He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Yin Brotherhood: Use racial ability to switch resource and influence values of Qucen'n. The L1z1x Mindnet: Play Action Card "Alien Technology" (AC 4 --> 3), but is countered by a "Sabotage" play by Naalu (Naalu AC 4 --> 3).
Play Primary Ability of (7) Technology II Strategy Card, gaining Automated Defense Turrets and exhausting [0.0.0] (5R), Vega Major (2R), and Vega Minor (1R) to gain Assault Cannon.
Creuss plays on the secondary (SA 3 --> 2), exhausting Lodor (3R), Tequ'ran (2R) and using 1 Tech Credit from Tequ'ran to gain Hylar V Assault Laser.
Muaat plays on the secondary (SA 3 --> 2), exhausting Capha (3R), Quann (2R) and using 1 Tech Credit from Quann to gain Neural Motivator.
Yin plays on the secondary (SA 2 --> 1), exhausting Qucen'n (2R), Vefut II (2R), and using 2 Tech Credits from Hercalor and Tiamat to gain Enviro Compensator.
Jol-Nar plays Action Card "Master of Trade" (AC 3 --> 2), but is countered by a "Sabotage" play by Naalu (Naalu AC 3 --> 2).
Jol-Nar plays on the secondary (SA 1 --> 0), gaining Deep Space Cannon. The Naalu Collective: Pass turn.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 0 VP The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) X - Loki (1R, 2I)
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) X - Qucen'n (2R, 1I) *values reversed* R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Tar'mann (1R, 1I)
N - Wellon (1R, 2I)
Order of Play The Naalu Collective: (0) AssemblyPASSED The Embers of Muaat: (1) Leadership Current Turn The Ghosts of Creuss: (2) Diplomacy Universities of Jol-Nar: (4) Production The Yin Brotherhood: (6) Warfare The L1z1x Mindnet: (7) Technology II
Build two fighters at Quaan by spending a Strategic Allocation.
TG/AC/PC: 0/1/0
SA/FS/CP: 1/3/1
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Build two fighters at Quaan by spending a Strategic Allocation.
TG/AC/PC: 0/1/0
SA/FS/CP: 1/3/1
I think you, sir, need to go back and reexamine your definition of "soonish."
Soonish is sometime in the future when I am not so tired I doubt my thoughts.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Take a tactical action, activate Wellon system, Move in carrier from Torkan system carrying 2GFs and 2 fighters, move in 2 destroyers from Lodor. Land both GFs on Wellon to claim the planet.
That is correct. Under normal circumstances, no players save the Creuss may enter the Wormhole Nexus, so long as they have at least one ship there and Mallice is under their control.
Hey now, he had to wait to confer with his partner to PASS. That's totally legit.
Well maybe stever777 has to confer with himself! That's totally legit according to several movies I have seen.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I saw a movie once where 2 chicks ordered a pizza but then didn't have any money to pay for it...that kind of movie?
Most of them involve Jim Carrey, so maybe?
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x take a Tactical Action, spending 1 Command Counter, moving 1 Carrier with 3 Fighters 1 PDS 1 GF, 2 Dreadnoughts with 1 GF each, and a partridge in a pear tree from the Vega System into the Loki System.
The L1z1x fleet receives their orders from 0.0.0. Instantly the fleet whirs to life, men running to man their battle stations.
The L1z1x Admiral taps into the ships' PA system, "Prepare for combat jump! Arm the Assault Cannons!"
TG/AC/PC: 0/3/1
SA/FS/CC: 1/3/2
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
Alright, looks like we've got some real combat now. I'll need some preliminary orders from L1z1x and Naalu in regards to cards and casualties, and then I'll start resolving things.
I thought Mecha Units were not effected by bombardment since it removes Ground Forces.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
- Terence McKenna
Turn will be up soonish.
The Yin Brotherhood: Use racial ability to switch resource and influence values of Qucen'n.
The L1z1x Mindnet: Play Action Card "Alien Technology" (AC 4 --> 3), but is countered by a "Sabotage" play by Naalu (Naalu AC 4 --> 3).
Play Primary Ability of (7) Technology II Strategy Card, gaining Automated Defense Turrets and exhausting [0.0.0] (5R), Vega Major (2R), and Vega Minor (1R) to gain Assault Cannon.
Creuss plays on the secondary (SA 3 --> 2), exhausting Lodor (3R), Tequ'ran (2R) and using 1 Tech Credit from Tequ'ran to gain Hylar V Assault Laser.
Muaat plays on the secondary (SA 3 --> 2), exhausting Capha (3R), Quann (2R) and using 1 Tech Credit from Quann to gain Neural Motivator.
Yin plays on the secondary (SA 2 --> 1), exhausting Qucen'n (2R), Vefut II (2R), and using 2 Tech Credits from Hercalor and Tiamat to gain Enviro Compensator.
Jol-Nar plays Action Card "Master of Trade" (AC 3 --> 2), but is countered by a "Sabotage" play by Naalu (Naalu AC 3 --> 2).
Jol-Nar plays on the secondary (SA 1 --> 0), gaining Deep Space Cannon.
The Naalu Collective: Pass turn.
Current Map: Round 3, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 0 VP
The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: L1z1x [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Naalu [1], Yin [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
Action Cards: 1
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
R - Muaat (4R, 1I)
X - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
Action Cards: 5
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
X - Qucen'n (2R, 1I) *values reversed*
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Worlds
N - Tar'mann (1R, 1I)
N - Wellon (1R, 2I)
Order of Play
The Naalu Collective: (0) Assembly PASSED
The Embers of Muaat: (1) Leadership Current Turn
The Ghosts of Creuss: (2) Diplomacy
Universities of Jol-Nar: (4) Production
The Yin Brotherhood: (6) Warfare
The L1z1x Mindnet: (7) Technology II
Not like you're going to use them on any of your friendly neighbors.
Build two fighters at Quaan by spending a Strategic Allocation.
TG/AC/PC: 0/1/0
SA/FS/CP: 1/3/1
Just take solace in the fact you're across the board from us, oh kindly neighbor.
I think you, sir, need to go back and reexamine your definition of "soonish."
- Terence McKenna
Soonish is sometime in the future when I am not so tired I doubt my thoughts.
Take a tactical action, activate Wellon system, Move in carrier from Torkan system carrying 2GFs and 2 fighters, move in 2 destroyers from Lodor. Land both GFs on Wellon to claim the planet.
TG/AC/PC:2/2/2
SA/FS/CP:2/4/1
It's currently the Jol-Nar's turn.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Sorry for the delay, wanted to make sure we didn't have any other plans.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
- Terence McKenna
Well maybe stever777 has to confer with himself! That's totally legit according to several movies I have seen.
Movies you say? Well then that totally changes the entire situation.
- Terence McKenna
Most of them involve Jim Carrey, so maybe?
Big Sausage Pizza now starring: Jim Carrey!
Man... that's a long way down in cinematic quality from his previous work.
- Terence McKenna
He fixes her cable?
Yin uses Warfare II primary to put the Darien system fleet on high alert!
- Terence McKenna
I PLAY the secondary ability, spending a Strategy Allocation Counter to move the dreadnought from Druaa to Bereg.
TG/AC/PC: 0/2/2
SA/FS/CP: 0/3/0
The Black Hole of Cygnus X-1
Pass on Warfare II secondary.
"53nd 0rd3r5 70 7h3 f1227. 7h3 7im3 h45 c0m3 f0r 4 5h0w 0f f0rc3 70 4553r7 0ur d0min4nc3 in 7h3 g414xy."
The L1z1x take a Tactical Action, spending 1 Command Counter, moving 1 Carrier with 3 Fighters 1 PDS 1 GF, 2 Dreadnoughts with 1 GF each, and a partridge in a pear tree from the Vega System into the Loki System.
The L1z1x fleet receives their orders from 0.0.0. Instantly the fleet whirs to life, men running to man their battle stations.
The L1z1x Admiral taps into the ships' PA system, "Prepare for combat jump! Arm the Assault Cannons!"
TG/AC/PC: 0/3/1
SA/FS/CC: 1/3/2
- Terence McKenna
The Black Hole of Cygnus X-1
They're not (pfff, who ever heard of tanks being taken out from the air?).
Man!
The Black Hole of Cygnus X-1
- Terence McKenna
The Black Hole of Cygnus X-1
Pssssssh, silly snakes, trusting a Mindnet.
- Terence McKenna