If he wasn't going for 6, though, he'd never end up at D11 2 turns ago. He could've just gotten past me from A11 with 1 equipment use and MAYBE 1 wound, with you and beast out of position to do anything... The fact that he tried to get to 1-6 is what got him into the Beast's jaws, so I reckon he's still trying.
Damn... I think if you moved to G13, we'd have him. Or maybe leave 1 spot, covered by quickdraw, for him to be. 13 row, H14, B17, C19, E19 - only spots for him to be to triggers precog Only C19 and E19 justify the flashbang.
Just thinking - any way we can use the beast's nose to narrow down choice between B17, C19 and E19? A sniff from H15 maybe? If the beast smells him from H15, then he's definitely not in C19. I'll either kill him by going to E20, or we'll know he's back around the 1-6 block, which is great. If the beast doesn't smell him - he's at B17 or C19. I'll move to C18 and either win, or pin him with quickdraw, forcing last equipment or back across the road.
Why would he flashbang you if he wasn't going to cross your vision?
He doesn't need to flashbang you to get to 6, nor does he need to flashbang you to get back through the smoke at D14, so he must have needed to flashbang you to run straight past you to C19 or E19.
I think you should move to E20, Sniper shot up (for two damage I guess if he's at E19).
Why would he flashbang you if he wasn't going to cross your vision?
He doesn't need to flashbang you to get to 6, nor does he need to flashbang you to get back through the smoke at D14, so he must have needed to flashbang you to run straight past you to C19 or E19.
Decoy. Last turn you hedged that the smoke may have been one. Didn't turn out to be, but still - have to have the thought. Even if it's legit flash use - the smell plan solves the problem, much more safely.
He could also capture 1 and 2 at B17 without requiring the flashbang, so he's probably at E19.
I'd suggest flushing that out first and then dropping the beast on him at E19 (or going back to 6 with the beast if he's not there).
Why would he flashbang you if he wasn't going to cross your vision?
He doesn't need to flashbang you to get to 6, nor does he need to flashbang you to get back through the smoke at D14, so he must have needed to flashbang you to run straight past you to C19 or E19.
Decoy. Last turn you hedged that the smoke may have been one. Didn't turn out to be, but still - have to have the thought. Even if it's legit flash use - the smell plan solves the problem, much more safely.
He doesn't have the equipment to waste at this point. I don't think a decoy is likely at all.
Why would he flashbang you if he wasn't going to cross your vision?
He doesn't need to flashbang you to get to 6, nor does he need to flashbang you to get back through the smoke at D14, so he must have needed to flashbang you to run straight past you to C19 or E19.
Decoy. Last turn you hedged that the smoke may have been one. Didn't turn out to be, but still - have to have the thought. Even if it's legit flash use - the smell plan solves the problem, much more safely.
He doesn't have the equipment to waste at this point. I don't think a decoy is likely at all.
1 wound, cornered by beast and gun means he can't brute-force either. So tricksy hobbitses is his best chance.
@discrider@Kaneski
preference re: where to go on I2-13 area? sniffing isn't that useful considering im going last...but would tell us if he is in the area and not spotted.
If you go all-in, i13 is most likely spot if he indeed went for 6. H15 and sniff - confirm he's around 6, but be closer to support me if he's at c19 after all.
The flash grenade only lasts until the end of agent movement. If he flashed and stopped in f18 - gun would see him immediately from d18, as soon as agent turn was over.
The flash grenade only lasts until the end of agent movement. If he flashed and stopped in f18 - gun would see him immediately from d18, as soon as agent turn was over.
Flash Bang: Reveal this card. Place the flash bang token on the board up to 4 spaces away from your agent's location. All hunters that can see the token lose their vision until the start of their turn. If your agent is visible at the start of their turn, put it on the board.
Posts
sorry missed that the C11 prophet move was recent, for some reason thought you were referring to a past move.
Okay, I gave enough time for possible objections.
Anyways, the beast lands right on top of the blue jay!
You may roll an attack, and you may make a roll for brutal strength.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
https://www.youtube.com/watch?v=JmYvS9rV__k
https://www.youtube.com/watch?v=jr60kvuKw3w
Turn 8
Board:
The Prophet is at C11
The gun is at D18
The Beast is at E15
The Blue Jay is at E15
The empty car is at F8
NOTE: There is a smoke bomb centered at D14 that lasts until the end of the Agent's movement this turn.
The Agent may move, @Preda
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'll claim an objective next round.
Hunters can go.
I doubt he's going for 6 if he flashbanged the Gun. Best for me to just bring the car around.
Damn... I think if you moved to G13, we'd have him. Or maybe leave 1 spot, covered by quickdraw, for him to be. 13 row, H14, B17, C19, E19 - only spots for him to be to triggers precog Only C19 and E19 justify the flashbang.
Just thinking - any way we can use the beast's nose to narrow down choice between B17, C19 and E19? A sniff from H15 maybe? If the beast smells him from H15, then he's definitely not in C19. I'll either kill him by going to E20, or we'll know he's back around the 1-6 block, which is great. If the beast doesn't smell him - he's at B17 or C19. I'll move to C18 and either win, or pin him with quickdraw, forcing last equipment or back across the road.
He doesn't need to flashbang you to get to 6, nor does he need to flashbang you to get back through the smoke at D14, so he must have needed to flashbang you to run straight past you to C19 or E19.
I think you should move to E20, Sniper shot up (for two damage I guess if he's at E19).
Decoy. Last turn you hedged that the smoke may have been one. Didn't turn out to be, but still - have to have the thought. Even if it's legit flash use - the smell plan solves the problem, much more safely.
I'd suggest flushing that out first and then dropping the beast on him at E19 (or going back to 6 with the beast if he's not there).
>_>
Also the fact that I haven't drawn blood this game and would like the killing blow :P
He doesn't have the equipment to waste at this point. I don't think a decoy is likely at all.
1 wound, cornered by beast and gun means he can't brute-force either. So tricksy hobbitses is his best chance.
He has 3 wounds left. He starts at 6 in a 4-player game.
Shit, does he? I thought that was for a traitor-filled game. Ok, nevermind then - good catch.
Gun moves to E20.
The Gun does not see the Agent.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
preference re: where to go on I2-13 area? sniffing isn't that useful considering im going last...but would tell us if he is in the area and not spotted.
move to I13 so I as in Ivan - hard to read with a one next to it.
apologies if he is in g13, disc.
Turn 9
Board:
The Beast is at I13.
The Gun is at E20.
The Prophet is inside the car at F8.
The last seen token is at E15
The Agent may move, @Preda
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Hunters may move.
@Preda are you in the F column, or are you SW?
If you were blinded during the agent's turn, wouldn't Quick Draw not function?
sorry if being dense
e: Or if he started there at the beginning of this turn, you would have saw him and shot him? I take it...
hmm
unless strong objections, can go to H18.