Hey guys, i tried the gunpowder (sulphur) stores in Ispawnbul, but they are out of gunpowder. Anyone will to do the 1fe=8 gunpowder trade listed out there? I will pretty much take as much as I can get my hands on
(Aashishkabob)
let me give you a small tip: if you use the callahan grinder you can get XP levels AND GUNPOWDER. NEAT. It spawns zombies, skellies and creepers which you can punch the legs of to get goodies.
(i think its /st callahan -s then /st grinder -s when you have an announcement telling you so or something.)
let me give you a small tip: if you use the callahan grinder you can get XP levels AND GUNPOWDER. NEAT. It spawns zombies, skellies and creepers which you can punch the legs of to get goodies.
(i think its /st callahan -s then /st grinder -s when you have an announcement telling you so or something.)
Not sure if you still have to do /st south -s first - at one point we were not on the main direction queue from spawn.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
THE HUNTERS GUILD
=============
What is it?
The Hunter's Guild is a new way to address the Cultist vs Inquisition dichotomy while the Inquisition players are otherwise occupied. The Hunter's Guild is not a replacement for the IQ nor is it meant to work alongside it. Players do not join the guild, instead they take commissions from it to follow up on leads and bounties about suspected cultist activities. Those that do and bring back the proof or evidence requested will obtain fantastic bounties.
How does it work?
Every now and then, the Hunter's Guild will become aware of dastardly cultist shenanigans (through our many contacts throughout the land) that need to be investigated by brave individuals of Midlurf. Players will be able to read about the new postings in the Hunter's Guild and in the forums (new bounties will be posted in both).
For each bounty:
-There will be a clear condition for proof, such as a screenshot showing a certain bit of evidence, and item that must be aquired, or a location found on the Dynamap.
-There will be a clear reward, with the value based upon the difficulty of the challenge.
-There will be special conditions designated (such as a certain amount of players required to complete, a specific time or place to be found, or items needed to be successful (if any).
-There will be a danger level indicated.
-And finally, all players MUST be pvp flagged in order to go after bounties.
Yeah, but how does it really work?
The Hunter's guild serves two purposes, to allow cultists to have their shrines and to have players have an incentive to try them. Cultists that want a shrine designated will contact the guild (Encartrus in game, Enc on the forums) to post their bounty and the conditions required for someone to try their shrine/duel/whatever. They will also be expected to pony up a portion of the reward for attempting the shrine (though the Hunter's Guild will add at least half of the reward for each posting). For cultists with questions, please see your local Cultist Leader or the Hunter's Guild Representative. Once a bounty is posted the Cultist posting is required to remain PVP flagged at all times while the bounty is active. Failure to do so will result in being banned from the guild for future postings.
Note: The Hunter's Guild is not associated with the Inquisition and will not release the names or information on its sources.
Players looking for a dungeon challenge or a quick and adventurous way to get loot will contact the guild to take a bounty, either by letting the representative know in game or sending Enc a private mail on the forums. Once a player announces to the guild that he is going for the bounty, he is required to remain PVP flagged until completion of the bounty. Failure to do so will result in nullification of bounty and being banned from the guild for future postings.
So what is your cut, Enc?
Simply put, there isn't one. I'll be doing this with my extensive time and resources at great personal inventory cost. What I get out of this is seeing an energized RP on the server and chances for folks to see the hard work of the cultist shrines while also getting something out of it at the end aside from a broken inventory and five hours wasted.
Where is the Hunters's Guild?
The Hunter's Guild will be in the patch of green land in New Harbor, Ispawnbul. It will be built over the next 48 hours, approximately beside the water palace and just Southeast of the Pyramid by about 40 blocks.
For more information, drop me a line. And Happy Hunting!
Tic, I love that video, even if i am the worst admin. I will try to be better ;-; (p.s the admin one on the end is our hallowed introp. He is the Harbinger of the rails and also our voice of reason) ( also the creeper is not valvejunkie ;D)
If you want any info on places we admins had a hand in, don't hesitate to ask. I will tell you as much as i can. I think its great you are doing these videos and I love seeing things on the server from a player perspective. Flying MAY be allowed at one point or another but I think walking around shows things as intended
ChippusDaToofs has been banned for thievery. The items he took have been restored to the best of our ability, which means in an unenchanted state. If you are one of the people we restored items to (mostly mohnsolo) and the items were enchanted, please let an admin know.
Oh and mohn, you had like fifteen chests he took from so I just put a single big chest in your house near your bed with all the stolen loot.
Obligatory reminder that We Are The Panopticon and people aren't going to get away with this stuff.
I like Enc's idea of a bounty hunter group though I'm sure the execution will fall prey to how cult shrines are hidden. I haven't gone searching much of late myself though I'm not even sure I'm official Inquisition...since there aren't many (perhaps one) active IQ agents. I hope that this new group will light a fire under the justice seeking few to hunt down those dirty cultists!
I'll be doing Ispawnbul in 5 parts, I do need someone to point me in the best direction to start in the sewers though.
I can show you some of the sewers but honestly I don't know all of it. I wonder if anybody does.
If anyone does know the full extent of the sewers, we're doing it wrong . I'd recommend starting on the old north bridge and going in via the smugglers den to enter the sewers, then working your way south you should see most of the sewer attractions.
i forgot to mention i had surgery on my left knee last friday, going to be a bit hard to play atm.
Your computer has foot pedals? O_o
i have to prop my leg up thus i can't sit at my pc.
You could sit sideways and prop your feet up. I'm at work and doing that very thing!
my desk doesn't allow that angle.
Neither does mine, but the bucket/board/extra chair/backpack/whatever else is handy works just fine. I usually move the keyboard into my lap and I'm golden.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited May 2012
THE FIRST BOUNTY!
ATTENTION!
With the help of PvtCaboose and BahamutZERO the lair of the Atomsk Cultists has been discovered!
The NETHERCROSS CULTISTS left many traps, but our heroes managed to complete the dungeon and earn the amazing loot from the Hunter's Guild! Congratulations! The NETHERCROSS CULTIST dungeon experience is still open to other players who want to test their mettle, no prizes will be issued but all screencaps of the final area will be added to this thread.
With the help of PvtCaboose and BahamutZERO the lair of the Atomsk Cultists has been discovered!
The NETHERCROSS CULTISTS left many traps, but our heroes managed to complete the dungeon and earn the amazing loot from the Hunter's Guild! Congratulations! The NETHERCROSS CULTIST dungeon experience is still open to other players who want to test their mettle, no prizes will be issued but all screencaps of the final area will be added to this thread.
Hunters Who Have Completed This Challenge:
Pvt Caboose & BahamutZERO
Note: Don't do the dungeon yet. It's too easy.
Drunk shack.
No time to reset traps.
Posts
(Aashishkabob)
(i think its /st callahan -s then /st grinder -s when you have an announcement telling you so or something.)
http://www.youtube.com/watch?v=TVmYCvx91yY
Not sure if you still have to do /st south -s first - at one point we were not on the main direction queue from spawn.
THE HUNTERS GUILD
=============
What is it?
The Hunter's Guild is a new way to address the Cultist vs Inquisition dichotomy while the Inquisition players are otherwise occupied. The Hunter's Guild is not a replacement for the IQ nor is it meant to work alongside it. Players do not join the guild, instead they take commissions from it to follow up on leads and bounties about suspected cultist activities. Those that do and bring back the proof or evidence requested will obtain fantastic bounties.
How does it work?
Every now and then, the Hunter's Guild will become aware of dastardly cultist shenanigans (through our many contacts throughout the land) that need to be investigated by brave individuals of Midlurf. Players will be able to read about the new postings in the Hunter's Guild and in the forums (new bounties will be posted in both).
For each bounty:
-There will be a clear condition for proof, such as a screenshot showing a certain bit of evidence, and item that must be aquired, or a location found on the Dynamap.
-There will be a clear reward, with the value based upon the difficulty of the challenge.
-There will be special conditions designated (such as a certain amount of players required to complete, a specific time or place to be found, or items needed to be successful (if any).
-There will be a danger level indicated.
-And finally, all players MUST be pvp flagged in order to go after bounties.
Yeah, but how does it really work?
The Hunter's guild serves two purposes, to allow cultists to have their shrines and to have players have an incentive to try them. Cultists that want a shrine designated will contact the guild (Encartrus in game, Enc on the forums) to post their bounty and the conditions required for someone to try their shrine/duel/whatever. They will also be expected to pony up a portion of the reward for attempting the shrine (though the Hunter's Guild will add at least half of the reward for each posting). For cultists with questions, please see your local Cultist Leader or the Hunter's Guild Representative. Once a bounty is posted the Cultist posting is required to remain PVP flagged at all times while the bounty is active. Failure to do so will result in being banned from the guild for future postings.
