Ah. IT folks scrambling like mad while one or more executives tap their watch(es) and remind the IT folks how much money the company is losing. Adding stress is helping! Good times.
I'm checking out a lot of action MMOs lately to see what might be fun to co-op with a friend, so when this is down I just jump over to Tera or Vindictus. Is there anything else I should look into while Skyforge's servers / queues are jacked up?
I'd say ESO is worth a look too (for an action-based MMO). It's a little more MMO-ey with respect to story and and less run-and-gun, and if you're and Elder Scrolls single-player fan you'll probably hate it immediately, but it's a fun game. I think it's like $15 these days too.
Ah. IT folks scrambling like mad while one or more executives tap their watch(es) and remind the IT folks how much money the company is losing. Adding stress is helping! Good times.
I'm checking out a lot of action MMOs lately to see what might be fun to co-op with a friend, so when this is down I just jump over to Tera or Vindictus. Is there anything else I should look into while Skyforge's servers / queues are jacked up?
I'd say ESO is worth a look too (for an action-based MMO). It's a little more MMO-ey with respect to story and and less run-and-gun, and if you're and Elder Scrolls single-player fan you'll probably hate it immediately, but it's a fun game. I think it's like $15 these days too.
Ah. IT folks scrambling like mad while one or more executives tap their watch(es) and remind the IT folks how much money the company is losing. Adding stress is helping! Good times.
I'm checking out a lot of action MMOs lately to see what might be fun to co-op with a friend, so when this is down I just jump over to Tera or Vindictus. Is there anything else I should look into while Skyforge's servers / queues are jacked up?
I'd say ESO is worth a look too (for an action-based MMO). It's a little more MMO-ey with respect to story and and less run-and-gun, and if you're and Elder Scrolls single-player fan you'll probably hate it immediately, but it's a fun game. I think it's like $15 these days too.
This was accurate, for me.
On the other hand, I've been a die-hard single-player Elder Scrolls fan since Daggerfall and I love ESO. It's not another single-player game, but it's definitely Elder Scrolls, and it's pretty damn great now (though it did get off to a rocky start).
Yeah, full disclosure my only experience with it was in the beta just before launch. It wasn't specifically the content or anything that turned me off of it, but me just absolutely having negative interest in playing a multiplayer Elder Scrolls game. If it's better now then that's great.
Got in and made my character, noodled around a bit through up to just after the factory. I'm enjoying it so far. The aesthetic is nice, the story seems somewhat interesting, and i'm having fun with the Cryomancer.
I'll definitely keep at it. My character is Olivie Lemaire if we have any community stuff going on.
TL;DW
Depending on the stats you increase, harder content will unlock before you're really ready to tackle it. People who are finding the game getting much harder around 3k prestige may have stat allocation issues.
If you're playing DPS, Fevir recommends Strength (which he claims is twice as effective as Might), Luck, and Valor for fastest progression.
EDIT: Hrmm. TharpDaddy on GAF pointed out that there's contradictory stuff with regards to Might.
I'm just gonna keep playing and move back to easier content if I find myself dying a lot, which works on both balance problems and me being bad at a game.
TL;DW
Depending on the stats you increase, harder content will unlock before you're really ready to tackle it. People who are finding the game getting much harder around 3k prestige may have stat allocation issues.
If you're playing DPS, Fevir recommends Strength (which he claims is twice as effective as Might), Luck, and Valor for fastest progression.
EDIT: Hrmm. TharpDaddy on GAF pointed out that there's contradictory stuff with regards to Might.
I'm just gonna keep playing and move back to easier content if I find myself dying a lot, which works on both balance problems and me being bad at a game.
I disagree on Valor. I think Valor is a useless stat.
Valor increases your "bonus" damage. A portion of your Bonus Damage is added in to EVERY hit, scaled based on the health of the thing you are attacking. The more health your opponent has, the larger the portion of Bonus Damage is added. Since it is added in on every hit (and not just some of them like Critical and Impluse) this can be very significant in a very long fight with high-health or very defensive opponents. In all cases, Valor and Bonus Damage are pure DPS boosts that apply mostly in the first half of the fight and taper off at the end.
