Finn Edwards in Yuggoth Area 1:
The unending blackness terrifies you. Pass a Will (-1) check or lose 1 Sanity and 1 Stamina from fear and exhaustion. @stever777 must test his mettle.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
edited May 2013
Sorry for the delay! I blame it on lethargy.
MYTHOS PHASE:
There were hushed rumors about a police "cleanup" in the Northside slums. Tommy Muldoon was among those assigned for the job.
A gate to Another Dimension (Square, +0) opens in the Silver Twilight Lodge!
Carl Sanford's ritual goes terribly wrong... A Byakhee takes flight, while a colossal Star Spawn emerges! @Daemonis is drawn into the gate and is delayed
Zhar's doom track is now at 3/11. A clue appears in the Graveyard. And he mercifully rests.
OK. I'm gonna regather some clue tokens while I try to get more weapons.
Upkeep: No Change.
Movement: Move to Graveyard.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
I will get encounters up later tonight or tomorrow depending on schedule. Sorry :[
No worries mate, don't stress yourself out for us if you're busy with important stuff.
+1
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
ARKHAM ENCOUNTERS:
Zoey Samaras in the Graveyard:
You find a half-buried corpse of a strange being. Draw a monster from the cup and take it as a monster trophy, even if it has the Endless ability. @Chrysis somehow finds a corpse of a.... Ghost???
Tommy Muldoon in the Newspaper:
While going through the archives, you find a yellowed collection of Innsmouth Courier newspapers. Gain 1 Clue token. @Faraz discovers a small piece of information about the decayed and shadowed Innsmouth.
Norman Withers in the Historical Society:
The Historical Society is holding more educational discussion groups than normal, thanks to the buzz of the "King in Yellow" performances. Make a (+0) check in your lowest current skill. If you pass, draw 1 Skill. @Psycholarry1 to make the check.
OW ENCOUNTERS:
Daisy Walker in Another Dimension Area 1:
Monsters lurk everywhere. Pass a Sneak (-2) check or stay here next turn. @Daemonis might be trapped for a while... also I forgot to give you a Voice of Ra spell so you may use it even though it's not the Upkeep phase currently.
Finn Edwards in Yuggoth Area 2:
A monster appears from the darkness! @stever777 must deal with a Formless Spawn!
"Ashcan" Pete in Yuggoth Area 2:
Suddenly, the things you've seen make sense! Gain 1 clue token.
What exactly did he see?
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
Two down, 3 to go. Although I, too, wonder about the logistics of burying a dead ghost.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
0
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Um, this Mythos Phase might take a while. Zhar decided to draw another Mythos card so hang in there.
Upkeep:
I missed an earlier roll so 2 rolls here.
Bank Loan - Lose $2!
Come out at Marsh Refinery.
Play Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
Seal that sucker!
Upkeep:
I missed an earlier roll so 2 rolls here.
Bank Loan - Lose $2!
Come out at Marsh Refinery.
Play Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
Seal that sucker!
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
Actually, @stever777, you don't lose money or items from your ability, so you can automatically discard the Bank Loan without taking any item loss whatsoever.
Posts
Someone mind rolling for me? Take horror hit as necessary, spend clues to get the kill.
Fight - 4 + 5 - 1 = 8 - success!
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Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
D'oh!
Thank you, sir!
Finn Edwards
CURRENT LOCATION: OW - Yuggoth
Stamina: 6/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
MYTHOS PHASE:
There were hushed rumors about a police "cleanup" in the Northside slums. Tommy Muldoon was among those assigned for the job.
A gate to Another Dimension (Square, +0) opens in the Silver Twilight Lodge!
Carl Sanford's ritual goes terribly wrong... A Byakhee takes flight, while a colossal Star Spawn emerges! @Daemonis is drawn into the gate and is delayed
Zhar's doom track is now at 3/11. A clue appears in the Graveyard. And he mercifully rests.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Innsmouth is unchanged.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@Tayrun
@Daemonis
@stever777
@Faraz
Perform Movement and Upkeep in any order!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Upkeep: No Change.
Movement: Move to Graveyard.
Move to Newspaper.
