Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Eh. If your list is/was based on the standard force org. chart from 3rd–6th editions then it will already work as a single Combined Arms detachment since that's identical. It might be more effective if broken into more specialised Formations but that's more subjective.
Cripes now I've got to rework my entire chaos list to make it actually work again. Or maybe not I don't think there's been a new update to it really using formations like the rest of the armies.
I can't imagine how pissed I'd have been if I'd made my movement trays for them in third instead of fifth, and suddenly had trays of eight for no reason.
You certainly don't have to rework your old army if you don't want to. The old force org chat is just called a Combined Arms detachment now. It gives your troops objective secured and lets your warlord reroll his trait. So you are free to just run a single Combined Arms detachment if that's what you want. But most armies have other options now, so why not explore them?
Chaos specifically is a bit limited on Detachments/Formation choices though. They don't have any custom Detachments (no custom FoC) so your core army will always be based off the standard Combined Arms detachment.
They do have access to a few formations, but are all Dreadnought based and they come in Dataslate: Helbrutes. So if you like Chaos Dreads, maybe hunt down that dataslate. Otherwise you're going to build your army just using one (or more) Combined Arms detachment(s).
Most of the newer codexes do have at least one special detachment with a custom FoC and a special rule to replace objective secured. And most of these newer codexes also have a couple formations you can run. So there are options for most armies, it's just up to you to read your codex and see if any work for you.
Hmmm. Turns out the new Knights aren't exactly new models. From the teaser it seems like it is just new guns for the existing chassis.
Well, this is WH40k, they've been dressing up the same 2 or 3 tank chassis with different guns and new names for as long as I can remember. Seems fair that they'd do the same with the knights.
On the one hand I was going to bitch about still no chaos knights, but on the other the new knights look sweet as hell. All plastic right?
Also the khorne demonkin supplement seems pretty good, with the blood points.
I'm wondering what type of mechanic they could use for the other gods. Tzeentch gets points from psychic powers? Slaanesh from failed ld rolls? Nurgle from...opponent's poor personal hygiene? I reallt have no idea.
VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
I played Blood Points this weekend. It was really fun. Seems like it has a lot of room to adapt. Would not count on being able to reliably summon a bloodthirster.
I saw a Demonkin list idea a few weeks ago that was nothing but Heralds and Cultists. Then you force your opponent to slaughter your army to let you start summoning Bloodthirsters and other nastys.
I saw a Demonkin list idea a few weeks ago that was nothing but Heralds and Cultists. Then you force your opponent to slaughter your army to let you start summoning Bloodthirsters and other nastys.
It sounded like such a great idea, very fluffy.
It's 8 Blood Points, though. It's going to take at least 2 turns to have enough BPs to do that.
I saw a Demonkin list idea a few weeks ago that was nothing but Heralds and Cultists. Then you force your opponent to slaughter your army to let you start summoning Bloodthirsters and other nastys.
It sounded like such a great idea, very fluffy.
It's 8 Blood Points, though. It's going to take at least 2 turns to have enough BPs to do that.
Yeah, I can't remember all the details. But wasn't it something like for every unit killed you get 2 points? And the list had something like 18 units of 8 cultists plus cheap HQ's, so there were plenty of small units that would die easily against anything.
I think the fallback is that if your opponent doesn't get to work killing everything they can, you can just flood the board with objective secured units and win that way.
I mean, it's obviously not the best strategy. But it certainly sounds like a fun list to play
I saw a Demonkin list idea a few weeks ago that was nothing but Heralds and Cultists. Then you force your opponent to slaughter your army to let you start summoning Bloodthirsters and other nastys.
It sounded like such a great idea, very fluffy.
It's 8 Blood Points, though. It's going to take at least 2 turns to have enough BPs to do that.
Yeah, I can't remember all the details. But wasn't it something like for every unit killed you get 2 points? And the list had something like 18 units of 8 cultists plus cheap HQ's, so there were plenty of small units that would die easily against anything.
I think the fallback is that if your opponent doesn't get to work killing everything they can, you can just flood the board with objective secured units and win that way.
I mean, it's obviously not the best strategy. But it certainly sounds like a fun list to play
I haven't read the rules, but you get a blood point for every unit you kill and for unit of yours killed (I think). The problem with all of those small, cheap units is that your opponent isn't likely going to have enough sources to deal enough damage to clear more than a few a turn. Having a good mix of those plus some killy units seems much better IMO.
