A bit off topic, but Zelda didn't reinvent anything. All it did was add a super annoying weapon breaking system and a clunky cooking interface with no recipe list and no quick craft or multi craft.
Yes, it's pretty, but it isn't a game changer. It's just a pretty game with some super annoying design decisions.
On the topic of XV - Are there supposed to be more chapter 13 improvements in the future? Weren't they supposed to patch in some story explanation for
Ravus and the Emperor?
13-2 does add more on that. VERY VERY little, but more than we got. It says how Revus got corrupted and shows the Emperor going nuts.
Personally, I want more backstory on Luna and Iris and I'm good.
Been playing the hell out of FF13-3 Lightning Returns. Surprisingly good game.
Been thinking about moving on to maybe FF Type Zero HD, is it similar in gameplay / any good? How about FF15? (Still waiting on the PC port of that.)
Type Zero is not at all similar to 13-3, except for the very basic commonality of both of them being real-time action-based (though the details of the combat system are VERY different). I...didn't really like Type Zero much, honestly. The environments were pretty dull, the camera issues made combat a mess, and the story wasn't good enough for me to power through in spite of the first two flaws.
FF15 is a more complicated answer. In terms of combat, it's closer to a Kingdom Hearts game than any other FF. For me, the first half where it's largely open world is where the game is strongest; but when it focuses on the extremely underdeveloped main plotline (like the back half does) it's at its weakest. For me, it occupies the same complicated space as FFX-2 does, where it's an idea I really like marred by a lot of execution problems. And also like X-2, I'm still not sure if I like it or not, but I'm glad I experienced it.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Been playing the hell out of FF13-3 Lightning Returns. Surprisingly good game.
Been thinking about moving on to maybe FF Type Zero HD, is it similar in gameplay / any good? How about FF15? (Still waiting on the PC port of that.)
Type Zero is not at all similar to 13-3, except for the very basic commonality of both of them being real-time action-based (though the details of the combat system are VERY different). I...didn't really like Type Zero much, honestly. The environments were pretty dull, the camera issues made combat a mess, and the story wasn't good enough for me to power through in spite of the first two flaws.
FF15 is a more complicated answer. In terms of combat, it's closer to a Kingdom Hearts game than any other FF. For me, the first half where it's largely open world is where the game is strongest; but when it focuses on the extremely underdeveloped main plotline (like the back half does) it's at its weakest. For me, it occupies the same complicated space as FFX-2 does, where it's an idea I really like marred by a lot of execution problems. And also like X-2, I'm still not sure if I like it or not, but I'm glad I experienced it.
I thought Type Zero was a lot of fun. The graphics aren't great because it's a PSP game, but the game itself, including the story was a lot of fun for me.
For being a spinoff game, and a lower budget portable game, I found it to be immeasurably more satisfying than FFXV.
And FFXV has its roots in KH, but somewhere along the line they managed to make the combat less fun than a 15 year old PS2 game. KH has better magic, better team combos, and more satisfying combat than XV.
Been playing the hell out of FF13-3 Lightning Returns. Surprisingly good game.
Been thinking about moving on to maybe FF Type Zero HD, is it similar in gameplay / any good? How about FF15? (Still waiting on the PC port of that.)
Type Zero is not at all similar to 13-3, except for the very basic commonality of both of them being real-time action-based (though the details of the combat system are VERY different). I...didn't really like Type Zero much, honestly. The environments were pretty dull, the camera issues made combat a mess, and the story wasn't good enough for me to power through in spite of the first two flaws.
FF15 is a more complicated answer. In terms of combat, it's closer to a Kingdom Hearts game than any other FF. For me, the first half where it's largely open world is where the game is strongest; but when it focuses on the extremely underdeveloped main plotline (like the back half does) it's at its weakest. For me, it occupies the same complicated space as FFX-2 does, where it's an idea I really like marred by a lot of execution problems. And also like X-2, I'm still not sure if I like it or not, but I'm glad I experienced it.
