TL;DR - some BG guy gave FA and TC snarky comment that they are too bored and down about "farming the defeated players" so they haven't played much this week. Commends us on "good sportsmanship" while saying we "stuck with a losing server".
@mojojoeo I will agree with Dis (Dys got a name change today?) that you want the ballistas as far back as possible, but leave the arrow carts at the bottleneck. Ballista bolts travel a straight line with a bit of an arc, so any shot coming through the choke point doorway will be doing maximum damage and thus most effective. Any angle to it diminishes its capability by a significant amount.
Arrange the arrow carts with enough space between them to not be vulnerable to AOEs but also close enough to cover eachother from assault of those breaking through (to the other side).
Also, it may not hurt to have a couple catapults firing on the openings as well to knock people back from them. Those you could set up from the side.
Be interesting to watch. Its based on speculation over the Halloween demand.
Man, I just wanted to quote this. This isn't speculation, this is market manipulation. It's brilliant because it's being piggy backed on to a new patch and played off as speculation. That level of manipulation is insane. We're going to start seeing a lot more of it as people get large sums of gold. Being able to turn 100 gold into 110 gold is un-real economic power.
(50000 chests sold at 32c is a 2c profit. That's 100k new copper. That's 10 new gold made out of thin air for that seller. I wish I had thought of it.)
I don't think that's right @Anon the Felon because of the selling fee, right? But a flip from 2c to 30c is...
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
TL;DR - some BG guy gave FA and TC snarky comment that they are too bored and down about "farming the defeated players" so they haven't played much this week. Commends us on "good sportsmanship" while saying we "stuck with a losing server".
For some reason, reading those kinds of WvW postings makes me think of one word. Negging.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
As time moves on I'm realizing more and more that the hardest part of a legendary is the gat darn gold involved.
So I ask you oh wise Arcadians,
What are some good farming methods?
I'm not looking for some magical get rich scheme just some reliable ways to make money over time. I'm making money now but If I'm going to focus on it I'd rather not spend hours upon hours being inefficient.
I don't think that's right @Anon the Felon because of the selling fee, right? But a flip from 2c to 30c is...
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
I must be missing something because that doesn't make sense to me. This is why I didn't play EVE and why I don't play the AH for profit!
As time moves on I'm realizing more and more that the hardest part of a legendary is the gat darn gold involved.
So I ask you oh wise Arcadians,
What are some good farming methods?
I'm not looking for some magical get rich scheme just some reliable ways to make money over time. I'm making money now but If I'm going to focus on it I'd rather not spend hours upon hours being inefficient.
I'd recommend doing a lap around Cursed Shore daily on the days you play. It takes about an hour and makes you maybe 1.5g in resources/drops. You don't need to hit every single resource node (esp the underwater bullshit) but ideally you want to harvest all the Orichalcum, Ancient Wood and Omnomberries, along with the vast majority of Mithril and Elder Wood.
As time moves on I'm realizing more and more that the hardest part of a legendary is the gat darn gold involved.
So I ask you oh wise Arcadians,
What are some good farming methods?
I'm not looking for some magical get rich scheme just some reliable ways to make money over time. I'm making money now but If I'm going to focus on it I'd rather not spend hours upon hours being inefficient.
I'd recommend doing a lap around Cursed Shore daily on the days you play. It takes about an hour and makes you maybe 1.5g in resources/drops. You don't need to hit every single resource node (esp the underwater bullshit) but ideally you want to harvest all the Orichalcum, Ancient Wood and Omnomberries, along with the vast majority of Mithril and Elder Wood.
Aye, that is one of the ideas I just started doing. It just seems less profitible than it reall is since I can't sell Ori yet. But I just need to tell myself that it is worth it.
Also... Just realized the GW2 Spidy site tells you how to make profit with crafting... and it seems like there are actually some damn good methods in there I shall try out.
I don't think that's right @Anon the Felon because of the selling fee, right? But a flip from 2c to 30c is...
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
I must be missing something because that doesn't make sense to me. This is why I didn't play EVE and why I don't play the AH for profit!
Let me try to explain it, just so that you and others understand and can find opportunities on your own. Because it's not a complicated process.
So the BLC has a vendor value of like 7c or something insignificant like that. They are selling on the player market (AH) for 30c, reliably. This means they are already a profitable product. The listing fee for a BLC is (lets say) 7c. So now, every chest you sell is a 23c sale, and a 16c profit over vendor sales. Some one figured out that the price could be increased by two copper (to 32c) without increasing the listing fee. Since the listing fee is a flat percentage of the sale price, those 2 copper didn't effect it. They were within tolerance, but the market has settled at 30c instead of 32c for some reason.
So, some smart person figured this out. They waited until a "big" patch happened. When that happened they bought up a huge percentage of the supply of BLC's. Making the market think there was a huge demand due to something in the patch. Then, thanks to anonymous selling, this smart person re-listed all these BLC's to make the market think supply was catching up to demand and raising the equilibrium point.
Because demand was thought to be higher, based currently entirely on rumor, equilibrium is thought to be 2c higher. So this smart person is generating money out of thin air as others try to catch his train. Really, anyone who attempts this process now is going to lose money, or at best break even. Market manipulation only works once. Then to many people try to grab on and it craters. I'd honestly expect BLC's to crash down to sub 30c once this is all over.
I don't think that's right @Anon the Felon because of the selling fee, right? But a flip from 2c to 30c is...
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
I must be missing something because that doesn't make sense to me. This is why I didn't play EVE and why I don't play the AH for profit!
Let me try to explain it, just so that you and others understand and can find opportunities on your own. Because it's not a complicated process.
So the BLC has a vendor value of like 7c or something insignificant like that. They are selling on the player market (AH) for 30c, reliably. This means they are already a profitable product. The listing fee for a BLC is (lets say) 7c. So now, every chest you sell is a 23c sale, and a 16c profit over vendor sales. Some one figured out that the price could be increased by two copper (to 32c) without increasing the listing fee. Since the listing fee is a flat percentage of the sale price, those 2 copper didn't effect it. They were within tolerance, but the market has settled at 30c instead of 32c for some reason.
So, some smart person figured this out. They waited until a "big" patch happened. When that happened they bought up a huge percentage of the supply of BLC's. Making the market think there was a huge demand due to something in the patch. Then, thanks to anonymous selling, this smart person re-listed all these BLC's to make the market think supply was catching up to demand and raising the equilibrium point.
Because demand was thought to be higher, based currently entirely on rumor, equilibrium is thought to be 2c higher. So this smart person is generating money out of thin air as others try to catch his train. Really, anyone who attempts this process now is going to lose money, or at best break even. Market manipulation only works once. Then to many people try to grab on and it craters. I'd honestly expect BLC's to crash down to sub 30c once this is all over.
But a few people are going to get rich off it.
So basically, thus is the equivalent of the office space virus. Hilarious.
The Black Lion Chest is getting a spooky upgrade for Halloween. Between October 23 and November 5 each Black Lion Chest you open has a chance to give you one of six exclusive Halloween-themed weapon skins!
The Black Lion Chest is getting a spooky upgrade for Halloween. Between October 23 and November 5 each Black Lion Chest you open has a chance to give you one of six exclusive Halloween-themed weapon skins!
From the GW2 Halloween announcement.
Ha! Even better. It's still manipulation, just excruciatingly well timed manipulation. Speculation would have happened before the patch (which probably did happen as well). Considering the type of good the BLC is (it requires two parts to become an actual reward, the chest and the key...and the key market is controlled by Anet), and that the goods you get from them are random and un-tradeable...this is well calculated.
Although, look at the market now. Since some one on Reddit outed this thing, and people noticed it in general, shit went pear-shaped.
Yeah, as soon as I read about the Halloween events I bought about 25k chests as low as 6c per. I flipped some and made my money back, still sitting on about 18k.
I don't think that's right @Anon the Felon because of the selling fee, right? But a flip from 2c to 30c is...
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
I must be missing something because that doesn't make sense to me. This is why I didn't play EVE and why I don't play the AH for profit!
Let me try to explain it, just so that you and others understand and can find opportunities on your own. Because it's not a complicated process.
So the BLC has a vendor value of like 7c or something insignificant like that. They are selling on the player market (AH) for 30c, reliably. This means they are already a profitable product. The listing fee for a BLC is (lets say) 7c. So now, every chest you sell is a 23c sale, and a 16c profit over vendor sales. Some one figured out that the price could be increased by two copper (to 32c) without increasing the listing fee. Since the listing fee is a flat percentage of the sale price, those 2 copper didn't effect it. They were within tolerance, but the market has settled at 30c instead of 32c for some reason.