Hmmm. Turns out the new Knights aren't exactly new models. From the teaser it seems like it is just new guns for the existing chassis.
Well, this is WH40k, they've been dressing up the same 2 or 3 tank chassis with different guns and new names for as long as I can remember. Seems fair that they'd do the same with the knights.
Well, yes. But I was looking forward to what the could do with a modernisation of the old Warden design.
I saw a Demonkin list idea a few weeks ago that was nothing but Heralds and Cultists. Then you force your opponent to slaughter your army to let you start summoning Bloodthirsters and other nastys.
It sounded like such a great idea, very fluffy.
It's 8 Blood Points, though. It's going to take at least 2 turns to have enough BPs to do that.
Yeah, I can't remember all the details. But wasn't it something like for every unit killed you get 2 points? And the list had something like 18 units of 8 cultists plus cheap HQ's, so there were plenty of small units that would die easily against anything.
I think the fallback is that if your opponent doesn't get to work killing everything they can, you can just flood the board with objective secured units and win that way.
I mean, it's obviously not the best strategy. But it certainly sounds like a fun list to play
I haven't read the rules, but you get a blood point for every unit you kill and for unit of yours killed (I think). The problem with all of those small, cheap units is that your opponent isn't likely going to have enough sources to deal enough damage to clear more than a few a turn. Having a good mix of those plus some killy units seems much better IMO.
I believe you get a blood point per unit and character that is killed or dies, so killing a unit with a character is 2 points. I don't have the codex though, just going off second hand internet chatter.
You are right that it is probably worth taking things other than cultists. But it doesn't matter as it's just a joke/fun list idea anyway. I suspect it wouldn't be very reliable and wouldn't expect it to be very good. The idea of it makes me smile though
I saw a Demonkin list idea a few weeks ago that was nothing but Heralds and Cultists. Then you force your opponent to slaughter your army to let you start summoning Bloodthirsters and other nastys.
It sounded like such a great idea, very fluffy.
It's 8 Blood Points, though. It's going to take at least 2 turns to have enough BPs to do that.
Yeah, I can't remember all the details. But wasn't it something like for every unit killed you get 2 points? And the list had something like 18 units of 8 cultists plus cheap HQ's, so there were plenty of small units that would die easily against anything.
I think the fallback is that if your opponent doesn't get to work killing everything they can, you can just flood the board with objective secured units and win that way.
I mean, it's obviously not the best strategy. But it certainly sounds like a fun list to play
I haven't read the rules, but you get a blood point for every unit you kill and for unit of yours killed (I think). The problem with all of those small, cheap units is that your opponent isn't likely going to have enough sources to deal enough damage to clear more than a few a turn. Having a good mix of those plus some killy units seems much better IMO.
I believe you get a blood point per unit and character that is killed or dies, so killing a unit with a character is 2 points. I don't have the codex though, just going off second hand internet chatter.
You are right that it is probably worth taking things other than cultists. But it doesn't matter as it's just a joke/fun list idea anyway. I suspect it wouldn't be very reliable and wouldn't expect it to be very good. The idea of it makes me smile though
I think you're right, actually. I think my opponent managed to get like 10 BPs throughout the game we played. He had a few units of hounds, cultists, bloodthirsters, bikes, plus 2 Soul Grinders and a hellturkey.
The idea pulls at my brain enough that I'm tempted to go nuts and buy a bunch of convict models, orange paint, and go nuts. But I would want so many cultists in the list, it would be too much to paint.
Two full detachments of Cultists with a herald in each would be 122 models (12 units of 10 with 2 ICs) and about 700pts, leaving lots of room for other goodies. That is a silly amount of models to paint for such a silly list :biggrin:
It would be such a great army though, the blood would flow! :twisted:
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I've been kind of languishing in the hobby due to my want to play 30k but being hamstrung by the cost (and obnoxious wait time required for shipping) and the rumors of plastics in the far future. So I haven't been doing anything because there's nothing I really want to do.
Let this be a cautionary tale, kids! Don't ever finish painting a complete army! You'll get bored!
I'm actually really interested in Khorne Daemonkin, though. Skitarii too.
Some of you may remember from the old painting thread, that I planned to make objective markers based on the first 6 Space Marine legions. Well, I did. They've been finished for a month now, but a combination of lack of time, vacation and general laziness has meant that I hadn't taken any pictures until now.
So, here they are.