Note: The Hunter's Guild is not associated with the Inquisition and will not release the names or information on its sources.
Players looking for a dungeon challenge or a quick and adventurous way to get loot will contact the guild to take a bounty, either by letting the representative know in game or sending Enc a private mail on the forums. Once a player announces to the guild that he is going for the bounty, he is required to remain PVP flagged until completion of the bounty. Failure to do so will result in nullification of bounty and being banned from the guild for future postings.
So what is your cut, Enc?
Simply put, there isn't one. I'll be doing this with my extensive time and resources at great personal inventory cost. What I get out of this is seeing an energized RP on the server and chances for folks to see the hard work of the cultist shrines while also getting something out of it at the end aside from a broken inventory and five hours wasted.
Where is the Hunters's Guild?
The Hunter's Guild will be in the patch of green land in New Harbor, Ispawnbul. It will be built over the next 48 hours, approximately beside the water palace and just Southeast of the Pyramid by about 40 blocks.
For more information, drop me a line. And Happy Hunting!
Tic, I love that video, even if i am the worst admin. I will try to be better ;-; (p.s the admin one on the end is our hallowed introp. He is the Harbinger of the rails and also our voice of reason) ( also the creeper is not valvejunkie ;D)
If you want any info on places we admins had a hand in, don't hesitate to ask. I will tell you as much as i can. I think its great you are doing these videos and I love seeing things on the server from a player perspective. Flying MAY be allowed at one point or another but I think walking around shows things as intended
Enc, I thoroughly approve.
and perhaps actualy build one of the projects ive been toying around with the idea off.
https://dust514.com/recruit/kUfWrW/
Oh and mohn, you had like fifteen chests he took from so I just put a single big chest in your house near your bed with all the stolen loot.
Obligatory reminder that We Are The Panopticon and people aren't going to get away with this stuff.
prison?
https://dust514.com/recruit/kUfWrW/
At least they didn't break any windows or leave the water running...
https://dust514.com/recruit/kUfWrW/
WE DON'T NEED YOUR APPROVAL.
WE HAVE THE BEST PENINSULA.
Yeah I didn't stop by the less interesting parts of the world, sorry : b
Your computer has foot pedals? O_o
I can show you some of the sewers but honestly I don't know all of it. I wonder if anybody does.
If anyone does know the full extent of the sewers, we're doing it wrong . I'd recommend starting on the old north bridge and going in via the smugglers den to enter the sewers, then working your way south you should see most of the sewer attractions.
If you have not been banned (which you haven't) then you are still on it.
Ispawnbul is amazing.
Did you really have to put my little desert city from the previous map to shame like that? :P
i have to prop my leg up thus i can't sit at my pc.
https://dust514.com/recruit/kUfWrW/
You could sit sideways and prop your feet up. I'm at work and doing that very thing!
Yep, I live about 20 minutes outside of downtown Orlando.
Sounds like the perfect excuse to buy a gaming laptop :P
my desk doesn't allow that angle.
https://dust514.com/recruit/kUfWrW/
https://dust514.com/recruit/kUfWrW/
Neither does mine, but the bucket/board/extra chair/backpack/whatever else is handy works just fine. I usually move the keyboard into my lap and I'm golden.
ATTENTION!
With the help of PvtCaboose and BahamutZERO the lair of the Atomsk Cultists has been discovered!
The NETHERCROSS CULTISTS left many traps, but our heroes managed to complete the dungeon and earn the amazing loot from the Hunter's Guild! Congratulations! The NETHERCROSS CULTIST dungeon experience is still open to other players who want to test their mettle, no prizes will be issued but all screencaps of the final area will be added to this thread.
Hunters Who Have Completed This Challenge:
Pvt Caboose & BahamutZERO
Come join us if you wish, we will be setting up the room to house beds and supplies for drunk town
THIS IS NOT THE DRUNK TOWN EVENT WHICH WILL HAVE MUCH MORE FOREWARNING THAN THIS
Note: Don't do the dungeon yet. It's too easy.
Drunk shack.
No time to reset traps.