I thought Type Zero was a lot of fun. The graphics aren't great because it's a PSP game, but the game itself, including the story was a lot of fun for me.
For being a spinoff game, and a lower budget portable game, I found it to be immeasurably more satisfying than FFXV.
And FFXV has its roots in KH, but somewhere along the line they managed to make the combat less fun than a 15 year old PS2 game. KH has better magic, better team combos, and more satisfying combat than XV.
Funny, I've been thinking the opposite. I picked up KH 1.5/2.5 at launch, and combat just feels slow and clunky compared to FFXV.
How does that work? Each job has its own license board. Do you get both boards?
edit: yep, you get both boards. And having 2 jobs per character lets you cover all jobs between the 6 playable characters. You don't switch between jobs I guess, you just have both sets of capabilities.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Hmmm...I want to buy this but I already played IZJ last year. And the thing is, it's still FF12. And I already played about 300 hours of FF12. I really really wish they would release it on the Switch tho. I'd kill for portable FF12.
I am so damn hyped for FF12. I loved the game in its original release, and now I feel like I'm getting the proper version of a game I already enjoyed, fixing all the things I had problems with.
- Don't have to wait to get the gambits I want.
- Jobs instead of one big license thing
- Audio doesn't sound like characters are talking into an aluminum can
And that's not even mentioning the QoL improvements I wouldn't have asked for that make it even better like the fast forward and what not.
The release date is pretty perfect too, because by the time it comes out I'll probably just have had time to finish Nier: Automata, Horizon, and Persona 5.
Oh XII, how I love the look of you, but hate the story inside.
Still, I'm super excited to revisit the game and actually have proper gambits from the start. Should pre-order it soon on Amazon because prime is $10 off.
The FFXI red mages used swords and were visually represented as swashbucklers in their aesthetic. And the new FFXIV red mages are going to be a physical/magical hybrid.
Having never played the Zodiac job system, I have no clue what FFXII red mages are like. But if they are classified as battlemages, maybe they're a bit more melee oriented?
Red mages have historically been hybrids. Even as far back as final fantasy 3 when they were introduced they were the only mage class that could use a variety of swords.
The FFXI red mages used swords and were visually represented as swashbucklers in their aesthetic. And the new FFXIV red mages are going to be a physical/magical hybrid.
Having never played the Zodiac job system, I have no clue what FFXII red mages are like. But if they are classified as battlemages, maybe they're a bit more melee oriented?
Red mages have historically been hybrids. Even as far back as final fantasy 3 when they were introduced they were the only mage class that could use a variety of swords.
Sure, sure, but Time Mages? They've never been hybrid physical attackers.
Red mages have historically been hybrids. Even as far back as final fantasy 3 when they were introduced they were the only mage class that could use a variety of swords.
I dislike that Red/Time magic users are called "Battlemages" but Black/White are just called "Mages."
/grumpy
They're distinct in the Japanese as well, just not in the fan translation. The Time Battlemage uses crossbows and heavy armour, so it's considered different from the classic Time Mage that's a pure caster.
The FFXI red mages used swords and were visually represented as swashbucklers in their aesthetic. And the new FFXIV red mages are going to be a physical/magical hybrid.
Having never played the Zodiac job system, I have no clue what FFXII red mages are like. But if they are classified as battlemages, maybe they're a bit more melee oriented?
Red mages have historically been hybrids. Even as far back as final fantasy 3 when they were introduced they were the only mage class that could use a variety of swords.
Sure, sure, but Time Mages? They've never been hybrid physical attackers.
Yeah, usually the opposite. Kinda gangly little things that aren't particularly good at anything, given how many things are immune to time magics in Final Fantasy games, until they finally learn meteor and then they're OP until their MP runs out.
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Finished it in about 40 minutes. If that.
Personally, I want more backstory on Luna and Iris and I'm good.
Mostly Iris. In fact, Episode Iris.
Especially Ignis'.
Been thinking about moving on to maybe FF Type Zero HD, is it similar in gameplay / any good? How about FF15? (Still waiting on the PC port of that.)
Type Zero is not at all similar to 13-3, except for the very basic commonality of both of them being real-time action-based (though the details of the combat system are VERY different). I...didn't really like Type Zero much, honestly. The environments were pretty dull, the camera issues made combat a mess, and the story wasn't good enough for me to power through in spite of the first two flaws.
FF15 is a more complicated answer. In terms of combat, it's closer to a Kingdom Hearts game than any other FF. For me, the first half where it's largely open world is where the game is strongest; but when it focuses on the extremely underdeveloped main plotline (like the back half does) it's at its weakest. For me, it occupies the same complicated space as FFX-2 does, where it's an idea I really like marred by a lot of execution problems. And also like X-2, I'm still not sure if I like it or not, but I'm glad I experienced it.
I thought Type Zero was a lot of fun. The graphics aren't great because it's a PSP game, but the game itself, including the story was a lot of fun for me.
For being a spinoff game, and a lower budget portable game, I found it to be immeasurably more satisfying than FFXV.
And FFXV has its roots in KH, but somewhere along the line they managed to make the combat less fun than a 15 year old PS2 game. KH has better magic, better team combos, and more satisfying combat than XV.
Funny, I've been thinking the opposite. I picked up KH 1.5/2.5 at launch, and combat just feels slow and clunky compared to FFXV.
As long as Matsuno is brought back for it.
At this point I'd settle for a PC release (and maybe remaster) of the original, or a console release of War of the Lions.
I think he's doing mobile games these days.
Before that he lent his name to a Kickstarter that funded, but never delivered a finished game.
The mascot from the diner chain.
"Kill me."
We all know who the toughest party member is.
Looks like my wish has come true, and FFXII:TZA will offer the ability to pick two jobs per character now!
edit: yep, you get both boards. And having 2 jobs per character lets you cover all jobs between the 6 playable characters. You don't switch between jobs I guess, you just have both sets of capabilities.
No, this is new.
And from what I can tell, you don't choose both jobs at the start. You choose one to start, then later you unlock the ability to choose a second job.
So the second job might be optional, if that's how you want to play. It may or may not be balanced to allow that.
Nah, 7 day chocobo license gets me directly to each main story mission.
- Don't have to wait to get the gambits I want.
- Jobs instead of one big license thing
- Audio doesn't sound like characters are talking into an aluminum can
And that's not even mentioning the QoL improvements I wouldn't have asked for that make it even better like the fast forward and what not.
The release date is pretty perfect too, because by the time it comes out I'll probably just have had time to finish Nier: Automata, Horizon, and Persona 5.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Still, I'm super excited to revisit the game and actually have proper gambits from the start. Should pre-order it soon on Amazon because prime is $10 off.
There are the job names we're getting. I don't know if anything has changed much from IZJS.
Other stuff from a recent livestream.
Party members can take whatever job you want to give them, including overlapping jobs. That wasn't possible in IZJS.
I confirmed that there are Up/Down and Left/Right camera options.
/grumpy
3DS Friend Code: 3110-5393-4113
Steam profile
The FFXI red mages used swords and were visually represented as swashbucklers in their aesthetic. And the new FFXIV red mages are going to be a physical/magical hybrid.
Having never played the Zodiac job system, I have no clue what FFXII red mages are like. But if they are classified as battlemages, maybe they're a bit more melee oriented?
Sure, sure, but Time Mages? They've never been hybrid physical attackers.
3DS Friend Code: 3110-5393-4113
Steam profile
They're distinct in the Japanese as well, just not in the fan translation. The Time Battlemage uses crossbows and heavy armour, so it's considered different from the classic Time Mage that's a pure caster.
Yeah, usually the opposite. Kinda gangly little things that aren't particularly good at anything, given how many things are immune to time magics in Final Fantasy games, until they finally learn meteor and then they're OP until their MP runs out.