So, some smart person figured this out. They waited until a "big" patch happened. When that happened they bought up a huge percentage of the supply of BLC's. Making the market think there was a huge demand due to something in the patch. Then, thanks to anonymous selling, this smart person re-listed all these BLC's to make the market think supply was catching up to demand and raising the equilibrium point.
Because demand was thought to be higher, based currently entirely on rumor, equilibrium is thought to be 2c higher. So this smart person is generating money out of thin air as others try to catch his train. Really, anyone who attempts this process now is going to lose money, or at best break even. Market manipulation only works once. Then to many people try to grab on and it craters. I'd honestly expect BLC's to crash down to sub 30c once this is all over.
But a few people are going to get rich off it.
So basically, thus is the equivalent of the office space virus. Hilarious.
This is why I'm never going to do anything other than scrape by as I'm saving for items, unless I get obscenely lucky. I just don't think this way. I caught the very end of the tiny -> small flip, which was enough to cover my T1 cultural and my second skillbook, but that was it.
Guess I missed out on profiting on chests. But I might just sell the ones I do have from normal game playing assuming prices haven't crashed tonight, and rebuy it later at a cheaper price post-crash.
I think the gem market is a much better investment actually, since the supply of chests greatly outstrips the supply of keys (gems)
Guess I missed out on profiting on chests. But I might just sell the ones I do have from normal game playing assuming prices haven't crashed tonight, and rebuy it later at a cheaper price post-crash.
I think the gem market is a much better investment actually, since the supply of chests greatly outstrips the supply of keys (gems)
Isn't there a buffer in place to prevent this sort of currency speculation?
Last I did any sort of conversion, you could trade gold for gems at a rate of 37s --> 100 gems; and trade gems for gold at a rate of 100 gems --> 27s. Even if you expect the price of gems to go up, it'd have to climb pretty far for your investment to beat the vig.
Guess I missed out on profiting on chests. But I might just sell the ones I do have from normal game playing assuming prices haven't crashed tonight, and rebuy it later at a cheaper price post-crash.
I think the gem market is a much better investment actually, since the supply of chests greatly outstrips the supply of keys (gems)
I'm level 20 something but haven't even got around to checking how the trade post works or pretty much anything else in the game. I'm still running around like a 5 year old in a toy store, just one event after the next. I have a sense I'm missing out on more than a couple of easy gold coins though.
I don't think that's right @Anon the Felon because of the selling fee, right? But a flip from 2c to 30c is...
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
I must be missing something because that doesn't make sense to me. This is why I didn't play EVE and why I don't play the AH for profit!
Let me try to explain it, just so that you and others understand and can find opportunities on your own. Because it's not a complicated process.
So the BLC has a vendor value of like 7c or something insignificant like that. They are selling on the player market (AH) for 30c, reliably. This means they are already a profitable product. The listing fee for a BLC is (lets say) 7c. So now, every chest you sell is a 23c sale, and a 16c profit over vendor sales. Some one figured out that the price could be increased by two copper (to 32c) without increasing the listing fee. Since the listing fee is a flat percentage of the sale price, those 2 copper didn't effect it. They were within tolerance, but the market has settled at 30c instead of 32c for some reason.
There's a 10% fee that's taken out of the sell price in addition to the listing fee. Unless the Wiki and my experience are both wrong, this does not work. If you are buying for 30 and re-listing for 32 you are losing money.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
I am sure I'll end up buying some keys and opening a few chests, and just like Ender, how many I open depends on the first 5-10. I don't want any more tonics!
As early as tonight, I’ll be moving to FA to join CNDY and wanted to offer up my crafting services over the weekend. I’ll make any armor or weapon at cost to any of the CNDY or NICE guildies to support the PA crew. I’m a 400 huntsman/artificer/armorsmith/leatherworker and 375 weaponsmith/tailor.
I’ve compiled a list of what it’ll take for all armor and weapons by type.
Blue items will be levels: 5/10/25/30/40/45/55/60/70/75 Green items will be levels: 20/35/50/65/80 Yellow items will be levels: 35/50/65/80 Orange items will be levels: 80
Blues (Finer crafting materials) and their uses by tier for both weapons and armor:
Full set of Heavy Armor: 32 Orichalcum/Mithril/Platinum/Copper or 48 Iron ore, 14 scraps plus more for the rarity below. Full set of Medium armor: 36 leather, 12 scraps plus more for the rarity below. Full set of Light armor: 36 scraps, 12 leather plus more for the rarity below.
For Blue (Fine) armor: Add 12 scraps and 18 blues For Green (Masterwork) armor: Add 12 scraps, 48 blues and 30 thread For Yellow (Rare) armor: Add 24 scraps, 90 blues and 60 thread For Orange (Exotic) armor: Add 60 scraps, 30 blues, 30 globs of ectoplasm, 120 thread
Thread costs:
Jute thread: 80 copper for 10
Wool thread: 1.6 silver per 10
Cotton thread: 2.4 silver per 10
Linen thread: 3.2 silver per 10
Silk thread: 4.8 silver per 10
Gossamer thread: 6.4 silver per 10
Required materials for weapons:
These are the basic materials, they will also require a imbued item to create the stats: Axe: 6 ore (9 if iron or steel), 6 wood Dagger: 10 ore (15 if iron or steel) Greatsword: 12 ore (18 if Iron or Steel) Hammer: 6 ore (9 if iron or steel), 6 wood Mace: 6 ore (9 if iron or steel), 6 wood Shield: 8 ore (12 if iron or steel) Spear: 6 ore (9 if iron or steel), 6 wood Sword: 12 ore (18 if iron or steel) Harpoon: 4 ore (6 if iron or steel), 6 wood Longbow: 12 wood, 6 leather Pistol: 6 ore (9 if iron or steel), 6 wood Rifle: 6 ore (9 if iron or steel), 9 wood Shortbow: 9 wood, 6 leather Torch: 4 ore (6 if iron or steel), 6 wood Horn: 4 ore (6 if iron or steel), 6 wood Focus: 15 wood Scepter: 15 wood Staff: 24 wood Trident: 4 ore (6 if iron or steel), 6 wood
In addition to the above, add the following based upon rarity:
Blue (Fine): 6 wood, 8 ore (12 if iron or steel) and 3 blues Green (Mastercraft): 6 wood, 8 ore (12 if iron or steel) and 8 blues Yellow (Rare): 12 wood, 12 ore (18 if iron or steel) and 15 blues Orange (Exotic): 30 ore, 30 wood, 5 globs of ectoplasm and 5 blues
I figure most everyone can craft their own stuff, but some folks might find real use in such an offer, so I wanted to put this out there. I might ask for messages here first, since my mailbox has some stuff in it already and I think we're limited to 10 mail items from other players or some such.
Ardor on
0
Options
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I want to know what 6 weapons got picked for the special skins.
I want to know what 6 weapons got picked for the special skins.
I also want to know why only 6 got picked... ; ;
Maybe we're able to use our imagination. For example, they have that nice chainsaw icon next to the weapon skin announcement. Maybe you can transform any weapon to look like that! Chainsaw longbow, Chainsaw rifle, Chainsaw torch.
I think armor would've been fun. Weapons are pretty cool, but I think they could've gone a longer way with different armor skins. From awesome to humorous.
Like, let the guild bunker guardians transmute some armor so they look like teletubbies or something. They'll be the number 1 target without hesitation on the battlefield. Who needs a taunt skill?
Sword, Greatsword, staff, dagger, axe, and rifle would be my guesses. Apparently, one of the skins is a chainsaw so perhaps a double barreled shotgun type design for the rifle?
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
0
Options
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I want to know what 6 weapons got picked for the special skins.
I also want to know why only 6 got picked... ; ;
Maybe we're able to use our imagination. For example, they have that nice chainsaw icon next to the weapon skin announcement. Maybe you can transform any weapon to look like that! Chainsaw longbow, Chainsaw rifle, Chainsaw torch.
I think armor would've been fun. Weapons are pretty cool, but I think they could've gone a longer way with different armor skins. From awesome to humorous.
Like, let the guild bunker guardians transmute some armor so they look like teletubbies or something. They'll be the number 1 target without hesitation on the battlefield. Who needs a taunt skill?
Well there will be costumes so that covers the character outfit part.
Maybe they will be multi-use.. but I doubt it.
So the chainsaw pic is almost definitely a GS. So that just leaves 5 more weapon types.. hmmm...
This conversation reminds me of a board game I played where weapon cards could be combined for effect.
