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[STO] Open Beta is On! (you still need a key)

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    The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited January 2010
    Banshee wrote: »
    I mean, once you have all the ship types, and your 10+ BOs as commanders with badass skills, and maxed out all your skills points, you can be anything you want in the game. WTF god complex anyone?

    The different classes get different abilities as they level, and I think they also have slightly different skill trees. I could be wrong on that second part though.

    I think the main issue right now is that according to all reports, the skill cap is ridiculously tight, not even allowing you to cap two of your last tier skills (which there are tons of).

    The Deliverator on
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    RobzielRobziel Registered User regular
    edited January 2010
    especially when the number of character slots is so limited.

    Very limited skills plus you only get two character slots (+1 Klingon) is a bad idea, unless you're cryptic and looking to make money on people buying more character slots, than it's a "GREAT IDEA."

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited January 2010
    I wonder how long in a capless system after you hit max level it would take you to max out the skill tree.

    webguy20 on
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    BansheeBanshee Registered User regular
    edited January 2010
    Lucascraft wrote: »
    There are talents that pertain to captaining specific ship types. In a limited skill system, a specialized person will not put points into ship talents for ships that are not part of their primary focus. That's how they are locked in.

    In the old system, a person with infinite points could eventually get all the skill-boxes for all 3 ships. But with a cap, a person must specialize, therefore the whole "locked in."

    Yes, you can still go to the ship-change npc and change from a cruiser to an escort, but if all of your talents are spent on cruisers, you are gonna be a pathetic escort captain.

    I was commenting on a capless system though. With unlimited skill points to fill all your skills, you're never locked into anything.

    Banshee on
    [SIGPIC][/SIGPIC]
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    LucascraftLucascraft Registered User regular
    edited January 2010
    I don't think we should be blaming Cryptic for all the obvious cash grab stuff. They are owned by Atari now, and it is very obviously their fault. Crytpic wasn't nearly this greedy or tight-lipped / misinformative when they were with NCSoft as they are with Atari. I'd say their new publisher has had a very bad impact on the integrity of the company.

    For all the things that were wrong with CoH, communication and greedy micro-transactions were never among their sins. Cryptic was actually very forthcoming about patch changes and big content updates. They also released every single update for free, with the exception of the one expansion, CoV, for free.

    Lucascraft on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Banshee wrote: »
    Decoy wrote: »
    Exactly, Natik. Just because everyone has the option do do everything, doesn't mean they can do everything at once. For each fight, each person has to choose what role they will be filling and then prepare their ship's fitting, BO, BO skills accordingly.

    I'm not talking about doing everything at once. I'm talking about being able to switch, at no cost and with almost the touch of a button, from one class to another altogether, or have specializations in everything imaginable you can equip.

    First off, you can't change class even with the capped system :P, you will still be an Engineer, Tactical or Science officer.

    With that out of the way, yes you would be able to pilot anything and do it well (disregarding the obvious bonuses you get EVEN in space for being a specific class).

    I just don't see how that is a problem. Take EVE online as an example, everyone can train every skill to max given enough time and can change roles by going back to their hangar and changing ship at any time. The game doesn't suffer due to this, a planned path for skills is still needed as it takes a long time to get to the end but people will reach the optimal setting in whatever they choose to aim for first rather quickly and after that only be limited by what they choose to leave Starbase with, rather than what mistakes they did or did not make getting to that point.

    EDIT: That said I am all for a capped system if there are easily available methods to get ingame respecs.

    NATIK on
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    BansheeBanshee Registered User regular
    edited January 2010
    Banshee wrote: »
    I mean, once you have all the ship types, and your 10+ BOs as commanders with badass skills, and maxed out all your skills points, you can be anything you want in the game. WTF god complex anyone?

    The different classes get different abilities as they level, and I think they also have slightly different skill trees. I could be wrong on that second part though.

    I think the main issue right now is that according to all reports, the skill cap is ridiculously tight, not even allowing you to cap two of your last tier skills (which there are tons of).

    The space abilities you get, added with your BOs', change the balance in TAC/ENG/SKILLS of a given ship. A TAC ship with a TAC captain will have tons more TAC skills, but a TAC ship with ENG captain will have a mix of high level TAC skills (from the captain) and ENG Skills (from the commander BO).

    The choice in captain class affects ground missions more, IMO, since you get a whole separate skill list where you can put points in.


    For the curent amount of skill points available, right now only half of the admiral skill points are available. Even with full points, I still think it's tight.

    Banshee on
    [SIGPIC][/SIGPIC]
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    With full level 50 points it's something like 70700 points, currently there are only 60700 points available.

    My main problem there is that you either build a character that is good in space or one that is good on the ground, if you try to do both then you get a weak character in both areas...

    NATIK on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »


    EDIT: That said I am all for a capped system if there are easily available methods to get ingame respecs.


    And I'll vote for a capless system if Cryptic decides to charge C-points for Respecs! :D

    Banshee on
    [SIGPIC][/SIGPIC]
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Man, what the hell. I just got a warning PM on the official STO boards for "flaming or trolling" for correcting a dude's grammar.

    Lucascraft on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »
    With full level 50 points it's something like 70700 points, currently there are only 60700 points available.

    My main problem there is that you either build a character that is good in space or one that is good on the ground, if you try to do both then you get a weak character in both areas...

    They should either separate the ground and space skill ''trees'' (not really trees, but whatever), or preferably, give enough points to max out certain things in ground AND space, and give the opportunity to players to forego ground skills and max out more space traits. That would be cool.

    Banshee on
    [SIGPIC][/SIGPIC]
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    korodullinkorodullin What. SCRegistered User regular
    edited January 2010
    Lucascraft wrote: »
    I don't think we should be blaming Cryptic for all the obvious cash grab stuff. They are owned by Atari now, and it is very obviously their fault. Crytpic wasn't nearly this greedy or tight-lipped / misinformative when they were with NCSoft as they are with Atari. I'd say their new publisher has had a very bad impact on the integrity of the company.

    For all the things that were wrong with CoH, communication and greedy micro-transactions were never among their sins. Cryptic was actually very forthcoming about patch changes and big content updates. They also released every single update for free, with the exception of the one expansion, CoV, for free.

    Greedy I'll give you, but Cryptic was very tight-lipped and somewhat misinformative even back in the CoH days - see archetypes and powers working one way, while Cryptic was adamant that it worked another, and their staunch refusal to believe the players, if they responded at all. It's a symptom of the fact that they are terrible at documentation, apparently down to the coder level. It didn't really start to change until Jack Emmert started to have less of a personal input into the goings-on while he started working on MUO, which turned into Champions.

    It's cliché now, but they're not called "Cryptic" for nothing.

    korodullin on
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    KiTAKiTA Registered User regular
    edited January 2010
    Robziel wrote: »
    especially when the number of character slots is so limited.

    Very limited skills plus you only get two character slots (+1 Klingon) is a bad idea, unless you're cryptic and looking to make money on people buying more character slots, than it's a "GREAT IDEA."

    I hated that idea when it was called Playonline.

    KiTA on
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    DecoyDecoy Registered User regular
    edited January 2010
    Banshee wrote: »
    Wait, how are you locked in a role with a ship, BOs and consoles if you can switch between them at a starbase?

    Decoy wrote: »
    Exactly, Natik. Just because everyone has the option do do everything, doesn't mean they can do everything at once. For each fight, each person has to choose what role they will be filling and then prepare their ship's fitting, BO, BO skills accordingly.

    I'm not talking about doing everything at once. I'm talking about being able to switch, at no cost and with almost the touch of a button, from one class to another altogether, or have specializations in everything imaginable you can equip.


