I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Does the appearance changing bottle allow you to change your name?
No, it does not.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I work the same way rpshoggoth. I mark the target I'm going to pull, but I expect people to simply follow my assist after that. It's much more efficient really and saves everyone time. I also switch at 10-15% to the next target to build up agro. If people are following my assist, Flash should be plenty to keep agro from incidental hits and healing, provided the healing isn't super overgeared or overhealing a lot (I've had both problems).
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
This is my first time doing srs DPS in an MMO (usually tank or healer) and I'm finding all the effects and stuff mean often I have no idea who to hit unless the tank marks. I've started just clicking the tank and then the Target of Target, but that is a pain.
Edit = I guess what I'm saying is it's not always the DPS fault it's not clear.
Kafka87 on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
That's good to know about the PS3 version. Means I'll probably pick it up now.
hmm i hadn't thought about that. anyone using both pc and ps3 versions and just play one or the other depending on the mood/tv users/etc?
I haven't yet, but my plan was to play the PS3 version when I want to just crash on the couch and grind solo. I'd go back to PC for group content where I need to communicate and don't want to futz with controller bindings for all the marking and such.
So I'm starting the long, complicated web of crafting and gathering classes. I'm interested in primarily getting up armory/smithing first, but is there any must-have cross class skills from the others that would be beneficial to have?
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I'm starting the long, complicated web of crafting and gathering classes. I'm interested in primarily getting up armory/smithing first, but is there any must-have cross class skills from the others that would be beneficial to have?
Mining, Botany, Weaver and Carpenter I've all found directly useful for Armorer/Blacksmith. Really you'll need things from ALL classes at some point, but those are the ones I find myself needing the most often.
e: Not so much CC skills, but other crafting classes that make things you will need a lot of and will save you time/money in the long run to level.
Armormithing uses leather/cloth based stuff alot. Smithing uses Wood. And they both use Ingots from Goldsmith. It would be tough to get the bonus experience from the tiers simithing everything once but you so far you could atleast grind your way up through without either. I have no idea if it goes through all tiers but up to the 4th tier there has always been a metal only recipe and then of course the components every other tier (ingots, plates and the like).
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Edit = I guess what I'm saying is it's not always the DPS fault it's not clear.
I /think/ the system supports focus and assist mechanics (I haven't grouped as anything but a tank yet) and for sure the effects make it impossible to see what is going on as soon as you go above solo content. All of that stuff can be turned down or off in a granular fashion, which is what I did, because dayum.
I find most pugs either follow my lead automatically or respond after I let them know that is what I am doing. The ones that don't get to tank and die repeatedly, which is why I think the lack of durability loss on death is a damn shame.
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
This is my first time doing srs DPS in an MMO (usually tank or healer) and I'm finding all the effects and stuff mean often I have no idea who to hit unless the tank marks. I've started just clicking the tank and then the Target of Target, but that is a pain.
Edit = I guess what I'm saying is it's not always the DPS fault it's not clear.
My plan as DPS is simple.
1) Do what the tank tells me to do.
2) If the tank tells me nothing, target what the tank targets
3) Grab a mob off the healer if the tank does not.
The only time this really failed me last night was when a new mob walked ontop of the corpse of a previously marked mob, and from where I was standing it looked like the tank had remarked that mob as Target 1, so I started on it for about 10 seconds. Then the mark vanished and I went after the primary mob.
PSN|AspectVoid
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gaming_librarianTurn your face to the sun...Registered Userregular
Ok, so if I want in Ghost, I can just ask one of you folks for an invite when I'm in game? I finally have a wee thaumaturge at level 11, so I'm still getting used to the game. I love it so much. My playtime is usually later at night, and due to small child/proximity to sleeping spouse while playing, I'm not often able to chat much. But, I'd love to have people to do dungeons with, etc.!