Legio I, Dark Angels (unmodified DV)
Legio II, [Redacted] (cut from a spare pair of SM legs)
Legio III, Emperor's Children (FW Palatine Blade + SM champion backpack + FW MK II shoulders + CSM arms/weapons)
Legio IV, Iron Warriors (FW MK II legs shoulders and packpack, IW upgrade torso, CSM arms/weapons)
Legio V, White Scars (SM bike, WoC shield, SW head and tassels, plasticard embossed shoulder emblem and force lance)
Legio VI, Space Wolves (stock wolfinator w/green stuff cape (the model (from eBay) had a CSM shoulder for some reason that needed to be covered))
The plinths are plaster, bought cast but not assembled off of eBay. I did not manage to assemble them better than I did. The plaques I made from plasticard.
I decided to have the statues in verdigris rather than bronze, since I find verdigris a really aesthetically pleasing color, and the statues are supposed to have been standing outside since the Heresy.
Technique is the same for all of them: Plinth in 2 layers of Ulthuan Grey, statue (and plaque) in 2 layers of Army Painter Bronze and 2 layers of Nihilakh Oxide, cork in VMC German Field Grey drybrushed which cheap craft light grey, and the whole thing (except cork) covered in Army Painter Soft Tone applied with a brush.
When I first assembled the Legio II statue, I couldn't help but think of this poem:
"Ozymandias", by Percy Shelley
I met a traveller from an antique land
Who said: "Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed:
And on the pedestal these words appear:
'My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away."
Overall, I am happy with how they turned out, but the plinths could have been better.
That "hurl" rule for the new Imperial Knights is one of the most fun things I have seen in 40k in a while.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
After playing a few games with my thunder hammer/storm shield equipped terminators, I find them dying very quickly and not helping me much at all. I'm seriously considering shelving them and putting more small stuff with guns in my list.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
After playing a few games with my thunder hammer/storm shield equipped terminators, I find them dying very quickly and not helping me much at all. I'm seriously considering shelving them and putting more small stuff with guns in my list.
Are you footslogging them? Deep Striking? Land Raider?
Th/ss are still pointed for middle of 5th Ed when they were one of the best assault units around. Now they are just hilariously overcosted for their now much reduced toughness. Made worse since land raiders have the same problem
actually same problem for 50-70% of the units in the marine book really. Same or very similar points and stats as they had 2-3 editions ago, when the lethality/ toughness/points value of the average unit in 40k was way way less than today. That book just needs to be redone almost like DE got in 5th, throw out all the old rules/points and start from scratch like its a new army.
Th/ss are still pointed for middle of 5th Ed when they were one of the best assault units around. Now they are just hilariously overcosted for their now much reduced toughness. Made worse since land raiders have the same problem
actually same problem for 50-70% of the units in the marine book really. Same or very similar points and stats as they had 2-3 editions ago, when the lethality/ toughness/points value of the average unit in 40k was way way less than today. That book just needs to be redone almost like DE got in 5th, throw out all the old rules/points and start from scratch like its a new army.
Undeniably the case, but made difficult by the fact that the same equipment/units are found in 6 codexes (Space Marines, Dark Angels, Blood Angles, Space Wolves, Chaos Space Marines, Khorne Daemonkin) + assorted dataslates/supplements.
I think a lot of people would be angry if, say, vanilla Marines got T5 terminators while the others had to make do with the old, overcosted varieties for an indeterminate amount of time (since they never tell us their plans, who knows how long you'd have to wait for an update). Maybe putting common equipment in one book rather than duplicated over half a dozen would be a solution; it's what they did with many special rules, after all.
In any case, it won't happen. Much easier for GW to keep doing what they're doing now (i.e., as little as possible for as much money as possible).
Sic transit gloria mundi.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
I actually think Deep Striking them might be the way to go. I know you lose a turn but on the points you save from a Land Raider you could go to a 10-man squad.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
that's how I run them, it's a good counter to a knight if you can get to charge range. Just a lot of Death Star units around now that don't see that as a big threat
I have tried honor guard a few times now and like them so far, just have to be more selective with their targets and have a shield eternal guy with them to tank ap2.
I have tried honor guard a few times now and like them so far, just have to be more selective with their targets and have a shield eternal guy with them to tank ap2.
Even without, they're dirt cheap for a PW and 2+ save... add in the chapter standard and they hit like a mack truck.
