingons? The outsized feel of everything is perfect. It's big and grand and epic and very, very Klingon. I loved the Great Hall to bits.


    Yeah, the Klingon Bridge felt pretty good.

    screenshot2010011004062.th.jpg

    Maybe.....try these on. :)

    I know it has something to do with collision detection but I couldn't find the post.

    You can bet there will be tons of bitching about it, but it doesn't really matter. You are going to be in space 99% of the time anywho.
    attachment.php?attachmentid=2786&stc=1&d=1263123257

    attachment.php?attachmentid=2787&stc=1&d=1263123257

    attachment.php?attachmentid=2793&stc=1&d=1263124454

    attachment.php?attachmentid=2797&stc=1&d=1263124454

    attachment.php?attachmentid=2800&stc=1&d=1263125715

    EDIT:

    Here is the defiant bridge with the scale drawing.
    attachment.php?attachmentid=2783&stc=1&d=1263122511
    nx01bridge.jpg

    arcath on
    camo_sig.png
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    Uh, that bridge is the NX-01 Enterprise.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    arcatharcath Registered User regular
    edited January 2010
    Uh, that bridge is the NX-01 Enterprise.

    defiant, nx01, defiant, nx01....

    you get the idea.

    arcath on
    camo_sig.png
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    PikaPuffPikaPuff Registered User regular
    edited January 2010
    I thought there would be more talk with the nda lifted. sky didn't write his writeup yet, either. No questions? Pretty much today is the only day to ask because tomorrow the beta's open and I'll be too busy playing. I guess I'll continue posting while at work :whistle:

    PikaPuff on
    jCyyTSo.png
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    LucascraftLucascraft Registered User regular
    edited January 2010
    What is the current method for unlocking Klingons?

    Also I think its been asked before but not really talked about much, but how is the PVP in the game? Does it have battlegrounds or any sort of attack/defend scenarios or other objective based scenarios?

    Lucascraft on
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    ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2010
    The NDA is gone? If so i'll type up my impressions of the game.

    Archonex on
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    BluefootBluefoot Registered User regular
    edited January 2010
    Can someone talk about how the different ship classes actually play out? Is it a straight DPS/Tank/Support thing, or is there more to it? If I play a cruiser am I going to be bored because I'm so slow and I don't put out as much pew pew as the escorts?

    Bluefoot on
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    Any character can use any ship, but what you can do with them varies. Cruisers favor using more engineering bridge officers, Escorts favor tactical bridge officers, and science vessels... yeah.

    Any of the three types can tank by configuring power to shields, or DPS by configuring power to weapons.

    Escorts have fewer guns than cruisers, but the ones they do have can be much stronger. Cruisers need more guns because they have to cover all arcs, being unable to turn so fast. Escorts are zippy, so can bring the forward arc to bear more easily.

    Science vessels have lots of cool toys more than emphasis on guns.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    LogicReasonLogicReason Registered User regular
    edited January 2010
    So, my impressions from the CB are that, basically, I want to play more of this game. Maybe I'm just missing a fun modern space combat game, or missing a Trek game in general, but it was definitely an enjoyable experience. There's still some rough edges, as has been stated by others, but I felt once I got past the first 10 levels, the game really grabbed me.

    Anyway, here are some shots I took
    Here's my Tactical class character
    Talin.jpg

    Three ships seen from above in sector space. I'm in the middle, and Pika is on the right
    ThreeShips.jpg

    My starter ship after a bad bit in a fleet action
    owww.jpg

    My final ship, mostly an Akira with an Oslo saucer
    Heimdall.jpg

    Lastly, an NPC fleet and me before one of the most frustrating missions I encountered this weekend
    Advance.jpg

    All in all, at this moment, it's a confirmed buy for me. I like my Trek, and I like pretty ships in space.

    LogicReason on
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    sidhaethesidhaethe Registered User regular
    edited January 2010
    I've been trying to think of what I wanted to say all weekend now, since my fiance and I got into CB, but I'm at a loss - for intelligent commentary, anyway. I'm more of the "casual/ADD" MMO fan, and he's more of the Trek fan in general, but we both enjoyed the hell out of the beta and played pretty much every chance we got all weekend.

    I love, love, LOVE the aesthetics of the game, from character looks to ground scenery to ship customization to space itself. I don't have a problem with instancing to begin with (I cut my MMO teeth on Guild Wars) but I thought the transitions were handled appropriately, signifying entering a turbolift, or beaming somewhere or warping, etc.

