The L1z1x Mindnet: Select (8) Bureaucracy Strategy Card. The Ghosts of Creuss: Select (3) Assembly Strategy Card. The Embers of Muaat: Select (7) Technology II Strategy Card. The Yin Brotherhood: Select (5) Trade II Strategy Card. Universities of Jol-Nar: Select (6) Warfare II Strategy Card.
Naalu plays Action Card "Public Disgrace" to require Jol-Nar to select a different Strategy Card. (AC 6 --> 5)
Jol-Nar selects the (4) Production Strategy Card. The Naalu Collective: Select (6) Warfare II Strategy Card.
A bonus counter is placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
Order of Play The Naalu Collective: (0) Warfare II Current Turn The Ghosts of Creuss: (3) Assembly Universities of Jol-Nar: (4) Production The Yin Brotherhood: (5) Trade II The Embers of Muaat: (7) Technology II The L1z1x Mindnet: (8) Bureaucracy
I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Lirta IV system.
Others to play on the Secondary Ability: Reinforce Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.
So yes, the TG now, drop a GF somewhere accessible and poorly guarded, and the servers on your homeworld will remain functional. Not attacking you my options are to probably hit up Muaat. Though by myself there is no option that knocks them down to the 8 resources they need so somewhat pointless. Jol-nar appears to be in full turtle mode so thats not helping. Playing assembly early keeps anyone else from benefiting from the secondary, also a good option.
Well far be it from me to tell Muaat how to win if they haven't figured it out. But the tech strategy gives you 1 free tech and you can claim a 2nd for 8 resources. They have 7VP, there's an objective that gives you 2VP for having 5 techs of the same color. Guess how many techs Muaat needs to get 5 of the same color.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
If any beginnerish people are interested, there's a beginner(ish) game being started here that I just signed up for. Using the BGG house rules that should be interesting to give a shot.
Creuss has 2 Cruisers, 2 Destroyers, and 1 Carrier (with 1 Mechanized Unit)
Muaat has 1 Cruiser, 2 Destroyers, and 2 Fighters (with 1 Mechanized Unit on Muaat)
My fighters were killed by the destroyer anti fighter barrage?
I mean I assumed they would be but just wondering.
This battle is way too close... all up to the dice now...
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Accidentally gave SeGaTai a misclarification in PMs, so his actions have been appended to destroy both Cruisers, then prior to Round 3 of combat play Action Card "Skilled Retreat" with intent to move to Capha.
Skilled Retreat
Choose one of your fleets that is participating in a Space Battle. Place a Command Counter from your reinforcements in a friendly or empty unactivated system adjacent to that fleet. Move the chosen fleet into that system. Play: Before any round of a Space Battle.
Anyone wish to play a Sabotage?
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Iron WeaselDillon!You son of a bitch!Registered Userregular
No sabo.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
All this time your delicious tuna snacks truly contained Hylar! :shock:
Jol-Nar activates Rarron/Qu'cenn moving in our flagship, the carrier in Arinam/Meer (2GFs, mech), and the carrier in Jol (1 fighter, 2 mech). Our children shall be avenged!
Posts
The L1z1x Mindnet: Select (8) Bureaucracy Strategy Card.
The Ghosts of Creuss: Select (3) Assembly Strategy Card.
The Embers of Muaat: Select (7) Technology II Strategy Card.
The Yin Brotherhood: Select (5) Trade II Strategy Card.
Universities of Jol-Nar: Select (6) Warfare II Strategy Card.
Naalu plays Action Card "Public Disgrace" to require Jol-Nar to select a different Strategy Card. (AC 6 --> 5)
Jol-Nar selects the (4) Production Strategy Card.
The Naalu Collective: Select (6) Warfare II Strategy Card.
A bonus counter is placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
Order of Play
The Naalu Collective: (0) Warfare II Current Turn
The Ghosts of Creuss: (3) Assembly
Universities of Jol-Nar: (4) Production
The Yin Brotherhood: (5) Trade II
The Embers of Muaat: (7) Technology II
The L1z1x Mindnet: (8) Bureaucracy
http://www.youtube.com/watch?v=XnE8RitIN4s
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I activate the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in the Lirta IV system.
Others to play on the Secondary Ability: Reinforce Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.
TG/AC/PC: 0/5/0
SA/FS/CP: 1/4/2
The Black Hole of Cygnus X-1
Creuss, what would it take for you not to attack our home system?
The Division, Warframe (XB1)
GT: Tanith 6227
Assuming we agreed, what could we expect you to do with your first turn?
The Division, Warframe (XB1)
GT: Tanith 6227
Transfer 1 TG to Creuss
The Division, Warframe (XB1)
GT: Tanith 6227
Pass on secondary.
http://timp3.forumprofi.de/game-wanted-players-wanted-f14/galactic-conquest-101-a-beginner-friendly-game-t1736-s10.html#p33823
Tactical action-activate Muaat, move in 3 destroyers, 2 cruisers, 1 carrier w/ 2 fighters and 1 mech unit from Mirage
TG/AC/PC:4/7/1
SA/FS/CP:1/8/1
The Division, Warframe (XB1)
GT: Tanith 6227
Pre-Battle: Muaat PDS Fire 2#1d10-1 = {7, 7 > 6}, 2#1d10-2 = {7 > 6, 1 < 6}, 3 hits. Creuss removes 2 Fighters and 1 Destroyer.
Creuss has 2 Cruisers, 2 Destroyers, and 1 Carrier (with 1 Mechanized Unit)
Muaat has 1 Cruiser, 2 Destroyers, and 2 Fighters (with 1 Mechanized Unit on Muaat)
Pre-Battle: Creuss Anti-Fighter Barrage 4#1d10+1 = {3, 4, 7, 8 < 9}, no hits.
Round 1: Creuss Cruisers 2#1d10+1 = {4, 2 < 7}, Destroyers 2#1d10+1 = {11 > 9, 8 < 9}, Carrier 1d10 = {8 < 9], 1 hit. Muaat removes 1 Fighter.
Muaat Cruiser 1d10+1 = {4 < 7}, Destroyers 2#1d10+1 = {11, 10 > 9}, Fighters 2d10 = {6, 1 < 9}, 2 hits. Creuss removes 2 Destroyers.
Round 2: Creuss Cruisers 2#1d10+1 = {5, 5 < 7}, Carrier 1d10 = {6 < 9}, no hits.
Muaat Cruiser 1d10+1 = {7 = 7}, Destroyer 2#1d10+1 = {10 > 9, 7 < 9}, Fighter 1d10 = {2 < 9}, 2 hits. Creuss, which units will be destroyed?
I mean I assumed they would be but just wondering.
This battle is way too close... all up to the dice now...
Skilled Retreat
Choose one of your fleets that is participating in a Space Battle. Place a Command Counter from your reinforcements in a friendly or empty unactivated system adjacent to that fleet. Move the chosen fleet into that system.
Play: Before any round of a Space Battle.
Anyone wish to play a Sabotage?
The Division, Warframe (XB1)
GT: Tanith 6227
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Black Hole of Cygnus X-1
All this time your delicious tuna snacks truly contained Hylar! :shock:
Jol-Nar activates Rarron/Qu'cenn moving in our flagship, the carrier in Arinam/Meer (2GFs, mech), and the carrier in Jol (1 fighter, 2 mech). Our children shall be avenged!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Point of order, my gaseous fellow. The Yin quite clearly have an outpost on Thibah.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu