That's actually probably one of the most powerful teams for the mid game. :P
Lucky me.
Dragon Quest IX is right up there among my favorite games for just allowing a "screw min-maxing, I'm doing what I want to do" kind of gameplay.
Agreed—with the other pleasant aspect that it also completely caters to min-maxers who want to grind out as many levels and skill points as they'd like. Everyone's happy!
It's great to know there's zero chance to screw yourself over, but I also have that slight min-max edge to me as well. But that's easy enough to quiet down.
Just one more question, though I reckon I already know the answer. Are there any NPC's in the world that can join you, or is it all completely do-it-yourself? One of the other cons of this type of system is that by letting me make my party from whole cloth, you've pretty much guaranteed they'll be nothing but planks of wood personality wise. No dialog, no stories or backgrounds, nothing. Just 3 nameless blokes following me around. It's not a gamebreaker or anything, but it is a real letdown, especially after going from VIII and its group of characters.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's great to know there's zero chance to screw yourself over, but I also have that slight min-max edge to me as well. But that's easy enough to quiet down.
Just one more question, though I reckon I already know the answer. Are there any NPC's in the world that can join you, or is it all completely do-it-yourself? One of the other cons of this type of system is that by letting me make my party from whole cloth, you've pretty much guaranteed they'll be nothing but planks of wood personality wise. No dialog, no stories or backgrounds, nothing. Just 3 nameless blokes following me around. It's not a gamebreaker or anything, but it is a real letdown, especially after going from VIII and its group of characters.
Apparently for DLC quests people will (temporarily, I assume but don't know) join.
But really, just come up with personalities and backstories and motivations and so on. That way you're never playing the same game twice!
Hah, the problem with my imagination is it's either so bland as to be non-existent, or so incredibly perverse that I should be locked in a mental institution for life. I have no middle ground
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's great to know there's zero chance to screw yourself over, but I also have that slight min-max edge to me as well. But that's easy enough to quiet down.
Just one more question, though I reckon I already know the answer. Are there any NPC's in the world that can join you, or is it all completely do-it-yourself? One of the other cons of this type of system is that by letting me make my party from whole cloth, you've pretty much guaranteed they'll be nothing but planks of wood personality wise. No dialog, no stories or backgrounds, nothing. Just 3 nameless blokes following me around. It's not a gamebreaker or anything, but it is a real letdown, especially after going from VIII and its group of characters.
Your hunch is correct; no named story characters or anything, it's all player-generated (outside of Stella, whom is a narrator of sorts). It's very different from DQVIII, but it's a lateral step from DQIII on NES, which has the exact same setup as IX: Make a party of dudes, go out and adventure. But one of DQ's main pulls has always been the personalities and quirks you find in the little vignettes in each different town, so there is still a sense of character throughout.
EDIT: The postgame might, if Blackjack's correct, but by that point you're done with the main single-player story anyway.
I've used the same characters ever since Everquest... they've all got their stories, and they've been in every MMO that I've played up to today. I used them in all games, so it's easy to keep that mindset.
I'm obsessive min-maxer, as well as someone who likes to try out weird battle party arrangements. As fate would have it, I'm not going to be able to buy this game for another 2-3 weeks. I'm so tempted to look up an ability FAQ and plan out a party now.
I just realized that DQ3 is the only main DQ game I haven't beaten, outside of 6 which I'm waiting for the obvious version of. I should fix that someday. What was the best version that got an english release? Didn't the GBC version have extra stuff added?
Okay cool. That was the version I played a little of. My friend had lent me the first three games on GB and I beat the first two, but I couldn't get into the third game as much for some reason back then. I'm pretty sure I'd enjoy it now though.
So yeah... now I see why the Paladin is considered broken. After getting my faces handed to me by Godwyn on at least six occasions, I did some odd quests and leveled up until my Pally had Forbearance.
Godwyn went down like a bitch. Luckily he never hit me with a critical, which had been one of my many problems with him in the past; one time the RNG served up THREE crits in a row, effortlessly wiping out my team in like two rounds. There was one Thin Air attack that was close, but Pally pulled through and was Moreheal'd by my Ranger on her next turn.
Amusingly, however, by the time I had Forbearance I also had accumulated 22K and gave my Paladin some swanky Mirror Armor. The final turn of the battle was Godwyn attempting to hurl a Kafizzle at someone; Paladin jumps in the way, and reflects it back at him for the kill.
