DRAGON QUEST IXRELEASE DATE (JAPAN): July 11th, 2009
RELEASE DATE (US): JULY 11th, 2010 one year to the day, what a coincidence! GO BUY IT RIGHT NOW! DRIVE ALL NIGHT IF YOU HAVE TO!
RELEASE DATE (EU): No one cares (A few weeks.
WHAT'S SO SPECIAL ABOUT DQ IX?
It's Dragon Quest. The best Selling PSX game in Japan is Dragon Quest VII. The best selling PS2 game in Japan? DQ VIII. The best selling game in the series? Dragon Quest NINE. That's not the only thing unique about the game. It's the first main line DQ game to be on a handheld in its first release. It is the first multiplayer game in the series. It is the first game without random encounters (for the most part) all enemies are on screen ala Chrono Trigger/Cross. That being said, a lot of the game will be familar and loved by fans of Dragon Quest in the west, all ten of them. Turn based first person viewpoint. Classic spells, enemies, bad puns, classes, and even some interesting equipment cameos. Even the job system and character recruitment are more or less amalgamated from DQ III, VI/VII, and VIII.
Watch the videos here, including the creepy Seth Green Commercials!
http://dqnine.com/#/video/BASICS:
40 Hour Main Game: Classic heart warming DQ storyline. Guaranteed to charm your pants off.
Dedicated Quest System: Inspired by games such as Oblivion and Diablo II (Seriously) the Quests in this game will keep you coming back for months or years after. Quests are obtained from NPCs, from real life friends, and from the Online Store. No real cash involved, just hop online and download. Unlike certain sale items though Quest Maps never become unavailable if they are on the online store. Maps from friends/randoms strangers though? Randomly generated holes in the ground filled with loot and monsters, sometimes unique loot and monsters.
Make Your Character(s): You pick the name and appearance of your main hero. When you unlock Patty's Pub you can then recruit more members which you also create. Name, Sex, Face, Hair, Body, Class. See the video link posted above for more details. It's fairly in depth for a DS character creator. Later on in the game you can change the class of your characters, so feel free to experiment.
1-4 Players: You can play almost the entire game besides the very beginning of the game with up to 4 players locally. Only the host can open certain chests and complete important story quests, but people who import characters can gain levels, equipment, gold, whatever. You don't even have to hang out with your fellow players, you can go do whatever you want. If you are near a player when they engage in combat you can join in, and the host can summon you if he or she needs help. Speaking about Loot:
ARMOR and WEAPONS ARE DISPLAYED ON YOUR CHARACTERS AT ALL TIMES: Change your sword, it shows up on your avatar. Change your headband, armor, legs, shield, boots. Real time character change, the future is now. There are 8 slots for equipment instead of the usual five.
[/quote]
I ONLY PLAYED DQ I, II, IV, V, OR VIII? PLEASE TELL ME MORE ABOUT THIS CLASS SYSTEM?
Well, its pretty simple. You pick a class to start out with between warrior, priest, mage, minstrel, martial artist and thief ala DQ III! In fact the exact same beginning choices in the SFC/GBC version if you trade goof off for the superior minstrel! Classes can be changed by visiting the [strike]Dharma Temple[/strike] ALLTRADES ABBEY later on, also much like DQ III. However they merged this with the multi skill system from DQ VIII, where each level you are given a set number of points into one of the skills (Warrior has
sword, spear, dagger, shield and courage.) It should be fairly intuitive when you start playing it.
BEHOLD, CLASS PICTURES!Behold Your Starting Classes!
WARRIOR: Meat Shields No Cast Good! Smash with Weapon! Heal Stick Heal Us Good or We Smash! Lady Warriors Expose Much Skin to Lure Enemies In!
CLASS SKILLS: Sword, Spear, Knife, Shield, Bravery
MAGE: Cast offensive and some buff spells. Usually have weak weapons that add to MP pools or casting stats, or give free casts of lower level spells. Standard glass cannons.
CLASS SKILLS: Wand, Knife, Whip, Shield, Magic
PRIEST: Heals, buffs, more heals, an elemental spell, heals, resurrections, heals. You've played a healstick before, you know what is going on here.
CLASS SKILLS: Spear, Wand, Staff, Shield, Faith
MARTIAL ARTIST: The path of the true martial artist. Goofy theme weapons, unarmed strikes. Super Power ups through tension. Critical Hits. Sometimes takes a ton of damage though due to gimmicky armor. Snickt, Snickt Bub.
CLASS SKILLS: Claw, Staff, Fan, Fisticuffs, Battle Spirit
THIEF: Dashing rogue/roguettes. Quick on their feet, deft with their fingers. Use lighter weapons, lightning quick strikes.
CLASS SKILLS: Knife, Sword, Claw, Fisticuffs, Thievery
MINSTREL: Entertainers, Goof-offs. Dancers. Bards. They have a long and storied history with RPGs. Usually interesting characters in DQ games with what one would consider eclectic at best. At least you don't need to be one to become a Sage anymore. Oh and they aren't useless anymore!
CLASS SKILLS: Sword, Whip, Fan, Shield, Acrobatics
HOW DO CLASSES WORK?