The problem is that even by pushing Valor as much as you can, the overall Bonus Damage value is still really low. Like, single-digits low. And you're only even getting that much (per hit) when the opponent is at full health! Yeah, it could add up over time, but I'd prefer to not be hacking away for 10 minutes in order to get the most out of my Bonus Damage.
I've been pushing Spirit for the Impulse Damage bonus. What is Impulse Damage? First, Impulse is the lightning bolt symbol right above the dodge meter. This is your Impulse Charge. Impulse Charge builds up over time, just like the dash/dodge meter, but it has a maximum capacity of one (can be expanded later). I think it recharges every 5 or 6 seconds, but it might be as much as 10 seconds by default - I'm also stacking Impulse recharge, so mine is faster than normal.
Any skill that has the text "Activates Impulse Charge" will do Impulse Damage in addition to base+bonus+crit. When you use these skills, they add 100% of Impulse Damage to that hit. Impulse hits are flagged with a lightning bolt on the damage number (Crits have a little star next to them). If this is an AE ability it will apply that Impulse Damage to ALL hits. Just like crits, this is not variable, it is fixed. The difference is, you can choose when to use this and which ability to trigger it on.
For example, the Paladin shield crash (L L L R) is an impulse hit. When charged, I'm seeing AE hits just a bit shy of 1000 to everything around me. It's pretty much is a one-shot trashmob clear. Similarly, the fast swipe (L R) is an impulse ability, plus it does 150% additional damage to opponents above 80% health (from a trait). With some minimal timing effort, I can add in Impulse Damage for an alpha strike if my opponent is almost full health. I _have_ seen this one top well over 2000hp, and it can take a non-trash MOB from full health to 20% in a single swing. (Not bosses, obviously.)
The "over time" effect of both of these stats is probably pretty close to equal. So if you look at it from a pure raiding TTK standpoint, they both are pretty much the same. But in general play, burst damage has a much larger impact than sustained damage.
TL;DR: Valor applies a tiny tiny bonus to every hit. Spirit applies a huge bonus to specific hits that you can control.
@Axen In my own experience, the quality of players is much better early in any game's life. Only people who care a lot about games even know the thing exists. Once the advertising and word of mouth spreads, the ratio of people less interested in the game itself rises.
@Stupid Absolutely go with your own experience over Fevir or anyone else's theory crafting, especially this early in the game's life.
@CorriganX I completely forgot everything about naming in this, and I can't seem to figure out how to whisper you. But I'm on as Umarth Suneater I guess.
Does anybody know how the grouping limitations work in this? At 600 prestige I wasn't able to group with a friend who had 760 and that just feels wrong. I'm also not completely clear on how repeatable the various solo missions and/or regions are - do you only get crap currencies if you re-do them or is there some sort of cooldown after which they give out the good stuff again or how it all works?
@Mirkel The amount you receive goes up as your Prestige does. As for the grouping thing, you CAN group with them. Just fine. Group up in the hub, have them launch a solo mission. It'll yoink you in with them. This is actually how it's possible to power level people.
@Buttcleft The Allods team are pretty good dudes, Allods Online was an awesome WoW-like game with even cooler undead and imperial orcs. So far this game has been good, especially now that they beefed up their hardware.
@Buttcleft The Allods team are pretty good dudes, Allods Online was an awesome WoW-like game with even cooler undead and imperial orcs. So far this game has been good, especially now that they beefed up their hardware.
yeah I'm weak and stupid and pathetic and started installing it about 5 minutes after my last post.
@Mirkel The amount you receive goes up as your Prestige does. As for the grouping thing, you CAN group with them. Just fine. Group up in the hub, have them launch a solo mission. It'll yoink you in with them. This is actually how it's possible to power level people.
So the higher level guy needs to do the launching? I tried it as the lower level guy and the game didn't let me.
Does anybody know how the grouping limitations work in this? At 600 prestige I wasn't able to group with a friend who had 760 and that just feels wrong. I'm also not completely clear on how repeatable the various solo missions and/or regions are - do you only get crap currencies if you re-do them or is there some sort of cooldown after which they give out the good stuff again or how it all works?
The solution is to form a group, and then have the LOWER prestige person choose the mission and difficulty, then enter as "solo". (That last part is important.) "Solo" just means that the matchmaker wont try to find anyone else. It will ask the higher prestige person to enter and you just Accept. (If you decline it actually disbands you from the group.)
The catch is that if the disparity is too large, the higher prestige person gets ZERO REWARDS. Not even a consolation door-prize or a few gold. Zip. Zero. Nada. Zilch. Nothing. Not even a laurel and hearty handshake.
Luckily, that gap seems to be quite wide. I'm able to group with my wife and still get rewards and we are 1200 prestige apart.
If you see random messages from me pop up in clan, and it looks like you're missing 85% of the conversation, its because 3/4 of my goddamn messages arent going through. Its infuriating. I'm having two problems,
1. some messages just don't show up whatsoever. Me or the guild can't see them
2. Sometimes my messages pop up for me, but dont actually show up for guild members.
I dont even know how the fuck its working now. So I'm not ignoring you, or being anti social, i just literally cannot respond. I still at your face. Don't worry.
CorriganX on Steam and just about everywhere else.
@Mirkel The amount you receive goes up as your Prestige does. As for the grouping thing, you CAN group with them. Just fine. Group up in the hub, have them launch a solo mission. It'll yoink you in with them. This is actually how it's possible to power level people.
So the higher level guy needs to do the launching? I tried it as the lower level guy and the game didn't let me.
Er well, no. Other way around. Like everything I hear is the lower leveled guy chooses the highest difficulty they can. Wonder why it doesn't work for you.
Posts
CorriganX on Steam and just about everywhere else.
This was accurate, for me.
On the other hand, I've been a die-hard single-player Elder Scrolls fan since Daggerfall and I love ESO. It's not another single-player game, but it's definitely Elder Scrolls, and it's pretty damn great now (though it did get off to a rocky start).
I'll definitely keep at it. My character is Olivie Lemaire if we have any community stuff going on.
I had just been playing the game, not thinking much about my progression path, but apparently it's kind of easy to gimp yourself according to this video by Fevir. Credit to Azzurri in the NeoGAF Skyforge thread for finding the video.
TL;DW
Depending on the stats you increase, harder content will unlock before you're really ready to tackle it. People who are finding the game getting much harder around 3k prestige may have stat allocation issues.
If you're playing DPS, Fevir recommends Strength (which he claims is twice as effective as Might), Luck, and Valor for fastest progression.
EDIT: Hrmm. TharpDaddy on GAF pointed out that there's contradictory stuff with regards to Might.
I'm just gonna keep playing and move back to easier content if I find myself dying a lot, which works on both balance problems and me being bad at a game.
There are still dumb names of course, but the majority of people I've grouped with have had solid names.
And that is easily one of the most mind blowing things about the game.
Valor increases your "bonus" damage. A portion of your Bonus Damage is added in to EVERY hit, scaled based on the health of the thing you are attacking. The more health your opponent has, the larger the portion of Bonus Damage is added. Since it is added in on every hit (and not just some of them like Critical and Impluse) this can be very significant in a very long fight with high-health or very defensive opponents. In all cases, Valor and Bonus Damage are pure DPS boosts that apply mostly in the first half of the fight and taper off at the end.
The problem is that even by pushing Valor as much as you can, the overall Bonus Damage value is still really low. Like, single-digits low. And you're only even getting that much (per hit) when the opponent is at full health! Yeah, it could add up over time, but I'd prefer to not be hacking away for 10 minutes in order to get the most out of my Bonus Damage.
I've been pushing Spirit for the Impulse Damage bonus. What is Impulse Damage? First, Impulse is the lightning bolt symbol right above the dodge meter. This is your Impulse Charge. Impulse Charge builds up over time, just like the dash/dodge meter, but it has a maximum capacity of one (can be expanded later). I think it recharges every 5 or 6 seconds, but it might be as much as 10 seconds by default - I'm also stacking Impulse recharge, so mine is faster than normal.
Any skill that has the text "Activates Impulse Charge" will do Impulse Damage in addition to base+bonus+crit. When you use these skills, they add 100% of Impulse Damage to that hit. Impulse hits are flagged with a lightning bolt on the damage number (Crits have a little star next to them). If this is an AE ability it will apply that Impulse Damage to ALL hits. Just like crits, this is not variable, it is fixed. The difference is, you can choose when to use this and which ability to trigger it on.
For example, the Paladin shield crash (L L L R) is an impulse hit. When charged, I'm seeing AE hits just a bit shy of 1000 to everything around me. It's pretty much is a one-shot trashmob clear. Similarly, the fast swipe (L R) is an impulse ability, plus it does 150% additional damage to opponents above 80% health (from a trait). With some minimal timing effort, I can add in Impulse Damage for an alpha strike if my opponent is almost full health. I _have_ seen this one top well over 2000hp, and it can take a non-trash MOB from full health to 20% in a single swing. (Not bosses, obviously.)
The "over time" effect of both of these stats is probably pretty close to equal. So if you look at it from a pure raiding TTK standpoint, they both are pretty much the same. But in general play, burst damage has a much larger impact than sustained damage.
TL;DR: Valor applies a tiny tiny bonus to every hit. Spirit applies a huge bonus to specific hits that you can control.
@Stupid Absolutely go with your own experience over Fevir or anyone else's theory crafting, especially this early in the game's life.
CorriganX on Steam and just about everywhere else.
Need first and last name, send me a tell ingame.
CorriganX on Steam and just about everywhere else.
Edit: Thanks! I'll read back and see if there is something guildwise/missionwise I should be doing.
CorriganX on Steam and just about everywhere else.
on the other hand, obsidian entertainment is a legit company.
on the other other hand, its also f2p
on the other other other hand it doesn't look like its on steam.
on the other other other other hand, I really don't need another mmo-type game to distract me from my backlog
on the other other other other other hand, it looks really really awesome
...I need more hands goddamnit.
yeah I'm weak and stupid and pathetic and started installing it about 5 minutes after my last post.
its still 10gigs and I guess they are being hammered cause I'm only getting like 1.5MB/s
So the higher level guy needs to do the launching? I tried it as the lower level guy and the game didn't let me.
The catch is that if the disparity is too large, the higher prestige person gets ZERO REWARDS. Not even a consolation door-prize or a few gold. Zip. Zero. Nada. Zilch. Nothing. Not even a laurel and hearty handshake.
Luckily, that gap seems to be quite wide. I'm able to group with my wife and still get rewards and we are 1200 prestige apart.
1. some messages just don't show up whatsoever. Me or the guild can't see them
2. Sometimes my messages pop up for me, but dont actually show up for guild members.
I dont even know how the fuck its working now. So I'm not ignoring you, or being anti social, i just literally cannot respond. I still at your face. Don't worry.
CorriganX on Steam and just about everywhere else.
Is this a game where you can belong to multiple guilds?
Char is Talen Stark.
Er well, no. Other way around. Like everything I hear is the lower leveled guy chooses the highest difficulty they can. Wonder why it doesn't work for you.
Worst name I've seen is Phux Urmom
edit
I hate games that go "Heres your reward BUT IF YOU HAD PREMIUM YOU COULD HAVE HAD THI FABULOUS BONUS PRICE "
Also, I still got that spare code from one of those sites if someone wants a free 14 days of premium plus some other goodies.
Also, god this game is pretty. Group combat can be kinda chaotic, but god is it pretty.
Negative points for having tit and ass sliders, and jiggle physics, but that kinda stupidity is so overcommon now that I've built up a tolerance.
Hey, it's me, Teldra! Did someone say "greatsword"? [Eternity]