So yeah... now I see why the Paladin is considered broken. After getting my faces handed to me by Godwyn on at least six occasions, I did some odd quests and leveled up until my Pally had Forbearance.
Godwyn went down like a bitch. Luckily he never hit me with a critical, which had been one of my many problems with him in the past; one time the RNG served up THREE crits in a row, effortlessly wiping out my team in like two rounds. There was one Thin Air attack that was close, but Pally pulled through and was Moreheal'd by my Ranger on her next turn.
Amusingly, however, by the time I had Forbearance I also had accumulated 22K and gave my Paladin some swanky Mirror Armor. The final turn of the battle was Godwyn attempting to hurl a Kafizzle at someone; Paladin jumps in the way, and reflects it back at him for the kill.
You want to really make a Paladin amazing, put points into Fans and Shields.
Shields will get you Magic Mirror, which reflect magic 100% of the time while active (about 5 rounds). Magic Mirror + Forbearance + Boss Casts Bang = Hilarity
Fans have a skill that reflects breath attacks that are targeting the user. That + Forbearance + High Level Breath Attacks bosses love to use = Hilarity
The Ultimate Fan also increases chances of Coup De Grace activating. Paladin Coup De Grace makes him completely invincible for a couple turns
That actually seems kind of offensive to the warrior class, since they have to work so much harder for the same thing, without getting any extra benefits out of it. Whistle is an interesting ability.
edit: Though I suppose once they've grabbed aggro, a warrior can go back to attacking. Also, can bosses be whistled? I've seen them enrage on their own occasionally.
jothki on
0
Options
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited July 2010
Picked this up yesterday. With the Wifi, can we play over the internet? Or is it just other DS's near by?
Also, I just finished the "intro", and I'm curious...does what happened at the end there get explained as the story unfolds?
I'm still a stupid Minstrel. I hate it. I'm in Coffinwell now and I haven't recruited a party yet. I want to be a warrior class, but I can't find a way. When can I change classes, and how? I'm trying to avoid using a party as long as I possibly can.
Also, if I get a party, is the XP split between everyone?
I'm still a stupid Minstrel. I hate it. I'm in Coffinwell now and I haven't recruited a party yet. I want to be a warrior class, but I can't find a way. When can I change classes, and how? I'm trying to avoid using a party as long as I possibly can.
Also, if I get a party, is the XP split between everyone?
Thanks!
You will be able to change classes after you beat the boss of the area you're in now, and the next one. How will be obvious (you just talk to a guy).
I don't know if its ever required to have a party, and if you know exactly whats coming you may be able to counter most effects (paralysis, etc) by equipping the right gear. Though you will need to have some token party members for some class quests (specifically I'm thinking of the paladin one), but you could probably just delete them right after you make them if you so desire.
I'm not quite sure how XP is divided since I've always ran with a full party as soon as I could.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I've been flirting with making my mage into either a Minstrel or Armamentalist, but Armas don't get any direct attack spells, I think (at least for the 16 or so levels I worked on him). Do Minstrels get group attack spells? My mage plinks away with tiny little hits and isn't that great with MP sucking right now, but he is killer for Bang and Crackle effects.
I've been flirting with making my mage into either a Minstrel or Armamentalist, but Armas don't get any direct attack spells, I think (at least for the 16 or so levels I worked on him). Do Minstrels get group attack spells? My mage plinks away with tiny little hits and isn't that great with MP sucking right now, but he is killer for Bang and Crackle effects.
Do weapons like the boomerang or bow hit for full damage from the back row? The game doesn't really clarify, and I couldn't tell if my startup Armamentalist was just too weak on his own or not.
I couldn't resist keeping the spear with my priest. She's not the strongest hitter, but it's nice enough to keep the chain going, and Mercurial Thrust or whatever is great for hunting metal creatures.
That actually seems kind of offensive to the warrior class, since they have to work so much harder for the same thing, without getting any extra benefits out of it. Whistle is an interesting ability.
edit: Though I suppose once they've grabbed aggro, a warrior can go back to attacking. Also, can bosses be whistled? I've seen them enrage on their own occasionally.
Warriors can do damage. Paladins... uh... well, technically?
