Old DF ThreadDwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world. Created by the people up at
Bay12 Games, Dwarf Fortress is one of the games that the popular indie hit Minecraft was based upon.
News:
Example screenshot:
For those having problems downloading/playing the game on Mac OS X Lion:
The problem is in the df launch script (Installed as 'df')
Right-click the 'df' Unix Executable file, and Open With Text Edit.
Change
export DYLD_FALLBACK_LIBRARY_PATH=${PWD}/libs
export DYLD_FALLBACK_FRAMEWORK_PATH=${PWD}/libs
To
export DYLD_LIBRARY_PATH=${PWD}/libs
export DYLD_FRAMEWORK_PATH=${PWD}/libs
Then your game should run perfectly fine!
New player information:
1) Dwarf Fortress is notorious for its difficult learning
curve cliff (thanks
@dragonshardz!). Take a look at a screenshot above (spoilered) for what it looks like. If you're still serious about playing it, read on!
2) Download Dwarf Fortress right
here. Choose your appropriate download on that page.
3) We Dwarf Fortress players like to call the game DF. The internet shortens everything.
4) Have you opened Dwarf Fortress, created a new world, and have no idea what to do?
Read some tutorials, or
watch some videos!
5) Not a big fan of the ASCII
graphics art-form? You could even
take a look at this thread for how to "de-uglify" your fort.
6) Keys to use when playing Dwarf Fortress (copied and pasted from the old DF thread):
Pressing the following keys will bring up a yellow X cursor which you control using the arrow keys. It's a good idea to use the keypad to move the cursor around, as it's generally more comfortable for most players.
Q - Assigns orders at workshops and structures, or used to create rooms from a placed structure, like tables, beds, archery targets, etc, or to destroy them.
R - Battle Reports! The fun (and biting) really happens here.
T - Mainly useful for examining the contents of a building or structure, to see how cluttered a workshop is or what it's built out of.
V - Examines an individual dwarf, where you can look at their stats, gear, thoughts and alter their job list.
K - If you'd like to see if that U is an attacking Unicorn or a friendly hUman trader, this is the key you want. It basically lets you examine the contents of a tile. Pressing enter examines objects in greater detail, if any is available.
D - Designates an area for tasks. Hit enter to start dragging out a rectangle, enter to stop. Or hold down the mouse button and draw it in. Everything in this area will now be designated for whatever task you had selected, from Digging out rock, cutting down trees, or picking plants, or whatever else it might have been. Use this to dig out your dwarf-hole.
Z - Brings up your fortress report and tells you how depressingly low you are on food.
U - displays a list of all units on the map, along with current job. Useful for finding idlers and wild animals
< and > - Change the level displayed by one (up and down, respectively). Since you'll be using these a lot, it might be wise to remap the keys (I use / and * on the keypad). To do this, press ESC and use the "Key Bindings" option ("move/view cursor up (Z)" and "down (Z)" )
Useful links:
Helpful information from
@furlion:
DF Hack can be found
here on the DF forums. And
here on github in case a new thread is made or it moves. There are a ton of useful tools in there to help make the game a lot more user friendly. Some of them are as the name suggests hacks or cheats but others just make the game more fun in my opinion.
Dwarf Therapist is a must use tool for any large fortress project.
Here is the main page for it, I do not think it has a dedicated thread on the forums. DT lets you easily keep track of your dwarfs skills,personalities,happiness, and pretty much all of the traits any individual dwarf can have. Incredibly helpful.
I use the Mayday tile set from Mike Mayday available from his personal website
http://mayday.w.staszic.waw.pl/df.php. Hope these help!
Posts
Hurray. It's been a long time coming.
Man, I really want to get into this game, then I look at the screens, and "ARGH! All the icons!"
This thread has now made me want to go and boot it up, and try again, since from what other people say about it, it sounds awesome.
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For those who find the ASCII a bit intimidating, there's a bevy of texture packs out there. The most prominent are the Mayday pack, the Ironhand pack, and the Phoebus back. They're fairly easy to search for on Google.
As for the learning curve...it's really more of a learning cliff. You best bet is to play along with some tutorials and really get a hang for the game before trying to emulate or replicate things such as Boatmurdered, the Failcannon Saga, or Dwarven Checkers.
And no, I'm not linking them. Part of the fun of DF is finding the cool stuff on your own.
But is military crap fixed yet
Because I am completely sick of my archers practicing with one single shot per year and going "yeah, that's good enough"
I was grinning like a fool the entire time I was reading that. And I don't even play Adventure mode.
(speaking of which, anyone recommend a good Adventure mode starting guide? I remember trying to use the one on the wiki but, unlike the Fortress mode noob guide, it didn't seem very helpful and I think I gave up. I'll have to check it out again, it's been a while.)
Might give that a try tonight.
so while I am playing the game, I hate myself for not being good enough
so I have to be in a certain mood to play this game
a self-hating mood
this will go on until I am good enough to do what I want to
For me it's always been the interface more than the ascii. Being able to figure out how things work tends to be more manageable when you're not also trying to figure out what key does what.
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you really can...just have like 4 magmawiki tabs open (at least) at all times
Still, the absolute insanity of it all was always interesting.
I've tried and I just can't do it. I feel the same way in that I love everything DF represents but it's a game I'll never have the patience to play.
This is why I'm so glad the Dwarf Fortress Let's Plays exist.
You can set the window to 1920x1080 to see more stuff at once if you want!
Except once you're over 20 dwarves and you start getting crappy dwarves that you don't know what the shit they're good at you should really be using dwarf therapist.
Otherwise everyone goes to the stone hauling squad. I find it really helpful if you use it to squeeze out some extra productivity.
Toady has pretty much stated that this won't happen. He won't do it himself as he sees it as boring and he won't produce an API to let others do it as he thinks it would give others too large a stake in the project.
It's pretty sad. Which is why somebody needs to establish a kickstarter-type affair that lets you earmark donations. So he can see that he has X thousand dollars waiting when he does some interface cleanup.
I've never bothered with training or barracks crap. I just send them off to shoot any harmless critters I see on the map, and I have a firing range filled with more dangerous monsters that I've trapped. The archers just stand behind the crenelations and fire away until everything is dead. This gets their skills up very quickly.
The hell does sand have to do with farming?
I should dl df again since I have a new computer now, I should christen it with a phallic fortress
http://www.bay12forums.com/smf/index.php?topic=59026.0
oh yes my river is infested with carp and my land is full of rhinos.
No booze!?
Unless you get a herbalist going hard, I would be surprised if at least five of your seven haven't been brutally murdered by the rest in tantrums by the time the first immigrants arrive.
I really am eager to get back into some DFing, but I've been on a free-time-related brake waiting until the next version. It's getting twitchy.
This is not as big a deal as it sounds, you will naturally get surface plant seeds as your dwarves eat and brew the plants the herbalist gathers. These can then be farmed, though the plots need to be in sunlight.
I've set up my water resevoir for my dining room now and have started carving bedrooms, food supplies are lower then I'd like but considering a vast majority of my food is coming from 1 hunter I'm doing alright.
also it appears I can only get strawberries to grow, kinda weird, even though I have a nice outdoor garden for 4 5x5 patches, nothing but strawberries are growing.
edit: I'll be needing meatshields recruits pretty soon for my army, let me know if you want to enlist!