I'm running mass dispel and it's still very situational. Generally the best thing it's for is clearing away taunt to go for lethal or to clear out hunter/zoolock buff parades. I still like it more than silence (as in the 0-cost card), though.
So I just played a dude that dropped literally nothing at all for 4 turns, hit me with a mass silence, dropped one totally forgettable minion, and I killed him turn five.
The problem is that there's way too much deathrattle shit and a lot of silence cards aren't good enough to warrant a spot in your deck. There are exceptions are Keeper since he's so versatile.
If Priest's Silence was a cantrip ho ho ho it'd be a 2x in every deck.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
The problem is that there's way too much deathrattle shit and a lot of silence cards aren't good enough to warrant a spot in your deck. There are exceptions are Keeper since he's so versatile.
If Priest's Silence was a cantrip ho ho ho it'd be a 2x in every deck.
It'd certainly be better than pw:s. The more I play the more I realize shield is actually an awful, awful card. The health buff is usually inconsequential (or at best redundant since you have dark cultists and possibly temple enforcers), and the last thing you want to do as a priest is thin your deck (unless you're doing something significant while doing it, like with mass dispel or this theoretical new silence).
The problem is that there's way too much deathrattle shit and a lot of silence cards aren't good enough to warrant a spot in your deck. There are exceptions are Keeper since he's so versatile.
If Priest's Silence was a cantrip ho ho ho it'd be a 2x in every deck.
It'd certainly be better than pw:s. The more I play the more I realize shield is actually an awful, awful card. The health buff is usually inconsequential (or at best redundant since you have dark cultists and possibly temple enforcers), and the last thing you want to do as a priest is thin your deck (unless you're doing something significant while doing it, like with mass dispel or this theoretical new silence).
The problem is that there's way too much deathrattle shit and a lot of silence cards aren't good enough to warrant a spot in your deck. There are exceptions are Keeper since he's so versatile.
If Priest's Silence was a cantrip ho ho ho it'd be a 2x in every deck.
It'd certainly be better than pw:s. The more I play the more I realize shield is actually an awful, awful card. The health buff is usually inconsequential (or at best redundant since you have dark cultists and possibly temple enforcers), and the last thing you want to do as a priest is thin your deck (unless you're doing something significant while doing it, like with mass dispel or this theoretical new silence).
Shield is one of Priest's best cards...
Everyone says this, but I really disagree. You have other cards that do what shield does and put a body on the field (peacekeeper is better than humility), and that's a deck slot that could be used on something that more significantly effects the board state.
if you think any class doesn't want to thin their deck, i think your deck is way too vague
Why thin my deck when I can just have more bulky midrange creatures to grind my opponent down? Midrange control on priest is about taking and keeping the board in the long game, and being able to have more threats to drop down after removal has been burned. I really don't think cycling cards with negligible effects fit into that strategy well. It could help me draw into my threats, or I can just have more threats that I draw into anyway because I don't have a filler card. It's fine in something like hunter or rogue when you need to fish for combos, but that's not how I play priest, and it's done me pretty well so far.
The best thing shield has going for it is it's a good pyromancer activator, but I'm also not a very big fan a pyromancer, so that goes hand in hand.
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GrobianWhat's on sale?Pliers!Registered Userregular
edited September 2014
I was so ready to mention Pyromancer but then I got to your last paragraph and now I feel you just have Bad Opinions(TM). Priest has a lot of combos, imo (besides Pyro there's also basically anything with Circle and then minor stuff like Sylvanas+Death)
For real though: I like it when people try decks removed from conventional wisdom because sometimes it leads to greatness.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I was so ready to mention Pyromancer but then I got to your last paragraph and now I feel you just have Bad Opinions(TM). Priest has a lot of combos, imo (besides Pyro there's also basically anything with Circle and then minor stuff like Sylvanas+Death)
For real though: I like it when people try decks removed from conventional wisdom because sometimes it leads to greatness.
The thing with Pyromancer is you already have the most and best board clear in the game short of Mage between holy nova and auchenai+circle; if you have to clear the board that much in a typical game, you're probably doing something wrong (it's better to have minions on the board to clear with and then use the circle to heal them up and hopefully draw off a cleric), imo. There is something to be said about being able to draw into auchenai+circle reliably, but I've actually been using that combo less and less as I've gone up in ranks and now mostly use auchenai for post-turn-6 pings and use circles for actually healing (either a mass board or blademasters).
Also, I totally spaced when rebuilding my priest deck and forgot to include both Cairne and Sylvanas, and it's actually been working better without them. Should the meta shift to a slower pace (especially if druids become the main deck) then Sylvanas would certainly get back in, but at the moment with all the hunters about she's kind of bad.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Alright, I am seeing pyromancer doing massive work in the collegiate tourney on twitch's channel, but I'll just be honest: I'm nowhere near good enough to be able to think through those crazy plays with it, and I'd feel really uncomfortable putting a lot of cards like shield and smite in there pretty much just to be pyromancer activators.
Pyromancer makes it into almost all of my Druid decks. At worst he's a 3/1 with 1 spell power and at best he can combo I clear the board in the early game where Druid may be lacking.
at best it's amazing, at worst it's a minor inconvenience. Hell, there are entire decks built around making your deck smaller so that you draw into your key cards faster.
and classes are not represented equally, especially in the current meta
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PiptheFairFrequently not in boats.Registered Userregular
Thinning your deck is huge though. Between Flare and Tracking, Hunters can play with a much smaller deck, pulling only what they need. It's hugely efficient and is a big part of what makes them so strong. The fact Buzzard + UtH potentially lets them draw a ton too is just extra levels of stupid on top to be honest.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited September 2014
Why do people say hunter is good against priest? I beat hunters more than half the time as priest and lose to priest every time as hunter.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
He originally intended to release the predictive software to the public, but changed his mind after talking to Blizzard following the Defcon presentation. He said the company is "very enthusiastic and supportive" of his research, but are concerned that the advantage it offers to players using it could "break the game balance."
