So, two things:
One, I have last a depressingly large amount of crew due to the artillery beam firing while I'm in the middle of a boarding action. I always forget to turn the damn thing off, and I've lost at least a ship's worth of good men and women due to my negligence. Don't get me wrong, I love the beam, it makes sure anything that can take more than two volleys and still have weapons gets crippled anyway, it's just... easy to forget you've still got something about to kill the ship you've got men on.
Two... I normally don't use missiles. After running out of them during my first attempt at the Rebel Flagship left me without any way to kill it, I started to stick with laser weapons, and rely on invigoratingly large amounts of dakka to win fights. However, I just unlocked the rock ship, and I'm taking it out for a spin for the first time. Only missile weapons, and I must say, they are...
...
glorious, stomptastic, cathartic, I'm not sure. But I can say that the moment I fired an Artemis and immediately lolnoped an enemy's weapons while skipping their shields... I realized I'd been missing something wonderful.
+3
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Fires that were started during a battle don't go out after it ends, if the ship is still alive. Just like your ship. So it's fun to riddle a ship with fires then accept their surrender. Then the ship burns up a moment later.
When are you supposed to use weapons on auto? It seems to me that you have to go manual on anything besides unshielded drones and Zoltan shields, since it only takes about 1.5 seconds for a shield to pop back up.
on a run that actually crashed the entire game during the flagship fight, I had about 650 extra scrap in sector 7 with the mantis b while saving up for shield slots 7-8 and any other cool stuff because, well, it was fuckin' mantis b with 4 mantises. that ship had literally every system and subsystem unlocked/upgraded going into the flagship fight, but I found absolutely no lasers the entire run and was being forced to kill all the flagship crew, letting the AI take over and whittling the ship's health down as the AI repaired subsystems. at some point the game apparently went "everything about this is gross" and CTD'd, the only time FTL has ever done that to me.
I immediately restarted with the mantis b and died to a zoltan ship with burst laser 2 and artemis in the first sector.
Torgairon on
+3
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
The only time I use auto fire would typically be for ion weapons, or if I have a matching pair of lasers that I want to always fire together. That said though, I never have all weapons set to autofire. If you hold ALT when targetting the enemy ship, you can have that weapon autofire while the rest will be manual.
And never have anything auto when using boarding parties, you will kill yourself. Repeatedly!
Every time I see this thread pop up, I keep hoping the new update has just come out, and every time I'm disappointed.
I'm truly embarrassed it took me this long to realize that if an enemy has not missile and can't break my shields, I can farm them for XP to my shield technician, engine technician, and pilot.
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
You can also use autofire weapons to train your weapons guy too! Just be sure not to do enough damage to breach the shields and damage the ship!
I tend to always use auto-fire, but I keep careful track of things. Like, I'll disable a target if I'm waiting for another to fire at the same time, etc.
If I do all manual, I tend to forget to fire at all at times.
finally broke a 20% winrate with the help of mantis b and rock b. been trying desperately to finally get the crystal ship unlocked before AE releases by running the latter ship, but after 190 hours of play I still haven't gotten past the crystal crewmate step. rock homeworlds always goes conspicuously missing or occurs in the first four sectors.
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SteevLWhat can I do for you?Registered Userregular
I still wish there were some way of commandeering enemy ships if you're boarding them when your main ship gets wrecked. Of course you probably won't win in a Slug Fighter craft, but I don't see why it shouldn't be an option. Some of the bigger enemy ships seem like they would be legitimate endgame craft if upgraded.
I still wish there were some way of commandeering enemy ships if you're boarding them when your main ship gets wrecked. Of course you probably won't win in a Slug Fighter craft, but I don't see why it shouldn't be an option. Some of the bigger enemy ships seem like they would be legitimate endgame craft if upgraded.
Or even challenge runs starting with a small craft and trading your way up, so to speak.
I still wish there were some way of commandeering enemy ships if you're boarding them when your main ship gets wrecked. Of course you probably won't win in a Slug Fighter craft, but I don't see why it shouldn't be an option. Some of the bigger enemy ships seem like they would be legitimate endgame craft if upgraded.
Or even challenge runs starting with a small craft and trading your way up, so to speak.
The entire Hangar ship unlock system seems like it would be perfect for that sort of gameplay. Some ships you unlock by doing quests, others you get access to by capturing them and registering them at a store or something.
I suppose I should clarify. :P
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
So this hacking drone...
Could this be used to hack the enemy ships doors, opening the airlocks?
Because if it can, hell yes.
I'd also like the ability to use my teleporter on the enemy crew.
If they're trying to run away, I want to steal their pilot and drop him in a room with my Mantis 'welcoming committee'.
I suppose I should clarify. :P
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
Ah, yes, that does make more sense. I had an image of getting boarded and killed by some 13-year-old in Hong Kong whose ship just had four Small Bombs and a teleporter.
I suppose I should clarify. :P
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
So this hacking drone... Could this be used to hack the enemy ships doors, opening the airlocks?
Because if it can, hell yes.
I'd also like the ability to use my teleporter on the enemy crew.
If they're trying to run away, I want to steal their pilot and drop him in a room with my Mantis 'welcoming committee'.
Hack enemy door control, open all doors, rocket/bomb door control. Laugh maniacally.
I suppose I should clarify. :P
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
Sid Meier's Pirates mode, so to speak.
For as many hours as I've put into SM's Pirates, I don't think I've ever rescued more than two family members.
I suppose I should clarify. :P
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
Sid Meier's Pirates mode, so to speak.
For as many hours as I've put into SM's Pirates, I don't think I've ever rescued more than two family members.
Yeah. This. I'm so good at that game but at the same time so bad. Sorry, family members.
So this hacking drone... Could this be used to hack the enemy ships doors, opening the airlocks?
Because if it can, hell yes.
I'd also like the ability to use my teleporter on the enemy crew.
If they're trying to run away, I want to steal their pilot and drop him in a room with my Mantis 'welcoming committee'.
Hack enemy door control, open all doors, rocket/bomb door control. Laugh maniacally.
I suppose I should clarify. :P
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
Sid Meier's Pirates mode, so to speak.
For as many hours as I've put into SM's Pirates, I don't think I've ever rescued more than two family members.
Pirates! on the Apple IIgs was what inspired me to learn to read (because I was tired of having my parents read everything on the screen for me). I probably knew all the islands/cities in the Caribbean before I knew the 50 US states. Anyway, I just re-installed the modern SMP the other day and binged out on it; defeated Montalban at his hideout, got all 4 family, all 4 Native treasure cities, Duke in all three non-Spanish cities, beautiful wife, all pirates and treasures "taken care of."
Since this has nothing to do with FTL, I'll tie it in: I would love to see an adventure mode in this game, maybe with more complex ships/crew (like 20 crew member limits with ships scaled up to compensate) and more things for the crew to do than bleep-bloop in front of a screen or shoot invaders hack enemies to bits with razor-sharp claws.
There's something very special about listening to Beach/Lounge chill out stuff while playing Engi B, 2 mantises are trying to break into the cockpit, while your anti-personnel drone is murdering them in the vacuum and you're surgically disabling their weapons.
Spiritual healing.
Anyone else playing the CE mod by the way? New flagship is pretty brutal.
Yeah, it's definitely harder. The main strategic change I would suggest is that the defence drone is far less absolute protection- missile barrages, cloaked missiles and cloaked mines go straight through a level 1 defence. The mini-rocket drones look scary but only do crew and system damage + breaches (0 hull damage), so not necessarily a major disaster.
My ship best screen for the kestrel had a vanilla victory at a score of 3900 or so and a CE sector 8 loss at over 5000.
Still, when you encounter some such nasty combo, the golden rule of suggesting to Chewie that he should punch it works as well as it ever did.
Posts
One, I have last a depressingly large amount of crew due to the artillery beam firing while I'm in the middle of a boarding action. I always forget to turn the damn thing off, and I've lost at least a ship's worth of good men and women due to my negligence. Don't get me wrong, I love the beam, it makes sure anything that can take more than two volleys and still have weapons gets crippled anyway, it's just... easy to forget you've still got something about to kill the ship you've got men on.
Two... I normally don't use missiles. After running out of them during my first attempt at the Rebel Flagship left me without any way to kill it, I started to stick with laser weapons, and rely on invigoratingly large amounts of dakka to win fights. However, I just unlocked the rock ship, and I'm taking it out for a spin for the first time. Only missile weapons, and I must say, they are...
...
glorious, stomptastic, cathartic, I'm not sure. But I can say that the moment I fired an Artemis and immediately lolnoped an enemy's weapons while skipping their shields... I realized I'd been missing something wonderful.
Also: This might be interesting.
Edit:Aaaaand lost before I could see what would happen.
http://steamcommunity.com/id/Oatway/screenshot/615041013396073116
That said, I also never, EVER use weapons on auto. I'm too precise in my strikes.
I immediately restarted with the mantis b and died to a zoltan ship with burst laser 2 and artemis in the first sector.
And never have anything auto when using boarding parties, you will kill yourself. Repeatedly!
Every time I see this thread pop up, I keep hoping the new update has just come out, and every time I'm disappointed.
Most amount of scrap I've had at once:
I has a sad.
Twitch: akThera
Steam: Thera
And if you really have a lot of time on your hands, you can cross-train your crew. You know, just in case.
My Backloggery
If I do all manual, I tend to forget to fire at all at times.
3ds friend code: 2981-6032-4118
oh god
My Backloggery
why.
edit: clone bay!
Or even challenge runs starting with a small craft and trading your way up, so to speak.
The entire Hangar ship unlock system seems like it would be perfect for that sort of gameplay. Some ships you unlock by doing quests, others you get access to by capturing them and registering them at a store or something.
Maybe that's more of a sequel idea, though.
Sarcasm? Because MMORPG mode sounds like a terrible idea...
Well, maybe not mmorpg, but at least a mode with more exploration, and no wall of doom. Something more traditional rpg-ish. The mmo part was more "why the fuck not".
Could this be used to hack the enemy ships doors, opening the airlocks?
Because if it can, hell yes.
I'd also like the ability to use my teleporter on the enemy crew.
If they're trying to run away, I want to steal their pilot and drop him in a room with my Mantis 'welcoming committee'.
Ah, yes, that does make more sense. I had an image of getting boarded and killed by some 13-year-old in Hong Kong whose ship just had four Small Bombs and a teleporter.
Sid Meier's Pirates mode, so to speak.
Hack enemy door control, open all doors, rocket/bomb door control. Laugh maniacally.
http://steamcommunity.com/id/pablocampy
For as many hours as I've put into SM's Pirates, I don't think I've ever rescued more than two family members.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah. This. I'm so good at that game but at the same time so bad. Sorry, family members.
Then hack/bomb the O2 control.
Pirates! on the Apple IIgs was what inspired me to learn to read (because I was tired of having my parents read everything on the screen for me). I probably knew all the islands/cities in the Caribbean before I knew the 50 US states. Anyway, I just re-installed the modern SMP the other day and binged out on it; defeated Montalban at his hideout, got all 4 family, all 4 Native treasure cities, Duke in all three non-Spanish cities, beautiful wife, all pirates and treasures "taken care of."
Since this has nothing to do with FTL, I'll tie it in: I would love to see an adventure mode in this game, maybe with more complex ships/crew (like 20 crew member limits with ships scaled up to compensate) and more things for the crew to do than bleep-bloop in front of a screen or shoot invaders hack enemies to bits with razor-sharp claws.
Spiritual healing.
Anyone else playing the CE mod by the way? New flagship is pretty brutal.
*googles*
Holy shit.
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663 if anyone is interested. motherfucking battlestations. BATTLESTATIONS.
My ship best screen for the kestrel had a vanilla victory at a score of 3900 or so and a CE sector 8 loss at over 5000.
Still, when you encounter some such nasty combo, the golden rule of suggesting to Chewie that he should punch it works as well as it ever did.