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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2014
    -Tal wrote: »
    women-women relationships are definitely portrayed more explicitly than man-man relationships because lesbians are fetishized

    True, but that's also because it has the capability to be fetishized.

    From what I've heard, girls tend to not view male-male relationships or intercourse as "hot" the way men do with girl-girl scenarios. If it was something you could market as much as girl-on-girl then you'd probably see more of it in media.

    Again, this is only observed from my limited perspective, not statistically accurate. If it turns out a large amount of female audiences find guy-guy hot, then my observations are wrong. I know that Yaoi is a big thing, but I don't think that represents the real-life depiction of homosexuality in media, at least from a majority standpoint.

    Edit: There's also fanfiction, but I'm still not sure if that's an accurate analysis. Would a straight woman enjoy guy-on-guy porn? I can't say for certain.

    Professor Snugglesworth on
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    KanaKana Registered User regular
    -Tal wrote: »
    women-women relationships are definitely portrayed more explicitly than man-man relationships because lesbians are fetishized

    True, but that's also because it has the capability to be fetishized.

    From what I've heard, girls tend to not view male-male relationships or intercourse as "hot" the way men do with girl-girl scenarios. If it was something you could market as much as girl-on-girl then you'd probably see more of it in media.

    Again, this is only observed from my limited perspective, not statistically accurate. If it turns out a large amount of female audiences find guy-guy hot, then my observations are wrong.

    On the other hand, at least in a japanese context, yaoi usually has way more emphasis on explicit sex than yuri.

    There's a whole variety of reasons for that, just like anything involving sexuality, but it's definitely a thing, even when the audience for both are straight women.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    I can 100% promise you there are plenty of women out there who find guys doin' guys super hot

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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited September 2014
    That's my point. I don't think the female fanbase that would enjoy a yaoi manga would equally enjoy a five minute male-on-male sequence in Game of Thrones. One fetish may not translate into the other seamlessly.

    Contrary to the concept of lesbians, which straight males tend to enjoy regardless of it being live, animated or in a videogame.

    But once more, I'm not crunching the numbers here.
    I can 100% promise you there are plenty of women out there who find guys doin' guys super hot

    I'll take your word for it, then.

    Professor Snugglesworth on
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    JarsJars Registered User regular
    I remember reading about how a some yuri is produced for women because umm... I can't exactly remember the term but it was some sort of love between women that was different than yaoi, and how a lot of it was about escaping from the entire ideal of femininity that japanese society pushes on them. it's why a lot of it takes place in girls only schools.

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    DidgeridooDidgeridoo Flighty Dame Registered User regular
    Well to be fair

    Harry and Hermione was always a terrible ship

    DAMN IT HERMIONE you can do so much better than either Ron OR Harry

    Go to wizard college and meet some dudes you didn't hang out with in wizard high school

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    WybornWyborn GET EQUIPPED Registered User regular
    Hermione's biggest mistake was not playing the field a little bit

    You won't find that shit in your wizarding books, Hermione!

    Unless you ask some of the portraits or something I guess

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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Should've been goddamn Luna.

    You done fucked up, Mr Potter.

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    It is, in my experience, just a generally bad idea to establish generalizations like that

    We've got a lot of cultural baggage on what is "normal" with regards to sexual appetite in men and women, which skews everything

    In terms of media, it is a self-fulfilling prophecy where the marketing teams see that sex sells, primarily to men, because they've long since established a culture where sex sells, primarily to men.

    My usual line of thought is to just avoid statements like "women are more or less likely to do/enjoy x" entirely unless I've got serious scientific study to back it

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2014
    That's my point. I don't think the female fanbase that would enjoy a yaoi manga would equally enjoy a five minute male-on-male sequence in Game of Thrones. One fetish may not translate into the other seamlessly.

    Versus the concept of lesbians, which straight males tend to enjoy regardless of it being live, animated or in a videogame.

    But once more, I'm not crunching the numbers here.
    I can 100% promise you there are plenty of women out there who find guys doin' guys super hot

    I'll take your word for it, then.

    I think you're making the mistake of thinking female sexuality is this binary thing.

    Just like with men it comes in all shapes and sizes.

    Actually, I think women tend to be more fun in some regards.

    Dragkonias on
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    -Tal wrote: »
    today is bi visibility day btw

    Oh hey it is, how about that

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    -Tal-Tal Registered User regular
    as a fujoshi,

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    -Tal-Tal Registered User regular
    edited September 2014
    Jars wrote: »
    I remember reading about how a some yuri is produced for women because umm... I can't exactly remember the term but it was some sort of love between women that was different than yaoi, and how a lot of it was about escaping from the entire ideal of femininity that japanese society pushes on them. it's why a lot of it takes place in girls only schools.

    http://en.wikipedia.org/wiki/Class_S_(genre)

    -Tal on
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    KanaKana Registered User regular
    edited September 2014
    Jars wrote: »
    I remember reading about how a some yuri is produced for women because umm... I can't exactly remember the term but it was some sort of love between women that was different than yaoi, and how a lot of it was about escaping from the entire ideal of femininity that japanese society pushes on them. it's why a lot of it takes place in girls only schools.

    I realize I'm treading dangerously towards The Forbidden Topic, so I'll try to keep this aimed towards traditions in japanese fiction that totally filter over to jrpgs, without getting bogged down in examples.

    So yeah, the yuri genre was created by straight women for girls comics magazines. Although it was theoretically about same-sex romance, early influential series like The Rose of Versailles were far more about a female hero being empowered through adopting the male gender, and also drew from same-sex theater traditions like the Takarazuka Revue. So even though it's a romance with two ladies in it, the romance is only "on" when Oscar the heroine is gendered male. It's really about that gender role adoption - and the limitations of the female gender role - more than anything close to lesbianism.

    Later authors, both female and male, used same sex romance as sort of a safe way of exploring the emotions of romance without introducing the danger of sex. To shamefully quote myself:
    So the funny thing with yuri is that it's actually not at all culturally subversive, the way most westerners would assume anything dealing with teenage homosexuality logically must be. Yuri's about the idealization of youthful femininity and purity, not lesbianism. It's essentially a culturally acceptable way for girls to learn about dating, without being labeled as a slut or impure the way they might if they went around kissing boys instead. It's a short grace period of socially accepted acting out (within defined limits), before they go on to become pure wives and mothers. Rather than an escape from expected gender roles, it's very much a reinforcement of them.

    So nowadays there's yuri being written for women (gender role exploration, cute risk-free romance), being written for men (cute innocent girls kissing omg), and then yuri being written about actual lesbianism, which still adopts the traditional tone and setting, but deals with ideas like unreturned affections, coming out of the closet, not fulfilling cultural hetero expectations, and so on. There's a lot going on there, but basically the one overriding idea is that it's generally not about sex, it's all about exploring gender.

    For yaoi, on the other hand, it's pretty much always been about sex. Barazoku, an early and influential gay culture/porn mag, ran among other things pornographic gay comics. These comics in turn did awfully well with a certain subset of young female writers and artists, who turned around and started drawing what they wanted to see: hot gay straight dudes bangin' each other.

    The notable thing about yaoi is that while yuri is all about pushing gender roles, yaoi actually tends towards being extremely gender normative. There's a masculine penetrator (seme) and a passive, feminine receiver (uke), and the fans will rage over which is which. It really shares a lot of similarities with slash fiction zines that were taking off in America during the same time, and they're similarly about acting out heterosexual intercourse with two sexually empowered male characters. You can either say that's because sexual mores made it (and still make it) harder for female fans to identify with a sexually empowered female character, or just because two hot dudes bangin' is hotter. There's probably a bit of both there. And of course the gay dudes are still shipping dudes with dudes too, but that's mostly not something that enters the public consciousness.

    You see tons of these archetypes making their way into japanese media today. The female prince, the prepackaged ready for shipping pretty boys*, the romantic friendships that are totally not gay we just stare into each others eyes a lot... Japan has lots of shared ground and culture with the US and the west, but it's a big mistake to treat their handling of gender issues as perfectly translatable into American cultural norms, or to assume that their tropes equate to the ones we're more familiar with.

    *The creative influence of fanfics and zines in Japan is also pretty huge, with the half-yearly Comiket (initially founded by a yaoi circle) up to more than a half million attendees per event.

    Kana on
    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Someone on GAF broke down SE's recent patent on "one-button combat" and deduced that it offers a more comprehensive look at FFXV's combat.
    ANALYSIS
    (Note: I found the technical wording confusing and a bit hard. The text bellow is just my interpretation of it, and I have no idea how accurate is it compared to what it's being said).

    1. Technical details on Auto-Attacking

    [0008] (...) it is difficult for a player unfamiliar with an input operation of a command to operate the input operation and it thus becomes difficult to complete a requested command input within a predetermined period of time. (...)

    In other words, the director thinks that casual players are slow to react to complicated input situations (complex combo buttons or massive command lists in menus), and this hurts their enjoyment of the game.

    Tabata seems to be aware of how streamlining might make for a shallow experience to more advanced players, though:

    [0009] On the other hand, in a case where a simple command input is to be required, there is a fear that it causes interest of a player, who is familiar with an input operation of a command, in a video game to be lowered.

    And then it goes on to say:

    [0010] Namely, it is desired to provide a video game processing apparatus that carries out an input request of a command and determination of input completion so that a player unfamiliar with an input operation of a command can readily complete an input operation while maintaining difficulty of an input operation by a player familiar with an input operation of a command.

    In other words, inputting commands should be easy and straightforward for casual players, BUT it should still retain some intricacies to provide a challenge to the advanced player.

    [0012] up to [0018]

    From what I'm getting, a predetermined command should show up on the screen, and upon player's input (press of a button), it would verify (within a timer, more on this later) how many times the input occured. This seems to be the base for the "hold to attack/ defend" design philosophy, and possibly even opens doors for charging magic (the mechanisms are certainly there). There seems to exist a mechanic in place that might cap how high that number can go.

    All this would happen under a timer. As stated, within the timer, the game would verify how many times the input ocurred after a button press, but it would also verify if the button was even pressed in the first place. The condition to trigger the timer is, as vaguely written, "set up by the game". This implies that additional actions might be available through other means, before or regardless of a button press, and once available, the player would have a specific time window to pull them off. This is probably reserved, I guess, to all kinds of contextual commands.

    The "number of input actions ocurred within a timer" is heavily emphasized and detailed in the document, so I assume it's going to be very important. It is said, more than once, that this is how they plan to make button pressing challenging to the advanced player while keeping it simple for the casual player. My guess is that we should expect some intrincacies here to make it more complex than just "hold and watch it unfold", or else, the intention behind it to challenge the more advanced player wouldn't make sense. (Maybe holding for a longer time does not always translates to a superior effect? Maybe holding it for a longer time makes you more vulnerable to attacks, unless you interrupt your combo to avoid the attacks?)

    [0023] (...) it is preferable that the command receiver receives a command from each of a plurality of players (...)

    Interestingly, it seems like it's being designed to handle more than one player, when input from different players occurs.

    2. "Gambit" System and Positional Actions

    Based on the images available, one of them shows a list of actions + conditions that greatly resembles FFXII's gambit system. On the right side, you have types of actions (Boomerang, Spell A, Spell B, etc). On the left side, you have conditions based on character's positioning (how close or far they are).

    Apparently, moving around the battlefield changes/ determines your skillset.

    There's another image with a list of examples for positional conditions. "Nearest from player character", "Nearest from allied character", "Farthest from (...)", "In contact with (...)", etc. FFXII had some gambits like that, too, but this one is greatly expanded to the point that it can determine if characters are within 3m or 10m of distance of each other.

    The following image gives examples of action methods. "Close attack with sword", "Distant attack with boomerang", "Attack Spell B", etc. I assume that when pressing the button to attack, if the character is far from the enemy, will make the character automatically switch to/ usa a ranged weapon, or at least if specified in a gambit-ish system.

    Then, it is shown that the positional condition + attack method "gambits" are priotized exactly as they are in FFXII. Top rows have priority over bottom rows.

    In fig 8. and fig 9. the combat flow is shown in the following order:
    1) player's sights on enemy;
    2) attack instruction (I assume this is when the player can manually press the attack button, if they want to);
    3 & 4) specify positional relationship and attack method (AKA, verifies which "gambit" to use);
    5) execute attack;

    About this figure, the document states that a "control section" occurs within it, right alongside a timer to pull off the command. (It says that there's a time limit of 8 seconds).

    [0081](...) notify the player A that it is input timing of the command corresponding to the specific process and of its input time.

    This seems to confirm that gambit-driven actions are manually triggered by the player.

    3. Personal Thoughts

    The idea that I'm getting so far for this combat system, is that a gambit system determines which action is available with the Attack button, based on the player's positioning (and thus, under the player's direct control), where it then must be manually triggered by the player.

    Apparently, it seems like battles will unfold in the following way:

    PRE-BATTLE
    1. A gambit system determines the actions (customisable) that are available under specific positional conditions (also customisable).

    MID-BATTLE
    2. You manually position yourself to have access to the actions that you want to have acess to (based on the gambits).
    3. You manually trigger said actions by pressing the button.

    In other words, you don't seem to have any less control than traditional, menu-driven FF combat, whose actions were also determined with the arrow pad/ analog sticks and a "Confirm Button". FFXV seems to go for a different retake of the same idea.

    If they can have Gambits serve a contextual supportive function, it could lead to some great results.

    Like for instance, inserting a Gambit that makes it so that if a guy tries to attack Noctis from a distance, Prompto has a 60% chance of shooting the enemy down, as seen in the E3 trailer.

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    WybornWyborn GET EQUIPPED Registered User regular
    Just bring back the Gambit system wholesale and tie it to a really nice animation system

    Done

    Wyborn's happy with the game's combat

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    This thread got fucking weird while I was gone.

    But hey, good on everybody for having an intelligent, interesting discussion about fanfiction and yaoi of all things!

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    turtleant wrote: »
    This thread got fucking weird while I was gone.

    But hey, good on everybody for having an intelligent, interesting discussion about fanfiction and yaoi of all things!

    Yeah.

    That argument could have gotten a lot worse.

    Going back to a barely related thing brought up much earlier, though, yes. It's astounding how reluctant the average JRPG protagonist is to advance their relationships. I've seen multiple examples of characters not even being able to say "Hey, love interest. I like you, and would like to spend more time together" in the postgame.

    It's kind of a nice thing about Fire Emblem Awakening, really. Chrom's a king, and that means punching hella suckers in the mouth and telling chicks straight up that he likes them.

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    JarsJars Registered User regular
    it's so they don't upset the shipping community

    who are shipping the girl with... themselves...

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    JarsJars Registered User regular
    I can't marry forte because it would ruin my fortexleon ship

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    I Win SwordfightsI Win Swordfights all the traits of greatness starlight at my feetRegistered User regular
    stickers_dcffb1567e1fc6c2bab5d0858deffbb6.jpg

    aka The Greatest Love Scene of All Time

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    AnzekayAnzekay Registered User regular
    edited September 2014
    Trails in the Sky has a section where the two main characters help out with a school festival and end up filling two roles in the play.

    Oh and the play's director decided she wanted to gender swap every single role. So, dudes playing maids and the princess, ladies playing the knights (it's apparently based on some historical events) etc etc

    Image is a mild spoiler.
    ByHWdwCCIAABYpj.jpg

    Anzekay on
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    The sex scene in ff10 was hilarious, and then their spirit baby flying away at the end with the rest of the little glowing motes was sad

    2x39jD4.jpg
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    KanaKana Registered User regular
    Jars wrote: »
    it's so they don't upset the shipping community

    who are shipping the girl with... themselves...

    I'm already shipping FFXV Car x Kana

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Kana wrote: »
    Jars wrote: »
    it's so they don't upset the shipping community

    who are shipping the girl with... themselves...

    I'm already shipping FFXV Car x Kana

    This is bullshit, CarDamantoise OTP

    2x39jD4.jpg
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    Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    Dispatch, some drunk teens fell into the well.
    Ugh, one of them is some kind of clown raver? and now they're making out.
    This job is the worst.

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    StiltsStilts Registered User regular
    Kwoaru wrote: »
    The sex scene in ff10 was hilarious, and then their spirit baby flying away at the end with the rest of the little glowing motes was sad

    Wait

    What?

    I am a gigantic fan of ff10, but I don't remember that at all.

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    -Tal-Tal Registered User regular
    my favorite canonical part of the final fantasy x canon is when tidus kicks a bomb thinking it's a blitzball and gets decapitated by it

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Stilts wrote: »
    Kwoaru wrote: »
    The sex scene in ff10 was hilarious, and then their spirit baby flying away at the end with the rest of the little glowing motes was sad

    Wait

    What?

    I am a gigantic fan of ff10, but I don't remember that at all.

    There was no way they were literally swimming about in that pond

    they were swimming around the ol' pond if you know what I'm sayin'

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    OptyOpty Registered User regular
    Someone tell me if Lulu and Wakka's relationship happens in FFX or if it's something that happened between FFX and FFX-2

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    KanaKana Registered User regular
    Anyway to sort of wind it back to the actual FF discussion we were having

    This is kind of why I'm just really not on board with critiquing the "all-male" (assuming it actually is) cast.

    It could be that it's an all dude cast because girls are gross and get in the way of fun boy adventures.

    Or because the directors believe that female-male friendship is impossible and unbelievable and so obviously they can't include a girl in the gang.

    It could also be because this is basically a reverse-gendered version of ffx-2, and we're gonna follow around a boy band in a sexy car because they're so fuckin' pretty who even cares, look how pretty they are you could grind cheese on those abs.

    And in that scenario you could still totally say that that's bad writing because women deserve a role in the story (and may not even be wrong)... Even if the story itself seems like it's basically being marketed directly towards a certain segment of the Japanese female nerd crowd who want no such fucking thing to interfere with their vaguely homoerotic pretty boys. Which in turn could be argued to be a form of female empowerment to be able to just sit back and enjoy a bunch of cute boys, the same way boys (especially japanese boys) get catered to all the time. And then that also doesn't necessarily mean that that's necessarily any better than the status quo, it's just sexism of a different stripe but it's still the same basic problem.

    So some of that could be true or that could be completely off-base and it's literally 4 dudes battling against a giant teethed vagina monster and freeing the world from women forever. Or maybe it has to be 4 dudes because they're all going to be having gay sex and it's the gayest jrpg ever and the gay agenda has finally reached its final stage. Who knows.

    We don't know any of that, so I wish we could just tone the moral critiquing down a bit for now until we actually find out more about what it's trying to do with an all-male cast. While it's true that there's plenty of American games (mostly shooters) with all male casts, I honestly don't think I've ever seen a jrpg with one(?). And final fantasy has certainly never done it before. So personally I'm intrigued about what they're up to.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    I Win SwordfightsI Win Swordfights all the traits of greatness starlight at my feetRegistered User regular
    lulu and chapu (wakka's bro) were a thing and then after FFX wakka and lulu make a baby

    lfYVHTd.png
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    I Win SwordfightsI Win Swordfights all the traits of greatness starlight at my feetRegistered User regular
    Kana wrote: »
    Anyway to sort of wind it back to the actual FF discussion we were having

    This is kind of why I'm just really not on board with critiquing the "all-male" (assuming it actually is) cast.

    It could be that it's an all dude cast because girls are gross and get in the way of fun boy adventures.

    Or because the directors believe that female-male friendship is impossible and unbelievable and so obviously they can't include a girl in the gang.

    It could also be because this is basically a reverse-gendered version of ffx-2, and we're gonna follow around a boy band in a sexy car because they're so fuckin' pretty who even cares, look how pretty they are you could grind cheese on those abs.

    And in that scenario you could still totally say that that's bad writing because women deserve a role in the story (and may not even be wrong)... Even if the story itself seems like it's basically being marketed directly towards a certain segment of the Japanese female nerd crowd who want no such fucking thing to interfere with their vaguely homoerotic pretty boys. Which in turn could be argued to be a form of female empowerment to be able to just sit back and enjoy a bunch of cute boys, the same way boys (especially japanese boys) get catered to all the time. And then that also doesn't necessarily mean that that's necessarily any better than the status quo, it's just sexism of a different stripe but it's still the same basic problem.