    Ground combat was exciting! There is a rather shaky-cam kind of effect that we could really do without (and possibly gave us headaches), but I felt a lot better about it actually participating in the ground combat than from what I gathered watching it in Youtube videos. Space combat on the other hand was smooth as butter and a hell of a trip (for me, who has never done that kind of combat before). It got the complexity thumbs up from my RTS-playing partner, yet didn't scare the button-masher in me off either.

    We started to get into the story as well and I'm trying to decide whether the episodes feel more like LOTRO's Books or Guild Wars's Missions. Right now they're kind of like pleasant surprises breaking up the single-mindedness of patrol missions, and I'm enjoying it a lot.

    We didn't partake in a lot of PvP, but what we saw was more fun than the CO cage matches (actual objectives and control points! woo hoo!) and more along the lines of Warhammer scenarios, which earns a big thumbs-up from both of us. I liked/didn't like (yeah, mixed feelings) being able to be "pulled" into a hostile encounter a la FF games while flying around sector space.

    Starbase 24 was a bit of a chaotic mess, though our overall impression is positive. We thought we were done when we'd survived the onslaught, then were pleasantly surprised to find there were 2-3 more parts to the mission to complete outside of the fleet action.

    All in all, we are both even more excited about finally getting to settle down with the retail version than we were before entering CB. I have not had this much fun, this consistently, in an MMO since the early days of Warhammer and before that, Guild Wars. There are still a lot of kinks to work out and we reported several bugs over the weekend, but we still want to get in on the ground floor and I'm hoping that STO achieves at least enough success to be able to keep plugging away for a few years - hopefully even more than that, though.

    sidhaethe on
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    randombattlerandombattle Registered User regular
    edited January 2010
    Though I was a tactical captain with a cruiser and I was doing just fine. You don't have to use escorts for a tactical officer or whatever.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
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    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2010
    I am thinking of going Cruiser with a Tactical Captain myself. It appeals to me.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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    HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited January 2010
    ya i was thinking along those lines as well actually (tactical cruiser)

    Hardtarget on
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    ShensShens Portland, ORRegistered User regular
    edited January 2010
    I think everyone is going to want to blow stuff up. I am really hoping the other two options have some kind of appeal to me.

    Shens on
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    DecoyDecoy Registered User regular
    edited January 2010
    Shens wrote: »
    I think everyone is going to want to blow stuff up. I am really hoping the other two options have some kind of appeal to me.

    I actually was leaning more towards a Science officer. I'm a sucker for healing so running around playing Bashir during ground PvP was fun as hell during closed beta. Plus, debuffing enemy ships and being able to detect stealth peaks my interest far more than blowing stuff up. Luckily it sounds like I'll have plenty of Kirks to fly beside and help.

    Support characters ftw!

    Decoy on
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    BluefootBluefoot Registered User regular
    edited January 2010
    Any character can use any ship, but what you can do with them varies. Cruisers favor using more engineering bridge officers, Escorts favor tactical bridge officers, and science vessels... yeah.

    Any of the three types can tank by configuring power to shields, or DPS by configuring power to weapons.

    Escorts have fewer guns than cruisers, but the ones they do have can be much stronger. Cruisers need more guns because they have to cover all arcs, being unable to turn so fast. Escorts are zippy, so can bring the forward arc to bear more easily.

    Science vessels have lots of cool toys more than emphasis on guns.

    Cool. Thanks for the info.

    Bluefoot on
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    Blinks77Blinks77 Registered User regular
    edited January 2010
    Well. I'll be playing a rather tanky orientated Cruiser. Firstly because i'm sick to death of looking for tanks when playing an mmo. Secondly because, well, Constitution, Galaxy and Sovreign.

    Blinks77 on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    I haven't played the game yet to know how it actually is, but from the outside I'm kind of disappointed that "medical" isn't a fourth career choice.

    I mean, medical officers might not necessarily be captain material, but McCoy, Crusher, and Bashir were all major parts of their respective shows, and it seems weird that players cannot take on that role directly.

    Lucascraft on
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    LogicReasonLogicReason Registered User regular
    edited January 2010
    I'm going to use the Open Beta to see how Engineer plays. I may go Eng/Escort if I feel it goes well. Tac/Escort was fun and I exploded things well, but often would get exploded as well in groups because your fore shield gets pounded /a lot/.

    LogicReason on
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