Use Cabala of Saboth: Fail
Movement: head to the Historical Society
Stay in place
Upkeep:
Bank Loan - No payment!
CURRENT LOCATION: OW - Yuggoth
Stamina: 6/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Their collectors are remarkably dedicated.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
No worries mate, don't stress yourself out for us if you're busy with important stuff.
Zoey Samaras in the Graveyard:
You find a half-buried corpse of a strange being. Draw a monster from the cup and take it as a monster trophy, even if it has the Endless ability.
@Chrysis somehow finds a corpse of a.... Ghost???
Tommy Muldoon in the Newspaper:
While going through the archives, you find a yellowed collection of Innsmouth Courier newspapers. Gain 1 Clue token.
@Faraz discovers a small piece of information about the decayed and shadowed Innsmouth.
Norman Withers in the Historical Society:
The Historical Society is holding more educational discussion groups than normal, thanks to the buzz of the "King in Yellow" performances. Make a (+0) check in your lowest current skill. If you pass, draw 1 Skill.
@Psycholarry1 to make the check.
OW ENCOUNTERS:
Daisy Walker in Another Dimension Area 1:
Monsters lurk everywhere. Pass a Sneak (-2) check or stay here next turn.
@Daemonis might be trapped for a while... also I forgot to give you a Voice of Ra spell so you may use it even though it's not the Upkeep phase currently.
Finn Edwards in Yuggoth Area 2:
A monster appears from the darkness!
@stever777 must deal with a Formless Spawn!
"Ashcan" Pete in Yuggoth Area 2:
Suddenly, the things you've seen make sense! Gain 1 clue token.
What exactly did he see?
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Sneak by Formless Spawn - See ya!
CURRENT LOCATION: OW - Yuggoth2
Stamina: 6/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Try to avoid the monsters - nope
Still getting no love from the dice this game.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Suspicious vagrants and hunched figures were reported to be lurking near the refinery.
A gate to Yuggoth (Circle, -2) opens in Marsh Refinery!
A Nightgaunt and a Lloigor appear!
A clue is placed in Y'ha-nthlei, and Zhar's doom track is at 4/11.
Another Mythos card is drawn! Zhar's ability is activated!
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The Black Hole of Cygnus X-1
An unusually large amount of arrests and night raids were conducted in Arkham, much to the worry of its citizens.
A gate to the Plateau of Leng (Diamond, -1) opens in the Black Cave!
A Ghoul and a Deep One Hybrid appear!
The Star Spawn and the Deep One Hybrid foolishly move to the streets and were swiftly dispatched by badass feds.
The doom track is now at 5/11. Fortunately, Zhar does NOT cause shenanigans again.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Innsmouth:
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@Tayrun
@Daemonis
@stever777
@Faraz
Perform Movement and Upkeep in any order!
Also I thought it's helpful to point out that the gate limit is nearly reached (5 open, 6 for Zhar to awaken)....
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Hope to leave this place.
There are two exits to Arkham, one in Unvisited Isle and the other in Marsh Refinery.
In addition, you can deal with the gate during the Arkham Encounters Phase once you exit, @Tayrun.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Indeed I shall. Land me wherever there's an easier gate or less evil.
Upkeep:
I missed an earlier roll so 2 rolls here.
Bank Loan - Lose $2!
Come out at Marsh Refinery.
Play Elder Sign: Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
Seal that sucker!
CURRENT LOCATION: Marsh Refinery
Stamina: 5/6
SPEED/SNEAK: 4/4
FIGHT/WILL: 2/1
LORE/LUCK: 2/3
MONEY: $8
CLUE TOKENS: 1
INVENTORY:
.45 Auto: Type: Physical weapon
Bonus: +4 Combat check
Map of Arkahm: Movement phase: Exhaust to get 1 extra movement point.
Whiskey: Discard to reduce any Sanity loss by 1.
SPELLS:
SKILLS:
SPECIALS:
ALLIES: John Legrasse: +2 Will - You can claim monsters with the Endless ability as trophies.
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Actually, @stever777, you don't lose money or items from your ability, so you can automatically discard the Bank Loan without taking any item loss whatsoever.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
What would be the point of the loan card if I didn't have to?
The Black Hole of Cygnus X-1