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
Good Tanks will tab target through the aggro targets and build up better threat on each than AoE enmity generators or Flash will allow for. This is helpful for DPS like the Summoner who very much wants to spread his AoE to the entire group of enemies (This is awesome for burning down groups and doesn't add TOO much aggro, but it's more than just Flash will allow for)
Because of the tab targeting, assisting off the Tank isn't necessarily the best idea as the target may change rapidly and the Tank may just be building threat up on a secondary target instead of focusing on it. This is why It's good to mark the targets either in the order you want them to go down (1, 2, 3, etc) Or mention before hand that you'll be doing it alphabetically (First attacked target will always be the highest target in the alphabet so if your first target ends up being 'S' the next 3 will be 'T' 'U' 'V' respectively (in terms of what order you should take them down.
The latter tactic only works if there is no specific order you need to take down a group, I generally default to this tactic if there is no mention of any tactic ahead of time as it seems to be becoming widely accepted as a general rule.
Then of course you want to mark targets to be CCed so people don't attack them, or just so they are generally aware that they are about to be CCed.
But yeah Target's Target is your friend, and having a Focus Target on the Tank isn't a bad idea either, especially if you are doing some spot healing on the side.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
A lot of the top guild players really are blacklisting people for ending Dark Devices early and such, but if you aren't in there grinding it yourself you won't ever be in their guild and you probably don't give a shit.
And this is a game where raids are instances, it's not like it's 1999 EverQuest so let the ragers cry about it and keep killing the lambs. It makes me laugh pretty hard when they all start raging in chat, at least.
Well...actually, don't forget that you can't Duty Finder some of the endgame content. It's not an idle threat to be blacklisted if your server is small if they actually could enforce it.
No, it's just stupid FF11 elitist assholes coming over to FF14 and using the exploits they learned in beta to try and wiggle their e-peen around. I hope Square Enix bans the lot of them, but more likely than not they'll let them get away with it (again) and just remove all EXP from FATE mobs, meaning you only get EXP for finishing the FATE, not for grinding off the monsters. In other words, the rest of us suffer after the assholes got what they wanted. Oh well.
Edit: Apparently this FATE was nerfed this morning? Hey, maybe they'll actually keep up on this shit this time around?
Thing is I don't see abusing fates any worse that abusing dungeon mechanics for speed runs. I'm mean it the same thing you are just grinding a different number in a way that square enix did not intend.
FFXIV Petra Ironheart Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
Good Tanks will tab target through the aggro targets and build up better threat on each than AoE enmity generators or Flash will allow for. This is helpful for DPS like the Summoner who very much wants to spread his AoE to the entire group of enemies (This is awesome for burning down groups and doesn't add TOO much aggro, but it's more than just Flash will allow for)
Because of the tab targeting, assisting off the Tank isn't necessarily the best idea as the target may change rapidly and the Tank may just be building threat up on a secondary target instead of focusing on it. This is why It's good to mark the targets either in the order you want them to go down (1, 2, 3, etc) Or mention before hand that you'll be doing it alphabetically (First attacked target will always be the highest target in the alphabet so if your first target ends up being 'S' the next 3 will be 'T' 'U' 'V' respectively (in terms of what order you should take them down.
The latter tactic only works if there is no specific order you need to take down a group, I generally default to this tactic if there is no mention of any tactic ahead of time as it seems to be becoming widely accepted as a general rule.
Then of course you want to mark targets to be CCed so people don't attack them, or just so they are generally aware that they are about to be CCed.
But yeah Target's Target is your friend, and having a Focus Target on the Tank isn't a bad idea either, especially if you are doing some spot healing on the side.
The way I handled this in WoW was always to mark primary target, second target, and any CC targets. I had primary and secondary marks hotkeyed, which made it pretty easy to update target marks on the fly.
It was fairly idiot proof and made it difficult to argue that you didn't know what you should be attacking.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
WAR had FATE/Public Quest abusing galore. The trick was to get an easy one to Stage 2 and then farm, farm, farm the Mobs for a few days until they reset the servers. Gosh, now that just puts the "FUN" in MMORPG.