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
So he made software that can tell which netdeck an opponent is using?
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GrobianWhat's on sale?Pliers!Registered Userregular
Yeah, I read some of his articles but didn't watch the video and to me it's a pretty cool application of machine learning (I had a couple courses at uni in that) but to call it game breaking or a hack goes to far.
The thing with the not random enough deck shuffling was definitely way worse.
I just fatigued a priest from 30 to dead in one turn because he had a acolyte of pain and a cleric in play and didn't recognize how much a priest can hurt and heal stuff in the space of one turn.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
If you couldn't tell from the wisps and windfury harpy, this was a (surprisingly successful) themed arena draft. Anyone wanna guess what the theme was?
Also, I'm open to suggestions to new draft themes. If you have a great dumb idea, lemme know!
If you couldn't tell from the wisps and windfury harpy, this was a (surprisingly successful) themed arena draft. Anyone wanna guess what the theme was?
Posts
I'm running mass dispel and it's still very situational. Generally the best thing it's for is clearing away taunt to go for lethal or to clear out hunter/zoolock buff parades. I still like it more than silence (as in the 0-cost card), though.
Let me put like 6 keepers of the grove in my deck and you will see what's up
shame about all the hunters though
Dude played 2 cards all game.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
yeah I was running earth shock and hex before naxx anyway
If Priest's Silence was a cantrip ho ho ho it'd be a 2x in every deck.
It'd certainly be better than pw:s. The more I play the more I realize shield is actually an awful, awful card. The health buff is usually inconsequential (or at best redundant since you have dark cultists and possibly temple enforcers), and the last thing you want to do as a priest is thin your deck (unless you're doing something significant while doing it, like with mass dispel or this theoretical new silence).
they're completely different cards that are both way too good for their cost
My arena run I just did had 3 losses, each of them featuring 2 Flamestrikes
All I ever get is Pyroblasts
Everyone says this, but I really disagree. You have other cards that do what shield does and put a body on the field (peacekeeper is better than humility), and that's a deck slot that could be used on something that more significantly effects the board state.
Most minions that are put in a priest deck have higher base health anyway, and don't need the buff to make favorable trades.
Why thin my deck when I can just have more bulky midrange creatures to grind my opponent down? Midrange control on priest is about taking and keeping the board in the long game, and being able to have more threats to drop down after removal has been burned. I really don't think cycling cards with negligible effects fit into that strategy well. It could help me draw into my threats, or I can just have more threats that I draw into anyway because I don't have a filler card. It's fine in something like hunter or rogue when you need to fish for combos, but that's not how I play priest, and it's done me pretty well so far.
The best thing shield has going for it is it's a good pyromancer activator, but I'm also not a very big fan a pyromancer, so that goes hand in hand.
For real though: I like it when people try decks removed from conventional wisdom because sometimes it leads to greatness.
The thing with Pyromancer is you already have the most and best board clear in the game short of Mage between holy nova and auchenai+circle; if you have to clear the board that much in a typical game, you're probably doing something wrong (it's better to have minions on the board to clear with and then use the circle to heal them up and hopefully draw off a cleric), imo. There is something to be said about being able to draw into auchenai+circle reliably, but I've actually been using that combo less and less as I've gone up in ranks and now mostly use auchenai for post-turn-6 pings and use circles for actually healing (either a mass board or blademasters).
Also, I totally spaced when rebuilding my priest deck and forgot to include both Cairne and Sylvanas, and it's actually been working better without them. Should the meta shift to a slower pace (especially if druids become the main deck) then Sylvanas would certainly get back in, but at the moment with all the hunters about she's kind of bad.
say you flare a counterspell which is the worst case scenario
you STILL got a 1 for 1
2 for 1, you also get to draw a card
oh, and wipe any stealth
for 1 mana
Then you're paying 1 mana to have a 29 card deck
at best it's amazing, at worst it's a minor inconvenience. Hell, there are entire decks built around making your deck smaller so that you draw into your key cards faster.
and classes are not represented equally, especially in the current meta
you are paying 1 mana to draw a card which is still technically under value compared to other cards that give you draw
Thinning your deck is huge though. Between Flare and Tracking, Hunters can play with a much smaller deck, pulling only what they need. It's hugely efficient and is a big part of what makes them so strong. The fact Buzzard + UtH potentially lets them draw a ton too is just extra levels of stupid on top to be honest.
counterspell blocks flare from drawing a card or destroying any other secrets (or removing stealth)
about that
The thing with the not random enough deck shuffling was definitely way worse.
registrations are open for this week's bo5 turrrny
https://docs.google.com/spreadsheets/d/1cHjzKBuaBLZflISRYOh5gtsCqVn2iCFYG7h-msNO2Dc/edit#gid=0
join or ride (out of here on the horse you came in on)
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If you couldn't tell from the wisps and windfury harpy, this was a (surprisingly successful) themed arena draft. Anyone wanna guess what the theme was?
Also, I'm open to suggestions to new draft themes. If you have a great dumb idea, lemme know!
The letters w and v?
Origin: KafkaAU B-Net: Kafka#1778