    I mean, once you have all the ship types, and your 10+ BOs as commanders with badass skills, and maxed out all your skills points, you can be anything you want in the game. WTF god complex anyone?

    Seriously? Did you seriously have to throw out that I have a god complex?

    Me wanting to spend my time one 1 character, with no skill cap, to eventually be able to fill various roles for my fleet, is the exact same thing as leveling 3 seperate characters, under the skill cap, in order to spec into those roles. Only with the small number of character slots, I can't do that without purchasing more slots or not playing 1 faction at all.

    Decoy on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Banshee wrote: »
    NATIK wrote: »
    With full level 50 points it's something like 70700 points, currently there are only 60700 points available.

    My main problem there is that you either build a character that is good in space or one that is good on the ground, if you try to do both then you get a weak character in both areas...

    They should either separate the ground and space skill ''trees'' (not really trees, but whatever), or preferably, give enough points to max out certain things in ground AND space, and give the opportunity to players to forego ground skills and max out more space traits. That would be cool.

    I thought somewhat the same, would be nice if they seperated the Space and Ground skills into separate skill trees, with separate skill point pools.

    NATIK on
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    TransporterTransporter Registered User regular
    edited January 2010
    So, I need to know.

    I haven't actually played this game yet. But I enjoy the ship designs. And any form of not horrible flight based/space combat.

    I'm about to purchase a lifetime subscription.

    This is a horrible idea, isn't it?

    Transporter on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    So, I need to know.

    I haven't actually played this game yet. But I enjoy the ship designs. And any form of not horrible flight based/space combat.

    I'm about to purchase a lifetime subscription.

    This is a horrible idea, isn't it?

    Maybe, the space combat is not really real Space combat, but this special Cryptic brand space combat that you either love or hate, so I would be hesitant to buy a Lifetime sub if I hadn't tried it and knew I loved it.

    NATIK on
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    DecoyDecoy Registered User regular
    edited January 2010
    So, I need to know.

    I haven't actually played this game yet. But I enjoy the ship designs. And any form of not horrible flight based/space combat.

    I'm about to purchase a lifetime subscription.

    This is a horrible idea, isn't it?

    Well, while I have say that you certainly should've tried to get into open beta to try it, I dont know your situation.

    I will say this, read and watch as much as you can about what is in the game currently, as well as a few dev chats to see where the direction of the game is going. If it's something you like, by all means, do it. But to blindly throw down $300 on the name Star Trek, that might be a bit iffy.

    Decoy on
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    RobzielRobziel Registered User regular
    edited January 2010
    korodullin wrote: »
    Greedy I'll give you, but Cryptic was very tight-lipped and somewhat misinformative even back in the CoH days - see archetypes and powers working one way, while Cryptic was adamant that it worked another, and their staunch refusal to believe the players, if they responded at all. It's a symptom of the fact that they are terrible at documentation, apparently down to the coder level. It didn't really start to change until Jack Emmert started to have less of a personal input into the goings-on while he started working on MUO, which turned into Champions.

    It's cliché now, but they're not called "Cryptic" for nothing.

    I remember arguing with the Devs for months that certain aspects of City of where broken and they steadfastly refused to believe it until they finally, in an effort to show us how incredibly wrong we where tried to do it in game and not on their internal servers.

    Surprise! It was broken, this happened a few times.

    I will agree that the cash grab is probably more Atari than cryptic, but cryptic has zero good will in my book because of their lack of communication and desire to change things at the last minute and not tell anyone until after the fact and stick their fingers in their ears when people point out why what they did was a bad idea.

    If I hadn't had so much fun in the beta I wouldn't be buying this game, but one of the big things that made me even consider pre-ordering it was the capless skill system.

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
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    TransporterTransporter Registered User regular
    edited January 2010
    Oh god I know it is, I KNOW this. I litterally had zero, NO intrest in this game. Then I started wandering into this thread, and all of a sudden the ship designs were getting posted at the end of open beta and costumization options were getting leaked and now I've gone completley insane with desire.