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
Good Tanks will tab target through the aggro targets and build up better threat on each than AoE enmity generators or Flash will allow for. This is helpful for DPS like the Summoner who very much wants to spread his AoE to the entire group of enemies (This is awesome for burning down groups and doesn't add TOO much aggro, but it's more than just Flash will allow for)
Because of the tab targeting, assisting off the Tank isn't necessarily the best idea as the target may change rapidly and the Tank may just be building threat up on a secondary target instead of focusing on it. This is why It's good to mark the targets either in the order you want them to go down (1, 2, 3, etc) Or mention before hand that you'll be doing it alphabetically (First attacked target will always be the highest target in the alphabet so if your first target ends up being 'S' the next 3 will be 'T' 'U' 'V' respectively (in terms of what order you should take them down.
The latter tactic only works if there is no specific order you need to take down a group, I generally default to this tactic if there is no mention of any tactic ahead of time as it seems to be becoming widely accepted as a general rule.
Then of course you want to mark targets to be CCed so people don't attack them, or just so they are generally aware that they are about to be CCed.
But yeah Target's Target is your friend, and having a Focus Target on the Tank isn't a bad idea either, especially if you are doing some spot healing on the side.
The way I handled this in WoW was always to mark primary target, second target, and any CC targets. I had primary and secondary marks hotkeyed, which made it pretty easy to update target marks on the fly.
It was fairly idiot proof and made it difficult to argue that you didn't know what you should be attacking.
Yup that's typically what we do in FFXIV as well. Eliminates any confusion, especially with big beautiful markers with big numbers on them.
It's hard to miss who you should be attacking with a big number 1 on their head, and then it naturally follows to attack the glaring number 2 next
There are even 3 markers with chains on them (numbered as well of course) to denote CCed targets if you like. And markers with a big red "NO" symbol (also numbered) to mark when you don't want something touched at all.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
So I'm starting the long, complicated web of crafting and gathering classes. I'm interested in primarily getting up armory/smithing first, but is there any must-have cross class skills from the others that would be beneficial to have?
There are three really pivotal skills and a series of "also really really good but not immediately essential". If you're serious about crafting, expect yourself to be getting most of the Crafting classes to level 43~.
The three prize skills though are probably in no particular order...
1) Careful Synthesis from Weaver 15. When it comes to progress, you want reliability. Careful Synthesis 2 is ideal but requires significant investment, 43ish I believe?
2) Hasty Touch from Culinarian 15. CP is at a premium, and the success rate of this skill is easily overcome with Steady Hand or even more preferably, Steady Hand 2 from Culinarian 37.
3) Waste Not Want Not from Leatherworker. Rein in your durability expenses yo. The upgraded tier of this skill is, yet again, really good to have but requires going balls deep.
WAR had FATE/Public Quest abusing galore. The trick was to get an easy one to Stage 2 and then farm, farm, farm the Mobs for a few days until they reset the servers. Gosh, now that just puts the "FUN" in MMORPG.
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I have a PS3 copy available for one of you, and I should have a PC copy within the hour. Any takers? (Retail cost, not looking to make profit on this.)
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I have a PS3 copy available for one of you, and I should have a PC copy within the hour. Any takers? (Retail cost, not looking to make profit on this.)
What's in the retail box copy for the PC?
Sorry I haven't been on a lot- had an event in TSW and babysitting duties recently.
Out of curiosity, anyone here a Bard? I'm wondering how they play, especially compared to XI's Bard.
Does the appearance changing bottle allow you to change your name?
Such a thing exists? Can it be purchased with in-game currency? This will help alleviate my ultimate issue... not being satisfied with my appearance and wanting to change it!
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I have a PS3 copy available for one of you, and I should have a PC copy within the hour. Any takers? (Retail cost, not looking to make profit on this.)
I'd be interested in the PS3 copy. Message me the price and what shipping would cost.
e: Actually, would it even require shipping? do I need the disc? Or can I just use the code to attach the PS3 copy to my account and then DL it from PSN?
Does the appearance changing bottle allow you to change your name?
Such a thing exists? Can it be purchased with in-game currency? This will help alleviate my ultimate issue... not being satisfied with my appearance and wanting to change it!
You get one for subscribing for a month. Legacy players got one for free I believe.
I have a PS3 copy available for one of you, and I should have a PC copy within the hour. Any takers? (Retail cost, not looking to make profit on this.)
I'd be interested in the PS3 copy. Message me the price and what shipping would cost.
e: Actually, would it even require shipping? do I need the disc? Or can I just use the code to attach the PS3 copy to my account and then DL it from PSN?
Entering the code prompts you to download the game, so just the code should be fine.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Any more takers? I can get up to 3 more copies today
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Does the appearance changing bottle allow you to change your name?
Such a thing exists? Can it be purchased with in-game currency? This will help alleviate my ultimate issue... not being satisfied with my appearance and wanting to change it!
You get one for subscribing for a month. Legacy players got one for free I believe.
But can more be purchased with in-game currency? Or is one the limit?
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JakarrdIn the belly ofOklahomaRegistered Userregular
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
Good Tanks will tab target through the aggro targets and build up better threat on each than AoE enmity generators or Flash will allow for. This is helpful for DPS like the Summoner who very much wants to spread his AoE to the entire group of enemies (This is awesome for burning down groups and doesn't add TOO much aggro, but it's more than just Flash will allow for)
Because of the tab targeting, assisting off the Tank isn't necessarily the best idea as the target may change rapidly and the Tank may just be building threat up on a secondary target instead of focusing on it. This is why It's good to mark the targets either in the order you want them to go down (1, 2, 3, etc) Or mention before hand that you'll be doing it alphabetically (First attacked target will always be the highest target in the alphabet so if your first target ends up being 'S' the next 3 will be 'T' 'U' 'V' respectively (in terms of what order you should take them down.
The latter tactic only works if there is no specific order you need to take down a group, I generally default to this tactic if there is no mention of any tactic ahead of time as it seems to be becoming widely accepted as a general rule.
Then of course you want to mark targets to be CCed so people don't attack them, or just so they are generally aware that they are about to be CCed.
But yeah Target's Target is your friend, and having a Focus Target on the Tank isn't a bad idea either, especially if you are doing some spot healing on the side.
The way I handled this in WoW was always to mark primary target, second target, and any CC targets. I had primary and secondary marks hotkeyed, which made it pretty easy to update target marks on the fly.
It was fairly idiot proof and made it difficult to argue that you didn't know what you should be attacking.
Yup that's typically what we do in FFXIV as well. Eliminates any confusion, especially with big beautiful markers with big numbers on them.
It's hard to miss who you should be attacking with a big number 1 on their head, and then it naturally follows to attack the glaring number 2 next
There are even 3 markers with chains on them (numbered as well of course) to denote CCed targets if you like. And markers with a big red "NO" symbol (also numbered) to mark when you don't want something touched at all.
But you have some that don't want to follow the symbols or have to do dungeon marking every go around. And I get that. Last run I was in we had a gungho DPS'r that kept pulling mobs, grabbing hate, and making our tank feel bad, like they were not doing their job.
I'll admit, at this point, I heal my tank, I give encouragement to my tank and occasional DPS's, and remind them some people play funny, let them go as long as we are not wiping continuously on boss mechanics, and we'll be done. I've honestly started treating the Duty Finder as an exercise in challenges. I rarely have smooth running runs but at the same time it has felt someone in the party has learned from the experience. And that I think is an overall good thing.
I would say this: If you do get frustrated, start asking all the ghost members for help. I will always help out healing a run, and if I could ever bother getting MRD up past 15 I'd do a bit of spot tanking. Anything that helps mitigate frustrations while allowing the story progression. We're here to have fun, not endure WoW frustrations 4.0!
Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.
Does the appearance changing bottle allow you to change your name?
