Yes, but the list is really long. Just go to "All" instead of recommended or the various ones. You have quite a few choices, but no, nothing custom.
EDIT: Woot got the Lucky Coin, and thus won my chips back to the 15k I started with.
I'm never doing slots again unless something gets added loot/achievement wise via DLC for it. Gonna wait till my gold/silver chocobo's are high and win via racing.
It took me like 2 hours to beat the Bahamuts, where even my kill took 28 minutes. =\
Still trying to figure this out I think... so does Yeul start dying because of Etro's intervention in XIII, or was she always dying like that?
And Lightning turned crystal? What's that about?
Yeah, the Bahamuts were freaking nasty. First FF last boss where the last boss wasn't just one boss -- this one was 3, and the 3rd kept re-summoning the first two. Gaargh. Did you get hit by Teraflare or Omegaflare? I did once, that... stung.
Yeul can see the future whenever it changes and any time she does it kills her slightly. Etro's intervention in the 13 ending caused a LOT of changes and generally broke time itself, which wasn't the cause of Yeul's death, but accelerated the process. The Yuels always die soon, but with all the changes -- and the extra changes our heroes were doing -- were causing things to go out of control.
Lightning turning to crystal is one of the Toriyama-droppings we'll just have to deal with until FF13-2's Vita Remake or someone makes a movie without his input. Reading the Datacore entry on the event, Lightning apparently gave up hope on resolving the timeline's cascade failure and turned herself to crystal to ride out the destruction (and supposedly to support Serah, although, yeah.
I got the first(?) Paradox ending, by killing Atlas, who was... surprisingly hard. Ending was short and resolved nothing, but then again it wasn't supposed to, just hint at alternate timelines we don't see.
In this case, we get to see Noel's timeline, year 500AF, when the Academy undergoes a civil war and destroys the planet's biosphere.
Oh my lord, how I would absolutely love to blame Toriyama for FFVII's ending.
Might as well retroactively make him the fall guy for everything we've hated in FF since the PSX era.
Hah. I only know that he was apparently the guy who wanted to make Cloud wear a little girl's used panties (so he worked on FF7), and he apparently headed up FF13-2?
I think a tight deadline and short-sighted priorities were the real reasons for FFXIII not having those things, and Toriyama has to play damage control to justify things rather than straight up admitting their fuck-up.
I got the first(?) Paradox ending, by killing Atlas, who was... surprisingly hard. Ending was short and resolved nothing, but then again it wasn't supposed to, just hint at alternate timelines we don't see.
In this case, we get to see Noel's timeline, year 500AF, when the Academy undergoes a civil war and destroys the planet's biosphere.
Yeah, they don't really expand on the main plotline or anything, but they're pretty interesting and some are completely awesome.
My favorites so far are the Flan one and the Hope one
It took me like 2 hours to beat the Bahamuts, where even my kill took 28 minutes. =\
Still trying to figure this out I think... so does Yeul start dying because of Etro's intervention in XIII, or was she always dying like that?
And Lightning turned crystal? What's that about?
Yeah, the Bahamuts were freaking nasty. First FF last boss where the last boss wasn't just one boss -- this one was 3, and the 3rd kept re-summoning the first two. Gaargh. Did you get hit by Teraflare or Omegaflare? I did once, that... stung.
Yeul can see the future whenever it changes and any time she does it kills her slightly. Etro's intervention in the 13 ending caused a LOT of changes and generally broke time itself, which wasn't the cause of Yeul's death, but accelerated the process. The Yuels always die soon, but with all the changes -- and the extra changes our heroes were doing -- were causing things to go out of control.
Lightning turning to crystal is one of the Toriyama-droppings we'll just have to deal with until FF13-2's Vita Remake or someone makes a movie without his input. Reading the Datacore entry on the event, Lightning apparently gave up hope on resolving the timeline's cascade failure and turned herself to crystal to ride out the destruction (and supposedly to support Serah, although, yeah.
