Yes, this. If an FPS has any multiplayer modes at all, I consider it inexcusable to not be split screen.
Mmm, well when you have two people playing you're pushing the console a whole lot more. So usually you get smaller fields of view, scaled downed textures etc. If a game doesn't have a PC version (IE console only) they might not have these assets ready. So you can include multiplayer easy squeezy if you just do it over a network. And this isn't mostly a deal breaker because then people that don't have the console can't buy your game. Which on paper doesn't look bad at all.
I know why they don't do it a lot of the time, I'm just saying that they still should.
Yes, this. If an FPS has any multiplayer modes at all, I consider it inexcusable to not be split screen.
Mmm, well when you have two people playing you're pushing the console a whole lot more. So usually you get smaller fields of view, scaled downed textures etc. If a game doesn't have a PC version (IE console only) they might not have these assets ready. So you can include multiplayer easy squeezy if you just do it over a network. And this isn't mostly a deal breaker because then people that don't have the console can't buy your game. Which on paper doesn't look bad at all.
I know why they don't do it a lot of the time, I'm just saying that they still should.
MS hates local mutiplayer on FPS games. They think it will cut in to Live subscriptions. Developers don't care for it either. If most of your time playing is online you are more likely to buy DLC than if you just do local with a few friends.
Not being able to open the Xbox Guide menu during a game's closing credits. That is to say, any game where the credits come to a screeching halt when you open the menu.
If you want me to sit through your ridiculously long credits, give me the freaking chance to multi-task without getting up to use my PC or something. I'm looking at you, Dragon Age Origins.
Also, ridiculously long credits. Looking at you again Dragon Age.
Next, any open-world game that doesn't let you start the next mission until a specific point of time. No, I don't want to come back between 6 and 10 pm, Red Dead Redemption, I'm here right fucking now.
You know what I really hate? Teleporter dungeons. And trap floors. And areas that are pitch black and disable your map. You know what? Just fuck the Eradinus sector of Strange Journey all together.
Gametrailers had gotten to the point where they think every Wii game has to have some online multiplayer aspect. I don't think any of them have friends in real life. Hell they'll probably complain if the next Zelda doesn't have some type of death match mode. They don't understand that Wii Party isn't meant to be an online game. You're suppose to play with people on the room with you, that's the point.
This is what annoys me about games "journalism" lately. Reviewing about features that the game was never going to have. None of these people would knock points off SMB1 for not having online, nor Oblivion, but apparently Wii games get continually shat on for not having online, even where the game would not benefit from it at all.
Also Bioshock. "But it didn't have online!" WHY WOULD YOU WANT TO PLAY THAT ONLINE ARGHHH. Like developers can just pull the "online" handle on the Rad Game Tools middleware and poof there it is.
Gametrailers had gotten to the point where they think every Wii game has to have some online multiplayer aspect. I don't think any of them have friends in real life. Hell they'll probably complain if the next Zelda doesn't have some type of death match mode. They don't understand that Wii Party isn't meant to be an online game. You're suppose to play with people on the room with you, that's the point.
This is what annoys me about games "journalism" lately. Reviewing about features that the game was never going to have. None of these people would knock points off SMB1 for not having online, nor Oblivion, but apparently Wii games get continually shat on for not having online, even where the game would not benefit from it at all.
IE Bioshock. "But it didn't have online!" WHY WOULD YOU WANT TO PLAY THAT ONLINE ARGHHH. Like developers can just pull the "online" handle on the Rad Game Tools middleware and poof there it is.
Bioshock's not a Wii game. The Whale is talking specifically about games that already have local multiplayer.
Gametrailers had gotten to the point where they think every Wii game has to have some online multiplayer aspect. I don't think any of them have friends in real life. Hell they'll probably complain if the next Zelda doesn't have some type of death match mode. They don't understand that Wii Party isn't meant to be an online game. You're suppose to play with people on the room with you, that's the point.
This is what annoys me about games "journalism" lately. Reviewing about features that the game was never going to have. None of these people would knock points off SMB1 for not having online, nor Oblivion, but apparently Wii games get continually shat on for not having online, even where the game would not benefit from it at all.
IE Bioshock. "But it didn't have online!" WHY WOULD YOU WANT TO PLAY THAT ONLINE ARGHHH. Like developers can just pull the "online" handle on the Rad Game Tools middleware and poof there it is.
Bioshock's not a Wii game. The Whale is talking specifically about games that already have local multiplayer.
Making games network ready is not trivial. It takes serious effort to add a feature that approximately 10% of your purchasers are going to use. It's not just a case for a game that is already mutliplayer to just say, "do that but on the internet".
