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Is this what the aliens do for fun? At least they're not playing XCOM: ENEMY UNKNOWN

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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Rainfall wrote: »
    Flush sucks unless you have an bunch of snipers with opportunist that aren't taking active shots.

    Disagree. Once you have plasma weapons, it can do 3 damage with like a +15 aim. If you need that last little bit of damage to finish off a dude, it can be clutch -- and every once in a while, it can help move a Sectopod out into your sniper's line of fire.

    PEUsig_zps56da03ec.jpg
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    RainfallRainfall Registered User regular
    Grenades are great under the following circumstances:

    1. Not a sniper
    2. You're not trying to capture aliens
    3. You have Grenadier or Deep Pockets
    4. You don't need the space for a Medkit
    5. You aren't a psychic.
    6. You don't have, like, three heavies in the squad.

    Grenades are awesome, but honestly five damage is crap in the later game. Still, blowing out walls or cover is amazing and makes everything else better. I just prefer to do it with rockets, for the better aoe, range, and damage.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I've used flush to chase enemies out of offensive positions

    It's got utility beyond setting up for kills

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    Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I use grenades to get Squaddie snipers kills so they can get promoted and get Squadsight and stop being useless. I also appreciate that their damage is static, so I always know exactly how hard I'm going to hit an alien, which can be pretty useful for setting up captures.

    And while I hate it when a Flushed enemy runs into even better cover, I appreciate the +Aim it provides; I often use it to finish off a wounded enemy.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
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    TheStigTheStig Registered User regular
    Rainfall wrote: »
    Grenades are great under the following circumstances:

    1. Not a sniper
    2. You're not trying to capture aliens
    3. You have Grenadier or Deep Pockets
    4. You don't need the space for a Medkit
    5. You aren't a psychic.
    6. You don't have, like, three heavies in the squad.

    Grenades are awesome, but honestly five damage is crap in the later game. Still, blowing out walls or cover is amazing and makes everything else better. I just prefer to do it with rockets, for the better aoe, range, and damage.

    Grenades are vital early game though, especially for leveling up your sniper.

    bnet: TheStig#1787 Steam: TheStig
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Pre-squadsight is hard times

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    Twitter (mean leftist discourse)
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