When you make a character you pick a class. As you level you gain skill points you can put into one of 5 skills. Sometimes you also gain spells which are seperate from skills and are only available when you are a member of that class. After a certain point in the game you gain access to Alltrades Abbey, where the Jack of Alltrades will allow you to change your class. You start at level one in the new class but retain any levels gained in the previous class. So a level 5 Mage who becomes a Cleric will be level 1 again, but if he goes back to Mage at a later time he/she will be level 5 again.
CLASS SKILLS???
Each Class has 5 skills. As you level, you put points into said skill trees. If you reach a certain level you learn either new skills (attack everyone, cast something, you know the idea) or a passive buff (+ to MP, + to attack power with that weapon) If you reach 100 with a weapon skill you can use that weapon with any class. Any overlapping skills between classes you keep the points in. A level 10 thief with swords 15 turns into a Warrior, he still has swords 15. Reaching 100 in any skill also allows you to do a quest that gives you an ultra power for said skill.
ADVANCED JOBS?
Beast Master, Paladin, Magic Knight, Ranger.
MYSTERY JOBS
Sage and Superstar. Latter one is available only after beating the game. All advanced jobs are earned via quests.
I HEARD THIS WAS A 4 PLAYER ACTION RPG?
It was, but they changed that almost two years ago. It still seems to have some sort of local co-op, a series first. Probably will do something similar to FF:CC in which you can move your character temporarily to someone elses game and go questing with them. Speaking about Quests this game has quite a few of optional quests to pad out the story, a series first. Also confirmed that there are downloadable quests for people who can't get enough.
SOUNDS GREAT, WHEN IS IT COMING OUT IN ENGLISH/OTHER LESS AWESOME NON JAPANESE LANGUAGES?
Out right now...if you can find someone to sell it that's open 24/7. 10 more hours east coast, 13 west, maybe earlier. GO BUY IT.
Posts
Oh well
I'll still buy it
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
INSTAGRAM
3DS: 1607-3034-6970
I've been loosely keeping tabs on the game, but it's still way too far out for me to get hyped about it. It'll still be a Day 1 purchase for me regardless, though.
But yes, pity the action approach was dropped.
I'm of two minds on the whole affair. I wouldn't mind seeing them spice up the formula with something new, but on the other hand DQ is the one series where I really don't care if the gameplay stays almost exactly the same year-in and year-out. Even then, it's hard to really tell by the trailer, but it looks like character and enemy position on the battlefield actually might change tactics, plus you can actually see monsters on the battlefield now—pretty hefty changes to the classic DQ battle formula.
3DS: 1607-3034-6970
(naturally, right after I posted the question I saw that the answer was in the OP and I had just missed it the first time)
3DS: 1607-3034-6970
Whether you like the character designs or not, I also like how no matter how you dress them they fit right in as DQ characters. Possibly because clown suits are commonplace in this world. :P
What is this world coming to.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also I'm not that bothered about them dropping the action but that's just largely down to the fact that I've never really cared for action RPGs
XBL, Steam & Tribes: elmartino333
Dragon Quest X on the Wii!
MWAHAHAHAHAHAHA.
Sweet cause Swords was sooo awesome!
/wrists
I want Sakaguchi to come back and make another IX type FF.
Edit: Sorry FF reference in the DQ thread my bad.
I want another DQ like IV as well. Great story with awesome characters.
Yes, and you know what the most widespread game system is, by far, in Japan? Probably here, too.
I am guessing most stuff will be easily seen during play (crazy hair and stuff), but faces won't matter unless you're in a cutscene. I do appreciate all the effort though. And thank goodness you can see every piece of equipment on a person. When's the last time you saw that? Hell, most of the time the only thing that changes on a character is the weapon.
It's especially bad with all of those older games that only let you equip like 4-6 different suits of armor.
Thinking about it, there are a whole bunch of ways that MMORPGs have been absurdly far ahead of the single-player market. This is one of the more blatant ones.
Can anyone translate or post a link to a translation of that trailer? I could only make out a few words.
FXII really needed to at least have different looks for robes, light, and heavy armor. If I could have put Penelo in plate armor, it would have redeemed her existance completely in my eyes.
It's entirely in Japanese, but here it is anyway.
http://touch-ds.jp/crv/vol13/001.html
But I got some info off of Dragon's den, and it sounds pretty nice.
-When you change classes, the character drops back to level 1, but you keep all the special abilities learned from the previous class. Horii suggests a priest with thief abilities.
-The super classes are attainable through quests.
-Story CAN advance in multiplayer modes.
-the quests are the developes way of taking away the pain of level grinding, allowing you to grind while actually doing something.
-The action RPG mode was dropped because testers found it to monotonous.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Stolen, with much respect.
Final Fantasy V and Tactics would like a word with you.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
3DS: 1607-3034-6970
I wonder what ungodly precentage of the Japanese population is going to pick this up day 1? Didn't DQVII have almost half the country come in late or call in to work?
~ Buckaroo Banzai
My prediction - DQIX and MH3 will top sales charts for at least a month, if not two.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083