Gametrailers had gotten to the point where they think every Wii game has to have some online multiplayer aspect. I don't think any of them have friends in real life. Hell they'll probably complain if the next Zelda doesn't have some type of death match mode. They don't understand that Wii Party isn't meant to be an online game. You're suppose to play with people on the room with you, that's the point.
This is what annoys me about games "journalism" lately. Reviewing about features that the game was never going to have. None of these people would knock points off SMB1 for not having online, nor Oblivion, but apparently Wii games get continually shat on for not having online, even where the game would not benefit from it at all.
Also Bioshock. "But it didn't have online!" WHY WOULD YOU WANT TO PLAY THAT ONLINE ARGHHH. Like developers can just pull the "online" handle on the Rad Game Tools middleware and poof there it is.
Or shoving multiplayer in games that don't really need it. Like Bioshock 2
I'm playing Borderlands and currently stuck on a gruelling arena mission. Twice now I have killed everything except the last enemy of the last wave, but according to my HUD he is stuck somewhere UNDERGROUND...
this has happened twice
i don't know if i can stomach a thrid attempt
Estilo on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
This has bugged me since Pokémon Red/Blue with the stupid teleporter floors in the Silph Co. building. It's also in HeartGold/SoulSilver for one of the gym leaders, funnily enough in the same bloody city. Haaaaaaaaaate.
I'm playing Borderlands and currently stuck on a gruelling arena mission. Twice now I have killed everything except the last enemy of the last wave, but according to my HUD he is stuck somewhere UNDERGROUND...
I hate stupid "take a photo" missions. They can go to hell.
Offenders: MGS Peace Walker, Ace Combat 5.
Lezard Valeth on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited November 2010
FPS games that do not use the traditional control setup piss me off to no end.
I don't know if this is objective or subjective, but I was under the impression that, generally speaking, the reason that
Use = E
Crouch = CTRL
Jump = Space
movement - WASD
was standard is because its the easiest and most intuitive.
WHY do games insist on varying things?
It works for some games, I can't imagine playing Deus Ex without right-click interact, but DX also came before a lot of shooters, there wasn't the established precedent that there is now.
offenders - STALKER, Fallout 3
STALKER also pushes a few of my other annoying buttons.
Quicksave isn't F5 and Quickload F9 by default, which is annoying and fucking stupid
In addition, the mouse sensitivity in game and in the game menus isn't the same, it is painfully slow in menus no matter how high I set it, and very fast ingame unless I set it quite low.
FPS games that do not use the traditional control setup piss me off to no end.
I don't know if this is objective or subjective, but I was under the impression that, generally speaking, the reason that
Use = E
Crouch = CTRL
Jump = Space
movement - WASD
was standard is because its the easiest and most intuitive.
WHY do games insist on varying things?
It works for some games, I can't imagine playing Deus Ex without right-click interact, but DX also came before a lot of shooters, there wasn't the established precedent that there is now.
offenders - STALKER, Fallout 3
STALKER also pushes a few of my other annoying buttons.
Quicksave isn't F5 and Quickload F9 by default, which is annoying and fucking stupid
In addition, the mouse sensitivity in game and in the game menus isn't the same, it is painfully slow in menus no matter how high I set it, and very fast ingame unless I set it quite low.
Someone I know asked a prominent PC developer at E3 about why their default keyboard schemes suck. The response is that they didn't really care because they assumed that everyone was going to change all the keys as soon as they bought the game anyway.
FyreWulff on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited November 2010
thats a fair assumption i suppose
but still it requires the same amount of effort to deliberately use something different as to just do the standard one anyway
It really doesn't come up very often, but I intensely dislike it when PC games either have non-configurable controls, or only partially-configurable controls. I play with an...alternate control scheme for FPSs, and if elements can't be reconfigured to how I'm used to, it essentially becomes unplayable. Usual scheme:
Arrows keys - movement.
Ctrl - jump
Shift - sprint
Return - use
Backspace - reload
Ins - crouch
Num Del - prone
End - grenade
Del - health
PgDn - frequently accessed item
Home - map/inventory
Insert and PgUp - less common items
F5 - quicksave
F8 - quickload
and then the mouse buttons for whatever I'll be doing a lot of - shooting/interacting. Can't remember the game, but in one instance it'd let you rebind everything except WSAD to arrow keys. Nightmare.
Bioptic on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited November 2010
how do you...use arrow keys? are you left-handed mouse user or do you just like having your hands close together?
how do you...use arrow keys? are you left-handed mouse user or do you just like having your hands close together?