    So some of that could be true or that could be completely off-base and it's literally 4 dudes battling against a giant teethed vagina monster and freeing the world from women forever. Or maybe it has to be 4 dudes because they're all going to be having gay sex and it's the gayest jrpg ever and the gay agenda has finally reached its final stage. Who knows.

    We don't know any of that, so I wish we could just tone the moral critiquing down a bit for now until we actually find out more about what it's trying to do with an all-male cast. While it's true that there's plenty of American games (mostly shooters) with all male casts, I honestly don't think I've ever seen a jrpg with one(?). And final fantasy has certainly never done it before. So personally I'm intrigued about what they're up to.

    literally all of this was covered and resolved by the people in the argument

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    StiltsStilts Registered User regular
    Opty wrote: »
    Someone tell me if Lulu and Wakka's relationship happens in FFX or if it's something that happened between FFX and FFX-2

    Between X and X-2.

    There are hints that they're warming up to each other in FFX, but all that stuff happens during the two year gap between games. And then in X-2 they suddenly have a baby.

    IKknkhU.gif
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    BahamutZEROBahamutZERO Registered User regular
    Lulu was engaged to Wakka's brother who died, and then they kind of ended up comforting one another about that. They started out kind of cold and then opened up to each other as they traveled with Yuna's posse. I don't think they actually hooked up until after FFX, though.

    BahamutZERO.gif
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    Professor SnugglesworthProfessor Snugglesworth Registered User regular
    stickers_dcffb1567e1fc6c2bab5d0858deffbb6.jpg

    aka The Greatest Love Scene of All Time

    cloud-and-tifa-get-busy.jpg

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    KanaKana Registered User regular
    Kana wrote: »
    Anyway to sort of wind it back to the actual FF discussion we were having

    This is kind of why I'm just really not on board with critiquing the "all-male" (assuming it actually is) cast.

    It could be that it's an all dude cast because girls are gross and get in the way of fun boy adventures.

    Or because the directors believe that female-male friendship is impossible and unbelievable and so obviously they can't include a girl in the gang.

    It could also be because this is basically a reverse-gendered version of ffx-2, and we're gonna follow around a boy band in a sexy car because they're so fuckin' pretty who even cares, look how pretty they are you could grind cheese on those abs.

    And in that scenario you could still totally say that that's bad writing because women deserve a role in the story (and may not even be wrong)... Even if the story itself seems like it's basically being marketed directly towards a certain segment of the Japanese female nerd crowd who want no such fucking thing to interfere with their vaguely homoerotic pretty boys. Which in turn could be argued to be a form of female empowerment to be able to just sit back and enjoy a bunch of cute boys, the same way boys (especially japanese boys) get catered to all the time. And then that also doesn't necessarily mean that that's necessarily any better than the status quo, it's just sexism of a different stripe but it's still the same basic problem.

    So some of that could be true or that could be completely off-base and it's literally 4 dudes battling against a giant teethed vagina monster and freeing the world from women forever. Or maybe it has to be 4 dudes because they're all going to be having gay sex and it's the gayest jrpg ever and the gay agenda has finally reached its final stage. Who knows.

    We don't know any of that, so I wish we could just tone the moral critiquing down a bit for now until we actually find out more about what it's trying to do with an all-male cast. While it's true that there's plenty of American games (mostly shooters) with all male casts, I honestly don't think I've ever seen a jrpg with one(?). And final fantasy has certainly never done it before. So personally I'm intrigued about what they're up to.

    literally all of this was covered and resolved by the people in the argument

    Sorry for having an opinion?

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    -Tal-Tal Registered User regular
    apology accepted

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    KanaKana Registered User regular
    But no, seriously

    "Other people already resolved this discussion, you're not allowed to participate"

    is a dumb thing to say on a discussion thread, and also rude.

    (Especially when it's not even true)

    There's no need to be like that.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
This discussion has been closed.