Wasn't the FF7 ending another Toriyama-dropping?
Hmm, cool. End is kinda depressing, but made for an interesting story.
As far as taking flares, on my successful attempt I ended up taking Exaflare(all 3) on purpose while in sen/sen/syn with a magic resistant monster. This was after lowering both amber and garnet to about 10% and waiting for the flare. After the flare I'd finish both off quickly and move on to jet. I got sick of having short windows of opportunity on Jet, where a flare would make me waste stagger.
I also had to change any paradigm with Noel as medic to wide to force curaja.
I'm rather unsure as to what to do post-game in FF13. Supposedly there are some uber-weapons to get, and breeding up monsters and the like is always a plus. Supposedly the best place to go begin grinding up is the Aschyte Steppe in Rain, which apparently unlocks the far west area -- which has rank 5 monsters. Rank 5 monster parts sell for a rather large amount.
I guess what I should probably look at doing is getting the fragments for the CP bonus Fragment Skill, but I haven't even unlocked all of those timelines.
I think a tight deadline and short-sighted priorities were the real reasons for FFXIII not having those things, and Toriyama has to play damage control to justify things rather than straight up admitting their fuck-up.
Personally I'm fairly convinced that part of it also came down to system limitations.
It's really not hard to imagine his development process input of "Corridors?" as a solution to the problem of "How make pretty game, little RAM?".
Alright and in this next scene all the animals have AIDS.
I'm rather unsure as to what to do post-game in FF13. Supposedly there are some uber-weapons to get, and breeding up monsters and the like is always a plus. Supposedly the best place to go begin grinding up is the Aschyte Steppe in Rain, which apparently unlocks the far west area -- which has rank 5 monsters. Rank 5 monster parts sell for a rather large amount.
I guess what I should probably look at doing is getting the fragments for the CP bonus Fragment Skill, but I haven't even unlocked all of those timelines.
I suggest the gamefaqs guide by Split Infinity. He's always great.
I'm rather unsure as to what to do post-game in FF13. Supposedly there are some uber-weapons to get, and breeding up monsters and the like is always a plus. Supposedly the best place to go begin grinding up is the Aschyte Steppe in Rain, which apparently unlocks the far west area -- which has rank 5 monsters. Rank 5 monster parts sell for a rather large amount.
I guess what I should probably look at doing is getting the fragments for the CP bonus Fragment Skill, but I haven't even unlocked all of those timelines.
The Steppe is just the best place in general, really. Good monsters to tame, lots of monster materials, great sidequests, lots of CP, lots of gil...it's just good times.
Is there multiple endings? Do I have to collect all fragments to get the best ending? Just want to know before I make the final push through.
There are Paradox endings which are "what ifs" based on you intentionally finding a loophole. Most of them are just backstory (like the first one you get).
The main ending... well, there's only one, and we'll leave it to you to experience it. It has to be seen to be believed.
There is supposedly a secret ending for beating the game with all 160 Fragments, something you cannot do until the postgame as each Paradox ending gives a new fragment.
Crazy chocobo is fucking awful. On the other hand, since it's so god damn awful that just makes it all the more appropriate for the times when it is used.
I just traded in a bunch of stuff I was never going to play, and picked up FF XIII-2.
I didn't like XIII, because it was all corridors for 20 hours, but I've been told that this one opens up a few hours in, so I'll give it a shot.
Any tips on making the combat less confusing?
Just got "killed" by Caius. Is it me or do Fang and Vanille sound a lot different? At first I thought they had different voice actors but according to IMDB they're the same. So am I just imagining that they sounded better than that or did they screw it up?
Just got "killed" by Caius. Is it me or do Fang and Vanille sound a lot different? At first I thought they had different voice actors but according to IMDB they're the same. So am I just imagining that they sounded better than that or did they screw it up?
Just got "killed" by Caius. Is it me or do Fang and Vanille sound a lot different? At first I thought they had different voice actors but according to IMDB they're the same. So am I just imagining that they sounded better than that or did they screw it up?
Just got "killed" by Caius. Is it me or do Fang and Vanille sound a lot different? At first I thought they had different voice actors but according to IMDB they're the same. So am I just imagining that they sounded better than that or did they screw it up?
They sound exactly the same to me.
I just thought Fang sounded really raspy and that Vanille sounded like she'd just dropped even pretending to have an Australian accent. I dunno, I might've deluded myself into actually thinking they weren't that bad over the last couple of years.
Just got "killed" by Caius. Is it me or do Fang and Vanille sound a lot different? At first I thought they had different voice actors but according to IMDB they're the same. So am I just imagining that they sounded better than that or did they screw it up?
You're not alone, I thought the voices were different. Namely, Vanille didn't sound like a bimbo, and Fang sounded more gruff.
Okay, a bit confused about the backtracking. What 'changes' can I do in 003AF to see a different outcome? Does it involve opening gates?
You can't exactly see another outcome there I don't believe. However, you can pick different Live event options.
One more specific one with a more detailed outcome is the Atlas fight. Going in and fighting him at full power (he does more damage than the last boss but has a very set pattern so it's actually a fairly easy fight) causes an alternate timeline to open up. Said alternate timeline only has one node and going in there only gets you a cutscene -- a "Paradox Ending."
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Okay, a bit confused about the backtracking. What 'changes' can I do in 003AF to see a different outcome? Does it involve opening gates?
You can't exactly see another outcome there I don't believe. However, you can pick different Live event options.
One more specific one with a more detailed outcome is the Atlas fight. Going in and fighting him at full power (he does more damage than the last boss but has a very set pattern so it's actually a fairly easy fight) causes an alternate timeline to open up. Said alternate timeline only has one node and going in there only gets you a cutscene -- a "Paradox Ending."
So what does closing and opening gates mean? Just gives you the option of restarting?
Also, is there a way of knowing if a node has a Paradox Ending?
I'm still missing one Artefact from Chapter 1, so there's that.
Are there just no random encounters here after you complete the game? I'm running around trying to get a monster here but nothing is attacking me. I have the Fragment Skill to increase encounters turned on (and have tried turning it off, too) and nothing.
Are there just no random encounters here after you complete the game? I'm running around trying to get a monster here but nothing is attacking me. I have the Fragment Skill to increase encounters turned on (and have tried turning it off, too) and nothing.
I'm not sure if that's the case or not, however, you should be able to just reset the time period for farming then turn it off when you are done.
Are there just no random encounters here after you complete the game? I'm running around trying to get a monster here but nothing is attacking me. I have the Fragment Skill to increase encounters turned on (and have tried turning it off, too) and nothing.
I'm not sure if that's the case or not, however, you should be able to just reset the time period for farming then turn it off when you are done.
I know, but these are at the end of the dungeon and I absolutely am not going through that place ever again.
3DS: 1607-3034-6970
0
Options
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Dammit you guys! FFXIII-2 wasn't supposed to be good or fun, but nOooOoo you assholes have to be all "FUN FUN TEEHEE!"
The only reason I didn't lay down money on this is because I had convinced myself it was going to be trash.
I hate you guys.
I'll buy it tomorrow.
A Capellan's favorite sheath for any blade is your back.
Posts
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
EDIT: Woot got the Lucky Coin, and thus won my chips back to the 15k I started with.
I'm never doing slots again unless something gets added loot/achievement wise via DLC for it. Gonna wait till my gold/silver chocobo's are high and win via racing.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeul can see the future whenever it changes and any time she does it kills her slightly. Etro's intervention in the 13 ending caused a LOT of changes and generally broke time itself, which wasn't the cause of Yeul's death, but accelerated the process. The Yuels always die soon, but with all the changes -- and the extra changes our heroes were doing -- were causing things to go out of control.
Lightning turning to crystal is one of the Toriyama-droppings we'll just have to deal with until FF13-2's Vita Remake or someone makes a movie without his input. Reading the Datacore entry on the event, Lightning apparently gave up hope on resolving the timeline's cascade failure and turned herself to crystal to ride out the destruction (and supposedly to support Serah, although, yeah.
Wasn't the FF7 ending another Toriyama-dropping?
Might as well retroactively make him the fall guy for everything we've hated in FF since the PSX era.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Hah. I only know that he was apparently the guy who wanted to make Cloud wear a little girl's used panties (so he worked on FF7), and he apparently headed up FF13-2?
Edit: http://en.wikipedia.org/wiki/Motomu_Toriyama Apparently FF13's lack of any form of exploration, map, etc was his idea.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
3DS: 1607-3034-6970
As far as taking flares, on my successful attempt I ended up taking Exaflare(all 3) on purpose while in sen/sen/syn with a magic resistant monster. This was after lowering both amber and garnet to about 10% and waiting for the flare. After the flare I'd finish both off quickly and move on to jet. I got sick of having short windows of opportunity on Jet, where a flare would make me waste stagger.
I also had to change any paradigm with Noel as medic to wide to force curaja.
Maybe not ideal, but it worked!
I'm rather unsure as to what to do post-game in FF13. Supposedly there are some uber-weapons to get, and breeding up monsters and the like is always a plus. Supposedly the best place to go begin grinding up is the Aschyte Steppe in Rain, which apparently unlocks the far west area -- which has rank 5 monsters. Rank 5 monster parts sell for a rather large amount.
I guess what I should probably look at doing is getting the fragments for the CP bonus Fragment Skill, but I haven't even unlocked all of those timelines.
Personally I'm fairly convinced that part of it also came down to system limitations.
It's really not hard to imagine his development process input of "Corridors?" as a solution to the problem of "How make pretty game, little RAM?".
I got a little excited when I saw your ship.
I suggest the gamefaqs guide by Split Infinity. He's always great.
3DS: 1607-3034-6970
There are Paradox endings which are "what ifs" based on you intentionally finding a loophole. Most of them are just backstory (like the first one you get).
The main ending... well, there's only one, and we'll leave it to you to experience it. It has to be seen to be believed.
There is supposedly a secret ending for beating the game with all 160 Fragments, something you cannot do until the postgame as each Paradox ending gives a new fragment.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Makes me glad I picked up the LE.
// Switch: SW-5306-0651-6424 //
And Kanno is terrific.
Yes, I dare say I am looking forward to "Crazy Chocobo" when it comes up.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
LoL: failboattootoot
I didn't like XIII, because it was all corridors for 20 hours, but I've been told that this one opens up a few hours in, so I'll give it a shot.
Any tips on making the combat less confusing?
3DS: 1607-3034-6970
Imagining it.
LoL: failboattootoot
Square Japan can still make great games that aren't on Portables or PC.
// Switch: SW-5306-0651-6424 //
You can't exactly see another outcome there I don't believe. However, you can pick different Live event options.
One more specific one with a more detailed outcome is the Atlas fight. Going in and fighting him at full power (he does more damage than the last boss but has a very set pattern so it's actually a fairly easy fight) causes an alternate timeline to open up. Said alternate timeline only has one node and going in there only gets you a cutscene -- a "Paradox Ending."
So what does closing and opening gates mean? Just gives you the option of restarting?
Also, is there a way of knowing if a node has a Paradox Ending?
I'm still missing one Artefact from Chapter 1, so there's that.
3DS: 1607-3034-6970
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Ah well.
Amazing boss music.
// Switch: SW-5306-0651-6424 //
I'm not sure if that's the case or not, however, you should be able to just reset the time period for farming then turn it off when you are done.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm worried I'm missing stuff I should know, though.
3DS: 1607-3034-6970
The only reason I didn't lay down money on this is because I had convinced myself it was going to be trash.
I hate you guys.
I'll buy it tomorrow.