Such a thing exists? Can it be purchased with in-game currency? This will help alleviate my ultimate issue... not being satisfied with my appearance and wanting to change it!
You get one for subscribing for a month. Legacy players got one for free I believe.
But can more be purchased with in-game currency? Or is one the limit?
No and maybe. I've heard mixed reports that more Fantasia Potions or whatever the christ they're called are awarded for further months of subscription but I can't say for certain.
I don't understand why assist the tank on the pull and then follow his targets down the line isn't a standard for everyone. I understand the people who are completely new to the concept of group based mmo's but for everyone else, assist the damn tank and be done with it. I'll mark my pull target so mezzers can prep, and sometimes I'll mark a kill order if it's a really big deal, but that's about it. Hell, I transition to the next kill target when the first one is ~15% to get a head start on threat and to make it obvious which target is next.
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
Good Tanks will tab target through the aggro targets and build up better threat on each than AoE enmity generators or Flash will allow for. This is helpful for DPS like the Summoner who very much wants to spread his AoE to the entire group of enemies (This is awesome for burning down groups and doesn't add TOO much aggro, but it's more than just Flash will allow for)
Because of the tab targeting, assisting off the Tank isn't necessarily the best idea as the target may change rapidly and the Tank may just be building threat up on a secondary target instead of focusing on it. This is why It's good to mark the targets either in the order you want them to go down (1, 2, 3, etc) Or mention before hand that you'll be doing it alphabetically (First attacked target will always be the highest target in the alphabet so if your first target ends up being 'S' the next 3 will be 'T' 'U' 'V' respectively (in terms of what order you should take them down.
The latter tactic only works if there is no specific order you need to take down a group, I generally default to this tactic if there is no mention of any tactic ahead of time as it seems to be becoming widely accepted as a general rule.
Then of course you want to mark targets to be CCed so people don't attack them, or just so they are generally aware that they are about to be CCed.
But yeah Target's Target is your friend, and having a Focus Target on the Tank isn't a bad idea either, especially if you are doing some spot healing on the side.
The way I handled this in WoW was always to mark primary target, second target, and any CC targets. I had primary and secondary marks hotkeyed, which made it pretty easy to update target marks on the fly.
It was fairly idiot proof and made it difficult to argue that you didn't know what you should be attacking.
Yup that's typically what we do in FFXIV as well. Eliminates any confusion, especially with big beautiful markers with big numbers on them.
It's hard to miss who you should be attacking with a big number 1 on their head, and then it naturally follows to attack the glaring number 2 next
There are even 3 markers with chains on them (numbered as well of course) to denote CCed targets if you like. And markers with a big red "NO" symbol (also numbered) to mark when you don't want something touched at all.
But you have some that don't want to follow the symbols or have to do dungeon marking every go around. And I get that. Last run I was in we had a gungho DPS'r that kept pulling mobs, grabbing hate, and making our tank feel bad, like they were not doing their job.
I'll admit, at this point, I heal my tank, I give encouragement to my tank and occasional DPS's, and remind them some people play funny, let them go as long as we are not wiping continuously on boss mechanics, and we'll be done. I've honestly started treating the Duty Finder as an exercise in challenges. I rarely have smooth running runs but at the same time it has felt someone in the party has learned from the experience. And that I think is an overall good thing.
I would say this: If you do get frustrated, start asking all the ghost members for help. I will always help out healing a run, and if I could ever bother getting MRD up past 15 I'd do a bit of spot tanking. Anything that helps mitigate frustrations while allowing the story progression. We're here to have fun, not endure WoW frustrations 4.0!
Absolutely. I can't stress enough how important communication is. I've had quite a few tanks where they could not hold aggro and were making it incredibly difficult for everyone else. Instead of berating them though I politely offered some suggestions in party chat.
"If you cycle in flash a bit more in your rotation I can really open up with more DPS if you like"
"No worries, try using your defensive cooldowns at this part, it's a tough bit and it might help out"
"Try using this combo to help you regain more mana so you can use flash more, it will make it easier for you to hold all the mobs a bit more"
"We'll mark the ones that we'll sleep so you don't have to worry about those"
Just stuff like that.
Heck earlier on in the game we walked what seemed to be a completely new tank through Tanking 101. We went over each ability, why it's important to have, the role it plays, and how it should be used. (He would use Flash once, and didn't use the mana regain ability which he removed from his bar) By the end of the run he was holding aggro like a champ and I like to think he is making himself quite the Tank now at the higher levels.
Sure it takes a bit more effort on my part to take a few minutes to get to the root of the issue and offer suggestions but in the end I feel like it's a much better experience for everyone involved. Especially in a game such as this where you tend to get a lot of player unfamiliar with MMOs who are drawn by the hype and brand.
Delphinidaes on
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Usually if someone is actively ignoring marks, dps pulling etc, they're doing it on purpose. And I have no patience for that. if I have party lead I'll ask them to stop once and if they still want to be 'funny', I'll just boot them. There are plenty of other players in line who are able to play and not be stupid, there's no reason to waste time and energy on people who aren't.
There's a pretty clear difference between players doing such things because they simply don't know better, and usually will try to do better if explained what to do; and those who are doing it because they have a big epeen or are just idiots. Some joker thinking they're so cool can make what would be a clean 30-40 minute run turn into a 90minute nightmare of annoyance and frustration. That sort of activity shouldn't be encouraged or even put up with.
EDIT: or I just leave if I'm not leader. I'll take the 15m queue hit if it means not coming out of what should be a straightforward dungeon with a few thousand gil repair bill because someone can't follow even the most bare basic instructions.
I like numbering because it just makes things simple and concise. Though when things go awry I rely on my party's ability to make intelligent decisions because I gotta get that aggro instead of putting numbers all over the place.
That's good to know about the PS3 version. Means I'll probably pick it up now.
hmm i hadn't thought about that. anyone using both pc and ps3 versions and just play one or the other depending on the mood/tv users/etc?
I'm tempted. I don't think I'd like healing dungeons/titans with a gamepad, but I might consider it just to lay on the couch Saturday morning gathering with PIP on my TV if the desire ever sparked.
Personally I couldnt get over the using a keyboard aspect of MMO gaming. Back in the EQ:OA days I went out and bought a USB keyboard because of this. The PC version fully supports an XBox controller so I tried it out for a minute. About one minute before I promptly unplugged my controller.
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hmm i hadn't thought about that. anyone using both pc and ps3 versions and just play one or the other depending on the mood/tv users/etc?
Flash is plenty of threat to handle healing aggro and inadvertent contact aggro, which is the only aggro there should be to deal with.
Any mob that peels to the healer can easily be provoked, shield tossed, and shield bashed and then it's locked back onto me for the duration.
___________________
Now, guild groups where we all know what we're doing and someone (I won't name names) is running off and pulling in even more mobs and blowing shit up left and right on purpose is an entirely different animal, and really, really fun, but these are also people I know 100% can tighten up and do what needs to be done when it's time to win.
No, it does not.
chair to Creation and then suplex the Void.
This is my first time doing srs DPS in an MMO (usually tank or healer) and I'm finding all the effects and stuff mean often I have no idea who to hit unless the tank marks. I've started just clicking the tank and then the Target of Target, but that is a pain.
Edit = I guess what I'm saying is it's not always the DPS fault it's not clear.
I haven't yet, but my plan was to play the PS3 version when I want to just crash on the couch and grind solo. I'd go back to PC for group content where I need to communicate and don't want to futz with controller bindings for all the marking and such.
Mining, Botany, Weaver and Carpenter I've all found directly useful for Armorer/Blacksmith. Really you'll need things from ALL classes at some point, but those are the ones I find myself needing the most often.
e: Not so much CC skills, but other crafting classes that make things you will need a lot of and will save you time/money in the long run to level.
Bah humbug!
Is there a paid service for this yet in the Mog Station?
