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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • calibercaliber Registered User regular
    stever777 wrote: »
    Those non-immediate plans got pretty immediate.
    Poor snakies.

    My first student loan payment came due! No one told me the interest was going to be this high! We simply had to capture Bereg to keep our worlds treading water!

  • MrBlarneyMrBlarney Registered User regular
    Round 4 - Invasion of Tequ'ran

    Pre-battle: L1z1x Bombardment 1d10 = {5 = 5}, hit. Creuss Ground Force destroyed.

    Combat resolves in favor of L1z1x.

    Round 4 - Invasion of Torkan

    Pre-battle: L1z1x Bombardment 2d10 = {10 > 5, 4 < 5}, 1 hit. Creuss Ground Force destroyed.

    Combat resolves in favor of L1z1x.

    The turn passes to Creuss.

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    ARE YOU GONNA TAKE THAT, MAN?

  • SeGaTaiSeGaTai Registered User regular
    Cruess

    eh, probably, there's been too much bloodshot in this galaxy-you all need to chill out.

    Take a tactical action, activating Mecatol Rex-Moving in 2 destroyers and 1 carrier w/ 1 fighter and 1 mechanized infantry from Lodor, Carrier picks up both GFs from Wellon on the way

    Attack fighters, land dudes on planet, kick ass, take names


    TG/AC/PC:9/3/2
    SA/FS/CP:2/6/2

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    Kick ass and take names? Watch out guys, we've got a badass over here. :p

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • SeGaTaiSeGaTai Registered User regular
    We will come back for our planets-please don't unpack your boxes-we don't want machine parts everywhere

    PSN SeGaTai
  • KilnagaKilnaga Registered User regular
    SeGaTai wrote: »
    We will come back for our planets-please don't unpack your boxes-we don't want machine parts everywhere

    I think you mean my planets.

    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • MrBlarneyMrBlarney Registered User regular
    Round 4 - Battle at Mecatol Rex

    Round 1: Custodian Fighters 3d10 = {5, 4, 1 < 9}, no hits.
    Creuss Destroyers 2#1d10+1 = {5, 3 < 9}, Carrier1d10 = {3 < 9}, Fighter 1d10 = {2 < 9}, no hits.

    Round 2: Custodian Fighters 3d10 = {2, 8, 2 < 9}, no hits.
    Creuss Destroyers 2#1d10+1 = {5, 6 < 9}, Carrier 1d10 = {7 < 9}, Fighter 1d10 = {6 < 9}, no hits.

    Round 3: Custodian Fighters 3d10 = {5, 4, 5 < 9}, no hits.
    Creuss Destroyers 2#1d10+1 = {2, 2 < 9}, Carrier 1d10 = {8 < 9}, Fighter 1d10 = {1 < 9}, no hits.

    Round 4: Custodian Fighters 3d10 = {8, 6, 6 < 9}, no hits.
    Creuss Destroyers 2#1d10+1 = {3, 3 < 9}, Carrier 1d10 = {7 < 9}, Fighter 1d10 = {3 < 9}, no hits.

    Round 5: Custodian Fighters 3d10 = {3, 7, < 9; 10 > 9}, 1 hit. Creuss, what unit will take the hit?
    Creuss Destroyers 2#1d10+1 = {5 < 9; 10 > 9}, Carrier 1d10 = {8 < 9}, Fighter 1d10 = {7 < 9}, 1 hit. Custodians destroy a fighter.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Lose the fighter, I'd there supposed to be a anti fighter barrage in there?

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Anti-Fighter Barrage and Bombardment do not work on the Custodians tokens, no.

    Round 4 - Battle at Mecatol Rex

    Round 6: Custodian Fighters 2d10 = {3 < 9; 10 > 9}, 1 hit. Creuss, what unit will take the hit?
    Creuss Destroyers 2#1d10+1 = {7, 4 < 9}, Carrier 1d10 = {5 < 9}, no hits.

    chirisigtext.png
  • KilnagaKilnaga Registered User regular
    edited October 2012
    Custodians are mopping you up. :lol:

    Please excuse the cheesy puns, I can't resist. D:

    Kilnaga on
    † We don't have to be mean. 'Cause, remember: no matter where you go... there you are.†
    DS Friend Code: 2680-9293-7063
  • SeGaTaiSeGaTai Registered User regular
    lose a destroyer

    PSN SeGaTai
  • SeGaTaiSeGaTai Registered User regular
    if 2nd destroyer is destroyed I'll retreat to wellon

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Round 4 - Battle at Mecatol Rex

    Round 7: Custodian Fighters 2d10 = {3, 6 < 9}, no hits.
    Creuss Destroyer 1d10+1 = {10 > 9}, Carrier 1d10 = {7 < 9}, 1 hit. Custodians destroy a Fighter.