The Corpse thief claw formation, rolled into the perfect coven alter of war mission, the formation gains a victory point every time they wipe a unit, the mission gave a point evertime they wiped a unit, special bonus i got to pick one unit and everytime it wiped out a unit i gained d3 instead of 1, The talos were generating d3+1 everyturn and i was rolling 3 everytime, they got 5 points from slaying the daemonprince warlord, By turn 4 i was knocking on 20 points, my friend had 4
it was silly but over all i spent the first 2 turns afraid of getting swarmed by justins army which nearly filled his entire deployment zone and true to how i play my jetfighter failed its reserve roll, and my freshly pained models (grotesques) failed miserably, including 2 gettin instant deathed, and losing 2 to a raideer blowing up and being no were to place them as we were surrounded.
The talos were bat shit insane though turn 5 we didnt really play but it was my turn and i wanted to see if i coudl poison detroy a bloodthirster in 1 turn.....i detroyed 1 with a venom , a raider, and 15 troops, then destroyed the other ( he summoned 1 from blood tith, and 1 from some demon sword when a lord died) and destroyed the seocnd with 24 TL talos splinter cannon shots and the jetfighter. Crazy game, Corpse thief claw wins games.
No rules or morals except those you choose to accept and live by.
Those big Michelin man robots sorta stand out from the rest in terms of derp. They look like knockoff go-bot versions of the forgeworld robots.
The treaded guys look cool though.
Those big Michelin man robots sorta stand out from the rest in terms of derp. They look like knockoff go-bot versions of the forgeworld robots.
The treaded guys look cool though.
The Castellax gone full retard. YOU NEVER GO FULL RETARD.
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You certainly don't have to rework your old army if you don't want to. The old force org chat is just called a Combined Arms detachment now. It gives your troops objective secured and lets your warlord reroll his trait. So you are free to just run a single Combined Arms detachment if that's what you want. But most armies have other options now, so why not explore them?
Chaos specifically is a bit limited on Detachments/Formation choices though. They don't have any custom Detachments (no custom FoC) so your core army will always be based off the standard Combined Arms detachment.
They do have access to a few formations, but are all Dreadnought based and they come in Dataslate: Helbrutes. So if you like Chaos Dreads, maybe hunt down that dataslate. Otherwise you're going to build your army just using one (or more) Combined Arms detachment(s).
Most of the newer codexes do have at least one special detachment with a custom FoC and a special rule to replace objective secured. And most of these newer codexes also have a couple formations you can run. So there are options for most armies, it's just up to you to read your codex and see if any work for you.
Well, this is WH40k, they've been dressing up the same 2 or 3 tank chassis with different guns and new names for as long as I can remember. Seems fair that they'd do the same with the knights.
Also the khorne demonkin supplement seems pretty good, with the blood points.
I'm wondering what type of mechanic they could use for the other gods. Tzeentch gets points from psychic powers? Slaanesh from failed ld rolls? Nurgle from...opponent's poor personal hygiene? I reallt have no idea.
It sounded like such a great idea, very fluffy.
It's 8 Blood Points, though. It's going to take at least 2 turns to have enough BPs to do that.
Yeah, I can't remember all the details. But wasn't it something like for every unit killed you get 2 points? And the list had something like 18 units of 8 cultists plus cheap HQ's, so there were plenty of small units that would die easily against anything.
I think the fallback is that if your opponent doesn't get to work killing everything they can, you can just flood the board with objective secured units and win that way.
I mean, it's obviously not the best strategy. But it certainly sounds like a fun list to play
I haven't read the rules, but you get a blood point for every unit you kill and for unit of yours killed (I think). The problem with all of those small, cheap units is that your opponent isn't likely going to have enough sources to deal enough damage to clear more than a few a turn. Having a good mix of those plus some killy units seems much better IMO.
Well, yes. But I was looking forward to what the could do with a modernisation of the old Warden design.
I believe you get a blood point per unit and character that is killed or dies, so killing a unit with a character is 2 points. I don't have the codex though, just going off second hand internet chatter.
You are right that it is probably worth taking things other than cultists. But it doesn't matter as it's just a joke/fun list idea anyway. I suspect it wouldn't be very reliable and wouldn't expect it to be very good. The idea of it makes me smile though
I think you're right, actually. I think my opponent managed to get like 10 BPs throughout the game we played. He had a few units of hounds, cultists, bloodthirsters, bikes, plus 2 Soul Grinders and a hellturkey.
Two full detachments of Cultists with a herald in each would be 122 models (12 units of 10 with 2 ICs) and about 700pts, leaving lots of room for other goodies. That is a silly amount of models to paint for such a silly list :biggrin:
It would be such a great army though, the blood would flow! :twisted:
Let this be a cautionary tale, kids! Don't ever finish painting a complete army! You'll get bored!
I'm actually really interested in Khorne Daemonkin, though. Skitarii too.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Some of you may remember from the old painting thread, that I planned to make objective markers based on the first 6 Space Marine legions. Well, I did. They've been finished for a month now, but a combination of lack of time, vacation and general laziness has meant that I hadn't taken any pictures until now.
So, here they are.
Legio I, Dark Angels (unmodified DV)
Legio II, [Redacted] (cut from a spare pair of SM legs)
Legio III, Emperor's Children (FW Palatine Blade + SM champion backpack + FW MK II shoulders + CSM arms/weapons)
Legio IV, Iron Warriors (FW MK II legs shoulders and packpack, IW upgrade torso, CSM arms/weapons)
Legio V, White Scars (SM bike, WoC shield, SW head and tassels, plasticard embossed shoulder emblem and force lance)
Legio VI, Space Wolves (stock wolfinator w/green stuff cape (the model (from eBay) had a CSM shoulder for some reason that needed to be covered))
The plinths are plaster, bought cast but not assembled off of eBay. I did not manage to assemble them better than I did. The plaques I made from plasticard.
I decided to have the statues in verdigris rather than bronze, since I find verdigris a really aesthetically pleasing color, and the statues are supposed to have been standing outside since the Heresy.
Technique is the same for all of them: Plinth in 2 layers of Ulthuan Grey, statue (and plaque) in 2 layers of Army Painter Bronze and 2 layers of Nihilakh Oxide, cork in VMC German Field Grey drybrushed which cheap craft light grey, and the whole thing (except cork) covered in Army Painter Soft Tone applied with a brush.
When I first assembled the Legio II statue, I couldn't help but think of this poem:
I met a traveller from an antique land
Who said: "Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed:
And on the pedestal these words appear:
'My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away."
Overall, I am happy with how they turned out, but the plinths could have been better.
Are you footslogging them? Deep Striking? Land Raider?
actually same problem for 50-70% of the units in the marine book really. Same or very similar points and stats as they had 2-3 editions ago, when the lethality/ toughness/points value of the average unit in 40k was way way less than today. That book just needs to be redone almost like DE got in 5th, throw out all the old rules/points and start from scratch like its a new army.
Undeniably the case, but made difficult by the fact that the same equipment/units are found in 6 codexes (Space Marines, Dark Angels, Blood Angles, Space Wolves, Chaos Space Marines, Khorne Daemonkin) + assorted dataslates/supplements.
I think a lot of people would be angry if, say, vanilla Marines got T5 terminators while the others had to make do with the old, overcosted varieties for an indeterminate amount of time (since they never tell us their plans, who knows how long you'd have to wait for an update). Maybe putting common equipment in one book rather than duplicated over half a dozen would be a solution; it's what they did with many special rules, after all.
In any case, it won't happen. Much easier for GW to keep doing what they're doing now (i.e., as little as possible for as much money as possible).
Even without, they're dirt cheap for a PW and 2+ save... add in the chapter standard and they hit like a mack truck.
it was silly but over all i spent the first 2 turns afraid of getting swarmed by justins army which nearly filled his entire deployment zone and true to how i play my jetfighter failed its reserve roll, and my freshly pained models (grotesques) failed miserably, including 2 gettin instant deathed, and losing 2 to a raideer blowing up and being no were to place them as we were surrounded.
The talos were bat shit insane though turn 5 we didnt really play but it was my turn and i wanted to see if i coudl poison detroy a bloodthirster in 1 turn.....i detroyed 1 with a venom , a raider, and 15 troops, then destroyed the other ( he summoned 1 from blood tith, and 1 from some demon sword when a lord died) and destroyed the seocnd with 24 TL talos splinter cannon shots and the jetfighter. Crazy game, Corpse thief claw wins games.
Making talos into units was a very, very good move.
As it stands, I'll have to settle for my Webway Portal Dark Artisan team.
I shouldn't complain because the rest of the codex is crazy broken, but I would have loved to run squads of wraithlords.
Ad Mech in the hiz-ouse!
The treaded guys look cool though.
The Castellax gone full retard. YOU NEVER GO FULL RETARD.
Sexy WD style preview...