Despite using real weapons, my sparring has gone injury free.
Until just now, when a swordsman grabbed my commander by the arm and threw him into a wall where he appears to have broken his hand. I just recently appointed some medical dwarves (though we aren't well stocked), and he promptly got cleaned up, fed, and then the surgeon visited to...sew some cloth onto his hand.
He then went back to the barracks for another sparring session and, war hammer strapped uselessly to his back, is repeatedly punching someone in the stomach with his left hand.
/shrug
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Fixed a crash with pathing for jumps
Fixed a crash related to invading squads attempting to train
Fixed an overpopulation bug for civilized critters and a related one for site animals
Fixed problem with retired fort uniform settings crashing later visits to the fort
Stopped a crash associated to misplaced books/slabs (root cause remains, added some logs)
Fixed position appointment issue that caused some instability
Tried to make idle code somewhat better about climbing while still getting dwarves out from being stuck
People with a weapon should use it with the proper frequency now
Other bug fixes/tweaks
Fixed problem with animal training/taming vs. lingering combat data (caused job cancel spam and inability to complete jobs)
Stopped nearby objects from being teleported by construction removal and a related problem with the item loop (ag/Quietust)
Made site finder properly indicate flux layers (Quietust)
Made game better respect existing directory structure in data/save when creating new directories
Made tops of walls appear properly when trees above walls are removed
Made strangulation take less time
Enhanced sapling survivability
Fixed a problem that caused vermin to occasionally be generated out of the loaded area
Fixed a problem that corrupted the information about items on the ground with temperature changes
Fixed some brokenness with climbing AI vs. ledge tops
Fixed a broken instance of chasing opponent AI vs unwalkable spaces
Made climbing have a higher path cost
Made people less likely to climb after a failure Babies don't start strapped with a knife
Okay, I'm going nuts trying to get started in this, specifically the visualizer. The article and other sources keep mentioning a console of some kind, but NOTHING I do brings it up, ever. What gives?
Are you using the Dwarf Fortress Starter Pack they linked? If you click Starter Pack Launcher, and without messing with any other settings, click Play Dwarf Fortress, a console window should come up along with the game. I don't know if that's the console you need, I haven't used the overlay yet.
Are you just starting out with Dwarf Fortress? I think I would recommend against starting out with the iso view. I feel like...I don't know, it just seems like you wouldn't be learning the game the way it was designed, and some stuff might be slightly harder to understand. The basic tile grid graphics included with the Starter Pack are fine and a pretty good starting point.
"Made strangulation take less time" is also deliciously dorfy.
Does anyone else have a problem with the "advancing time" screen taking ages when you start a new fortress/adventurer. I started up a new adventurer and the screen hung for a good hour or so before eventually getting through.
On a related note, I have no goddamn idea what's going on in adventure mode.
Okay, I'm going nuts trying to get started in this, specifically the visualizer. The article and other sources keep mentioning a console of some kind, but NOTHING I do brings it up, ever. What gives?
The console window is always there, it's from DF Hack. It will be a seperate window from the main DF window.
XBL Gamertag: Ipori
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BrodyThe WatchThe First ShoreRegistered Userregular
Okay, I'm going nuts trying to get started in this, specifically the visualizer. The article and other sources keep mentioning a console of some kind, but NOTHING I do brings it up, ever. What gives?
The console window is always there, it's from DF Hack. It will be a seperate window from the main DF window.
It should also be noted that you need to be running the 34.11 pack, not 40.xx
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
It's very complicated, planning to build a facade.
Like, dig out a rounded tower shape from the side of the mountain, but take one extra chunk because I plan on constructing a wall there so it's a uniform color...
Shoot, I just realized I should construct walls and floors as well, just so it's all the same material.
Two problems. I just realized I have Therapist on a flash drive that isn't here, and my Dwarves embarked on the lip of the volcano. I suppose putting it in the center of a 3x3 embark square wasn't the best of ideas.
i'm usually lucky to get worlds that generate up to 380~
but thats because I tweak all of the custom settings which probably makes things harder to keep it going
All I've really done lately is increase volcanism variance, increased the higher end of the volcano matrix a tiny amount, increased the max number of volcanoes, and tried to bump up river creation a bit with things like setting minimum desert times to 0.
I just want more volcanoes next to rivers so I've got everything I need!
Alas, the prosperous fortress of Bodicemurders has succumbed to a tantrum spiral (caused by a cave-adapted military running outside to meet a were-elk attack, and then exacerbated by me accidentally convicting a Giant Olm for disorderly conduct). Don't convict animals; apparently it'll enrage everyone in the fortress.
In other news, saplings grow into trees pretty quickly now -- and they cause cave-ins when they do so. I just had the ceiling crash through four floors thanks to a tree growing on top of my fortress. But there's more! If you embark on a volcano, these cave-ins also release clouds of boiling magma.
Just got attacked by a Werecivet. From reading the combat reports, it appears he was gradually dismembered by a swordsdwarf and an axedwarf. The swordsman cut off his foot, then lower leg, then upper leg. The axeman cut of his hand and then the entire arm.