So like, a chainsaw that had mean cleavers for teeth. Or like, a Tommy Gun that shoots spears. Best weapon in that game? A revolver that fired Tommy Guns, that then shoot chainsaws teethed with katanas and cleavers. But the revolver is still normal sized of course; it would be silly otherwise.
0
Options
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited October 2012
GW2 Plans for the weekend:
-Get WS to 400 and see if you can actually make money with crafting
-WUVWUVWUVWUV
EDIT:
For those who played GW1, how do you think these halloween events will go down? Will they be like DE style things? Or would they be like story event quests?
Posts
PSN: Vorpallion Twitch: Vorpallion
TL;DR - some BG guy gave FA and TC snarky comment that they are too bored and down about "farming the defeated players" so they haven't played much this week. Commends us on "good sportsmanship" while saying we "stuck with a losing server".
¯\_(ツ)_/¯
Specifically wondering about the elite skill that summons the wolf. Do all your present/future chars get that?
That plan cannot fail.
Yep, all character get the elite summon, the golem banker, and the heroic band. The Glory and the Influence tome are one time per account use items.
You only get one mini-pet but he can be stored int he bank in the collections tab and all characters can use him.
XBL:Phenyhelm - 3DS:Phenyhelm
Arrange the arrow carts with enough space between them to not be vulnerable to AOEs but also close enough to cover eachother from assault of those breaking through (to the other side).
Also, it may not hurt to have a couple catapults firing on the openings as well to knock people back from them. Those you could set up from the side.
What CPU do you have in your machine? Your framerates in big battles are so much better than mine :-/
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Man, I just wanted to quote this. This isn't speculation, this is market manipulation. It's brilliant because it's being piggy backed on to a new patch and played off as speculation. That level of manipulation is insane. We're going to start seeing a lot more of it as people get large sums of gold. Being able to turn 100 gold into 110 gold is un-real economic power.
(50000 chests sold at 32c is a 2c profit. That's 100k new copper. That's 10 new gold made out of thin air for that seller. I wish I had thought of it.)
damn kids and your fancy market manipulation, back in my day we relied on the consumer's ignorance of the mystic forge!
The selling fee is taken up by the initial 30c sales value. Listing fee's are based of sales price, and a 2c change doesn't cause the listing fee to rise. Chests were always profitable, and by marking up just enough to stay in that listing fee range, you're not incurring additional costs.
For some reason, reading those kinds of WvW postings makes me think of one word. Negging.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
So I ask you oh wise Arcadians,
What are some good farming methods?
I'm not looking for some magical get rich scheme just some reliable ways to make money over time. I'm making money now but If I'm going to focus on it I'd rather not spend hours upon hours being inefficient.
I must be missing something because that doesn't make sense to me. This is why I didn't play EVE and why I don't play the AH for profit!
I'd recommend doing a lap around Cursed Shore daily on the days you play. It takes about an hour and makes you maybe 1.5g in resources/drops. You don't need to hit every single resource node (esp the underwater bullshit) but ideally you want to harvest all the Orichalcum, Ancient Wood and Omnomberries, along with the vast majority of Mithril and Elder Wood.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Aye, that is one of the ideas I just started doing. It just seems less profitible than it reall is since I can't sell Ori yet. But I just need to tell myself that it is worth it.
Also... Just realized the GW2 Spidy site tells you how to make profit with crafting... and it seems like there are actually some damn good methods in there I shall try out.
Let me try to explain it, just so that you and others understand and can find opportunities on your own. Because it's not a complicated process.
So the BLC has a vendor value of like 7c or something insignificant like that. They are selling on the player market (AH) for 30c, reliably. This means they are already a profitable product. The listing fee for a BLC is (lets say) 7c. So now, every chest you sell is a 23c sale, and a 16c profit over vendor sales. Some one figured out that the price could be increased by two copper (to 32c) without increasing the listing fee. Since the listing fee is a flat percentage of the sale price, those 2 copper didn't effect it. They were within tolerance, but the market has settled at 30c instead of 32c for some reason.
So, some smart person figured this out. They waited until a "big" patch happened. When that happened they bought up a huge percentage of the supply of BLC's. Making the market think there was a huge demand due to something in the patch. Then, thanks to anonymous selling, this smart person re-listed all these BLC's to make the market think supply was catching up to demand and raising the equilibrium point.