Neither - I just have enough desk space that I can slide the keyboard to the left for games. Aside from habit, the main reasons I use the setup are that 1) the arrow keys are properly aligned (it maddens me that when you slide your index finger back from the W, it touches the edge of S rather than the middle), and 2) everything's separated out - there's no risk of acidentally striking a key and everything feels more roomy. Also, using WSAD the spacebar become one of your major keys, and I hate how mushy it feels.
I use a similar config for the same reasons, except:
Num1 = reload
Shift = crouch
End = sprint
Num0 = melee
F12 = quicksave
pgup/dn, home, insert, delete = random other stuff
A lot of your keys seems a long way from the arrows - I find it a bit of a stretch to get to num delete and backspace so wouldn't want either of those for quickly needed functions like reload and prone.
So many games don't let you use Enter for custom controls and it is annoying.
Jimmy Marku on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
how do you...use arrow keys? are you left-handed mouse user or do you just like having your hands close together?
Neither - I just have enough desk space that I can slide the keyboard to the left for games. Aside from habit, the main reasons I use the setup are that 1) the arrow keys are properly aligned (it maddens me that when you slide your index finger back from the W, it touches the edge of S rather than the middle), and 2) everything's separated out - there's no risk of acidentally striking a key and everything feels more roomy. Also, using WSAD the spacebar become one of your major keys, and I hate how mushy it feels.
that is not universal to keyboards
my spacebar is as sharp and responsive as any other
how do you...use arrow keys? are you left-handed mouse user or do you just like having your hands close together?
Neither - I just have enough desk space that I can slide the keyboard to the left for games. Aside from habit, the main reasons I use the setup are that 1) the arrow keys are properly aligned (it maddens me that when you slide your index finger back from the W, it touches the edge of S rather than the middle), and 2) everything's separated out - there's no risk of acidentally striking a key and everything feels more roomy. Also, using WSAD the spacebar become one of your major keys, and I hate how mushy it feels.
that is not universal to keyboards
my spacebar is as sharp and responsive as any other
Well, exactly - and you can get keyboards that align all of the letter keys to a grid. None of these are inherent flaws to keyboard control, and I can perfectly understand why most people use WSAD. Considering what a crucial peripheral it is for both comfortable games and typing, it's still astonishing that people (myself included) will spend £400 on a computer, £130 on the monitor and £10 on the keyboard (and perhaps a whopping £15 for the mouse). Having said that, spending £100+ on a 'high-performance' keyboard freezes my blood.
Of course, since most PC games became console ports, the non-FPS/RTS/RPG ones tend to be best played on a pad anyway, if only to avoid the horrible job done on binding the controls.
Arrow keys for fps is so very 90s. That used to be the default.
The prime reason for things changing to wasd was that people needed more keys. It began when Quake offered a large selection of weapons and scrolling through them was less than ideal. If you need to bind 8 different keys to weapons and still have them within easy reach the arrow keys don't cut it. For the longest time I kept playing Rainbow Six with arrow keys because there were less keys needed and it felt alright.
Of course, many fps players realized that esdf gave them more keys to play with than wasd, but I don't see that catching on with devs anytime soon.
Also new bitching: I can understand if you're a shitty dev and can't be assed to implement Legacy sticks, but the devs that don't even implement Lefty Sticks are extremely lazy. Especially when Lefty Sticks is a freaking default option you set on the 360 dashboard. Even Valve has that option in their games, and they just implement the bare minimum of controller configs in their gamepad support.
People in the gaming community (not like that's limited to that but) who treat 'that's just my opinion man' as the end of a discussion, rather then the begining.
Posts
MS hates local mutiplayer on FPS games. They think it will cut in to Live subscriptions. Developers don't care for it either. If most of your time playing is online you are more likely to buy DLC than if you just do local with a few friends.
Up until you open up your inventory at least. Surely a slightly more minimalist GUI could have been developed?
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Not being able to open the Xbox Guide menu during a game's closing credits. That is to say, any game where the credits come to a screeching halt when you open the menu.
If you want me to sit through your ridiculously long credits, give me the freaking chance to multi-task without getting up to use my PC or something. I'm looking at you, Dragon Age Origins.
Also, ridiculously long credits. Looking at you again Dragon Age.
Next, any open-world game that doesn't let you start the next mission until a specific point of time. No, I don't want to come back between 6 and 10 pm, Red Dead Redemption, I'm here right fucking now.
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This is what annoys me about games "journalism" lately. Reviewing about features that the game was never going to have. None of these people would knock points off SMB1 for not having online, nor Oblivion, but apparently Wii games get continually shat on for not having online, even where the game would not benefit from it at all.
Also Bioshock. "But it didn't have online!" WHY WOULD YOU WANT TO PLAY THAT ONLINE ARGHHH. Like developers can just pull the "online" handle on the Rad Game Tools middleware and poof there it is.
Bioshock's not a Wii game. The Whale is talking specifically about games that already have local multiplayer.
Making games network ready is not trivial. It takes serious effort to add a feature that approximately 10% of your purchasers are going to use. It's not just a case for a game that is already mutliplayer to just say, "do that but on the internet".
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Or shoving multiplayer in games that don't really need it. Like Bioshock 2
this has happened twice
i don't know if i can stomach a thrid attempt
This has bugged me since Pokémon Red/Blue with the stupid teleporter floors in the Silph Co. building. It's also in HeartGold/SoulSilver for one of the gym leaders, funnily enough in the same bloody city. Haaaaaaaaaate.
/signed
I just gave up.
Currently playing: GW2 and TSW
My thumb hurts.
Offenders: MGS Peace Walker, Ace Combat 5.
I don't know if this is objective or subjective, but I was under the impression that, generally speaking, the reason that
Use = E
Crouch = CTRL
Jump = Space
movement - WASD
was standard is because its the easiest and most intuitive.
WHY do games insist on varying things?
It works for some games, I can't imagine playing Deus Ex without right-click interact, but DX also came before a lot of shooters, there wasn't the established precedent that there is now.
offenders - STALKER, Fallout 3
STALKER also pushes a few of my other annoying buttons.
Quicksave isn't F5 and Quickload F9 by default, which is annoying and fucking stupid
In addition, the mouse sensitivity in game and in the game menus isn't the same, it is painfully slow in menus no matter how high I set it, and very fast ingame unless I set it quite low.
Someone I know asked a prominent PC developer at E3 about why their default keyboard schemes suck. The response is that they didn't really care because they assumed that everyone was going to change all the keys as soon as they bought the game anyway.
but still it requires the same amount of effort to deliberately use something different as to just do the standard one anyway
Arrows keys - movement.
Ctrl - jump
Shift - sprint
Return - use
Backspace - reload
Ins - crouch
Num Del - prone
End - grenade
Del - health
PgDn - frequently accessed item
Home - map/inventory
Insert and PgUp - less common items
F5 - quicksave
F8 - quickload
and then the mouse buttons for whatever I'll be doing a lot of - shooting/interacting. Can't remember the game, but in one instance it'd let you rebind everything except WSAD to arrow keys. Nightmare.
Non-toggle crouch won't make you stand up when hit.
Neither - I just have enough desk space that I can slide the keyboard to the left for games. Aside from habit, the main reasons I use the setup are that 1) the arrow keys are properly aligned (it maddens me that when you slide your index finger back from the W, it touches the edge of S rather than the middle), and 2) everything's separated out - there's no risk of acidentally striking a key and everything feels more roomy. Also, using WSAD the spacebar become one of your major keys, and I hate how mushy it feels.
Num1 = reload
Shift = crouch
End = sprint
Num0 = melee
F12 = quicksave
pgup/dn, home, insert, delete = random other stuff
A lot of your keys seems a long way from the arrows - I find it a bit of a stretch to get to num delete and backspace so wouldn't want either of those for quickly needed functions like reload and prone.
So many games don't let you use Enter for custom controls and it is annoying.
that is not universal to keyboards
my spacebar is as sharp and responsive as any other
Well, exactly - and you can get keyboards that align all of the letter keys to a grid. None of these are inherent flaws to keyboard control, and I can perfectly understand why most people use WSAD. Considering what a crucial peripheral it is for both comfortable games and typing, it's still astonishing that people (myself included) will spend £400 on a computer, £130 on the monitor and £10 on the keyboard (and perhaps a whopping £15 for the mouse). Having said that, spending £100+ on a 'high-performance' keyboard freezes my blood.
Of course, since most PC games became console ports, the non-FPS/RTS/RPG ones tend to be best played on a pad anyway, if only to avoid the horrible job done on binding the controls.
The prime reason for things changing to wasd was that people needed more keys. It began when Quake offered a large selection of weapons and scrolling through them was less than ideal. If you need to bind 8 different keys to weapons and still have them within easy reach the arrow keys don't cut it. For the longest time I kept playing Rainbow Six with arrow keys because there were less keys needed and it felt alright.
Of course, many fps players realized that esdf gave them more keys to play with than wasd, but I don't see that catching on with devs anytime soon.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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