Time to go check out the PP forums, this should be amusing
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admanbunionize your workplaceSeattle, WARegistered Userregular
Oh, PP. You so cray-cray.
Nerf to Bradigus = good.
Nerf to Circle as a whole = ehhhh. The faction is not tearing up the game so I don't see why you make that change at this point. It should've been changed at the release of Mk2 or saved for Mk3.
Honestly, I think it'll probably end up being a good thing in the long run since they don't have to worry about design being hampered due to the existence of the double teleport.
And it does basically bring it in-line and consistent with all the other place effects which are once-per-turn.
PMAvers on
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admanbunionize your workplaceSeattle, WARegistered Userregular
I agree, which is why I think they should've done it way earlier before all Mk2 models were designed with that in mind.
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
Weird. For some reason I was under the impression that teleporting something multiple times was done away with the advent of Mk2. I remember it being a thing with Baldur in Mk1. I forget what changed during the transition. Guess this wasn't it.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Weird. For some reason I was under the impression that teleporting something multiple times was done away with the advent of Mk2. I remember it being a thing with Baldur in Mk1. I forget what changed during the transition. Guess this wasn't it.
I don't remember the Mk1 card, but I'm guessing it was because in Mk1 they said "the model can't move" whereas in Mk2 it's "the model must forfeit movement" and all of their other rulings tell you you can't forfeit the same thing twice. Except that they specifically ruled you could with Shifting Stones.
It's a good thing for some of circle's other support. Hunters mark, bounding and Kaya's beast support spells all get comparatively better.
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admanbunionize your workplaceSeattle, WARegistered Userregular
I agree that it diversifies the movement shenanigans that are playable, since before it was pretty much the shifting/warpath/TK/beatback express, but I'm not sure I would say it makes them better. :P
I think PP is getting their model designs really dialed in. I cant wait to see the full rules. I predict that the blight bringer will feel really unfair.
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ArcticLancerBest served chilled.Registered Userregular
I think PP is getting their model designs really dialed in. I cant wait to see the full rules. I predict that the blight bringer will feel really unfair.
Well, like, the new gargantuans are great sculpt-wise, but the new colossals are a fucking joke, so I'm not sure I completely agree with the sentiment.
I think PP is getting their model designs really dialed in. I cant wait to see the full rules. I predict that the blight bringer will feel really unfair.
Well, like, the new gargantuans are great sculpt-wise, but the new colossals are a fucking joke, so I'm not sure I completely agree with the sentiment.
I am now extra confused as to why the new Colossals simply look like upgrade kits. I get in the lore they are using the same chassis but that isn't really an excuse. Based on the artwork and the Cryx Sepulcher the new variants are, visually, a big let down. New Gargantuans are great, though.
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As a wise woman once said, "deal with it deal with it hashtag deal with it."
EDIT: Oh, god, that's a great excuse to go to my FLGS tomorrow, since it's a fairly Circle-heavy meta. mmm... spite.
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Nerf to Bradigus = good.
Nerf to Circle as a whole = ehhhh. The faction is not tearing up the game so I don't see why you make that change at this point. It should've been changed at the release of Mk2 or saved for Mk3.
And it does basically bring it in-line and consistent with all the other place effects which are once-per-turn.
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I don't remember the Mk1 card, but I'm guessing it was because in Mk1 they said "the model can't move" whereas in Mk2 it's "the model must forfeit movement" and all of their other rulings tell you you can't forfeit the same thing twice. Except that they specifically ruled you could with Shifting Stones.
https://www.youtube.com/watch?v=WwIbDW5VqOk
EDIT: Goddamn those last 20 seconds were more hype than the rest of the video combined.
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5 spray tens? Better be at least rat 4. Black Spot + Willbreaker = 11 shots on a REALLY GOOD DAY.
That thing looks absolutely fantastic!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Apparently it just does 6" sprays, or can combine them into 10's.
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Well, like, the new gargantuans are great sculpt-wise, but the new colossals are a fucking joke, so I'm not sure I completely agree with the sentiment.
Perhaps I can interest you in my meager selection of pins?
My LGS has the Skorne "full army" box in. They are also having a sale through tomorrow for 30% off.
I have gift cards that can cover the (adjusted) cost of the set.
Decisions, decisions
I am now extra confused as to why the new Colossals simply look like upgrade kits. I get in the lore they are using the same chassis but that isn't really an excuse. Based on the artwork and the Cryx Sepulcher the new variants are, visually, a big let down. New Gargantuans are great, though.
That box contains like $230+ of models. It's a fantastic deal. Plus, Skorne is getting a Hydra.
Currently painting: Slowly [flickr]
Oh definitely. The Skorne Warbeasts (including the mammoth and upcoming hydra) are the main reason I'm looking at going with them.
Currently painting: Slowly [flickr]
I've stumbled into some Khador, and I'm looking to expand my troop options. REALLY not looking forward to brass rodding those bad boys.
:hydra:
Nope, there we go.
http://www.miniaturemarket.com/pip73094.html
Perhaps I can interest you in my meager selection of pins?
Currently painting: Slowly [flickr]