Tldr, work is ongoing on two new free campaigns. Spectre knight is first in line. No ETA on release date.
Also, physical vita release!
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I love that they're still getting all the kickstarter stretch goals done and released for free. When they're done the $$$ for content ratio will be through the fucking roof.
I wonder how much they would seriously consider making a Final Fantasy/Super Mario RPG if those got the majority of the votes? Shovel Kart could be fun, and I fucking loved Solstice/Equinox.
Personally, a Metroid, Legend of Zelda, Super Mario RPG or Solstice/Equinox would be my top choices that I feel they could deliver a quality game on.
Everyone's a bit shit at Shovel Knight. I tend to assume anyone able to actually beat the Plague Knight DLC is some kind of wizard.
I am pretty shit at Shovel Knight, but Plague Knight I felt was much easier once I got into it and managed to plow through it pretty fast. It became a bit of an exercise in determining which of his various widgets I had to adjust to succeed. Science!
Real talk, though, that trailer is amazing. I am truly floored by how many things they have added and changed for Specter of Torment. Changed bosses! New areas! Playable flashbacks! Wandering Warriors as part of the story! New boss?!?
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Yeah, it took me a stage or two to get used to Plague Knight, but then I found it much easier than Shovel Knight. Once I got in the rhythm of jump, throw+charge, doublejump, release charge, throw, all I had to do was figure out how to not fling myself down pits, and there's an item that pretty much negates the danger of that. As Shovel Knight I was always getting killed because I had to get in close to do damage, with Plague Knight I found myself accidentally dealing tons of damage while flying around the room at a safe distance from whatever was chasing me.
So I go to play Specter of Torment at PAX, and I wanted to share a glimpse of how it plays (I only played the intro stage, the other option was Polar Knight's stage). Spoilered if you want to go in blind.
1. Specter Knight traverses chasms by attacking midair objects much like Shovel Knight. However, unlike Shovel Knight who hops on them ala Scrooge McDuck, Specter Knight will home in on a nearby item and either attack diagonally upward of downward, depending on his vertical position relative to the object (a firey line shows you how he will attack). Timing of the attack will be very critical, but generally has a less steep learning curve than the plague jump (the guy watching over me actually apologized for a part of the intro stage I had trouble with as plague knight). Overheard it described as akin to Sonic's homing attack, but actually works.
2. Specter knight can climb certain walls (in the intro sage, it was dirt walls, while grassy ones were unclimbable). He can only climb up about two tiles before dropping again, but he can wall jump while climbing.
3. Specter knight destroys breakable platforms by jumping, rather than attacking. This is likely going to make certain segments of the game VERY tricky.
4. Black Knight has a turtle friend called Terrorpin, but everyone who plays it has told Yacht Club that it looks like a rhino, so I suggest calling it such.
5. While I didn't play Polar Kngiht's stage, it seemed to incorporate a rail-grinding mechanic from what I saw.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I finally got around to Plague of Shadows, just finished it last night. Holy shit, that is an incredible amount of content for free DLC. And Plague's campaign is charming as fuck! I don't know who is writing these scenarios and dialog, but I hope they stick around Yacht Club.
Anyways, the campaign took me 8 hours and 7 minutes, and I died 84 times. I feel like I died more than that. I don't believe any enemy managed to kill me, it was 100% pits and spikes... unless you count enemies knocking me into said pits and spikes. That is some hard ass platforming. Though even with the crazy way Plague gets around due to his bomb-bursting move set, I never got pissed off at the game. The deaths felt fair, and it was on me to do better. Three bosses managed to take me out though; Specter Knight, Propeller Knight, and the final boss. My biggest problem was constantly forgetting to use bombs I can lob up into the air to damage these guys. Instead I bomb jumped up to damn near the top of the screen and hurled bombs downward... not realizing how much easier it would have been to use different bombs until afterwards. Feel like a dope!
Can't wait for Specter of Darkness!
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Two Million Copies of Shovel Knight Sold!!
By: Yacht Club Games on April 11, 2018
We all did it! We’ve now sold 2 million copies of Shovel Knight: Treasure Trove. Whoah! We’re starting to think people might be enjoying this thing…. nuts! Just 18 months after its original debut, Shovel Knight surpassed one million copies sold total. Since then, the road to 2 million has been arduous but at the very end of February, an extensive 26 months later, we reached a colossal milestone! Thank you everyone for your unbelievable support! It is so inspiring that people still pick up, play, and fall in love with Shovel Knight for the first time every day.
A lot has happened in those 26 months! We released the Shovel Knight amiibo, our newest campaign Specter of Torment, launched on Switch, brought Battletoads to PC, made co-op playable on all platforms, created an art book, wrote 4 Shovel Knight books, published Gunvolt, Body-swapped Shovel Knight’s campaign, released Vita physical, localized the game to Japanese, Brazilian Portuguese, and Russian, and perhaps craziest of all… since the game was so big, we changed the name of the game to Shovel Knight: Treasure Trove, increased the price, and split the games into separate standalone releases.
YCG provides a wonderful breakdown of sales and impact. Also Treasure Trove is 20% for a week to celebrate! King of Cards (the final free DLC) should be rolling out soon enough as well.
After reading what the dev team went through (not the least of which was continuing to finish the new campaigns they promised on Kickstarter for no extra money), I'm glad the price increase worked out for them.
I got to chat with a shovel knight concept artist at PAX this year and it was one of my top moments! Player the king DLC for a bit and I also got sweet yacht club merch including a spectre of torment shirt!
After reading what the dev team went through (not the least of which was continuing to finish the new campaigns they promised on Kickstarter for no extra money), I'm glad the price increase worked out for them.
Almost any other dev team and any other game, such a statement and action would be near career suicide.
Truly a testament as to what you can do when you build up enough goodwill, and also treat your base with respect.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I would've gladly given them more money for all the DLC that's come out for the game so far.
YggiDeeThe World Ends With You ShillRegistered Userregular
I'm awful at Shovel Knight, haven't actually finished it, but the parts I played are so great, and the game has had so much love and sweat poured into it by now that still I feel like I cheated them when I bought it for 15$ years ago.
At this rate I'm going to grab the Switch version just to assuage my guilt.
I'm awful at Shovel Knight, haven't actually finished it, but the parts I played are so great, and the game has had so much love and sweat poured into it by now that still I feel like I cheated them when I bought it for 15$ years ago.
At this rate I'm going to grab the Switch version just to assuage my guilt.
I haven't beaten the game either.
But sometimes I pull out my copy of Shovel Knight, not to play the game, but just to read the manual.
Cause, damn, if that thing doesn't take me back to the NES/SNES days of game manuals.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm awful at Shovel Knight, haven't actually finished it, but the parts I played are so great, and the game has had so much love and sweat poured into it by now that still I feel like I cheated them when I bought it for 15$ years ago.
At this rate I'm going to grab the Switch version just to assuage my guilt.
I need to go back to it to finish the smash-all-checkpoints challenge I was doing. I made it to Propeller Knight's stage and I think I blacked out from the rage I went through.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited April 2018
Yeah Propeller Knight's stage is the worst for that, with the stranded ship being second I think. I stalled out there for about a week trying to do Naked Plague, Checkpointless, Hurry Up, and Teetotaler together. Why settle for one achievement per run when you can get four. Answer: because combining them makes the whole thing take 8x as long as running them separately.
Still the game is so much fun to play it makes it possible to power through the rage of dying from falling in Propeller Knight's holes.
Posts
Twitch: KoopahTroopah - Steam: Koopah
http://yachtclubgames.com/2016/06/the-return-of-specter-knight-and-a-revitalizing-announcement/
Tldr, work is ongoing on two new free campaigns. Spectre knight is first in line. No ETA on release date.
Also, physical vita release!
Twitch: KoopahTroopah - Steam: Koopah
https://docs.google.com/forms/d/1V6wPLSqNj88zuz0-Ms6RAtiBXXVoIlNnK-IjYcIeHGU/viewform?c=0&w=1
Steam: pazython
Personally, a Metroid, Legend of Zelda, Super Mario RPG or Solstice/Equinox would be my top choices that I feel they could deliver a quality game on.
Steam: TheArcadeBear
Steam: TheArcadeBear
With gratuitous Mode 7 effects!
https://www.youtube.com/watch?v=v4DlaJNeusc
https://www.youtube.com/watch?v=BRwP0P5j05g
Holy shit.
I utterly adore Shovel Knight's world, design, and aesthetic.
But I cut my teeth on the 2-D Rayman platformers and not the Megamans, so I cannot play these wonderful games for shit.
https://youtube.com/watch?v=TUnvXrpG3n0
I am pretty shit at Shovel Knight, but Plague Knight I felt was much easier once I got into it and managed to plow through it pretty fast. It became a bit of an exercise in determining which of his various widgets I had to adjust to succeed. Science!
2. Specter knight can climb certain walls (in the intro sage, it was dirt walls, while grassy ones were unclimbable). He can only climb up about two tiles before dropping again, but he can wall jump while climbing.
3. Specter knight destroys breakable platforms by jumping, rather than attacking. This is likely going to make certain segments of the game VERY tricky.
4. Black Knight has a turtle friend called Terrorpin, but everyone who plays it has told Yacht Club that it looks like a rhino, so I suggest calling it such.
5. While I didn't play Polar Kngiht's stage, it seemed to incorporate a rail-grinding mechanic from what I saw.
Steam: pazython
I think they meant Specter of Torment, because yeah, Plague of Shadows has been out for awhile
Yeah, my bad. I'll edit it to remove confusion. :X
Steam: pazython
Anyways, the campaign took me 8 hours and 7 minutes, and I died 84 times. I feel like I died more than that. I don't believe any enemy managed to kill me, it was 100% pits and spikes... unless you count enemies knocking me into said pits and spikes. That is some hard ass platforming. Though even with the crazy way Plague gets around due to his bomb-bursting move set, I never got pissed off at the game. The deaths felt fair, and it was on me to do better. Three bosses managed to take me out though; Specter Knight, Propeller Knight, and the final boss. My biggest problem was constantly forgetting to use bombs I can lob up into the air to damage these guys. Instead I bomb jumped up to damn near the top of the screen and hurled bombs downward... not realizing how much easier it would have been to use different bombs until afterwards. Feel like a dope!
Can't wait for Specter of Darkness!
YCG provides a wonderful breakdown of sales and impact. Also Treasure Trove is 20% for a week to celebrate! King of Cards (the final free DLC) should be rolling out soon enough as well.
Twitch: KoopahTroopah - Steam: Koopah
I'm very happy for all the success Shovel Knight has enjoyed. Very interested to see where Yacht Club goes once King of Cards is live.
INSTAGRAM
Almost any other dev team and any other game, such a statement and action would be near career suicide.
Truly a testament as to what you can do when you build up enough goodwill, and also treat your base with respect.
At this rate I'm going to grab the Switch version just to assuage my guilt.
But sometimes I pull out my copy of Shovel Knight, not to play the game, but just to read the manual.
Cause, damn, if that thing doesn't take me back to the NES/SNES days of game manuals.
Still the game is so much fun to play it makes it possible to power through the rage of dying from falling in Propeller Knight's holes.
I also have to try a hard mode New Game + Spectre Knight run.
...and maybe I should get the Switch or 3DS version of the game.
I like Shovel Knight quite a bit.