Because demand was thought to be higher, based currently entirely on rumor, equilibrium is thought to be 2c higher. So this smart person is generating money out of thin air as others try to catch his train. Really, anyone who attempts this process now is going to lose money, or at best break even. Market manipulation only works once. Then to many people try to grab on and it craters. I'd honestly expect BLC's to crash down to sub 30c once this is all over.
But a few people are going to get rich off it.
So basically, thus is the equivalent of the office space virus. Hilarious.
From the GW2 Halloween announcement.
Ha! Even better. It's still manipulation, just excruciatingly well timed manipulation. Speculation would have happened before the patch (which probably did happen as well). Considering the type of good the BLC is (it requires two parts to become an actual reward, the chest and the key...and the key market is controlled by Anet), and that the goods you get from them are random and un-tradeable...this is well calculated.
Although, look at the market now. Since some one on Reddit outed this thing, and people noticed it in general, shit went pear-shaped.
This is why I'm never going to do anything other than scrape by as I'm saving for items, unless I get obscenely lucky. I just don't think this way. I caught the very end of the tiny -> small flip, which was enough to cover my T1 cultural and my second skillbook, but that was it.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
skyrocket probably
no one is going to convert gems to gold to buy chests
people will convert gold to gems to buy keys
So if we have extra gems sitting around that we want to turn into gold waiting until then is probably ideal?
I think the gem market is a much better investment actually, since the supply of chests greatly outstrips the supply of keys (gems)
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Isn't there a buffer in place to prevent this sort of currency speculation?
Last I did any sort of conversion, you could trade gold for gems at a rate of 37s --> 100 gems; and trade gems for gold at a rate of 100 gems --> 27s. Even if you expect the price of gems to go up, it'd have to climb pretty far for your investment to beat the vig.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
I think the buffer is just the difference between buyers and sellers, and both get traded from impatience on the other side.
I mean, if chests are going up that much, maybe it's possible that gems might hit 1g/100?
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'm level 20 something but haven't even got around to checking how the trade post works or pretty much anything else in the game. I'm still running around like a 5 year old in a toy store, just one event after the next. I have a sense I'm missing out on more than a couple of easy gold coins though.
There's a 10% fee that's taken out of the sell price in addition to the listing fee. Unless the Wiki and my experience are both wrong, this does not work. If you are buying for 30 and re-listing for 32 you are losing money.
I'm probably going to open my 50-something chests, maybe. Depends on what I get from the first few. I'd like some of the new skins, they could be fun.
I’ve compiled a list of what it’ll take for all armor and weapons by type.
Materials and Gear Level by Tier:
T2: Iron ore, Wool scraps, Thin leather, Soft wood (level 25-35 gear)
T3: Iron ore, Cloth scraps, Coarse leather, Seasoned wood (level 40-50 gear)
T4: Platinum ore, Linen scraps, Rugged leather, Hard wood (level 55-65 gear)
T5: Mithril ore, Silk scraps, Thick leather, Elder wood (Level 70-80 gear)
T6: Orichalcum ore, Gossamer scraps, Hardened leather, Ancient wood (Level 80 gear)
Blue items will be levels: 5/10/25/30/40/45/55/60/70/75
Green items will be levels: 20/35/50/65/80
Yellow items will be levels: 35/50/65/80
Orange items will be levels: 80
Blues (Finer crafting materials) and their uses by tier for both weapons and armor:
Bone chip/Bone shard/Bone/Heavy bone/Large bone/Ancient bone: Vital (Vitality), Vigorous (Power/Vitality), Carrion (Condition damage/Power/Vitality)
Tiny claw/Small claw/Claw/Sharp claw/Large claw/Vicious claw: Precise (Precision), Pillaging (Power/Magic Find), Explorer’s (Magic Find/Power/Precision)
Tiny fang/Small fang/Fang/Sharp fang/Large fang/Vicious fang: Honed (Power/Critical Damage), Valkyrie (Power/Critical damage/Vitality)
Tiny scale/Small scale/Scale/Smooth scale/Large scale/Armored scale: Resilient (Toughness), Hearty (Vit/Toughness), Knight’s (Toughness/Power/Precision)
Tiny totem/Small totem/Totem/Engraved totem/Intricate totem/Elaborate totem: Healing (Healing), Rejuvenating (Healing/Power), Cleric’s (Healing/Power/Toughness)
Tiny venom sac/Small venom sac/Venom sac/Full venom sac/Potent venom sac/Powerful venom sac: Malign (Condition damage), Ravaging (Condition damage/Precision), Rampager’s (Precision/condition damage/Power)
Vial of weak blood/Vial of thing blood/Vial of blood/Vial of thick blood/Vial of potent blood/Vial of powerful blood: Mighty (Power), Strong (Power/Precision), Berserker’s (Power/Critical damage/Precision)
Required materials for full sets of armor:
Full set of Medium armor: 36 leather, 12 scraps plus more for the rarity below.