    Of course I'm more of a style over substance type of guy, so as long as the space combat isn't some sort of hilariously bad mutant of some kind i'm sure I can put up with it.

    Transporter on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    I put down money on this game PURELY because the Space combat is amazingly fun to me, as long as it is there I will think the game was worth the money I paid on a pre-order BUT that same space combat is NOT worth a lifetime sub to me and knowing Cryptic as I do now, I know that I should NOT expect them to add anything to the game later on.

    NATIK on
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    BansheeBanshee Registered User regular
    edited January 2010
    Decoy wrote: »

    Seriously? Did you seriously have to throw out that I have a god complex?

    Me wanting to spend my time one 1 character, with no skill cap, to eventually be able to fill various roles for my fleet, is the exact same thing as leveling 3 seperate characters, under the skill cap, in order to spec into those roles. Only with the small number of character slots, I can't do that without purchasing more slots or not playing 1 faction at all.

    I didn't mean you you. You can still do all this in a capped system, if respecs are properly implemented.

    If you really want to make all the classes, you'll be short on character slots, capless or not.

    Banshee on
    [SIGPIC][/SIGPIC]
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    speaking of space combat...

    How many of you are going to be using a macro to "press your space bar" for you so you can fire all your weapons and focus on of your shields, flying around and using your ablities, instead of pressing the damn thing every second.

    and what program are you using? >:)

    Shapeshifter on
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    DecoyDecoy Registered User regular
    edited January 2010
    Banshee wrote: »
    Decoy wrote: »

    Seriously? Did you seriously have to throw out that I have a god complex?

    Me wanting to spend my time one 1 character, with no skill cap, to eventually be able to fill various roles for my fleet, is the exact same thing as leveling 3 seperate characters, under the skill cap, in order to spec into those roles. Only with the small number of character slots, I can't do that without purchasing more slots or not playing 1 faction at all.

    I didn't mean you you. You can still do all this in a capped system, if respecs are properly implemented.

    If you really want to make all the classes, you'll be short on character slots, capless or not.

    Hah, cool. Yeah, the limit on slots is a bit frustrating. Guess that means I'll have to get the LTS or the year offer.

    Decoy on
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    BansheeBanshee Registered User regular
    edited January 2010
    Decoy wrote: »
    Banshee wrote: »
    Decoy wrote: »

    Seriously? Did you seriously have to throw out that I have a god complex?

    Me wanting to spend my time one 1 character, with no skill cap, to eventually be able to fill various roles for my fleet, is the exact same thing as leveling 3 seperate characters, under the skill cap, in order to spec into those roles. Only with the small number of character slots, I can't do that without purchasing more slots or not playing 1 faction at all.

    I didn't mean you you. You can still do all this in a capped system, if respecs are properly implemented.

    If you really want to make all the classes, you'll be short on character slots, capless or not.

    Hah, cool. Yeah, the limit on slots is a bit frustrating. Guess that means I'll have to get the LTS or the year offer.

    I'll wait until i really really need one. Like, once all my characters are maxed out. Which will hopefully will take awhile.

    One cool thing about this game is that every cool character design I come up with but can't use, I can always make a bridge officer out of. :p

    Banshee on
    [SIGPIC][/SIGPIC]
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    You get 10 Bridge Officer Slots and 8 Ship Slots per character as far as I remember from my Rear Admiral.

    NATIK on
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    MoSiAcMoSiAc Registered User regular
    edited January 2010
    NATIK wrote: »
    You get 10 Bridge Officer Slots and 8 Ship Slots per character as far as I remember from my Rear Admiral.

    On the end tier ships how many officers are at stations at a time?

    MoSiAc on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    I don't fully remember but 5ish? I think 2x main and the 2x off 1x off is dependent on what you type of ship you choose.