    Round 8: Custodian Fighter 1d10 = {8 < 9}, no hits.
    Creuss Destroyer 1d10+1 = {11 > 9}, Carrier 1d10 = {10 > 9}, 2 hits. Custodians destroy a Fighter.

    Combat resolves in favor of Creuss, who proceed to land 1 Mechanized Unit and 2 Ground Forces onto Mecatol Rex...

    Round 4 - Invasion of Mecatol Rex

    Round 1: Custodians Ground Forces 2d10 = {4 < 8; 10 > 8}, 1 hit. Creuss, what unit will take the hit?
    Creuss Mechanized Unit 2d10 = {4 < 6; 6 = 6}, Ground Forces 2d10 = {3 < 8; 9 > 8}, 2 hits. Custodians lose both Ground Forces.

    chirisigtext.png
  • SeGaTaiSeGaTai Registered User regular
    Mech takes the hit, way to turn that around troops

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Round 4: Action Phase Update 2

    The Naalu Collective: Activate Ashtroth-Abaddon-Loki (CP 2 --> 1).
    Move in 1 Dreadnought, 1 Carrier, 1 Fighter, and High Alert Token from Bereg-Lirta IV and 1 Destroyer from the Naalu Home System.
    Naalu PDS Fire destroys a L1z1x Fighter.
    During the space battle, Naalu loses 1 Dreadnought, 1 Carrier, 1 Destroyer, and 1 Fighter to L1z1x's 2 Fighters and expended Action Card "Morale Boost" (AC 4 --> 3); combat resolves in favor of L1z1x.
    Universities of Jol-Nar: Activate Bereg-Lirta IV system (CP 2 --> 1).
    Move in 1 Destroyer, 1 Carrier, 1 Mechanized Unit, and 2 Ground Forces from Arinam-Meer.
    During the space battle, Naalu loses 1 Destroyer; combat resolves in favor of Jol-Nar.
    Land 1 Ground Force on Bereg and 1 Mechanized Unit and 2 Ground Forces on Lirta IV.
    Pre-combat bombardment destroys the Naalu Ground Force on Lirta IV; combat resolves in favor of Jol-Nar.
    The L1z1x Mindnet: Activate Tequ'ran-Torkan system (CP 3 --> 2).
    Move in 3 Dreadnoughts and 2 Ground Forces from Saudor.
    Land 1 Ground Force on each of Torkan and Tequ'ran; assign 2 Dreadnoughts to Torkan and 1 Dreadnought to Tequ'ran for bombardment.
    The Ghosts of Creuss: Activate Mecatol Rex system (CP 3 --> 2).
    Move in 2 Destroyers, 1 Carrier, 1 Fighter, and 1 Mechanized Unit from Lodor, picking up 2 Ground Forces from Wellon during movement.
    In the space battle, Creuss defeats the Custodians' Fighters, losing 1 Destroyer and 1 Fighter.
    Land 1 Mechanized Unit and 2 Ground Forces on Mecatol Rex.
    In the invasion combat, Creuss defeats the Custodians' Ground Forces, damaging his Mechanized Unit.

    Current Map: Round 4, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 2 VP
    The L1z1x Mindnet: 1 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP
    Universities of Jol-Nar: 1 VP
    The Embers of Muaat: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.:

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: 1 Secret Objective
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Creuss [2], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology

    Worlds:
    R - Jol (1R, 2I)
    X - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Muaat [2] (Naalu [1])
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Kilnaga and Iron Weasel:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yin [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Faunus (1R, 3I, G (x2))
    R - Saudor (2R, 2I)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - Orange Soda and SeGaTai:
    Trade Goods: 9
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 5
    Action Cards: 2
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Naalu [2], Creuss [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator

    Worlds:
    R - Muaat (4R, 1I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    The Yin Brotherhood - MrBody:
    Trade Goods: 3
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Jol-Nar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator

    Worlds:
    R - Darien (2R, 4I)
    R - Hercalor (1R, 0I, Y)
    R - Qucen'n (1R, 2I)
    R - Rarron (0I, 3R, G) *values reversed*
    R - Thibah (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)

    Neutral Worlds and Special Effects
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Warfare II
    Universities of Jol-Nar: (1) Leadership
    The L1z1x Mindnet: (2) Diplomacy II
    The Ghosts of Creuss: (5) Trade II
    The Embers of Muaat: (7) Technology Current Turn
    The Yin Brotherhood: (8) Bureaucracy

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    edited October 2012
    Creuss at 3 VP already =o

    Fair warning: Risk Legacy games have confirmed that Segatai has hacked both Orokos and Invisible Castle. He just lost a couple ships to throw off suspicion.