I /think/ the system supports focus and assist mechanics (I haven't grouped as anything but a tank yet) and for sure the effects make it impossible to see what is going on as soon as you go above solo content. All of that stuff can be turned down or off in a granular fashion, which is what I did, because dayum.
I find most pugs either follow my lead automatically or respond after I let them know that is what I am doing. The ones that don't get to tank and die repeatedly, which is why I think the lack of durability loss on death is a damn shame.
I save my ohshit buttons for the healer.
My plan as DPS is simple.
1) Do what the tank tells me to do.
2) If the tank tells me nothing, target what the tank targets
3) Grab a mob off the healer if the tank does not.
The only time this really failed me last night was when a new mob walked ontop of the corpse of a previously marked mob, and from where I was standing it looked like the tank had remarked that mob as Target 1, so I started on it for about 10 seconds. Then the mark vanished and I went after the primary mob.
Good Tanks will tab target through the aggro targets and build up better threat on each than AoE enmity generators or Flash will allow for. This is helpful for DPS like the Summoner who very much wants to spread his AoE to the entire group of enemies (This is awesome for burning down groups and doesn't add TOO much aggro, but it's more than just Flash will allow for)
Because of the tab targeting, assisting off the Tank isn't necessarily the best idea as the target may change rapidly and the Tank may just be building threat up on a secondary target instead of focusing on it. This is why It's good to mark the targets either in the order you want them to go down (1, 2, 3, etc) Or mention before hand that you'll be doing it alphabetically (First attacked target will always be the highest target in the alphabet so if your first target ends up being 'S' the next 3 will be 'T' 'U' 'V' respectively (in terms of what order you should take them down.
The latter tactic only works if there is no specific order you need to take down a group, I generally default to this tactic if there is no mention of any tactic ahead of time as it seems to be becoming widely accepted as a general rule.
Then of course you want to mark targets to be CCed so people don't attack them, or just so they are generally aware that they are about to be CCed.
But yeah Target's Target is your friend, and having a Focus Target on the Tank isn't a bad idea either, especially if you are doing some spot healing on the side.
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Thing is I don't see abusing fates any worse that abusing dungeon mechanics for speed runs. I'm mean it the same thing you are just grinding a different number in a way that square enix did not intend.
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The way I handled this in WoW was always to mark primary target, second target, and any CC targets. I had primary and secondary marks hotkeyed, which made it pretty easy to update target marks on the fly.
It was fairly idiot proof and made it difficult to argue that you didn't know what you should be attacking.
Yup that's typically what we do in FFXIV as well. Eliminates any confusion, especially with big beautiful markers with big numbers on them.
It's hard to miss who you should be attacking with a big number 1 on their head, and then it naturally follows to attack the glaring number 2 next
There are even 3 markers with chains on them (numbered as well of course) to denote CCed targets if you like. And markers with a big red "NO" symbol (also numbered) to mark when you don't want something touched at all.
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There are three really pivotal skills and a series of "also really really good but not immediately essential". If you're serious about crafting, expect yourself to be getting most of the Crafting classes to level 43~.
The three prize skills though are probably in no particular order...
1) Careful Synthesis from Weaver 15. When it comes to progress, you want reliability. Careful Synthesis 2 is ideal but requires significant investment, 43ish I believe?
2) Hasty Touch from Culinarian 15. CP is at a premium, and the success rate of this skill is easily overcome with Steady Hand or even more preferably, Steady Hand 2 from Culinarian 37.
3) Waste Not Want Not from Leatherworker. Rein in your durability expenses yo. The upgraded tier of this skill is, yet again, really good to have but requires going balls deep.
White FC: 0819 3350 1787
There's no Fun in MMORPG
chair to Creation and then suplex the Void.
What's in the retail box copy for the PC?
Sorry I haven't been on a lot- had an event in TSW and babysitting duties recently.
Out of curiosity, anyone here a Bard? I'm wondering how they play, especially compared to XI's Bard.
Such a thing exists? Can it be purchased with in-game currency? This will help alleviate my ultimate issue... not being satisfied with my appearance and wanting to change it!
I'd be interested in the PS3 copy. Message me the price and what shipping would cost.
e: Actually, would it even require shipping? do I need the disc? Or can I just use the code to attach the PS3 copy to my account and then DL it from PSN?
You get one for subscribing for a month. Legacy players got one for free I believe.
White FC: 0819 3350 1787
Entering the code prompts you to download the game, so just the code should be fine.
chair to Creation and then suplex the Void.
But can more be purchased with in-game currency? Or is one the limit?
But you have some that don't want to follow the symbols or have to do dungeon marking every go around. And I get that. Last run I was in we had a gungho DPS'r that kept pulling mobs, grabbing hate, and making our tank feel bad, like they were not doing their job.
I'll admit, at this point, I heal my tank, I give encouragement to my tank and occasional DPS's, and remind them some people play funny, let them go as long as we are not wiping continuously on boss mechanics, and we'll be done. I've honestly started treating the Duty Finder as an exercise in challenges. I rarely have smooth running runs but at the same time it has felt someone in the party has learned from the experience. And that I think is an overall good thing.
I would say this: If you do get frustrated, start asking all the ghost members for help. I will always help out healing a run, and if I could ever bother getting MRD up past 15 I'd do a bit of spot tanking. Anything that helps mitigate frustrations while allowing the story progression. We're here to have fun, not endure WoW frustrations 4.0!
No and maybe. I've heard mixed reports that more Fantasia Potions or whatever the christ they're called are awarded for further months of subscription but I can't say for certain.
White FC: 0819 3350 1787
Absolutely. I can't stress enough how important communication is. I've had quite a few tanks where they could not hold aggro and were making it incredibly difficult for everyone else. Instead of berating them though I politely offered some suggestions in party chat.
"If you cycle in flash a bit more in your rotation I can really open up with more DPS if you like"
"No worries, try using your defensive cooldowns at this part, it's a tough bit and it might help out"
"Try using this combo to help you regain more mana so you can use flash more, it will make it easier for you to hold all the mobs a bit more"
"We'll mark the ones that we'll sleep so you don't have to worry about those"
Just stuff like that.
Heck earlier on in the game we walked what seemed to be a completely new tank through Tanking 101. We went over each ability, why it's important to have, the role it plays, and how it should be used. (He would use Flash once, and didn't use the mana regain ability which he removed from his bar) By the end of the run he was holding aggro like a champ and I like to think he is making himself quite the Tank now at the higher levels.
Sure it takes a bit more effort on my part to take a few minutes to get to the root of the issue and offer suggestions but in the end I feel like it's a much better experience for everyone involved. Especially in a game such as this where you tend to get a lot of player unfamiliar with MMOs who are drawn by the hype and brand.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Usually if someone is actively ignoring marks, dps pulling etc, they're doing it on purpose. And I have no patience for that. if I have party lead I'll ask them to stop once and if they still want to be 'funny', I'll just boot them. There are plenty of other players in line who are able to play and not be stupid, there's no reason to waste time and energy on people who aren't.
There's a pretty clear difference between players doing such things because they simply don't know better, and usually will try to do better if explained what to do; and those who are doing it because they have a big epeen or are just idiots. Some joker thinking they're so cool can make what would be a clean 30-40 minute run turn into a 90minute nightmare of annoyance and frustration. That sort of activity shouldn't be encouraged or even put up with.
EDIT: or I just leave if I'm not leader. I'll take the 15m queue hit if it means not coming out of what should be a straightforward dungeon with a few thousand gil repair bill because someone can't follow even the most bare basic instructions.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Edit: driving up to get them now.
chair to Creation and then suplex the Void.
I'm tempted. I don't think I'd like healing dungeons/titans with a gamepad, but I might consider it just to lay on the couch Saturday morning gathering with PIP on my TV if the desire ever sparked.
Grind Amdapor until your eyes bleed and it'll all be better.
White FC: 0819 3350 1787