    Like a Fleet Escort have 2x Tactical slots, 2x Engineering and 1x Science, whereas Advanced has 2 Tact, 2x Science and 1xEngineer.

    NATIK on
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    BansheeBanshee Registered User regular
    edited January 2010
    NATIK wrote: »
    You get 10 Bridge Officer Slots and 8 Ship Slots per character as far as I remember from my Rear Admiral.

    Damn, limited ship slots?

    out of 16 ships, plus maybe the constitution and the shuttle, that means you can hold about half the ships in the game... Guess I'll have to skip the ugly ones.

    Still a beta list, but 5 BOs for admiral ships. http://suricatasblog.files.wordpress.com/2010/01/stoshiptierchart.png

    Banshee on
    [SIGPIC][/SIGPIC]
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    LucascraftLucascraft Registered User regular
    edited January 2010
    A few pages back, people were saying something about how you can only train the bridge officers of your own class. Can someone explain this in a bit more detail please? In the beta I was able to go to the ability vendor and buy abilities for all 3 of my bridge officers. I was tier 2 when I did this, so I guess I'm not really sure what the restriction is, since I was able to do it just fine.

    Lucascraft on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Lucascraft wrote: »
    A few pages back, people were saying something about how you can only train the bridge officers of your own class. Can someone explain this in a bit more detail please? In the beta I was able to go to the ability vendor and buy abilities for all 3 of my bridge officers. I was tier 2 when I did this, so I guess I'm not really sure what the restriction is, since I was able to do it just fine.

    They are talking about training them from your captain skills.

    NATIK on
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    ScabiesScabies The InternetRegistered User regular
    edited January 2010
    Oh god I know it is, I KNOW this. I litterally had zero, NO intrest in this game. Then I started wandering into this thread, and all of a sudden the ship designs were getting posted at the end of open beta and costumization options were getting leaked and now I've gone completley insane with desire.

    Of course I'm more of a style over substance type of guy, so as long as the space combat isn't some sort of hilariously bad mutant of some kind i'm sure I can put up with it.

    I dont see how people can argue with the space combat without the monstrous disclaimer of opinion. you have a ship that uses equipment slots for various things. some of your weapons are limited to a certain lineup of ships. bigass hunks of metal duking it out in space are somewhat cumbersome. ships that blow up inflict damage on other nearby ships. you get 360* rotation, but limited pitch (up down.. I hope) so you dont point straight up and flip over, or so that someone exactly the same "altitude" as you cannot hit all four shield facings at once. (assuming the captain will stick in his probable role) Cruisers repair allies, sciences screw up enemies, escorts destroy things (until they draw "aggro")

    really could it have been done another way? and no one say "give me starfleet academy fighterpilotcruiser" or I will find you and slap you.
    yeah there are a couple of OP things that crop up, mainly having to do with Romulans in my opinion (the purple cloud that disables you [no shooting, no shield management, no maneuvering, just death], the overly nimble romulan escort ships that always do evasive maneuvers as their opening move, the "stand on your face even though my ship is faster than yours" tactics...)

    Scabies on
    [SIGPIC][/SIGPIC]
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    BansheeBanshee Registered User regular
    edited January 2010
    Lucascraft wrote: »
    A few pages back, people were saying something about how you can only train the bridge officers of your own class. Can someone explain this in a bit more detail please? In the beta I was able to go to the ability vendor and buy abilities for all 3 of my bridge officers. I was tier 2 when I did this, so I guess I'm not really sure what the restriction is, since I was able to do it just fine.

    maxing out certain skills gives you the ability to train your BOs with level 3 skills. For example, if you max out Starship beam weapons, you can train your TAC officers beam array, fire at will 3. The thing is, you can only do this if you're a TAC captain. Same rule applies for ENG and SCI skills.

    A workaround is to find BOs with the same skill (or better), and train your BO with it. Or, potentially (it's not confirmed yet), transfer a BO to a friend and let him do the training, then he gives you the BO back.

    Banshee on
    [SIGPIC][/SIGPIC]
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Cardassians also always do Evasive Maneuvers as an opener, Keldon's summon Photonic Galors that can hurt a LOT if you don't have high DPS, Jem'hadar Polaron weapons can totally disable your ship and do it very very often and more.

    Just to add a bit to your list of stuff ;-).

    NATIK on
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    GungHoGungHo Registered User regular
    edited January 2010
    korodullin wrote: »
    they are terrible at documentation
    I back your play on this one. This is endemic, as proven three times over.
    Decoy wrote: »
    Seriously? Did you seriously have to throw out that I have a god complex?

    Me wanting to spend my time one 1 character, with no skill cap, to eventually be able to fill various roles for my fleet, is the exact same thing as leveling 3 seperate characters, under the skill cap, in order to spec into those roles. Only with the small number of character slots, I can't do that without purchasing more slots or not playing 1 faction at all.
    You know, if someone wants to take however many hours it would take for them to become the Trek version of Doc Savage, then so be it. As has been made obvious, no one can do everything at once given the equipment limitations, so it's not like they're running in god mode.

    GungHo on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Is Hardtarget still playing STO? He hasn't been active in this thread for quite some time. I'm wondering if we don't need to make a new thread with head-start and launch details in the OP. Perhaps its a bit premature still, though. Maybe we should wait until we see tomorrow's patch before making a new OP.

    Lucascraft on
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    BansheeBanshee Registered User regular
    edited January 2010
    Lucascraft wrote: »
    Is Hardtarget still playing STO? He hasn't been active in this thread for quite some time. I'm wondering if we don't need to make a new thread with head-start and launch details in the OP. Perhaps its a bit premature still, though. Maybe we should wait until we see tomorrow's patch before making a new OP.

    So who's gonna take time to make the thread after 1pm EST tomorrow? :P

    Unless the server self destructs, of course

    Banshee on
    [SIGPIC][/SIGPIC]
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    Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited January 2010
    speaking of space combat...

    How many of you are going to be using a macro to "press your space bar" for you so you can fire all your weapons and focus on of your shields, flying around and using your ablities, instead of pressing the damn thing every second.

    and what program are you using? >:)

    Most people are using autohotkey, since it's free and scripts are not difficult to make (especially for something like this). Personally, I'm hoping they decide to ignore the "bug" which allows you to toggle everything for autofire if you can right-click fast enough.

    Regarding Cryptic ruining things, we can only hope that CBS cracks the whip on Cryptic more than Lucasfilm did with Sony.

    Fartacus_the_Mighty on
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    Nakatomi2010Nakatomi2010 Registered User regular
    edited January 2010
    MagicPrime wrote: »
    Give the game a little bit of the break. There isn't going to be much ship variety because everyone is still in the lvl 1-10 range.

    Eventually the ships will change and we'll have new players joining in the game and flying in the Sol system on their little Maranda and suddenly a bigass Soverign will come out of warp and fly past them and they'll be like... "Damn..."

    I have to agree with this, towards the end of open beta someone flew into one of the instances I was in with a Constitution class ship and was on our team for the fight, she was a beauty to behold next to my own little rinky dink ship...


    Personally I'm split between going Tactical and Engineering, frankly I'll probably do both, because I love high maneuvering ships, but love those big ol' cruisers... Not sure which I'll start though... Probably engineer since their more utilitarian.

    I got the liftime subscription, so it'll be a Borg engineer with Chromodynamic armor, should be fun... Once the game spins up I'll be joining the Penny Arcade fleet that's for sure...

    Nakatomi2010 on
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    BansheeBanshee Registered User regular
    edited January 2010
    Does pressing the spacebar trigger the ''not ready'' sound effect if a weapon is on a cooldown? I could see how that could be annoying if I start using something like autohotkey. :?

    Banshee on
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