Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
You know I wonder if imps and goblins are related. I also sort of hope they branch out and do more minion types (like beast, dragon, etc.) so there can be more theme decks based around a kind of minion.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
Good games earlier Lord_Asmodeus. I had some pretty incredible top luck.
I'm Doom#1520 btw. I added everyone that posted their tags but don't think I posted my own.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
hmm just faced 3 mages in a row with malygos + 2x pyroblast
i think im done with constructed for a while
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
God fucking DAMNIT Arena, give me a Hunter or a Mage or a Warlock. Throw me a fuckin' bone here cmon!
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
God fucking DAMNIT Arena, give me a Hunter or a Mage or a Warlock. Throw me a fuckin' bone here cmon!
What are your options
It was like Druid Shaman Warrior and then Druid Rogue Shaman, I chose Shaman both times which may have been a mistake, but I really prefer the Shaman to the other 3.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
take Druid or rogue, they have a direct dmg hero power
God fucking DAMNIT Arena, give me a Hunter or a Mage or a Warlock. Throw me a fuckin' bone here cmon!
What are your options
It was like Druid Shaman Warrior and then Druid Rogue Shaman, I chose Shaman both times which may have been a mistake, but I really prefer the Shaman to the other 3.
you can also take warrior and hope for gorehowl but it's a hard life having the worst hero power
ya know, this is pretty arguable seeing as how the armor is basically just health, but without a top-end
i mean, as far as i'm aware there isn't anything that absolutely deletes the armor, aside from Alexstrasza, but even that doesn't make a difference with it
you can also take warrior and hope for gorehowl but it's a hard life having the worst hero power
ya know, this is pretty arguable seeing as how the armor is basically just health, but without a top-end
i mean, as far as i'm aware there isn't anything that absolutely deletes the armor, aside from Alexstrasza, but even that doesn't make a difference with it
you can also take warrior and hope for gorehowl but it's a hard life having the worst hero power
ya know, this is pretty arguable seeing as how the armor is basically just health, but without a top-end
i mean, as far as i'm aware there isn't anything that absolutely deletes the armor, aside from Alexstrasza, but even that doesn't make a difference with it
With the current set of warrior cards it isn't really an argument for arena, you can't base your game plan around living off armor, even if it is powerful. Because there aren't enough cheap armor cards + the ability to make it consistent. Even in constructed.
Which sucks, because it is a good mechanic, but you are up against things like Ice barrier when you are talking who has the best armor options
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GrobianWhat's on sale?Pliers!Registered Userregular
Warrior armor is to offset the fact that their removal comes in weapon form mostly. You can expect to get several weapons even in arena.
Mage armor is just a bad card.
Worst hero power for arena is hunter imo. That also has no board effect, not even indirectly like warrior.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
hunter's hero power can be built around in a very general sense, basically you draft an aggro deck
warrior's is like, did you get the overpowered weapons? if so great, if not you lose!
As we get more expansions hopefully Blizzard will release more cards that play off a Warrior's low health and high armor. That'd boost it up a bit.
Shit like:
Shield Wall - Give your armor value to all your minions as added health for 1 turn.
Berserker Rage - Attack a minion, the damage is equal to life you've lost.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
Staff of Jordan - 0/1 Weapon (for Mages, Warlocks, Priests), Spellpower +1
Nope nope nope
There are already very few ways to remove a weapon, I don't think classes who don't use one should have this card sitting there providing them a very large benefit that you aren't prepared to do anything about
Staff of Jordan - 0/1 Weapon (for Mages, Warlocks, Priests), Spellpower +1
Nope nope nope
There are already very few ways to remove a weapon, I don't think classes who don't use one should have this card sitting there providing them a very large benefit that you aren't prepared to do anything about
Well, the expansion that adds weapons for caster classes could also add more weapon removal. Silence is on multiple creatures, why not spread the Ooze effect around some more, too?
And maybe give Rogues/Warriors Disarm or something
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
the paladin hero power is like the shaman hero power except way worse
eh i'd rather have a guaranteed 1/1 that i can do shit with than 'maybe its what i need but it probably won't be'
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Are other people able to get on? There's scheduled maintenance and I can't connect to Battle.net
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
This game needs a spectate function. Lemme watch people on my friends list get crushed in Arena please.
RNG dealt me a serious blow yesterday giving me an arena deck without a single flamestrike or poly. Went 2-3 which I was pretty happy with considering the trash I had assembled.
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flame imps are... something else. so good
I'm Doom#1520 btw. I added everyone that posted their tags but don't think I posted my own.
i think im done with constructed for a while
What are your options
Yeah Rogue and Druid are both better in Arena
blizzards professional matchmaking had my level 6 rogue face a priest with multiple legendaries and a ton of premium priest cards
Also it took me like 10 games to realize that deal 2 heal 2 is not MIN MAX enough
I am best at paladin but I don't enjoy it very much
Hunter is boring
Mage is tricky
I suck at priest
ya know, this is pretty arguable seeing as how the armor is basically just health, but without a top-end
i mean, as far as i'm aware there isn't anything that absolutely deletes the armor, aside from Alexstrasza, but even that doesn't make a difference with it
With the current set of warrior cards it isn't really an argument for arena, you can't base your game plan around living off armor, even if it is powerful. Because there aren't enough cheap armor cards + the ability to make it consistent. Even in constructed.
Which sucks, because it is a good mechanic, but you are up against things like Ice barrier when you are talking who has the best armor options
Mage armor is just a bad card.
Worst hero power for arena is hunter imo. That also has no board effect, not even indirectly like warrior.
warrior's is like, did you get the overpowered weapons? if so great, if not you lose!
Shit like:
Shield Wall - Give your armor value to all your minions as added health for 1 turn.
Berserker Rage - Attack a minion, the damage is equal to life you've lost.
Staff of Jordan - 0/1 Weapon (for Mages, Warlocks, Priests), Spellpower +1
quoting this because it showcases my absolute favourite version of aggro, trading up
there are so many ways to do this with the death rattles and cheap good minions in this deck
you dont really want to attack my leper gnomes/acolytes because they give me card advantage/put pressure on you
but you DO want to attack them because if you don't, i am buffing them up and giving them taunt
meanwhile i am slamming fireballs into your face and keeping the board clear
Where'd you get a thalmos
Nope nope nope
There are already very few ways to remove a weapon, I don't think classes who don't use one should have this card sitting there providing them a very large benefit that you aren't prepared to do anything about
And while I agree warrior hero power can't directly affect the board, I've found the Paladin's hero power to be just as bad in most circumstances
It can help against control decks purely from a "I need to keep dumping guys onto the board until he can't kill all of them" perspective
Well, the expansion that adds weapons for caster classes could also add more weapon removal. Silence is on multiple creatures, why not spread the Ooze effect around some more, too?
And maybe give Rogues/Warriors Disarm or something
same pack i got a pyroblast, its like god himself wanted me to main mage
eh i'd rather have a guaranteed 1/1 that i can do shit with than 'maybe its what i need but it probably won't be'
RNG dealt me a serious blow yesterday giving me an arena deck without a single flamestrike or poly. Went 2-3 which I was pretty happy with considering the trash I had assembled.
That weapon should be 1/3 and have the rules text "Loses 1 durability whenever you cast a spell that damages or heals"
It shouldn't be able to stick around indefinitely