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    edited October 2012
    If I had hacked them I probably wouldn't have bothered to lose it right before the end.

    Do make sure to pick a good objective there

    SeGaTai on
    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Sorry for not being more active. With a baby on the way, there's like, a million things to do.

    At any rate, the Overmind has proceeded wisely. Assimilation time, indeed.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    So @SeGaTai , looks like you won't be needing those trade goods what with the center, but would you be willing to send 3 trade goods my way and I'll target someone else with my pirate fleet?

    Probably Jol-Nar.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Hey, what's with the hostility, man?

  • SeGaTaiSeGaTai Registered User regular
    So @SeGaTai , looks like you won't be needing those trade goods what with the center, but would you be willing to send 3 trade goods my way and I'll target someone else with my pirate fleet?

    Probably Jol-Nar.

    You know half your TGs are currently coming from me right. If you need material to help reign in some of the other expansionist powers we might be able to help out later, not sure how much I'm going to need to build this turn to remove those dreadnoughts, holding the center doesn't actually do a lot of good besides getting me a VP this round.

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh I wasn't talking about breaking any agreements or attacking, but I have immediate financial needs myself and taking 3 from you and 2 from Jol-Nar would be much better for me then just taking 4 from you and wiping out the rest of your trade goods.
    GrimmyTOA wrote: »
    Hey, what's with the hostility, man?

    It's nothing personal, but honestly, if Jol-Nar is left alone to tech up you will steamroll everyone.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Given that neither Caliber nor I have ever played before I have to say that sounds unlikely, but okay.

    So just for clarification, what is it you're doing, now? Demanding we and the Creuss hand over Trade Goods, or just trying to get some TGs from the Creuss before you go ahead and attack us regardless?

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh sorry no, I will be trying to steal all of someone's trade goods with an action card, then I get half of it and the other half go back to the pot. It is rounded down so I will only get 4 from Creuss, but if they hand me 3 and I steal 2 from you guys instead I'll have 5 total.

    It's win-win for Cruess, well, compared to what would have happened if I just did it without trying to negotiate.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • GrimmyTOAGrimmyTOA Registered User regular
    Oh, I see. Carry on then.

  • SeGaTaiSeGaTai Registered User regular
    I'm going to tell you straight up that your attempts at stealing from me via action card are going to net you a big goose egg so you will have better luck with Jol-Nar.

    It looks like you have enough resources to build a war sun or an equally sized force. You have one of the safest positions on the map so far with the empty space between you and the Yin and I have no interest in going near your space (as evidenced by leaving Tar'Mann to you) and L1z1x assimilating my space ghosts.

    Also if you allow me to stockpile some resources I will eventually get slave wormhole generator and put a nice B wormhole gate somewhere fun for you to continue burning the galaxy.

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    If it's any consolation, we aren't so much assimilating your space ghosts as we are sticking them in jars and lining them up on the wall. Sometimes the Overmind runs a current through the jars to watch the gases inside change colour.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    If it helps the Muaat plan anything else out, I'm interested in paying you for some assistance next round-can't go into it now but for little effort you'll get your 3 TGs next round.

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    I'd just like to say that Blarney is doing an excellent job keeping track of and organizing all this stuff. If I was hosting I'd probably be lazy and do less than half the work.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Geez, just a little piracy and your all willing to break trade deals?

    Well never mind then.

    Muaat will play Privateers, targeting Jol-Nar.

    Privateers
    Choose an opponent. Take all Trade Goods from that opponent's Trade Goods area. Place half of them (round down) in your Trade Goods area and discard the rest.
    Play: As an action.

    TG/AC/PC:5/1/0
    SA/FS/CP:1/4/0

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    edited October 2012
    Yin no sabotage

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu no Sabotage


    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • SeGaTaiSeGaTai Registered User regular
    no sabotage from Creuss-we appreciate the Muaat's decision and trust in our response

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Sorry, Professors.
    L1Z1X no sabotage

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • calibercaliber Registered User regular
    Jol-Nar no sabotage.

    See if we approve your proposed dissertation now Muaat! It'll never get past the committee!

  • GrimmyTOAGrimmyTOA Registered User regular
    No sabotage here, either.

  • MrBlarneyMrBlarney Registered User regular
    The Action Card passes, and Jol-Nar's Trade Good total decreases to 0, while Muaat's increases to 7.

    It is now Yin's turn to act.

    chirisigtext.png
  • MrBodyMrBody Registered User regular
    Didn't Muaat have 5 trade good before, so 5 + 4 = 9?

  • GrimmyTOAGrimmyTOA Registered User regular
    Half of (what once were) our TGs go to the bank. Piracy is inherently inefficient.

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