And the my commander, the guy with the broken weapon hand from earlier, punched his skull through his brain.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Oh shit, I think breaking the depot while the caravan was trading stole everything from them. I hope they aren't pissed at me for it. I didn't get a message or anything.
Yeah suddenly I have tons of stuff, cages of animals if nothing else...piles of things I didn't buy...
Welp. Turns out one of my farmers jumped into a pond to escape that werecivet. And was too horrified to get out, so she drowned. And it's right at the entrance to my fort, and they won't recover her body from the deep water. So everyone going in or out is witnessing her rotting corpse (and many cancel task due to horror).
Now a tantrum spiral is erupting and fist fights everywhere.
e: gah, the book keeper who was killed by it had climbed a tree, also by the entrance, and died up there. I couldn't locate her corpse and nobody ever buried her, now I know why. Because it was hanging from a branch above the stairs.
And one of my farmers just snapped and punched the blacksmith in the head until he died.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
So it seems that the crazy lag I was getting when starting a new adventure mode was an actual issue, which is now partially fixed. Yay!
07/21/2014 - Toady One. Took a first stab at the calendar lag today. Starting with a 200-year medium world running a 23 second dwarf mode two-week calendar and a 2 minute adventure mode two-week calendar (adv mode runs some extra information since the initial army/etc. positioning is important), I managed to get it down to 10 seconds and 11 seconds respectively by doing some normal optimizations and cleaning up some path-finding mistakes. There are many more things that can be done, and hopefully all of it can be done without weakening the simulation. The faster calendar affects regular fort mode speed to some degree, and also things like sleep being slow in adventure mode. The faster calendar is also good because it starts to open the door for optionally longer wait periods and other stuff like that. More bug fixes tomorrow, probably.
Oh shit, I think breaking the depot while the caravan was trading stole everything from them. I hope they aren't pissed at me for it. I didn't get a message or anything.
Yeah suddenly I have tons of stuff, cages of animals if nothing else...piles of things I didn't buy...
"Well, that's trading done, time to head home."
"Trading? Nonono, this was tribute you brought, and we are most grateful."
"What are you talking about? We just this second exchanged goods for other goods."
"If we're trading, then where's the trading post?"
Looks down "Huh, you have a point. Right boys, let's be off before we miss the tide."
It usually doesn't take me very long to get a stonecrafting sweatshop running. 5-6 bins of crafts is usually enough to buy most of the stuff I want from the caravan while leaving a nice profit for the trader.
Very quickly the Humans and Elves find themselves up to their ears in shoddy dwarf trinkets.
I like to imagine an elf wandering on the beach somewhere is being harassed by peddlers pushing my poorly made stone tchotchkes.
I must not have played recently enough. I just can't find the list where you assign dwarfs to tasks such as mining/fishing and the like. I thought I could do it from the creature list/expedition list, but my v and c keys don't seem to work there. I thought you could get to it by looking at people, but no luck there either.
I've also discovered that all of my expedition dwarfs are weak. It's like the pilgrims fleeing to America, except instead of religious persecution they're fleeing all the bullying and taunting from their hometown. We'll see how they fare against the hordes of river otters.
I must not have played recently enough. I just can't find the list where you assign dwarfs to tasks such as mining/fishing and the like. I thought I could do it from the creature list/expedition list, but my v and c keys don't seem to work there. I thought you could get to it by looking at people, but no luck there either.
I've also discovered that all of my expedition dwarfs are weak. It's like the pilgrims fleeing to America, except instead of religious persecution they're fleeing all the bullying and taunting from their hometown. We'll see how they fare against the hordes of river otters.
click v, highlight dorf, hit p, hit L
edit: alternatively from the dwarf list, you can highlight them, c to zoom to the dwarf, then p/L. but the best way to do anything is via dwarf therapist
I must not have played recently enough. I just can't find the list where you assign dwarfs to tasks such as mining/fishing and the like. I thought I could do it from the creature list/expedition list, but my v and c keys don't seem to work there. I thought you could get to it by looking at people, but no luck there either.
I've also discovered that all of my expedition dwarfs are weak. It's like the pilgrims fleeing to America, except instead of religious persecution they're fleeing all the bullying and taunting from their hometown. We'll see how they fare against the hordes of river otters.
click v, highlight dorf, hit p, hit L
edit: alternatively from the dwarf list, you can highlight them, c to zoom to the dwarf, then p/L. but the best way to do anything is via dwarf therapist
Dwarf Therapist is up to date on both the current release and the previous ones, so you can skip monkeying around in those menus completely!
It usually doesn't take me very long to get a stonecrafting sweatshop running. 5-6 bins of crafts is usually enough to buy most of the stuff I want from the caravan while leaving a nice profit for the trader.
Very quickly the Humans and Elves find themselves up to their ears in shoddy dwarf trinkets.
I like to imagine an elf wandering on the beach somewhere is being harassed by peddlers pushing my poorly made stone tchotchkes.