Full set of Light armor: 36 scraps, 12 leather plus more for the rarity below.
For Blue (Fine) armor: Add 12 scraps and 18 blues
For Green (Masterwork) armor: Add 12 scraps, 48 blues and 30 thread
For Yellow (Rare) armor: Add 24 scraps, 90 blues and 60 thread
For Orange (Exotic) armor: Add 60 scraps, 30 blues, 30 globs of ectoplasm, 120 thread
Thread costs:
Jute thread: 80 copper for 10
Wool thread: 1.6 silver per 10
Cotton thread: 2.4 silver per 10
Linen thread: 3.2 silver per 10
Silk thread: 4.8 silver per 10
Gossamer thread: 6.4 silver per 10
Required materials for weapons:
These are the basic materials, they will also require a imbued item to create the stats:
Axe: 6 ore (9 if iron or steel), 6 wood
Dagger: 10 ore (15 if iron or steel)
Greatsword: 12 ore (18 if Iron or Steel)
Hammer: 6 ore (9 if iron or steel), 6 wood
Mace: 6 ore (9 if iron or steel), 6 wood
Shield: 8 ore (12 if iron or steel)
Spear: 6 ore (9 if iron or steel), 6 wood
Sword: 12 ore (18 if iron or steel)
Harpoon: 4 ore (6 if iron or steel), 6 wood
Longbow: 12 wood, 6 leather
Pistol: 6 ore (9 if iron or steel), 6 wood
Rifle: 6 ore (9 if iron or steel), 9 wood
Shortbow: 9 wood, 6 leather
Torch: 4 ore (6 if iron or steel), 6 wood
Horn: 4 ore (6 if iron or steel), 6 wood
Focus: 15 wood
Scepter: 15 wood
Staff: 24 wood
Trident: 4 ore (6 if iron or steel), 6 wood
In addition to the above, add the following based upon rarity:
Blue (Fine): 6 wood, 8 ore (12 if iron or steel) and 3 blues
Green (Mastercraft): 6 wood, 8 ore (12 if iron or steel) and 8 blues
Yellow (Rare): 12 wood, 12 ore (18 if iron or steel) and 15 blues
Orange (Exotic): 30 ore, 30 wood, 5 globs of ectoplasm and 5 blues
I figure most everyone can craft their own stuff, but some folks might find real use in such an offer, so I wanted to put this out there. I might ask for messages here first, since my mailbox has some stuff in it already and I think we're limited to 10 mail items from other players or some such.
I also want to know why only 6 got picked... ; ;
Maybe we're able to use our imagination. For example, they have that nice chainsaw icon next to the weapon skin announcement. Maybe you can transform any weapon to look like that! Chainsaw longbow, Chainsaw rifle, Chainsaw torch.
I think armor would've been fun. Weapons are pretty cool, but I think they could've gone a longer way with different armor skins. From awesome to humorous.
Like, let the guild bunker guardians transmute some armor so they look like teletubbies or something. They'll be the number 1 target without hesitation on the battlefield. Who needs a taunt skill?
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Well there will be costumes so that covers the character outfit part.
Maybe they will be multi-use.. but I doubt it.
So the chainsaw pic is almost definitely a GS. So that just leaves 5 more weapon types.. hmmm...
So like, a chainsaw that had mean cleavers for teeth. Or like, a Tommy Gun that shoots spears. Best weapon in that game? A revolver that fired Tommy Guns, that then shoot chainsaws teethed with katanas and cleavers. But the revolver is still normal sized of course; it would be silly otherwise.
-Get WS to 400 and see if you can actually make money with crafting
-WUVWUVWUVWUV
EDIT:
For those who played GW1, how do you think these halloween events will go down? Will they be like DE style things? Or would they be like story event quests?