Posts
Lucky me.
Dragon Quest IX is right up there among my favorite games for just allowing a "screw min-maxing, I'm doing what I want to do" kind of gameplay.
Agreed—with the other pleasant aspect that it also completely caters to min-maxers who want to grind out as many levels and skill points as they'd like. Everyone's happy!
It's great to know there's zero chance to screw yourself over, but I also have that slight min-max edge to me as well. But that's easy enough to quiet down.
Just one more question, though I reckon I already know the answer. Are there any NPC's in the world that can join you, or is it all completely do-it-yourself? One of the other cons of this type of system is that by letting me make my party from whole cloth, you've pretty much guaranteed they'll be nothing but planks of wood personality wise. No dialog, no stories or backgrounds, nothing. Just 3 nameless blokes following me around. It's not a gamebreaker or anything, but it is a real letdown, especially after going from VIII and its group of characters.
Also helps to be very lonely and quite mad!
But really, just come up with personalities and backstories and motivations and so on. That way you're never playing the same game twice!
3DS: 1607-3034-6970
Your hunch is correct; no named story characters or anything, it's all player-generated (outside of Stella, whom is a narrator of sorts). It's very different from DQVIII, but it's a lateral step from DQIII on NES, which has the exact same setup as IX: Make a party of dudes, go out and adventure. But one of DQ's main pulls has always been the personalities and quirks you find in the little vignettes in each different town, so there is still a sense of character throughout.
EDIT: The postgame might, if Blackjack's correct, but by that point you're done with the main single-player story anyway.
Man I totally am inventing personalities and stuff for my team.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
There's plenty of other story going on behind the scenes though.
3DS: 1607-3034-6970
Godwyn went down like a bitch. Luckily he never hit me with a critical, which had been one of my many problems with him in the past; one time the RNG served up THREE crits in a row, effortlessly wiping out my team in like two rounds. There was one Thin Air attack that was close, but Pally pulled through and was Moreheal'd by my Ranger on her next turn.
Amusingly, however, by the time I had Forbearance I also had accumulated 22K and gave my Paladin some swanky Mirror Armor. The final turn of the battle was Godwyn attempting to hurl a Kafizzle at someone; Paladin jumps in the way, and reflects it back at him for the kill.
Fans have a skill that reflects breath attacks that are targeting the user. That + Forbearance + High Level Breath Attacks bosses love to use = Hilarity
The Ultimate Fan also increases chances of Coup De Grace activating. Paladin Coup De Grace makes him completely invincible for a couple turns
3DS: 1607-3034-6970
edit: Though I suppose once they've grabbed aggro, a warrior can go back to attacking. Also, can bosses be whistled? I've seen them enrage on their own occasionally.
Also, I just finished the "intro", and I'm curious...does what happened at the end there get explained as the story unfolds?
You need to be local to play, so no internet, sorry.
Also, yes, as with any good DQ game, everything is explained in time.
Also, if I get a party, is the XP split between everyone?
Thanks!
You will be able to change classes after you beat the boss of the area you're in now, and the next one. How will be obvious (you just talk to a guy).
I don't know if its ever required to have a party, and if you know exactly whats coming you may be able to counter most effects (paralysis, etc) by equipping the right gear. Though you will need to have some token party members for some class quests (specifically I'm thinking of the paladin one), but you could probably just delete them right after you make them if you so desire.
I'm not quite sure how XP is divided since I've always ran with a full party as soon as I could.
Woosh, I think... My Minstrel has it
3DS: 1607-3034-6970
Spells are much better, but take longer and use more MP.
Not much you can do against...
I'm level 17 now, but I'd probably have to grind to at least 21 or 22 to make him soloable.
XBL: GamingFreak5514
PSN: GamingFreak1234
Yeah, I figured it was the Priest, but I wanted to be sure, just in case. Thanks.
XBL: GamingFreak5514
PSN: GamingFreak1234
You don't even need to max out Boomerang. Once you get Stardust Throw enemies just crumple and die for 6MP.
I couldn't resist keeping the spear with my priest. She's not the strongest hitter, but it's nice enough to keep the chain going, and Mercurial Thrust or whatever is great for hunting metal creatures.
3DS: 1607-3034-6970
Warriors can do damage. Paladins... uh... well, technically?
3DS: 1607-3034-6970