Nah, remember a legendary crafter is churning out super valuable, super stylish tchotchkes. Sure, to the craftsdwarf he's just churning them out, but everyone else is staring at them with wide-eyed wonder.
Posts
Until just now, when a swordsman grabbed my commander by the arm and threw him into a wall where he appears to have broken his hand. I just recently appointed some medical dwarves (though we aren't well stocked), and he promptly got cleaned up, fed, and then the surgeon visited to...sew some cloth onto his hand.
He then went back to the barracks for another sparring session and, war hammer strapped uselessly to his back, is repeatedly punching someone in the stomach with his left hand.
/shrug
Are you using the Dwarf Fortress Starter Pack they linked? If you click Starter Pack Launcher, and without messing with any other settings, click Play Dwarf Fortress, a console window should come up along with the game. I don't know if that's the console you need, I haven't used the overlay yet.
Are you just starting out with Dwarf Fortress? I think I would recommend against starting out with the iso view. I feel like...I don't know, it just seems like you wouldn't be learning the game the way it was designed, and some stuff might be slightly harder to understand. The basic tile grid graphics included with the Starter Pack are fine and a pretty good starting point.
Does anyone else have a problem with the "advancing time" screen taking ages when you start a new fortress/adventurer. I started up a new adventurer and the screen hung for a good hour or so before eventually getting through.
On a related note, I have no goddamn idea what's going on in adventure mode.
http://steamcommunity.com/id/pablocampy
The console window is always there, it's from DF Hack. It will be a seperate window from the main DF window.
It should also be noted that you need to be running the 34.11 pack, not 40.xx
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Like, dig out a rounded tower shape from the side of the mountain, but take one extra chunk because I plan on constructing a wall there so it's a uniform color...
Shoot, I just realized I should construct walls and floors as well, just so it's all the same material.
and doesn't crash. I crashed around year 800 of a medium region, after genning for about an hour.
Yeah, I had the same thing happen with a fair few gens. I'd recommend a much lower finishing year.
http://steamcommunity.com/id/pablocampy
Which version were you using? I'm using my old 34.11 setup, so I hope it works.
Edit: I guess I had it set for only 395 years, because that is where it stopped.
oh yeah you'll be fine then, I was referring to the latest and greatest 40.03
Year 300 or so?
Two problems. I just realized I have Therapist on a flash drive that isn't here, and my Dwarves embarked on the lip of the volcano. I suppose putting it in the center of a 3x3 embark square wasn't the best of ideas.
but thats because I tweak all of the custom settings which probably makes things harder to keep it going
I just want more volcanoes next to rivers so I've got everything I need!
Usually only have about 20 rejected worlds.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
In other news, saplings grow into trees pretty quickly now -- and they cause cave-ins when they do so. I just had the ceiling crash through four floors thanks to a tree growing on top of my fortress. But there's more! If you embark on a volcano, these cave-ins also release clouds of boiling magma.
I'm going to try breaking the depot, putting a food stockpile there, and ordering a move from one to the other...hopefully it works.
And the my commander, the guy with the broken weapon hand from earlier, punched his skull through his brain.
Yeah suddenly I have tons of stuff, cages of animals if nothing else...piles of things I didn't buy...
Now a tantrum spiral is erupting and fist fights everywhere.
e: gah, the book keeper who was killed by it had climbed a tree, also by the entrance, and died up there. I couldn't locate her corpse and nobody ever buried her, now I know why. Because it was hanging from a branch above the stairs.
And one of my farmers just snapped and punched the blacksmith in the head until he died.
edit: aaaaaand vile force of darkness
edit2: One of the goblins shot the wing off of a chick and the sheer horror of it sent them fleeing in terror
http://steamcommunity.com/id/pablocampy
"Well, that's trading done, time to head home."
"Trading? Nonono, this was tribute you brought, and we are most grateful."
"What are you talking about? We just this second exchanged goods for other goods."
"If we're trading, then where's the trading post?"
Looks down "Huh, you have a point. Right boys, let's be off before we miss the tide."
Now that I am making wooden spiked balls and selling them for 1500 dwarfbucks each and just wiping out every caravan of whatever I want.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Very quickly the Humans and Elves find themselves up to their ears in shoddy dwarf trinkets.
I like to imagine an elf wandering on the beach somewhere is being harassed by peddlers pushing my poorly made stone tchotchkes.
I've also discovered that all of my expedition dwarfs are weak. It's like the pilgrims fleeing to America, except instead of religious persecution they're fleeing all the bullying and taunting from their hometown. We'll see how they fare against the hordes of river otters.
edit: alternatively from the dwarf list, you can highlight them, c to zoom to the dwarf, then p/L. but the best way to do anything is via dwarf therapist
Dwarf Therapist is up to date on both the current release and the previous ones, so you can skip monkeying around in those menus completely!
http://steamcommunity.com/id/pablocampy
Nah, remember a legendary crafter is churning out super valuable, super stylish tchotchkes. Sure, to the craftsdwarf he's just churning them out, but everyone else is staring at them with wide-eyed wonder.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain