They should disable hog's left click for 2 seconds after he hooks. He can still do the right click, as it does low damage close range so he can't just delete people. That way his hook is used for pulling people into your team for group murder instead of hog being a one man army.
0
Options
MrMonroepassed outon the floor nowRegistered Userregular
Zarya is a little situational and weak at the moment I think. Her ability to protect her teammates doesn't match up to Rein, D.va, or Orisa, (although it's totally boss in a few situations like a Rein charge) has no escape/close abilities, and her damage output doesn't compare to the 'hog unless you're playing against a team that doesn't understand Zarya.
The only tank in a worse position than her right now is Winston.
They should disable hog's left click for 2 seconds after he hooks. He can still do the right click, as it does low damage close range so he can't just delete people. That way his hook is used for pulling people into your team for group murder instead of hog being a one man army.
This change would ensure nobody played Roadhog ever again.
I agree he needs some work but this is definitely not the answer.
+10
Options
BaidolI will hold him offEscape while you canRegistered Userregular
Zarya is a little situational and weak at the moment I think. Her ability to protect her teammates doesn't match up to Rein, D.va, or Orisa, (although it's totally boss in a few situations like a Rein charge) has no escape/close abilities, and her damage output doesn't compare to the 'hog unless you're playing against a team that doesn't understand Zarya.
The only tank in a worse position than her right now is Winston.
I have no idea where Winston currently falls in the meta, but damn do I love playing them.
Winston is pretty much exclusively a counterpick right now, but he's a really super good one and that's fine
It's far more about the shape of the map and what type of team you're going for. He's valuable for being an extremely mobile tank, not specifically as a counterpick.
0
Options
BaidolI will hold him offEscape while you canRegistered Userregular
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
In a arcade game of total chaos? I got into a prolonged fight with Winston in one of the former spawn rooms in Numbani I as 76 had my ult with his go off repeatly but I was ever so proud to be the one to walk away from that fight
Winston's critbox reduction and his shield cooldown buff turned out to be huge for him, along with the D.Va nerf. With there being fewer tanks in matches, he can really punish the 200HP heroes that are everywhere now.
turtleantGunpla Dadis the best.Registered Userregular
What I feel like they should do is.
1) Make Hog's shotgun less powerful at point blank range. Hook into shotgun should hurt, not be an instant kill.
2) Make his shotgun left click somewhat effective at medium ranges, so that he can disrupt the enemy team to help his team.
3) Probably just get rid of the alt fire as it is so his hook on cool down time isn't spent just fishing for lucky one shots with it.
4) Give him some kind of defensive ability because he's supposed to be a tank.
The problem with Hog's current design is that he's always going to be to good (and feel bad to play against) until they cross a threshold of nerfs and then he's complete garbage. All he's got is his one shots. Take those away and he's useless.
a shotgun that is more powerful at medium range than close range doesn't make a whole lotta sense to me
Not more powerful, closer to equally powerful.
Right now his gun is a death sentence at melee range and a confetti cannon anywhere else. I think they need to tone down the extremes at both ends.
turtleant on
0
Options
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
i hate Zarya because I always forget that my D matrix does nothing against her. So if she's bubbled then I just have to wander around like a doof or try to boop her off something.
i hate Zarya because I always forget that my D matrix does nothing against her. So if she's bubbled then I just have to wander around like a doof or try to boop her off something.
This is exactly why I love running into a D-Va when I'm high charge, there's always a second or two of confusion where you can dump the beam into her face.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I should really learn Pharah. Right now trying to fly around and aim at the same time is too much for me on the console. Mostly I end up either flying into walls or shooting walls or flying into walls and then shooting them and killing myself.
BaidolI will hold him offEscape while you canRegistered Userregular
Down 28-2 on the Raven map at 13:00 minutes in HoTS. Within the next eight, we win every team fight, get the boss, and escort some mobs to win the game. I'll see everyone tonight at the reset!
I should really learn Pharah. Right now trying to fly around and aim at the same time is too much for me on the console. Mostly I end up either flying into walls or shooting walls or flying into walls and then shooting them and killing myself.
1) Make Hog's shotgun less powerful at point blank range. Hook into shotgun should hurt, not be an instant kill.
2) Make his shotgun left click somewhat effective at medium ranges, so that he can disrupt the enemy team to help his team.
3) Probably just get rid of the alt fire as it is so his hook on cool down time isn't spent just fishing for lucky one shots with it.
4) Give him some kind of defensive ability because he's supposed to be a tank.
The problem with Hog's current design is that he's always going to be to good (and feel bad to play against) until they cross a threshold of nerfs and then he's complete garbage. All he's got is his one shots. Take those away and he's useless.
his hook feels terrible and unfortunately he's entirely built around it
I also think it's incredibly stupid that his rightclick can one-shot anyone
here are the changes I would make:
1) increase cooldown on hook, so that you can't just throw it out whenever you want anymore, and so that you're vulnerable long enough that people can engage with you and actually have a reasonable expectation to win that fight occasionally. I'd start at ten seconds.
2) cap damage on altfire at 175.
3) increase the volume on his footsteps, give Take a Breather an audio cue on par with Reaper's shadowstep. no more sneaky roadhogs.
0
Options
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
because I only play this sporadically now I always get screwed up trying to hook two seconds too early
i hate Zarya because I always forget that my D matrix does nothing against her. So if she's bubbled then I just have to wander around like a doof or try to boop her off something.
This is exactly why I love running into a D-Va when I'm high charge, there's always a second or two of confusion where you can dump the beam into her face.
Yeah high charge Zarya cannot be beaten, I just boost the fuck away.
Low charge Zarya will get waved at while her bubble is up, then murdered.
because I only play this sporadically now I always get screwed up trying to hook two seconds too early
After they changed it I can never hook anymore. I used to average 65% and I'm lucky if it's 15% now.
0
Options
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
What needs a nerf is people's ADD with targeting Zarya. If you're going to shoot at her, shoot at her. Don't shoot, see a bubble, then stop for a moment long enough for the bubble to recharge and the situation to repeat. The amount of times that happens drives me up the goddamn wall.
Ya the odd time you get that team that just focus murders Zarya the second she's seen, bubble or not, is a magical thing. When 2-3 people are focusing a Zarya her bubble lasts about 0.02 seconds and sure she'll gain charge from it, but she'll only have another 0.02 seconds to use it before you melt her face off. It's just so hard to force that idea into people's heads , that bubble breaks brains.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Maybe the visual element of Zarya's beam needs work. Like really emphasize the 0 charge effect to be a freaking needle. And make her max charge a kamehameha wave.
I feel like on roadhog outplaying his hook doesn't actually mean anything because you can't kill him without help before it comes up again and he's probably not going to miss two hooks and you still die
hook is just a terrible mechanic that needs to go, I don't care if it changes his character
I feel like on roadhog outplaying his hook doesn't actually mean anything because you can't kill him without help before it comes up again and he's probably not going to miss two hooks and you still die
hook is just a terrible mechanic that needs to go, I don't care if it changes his character
Counterpoint: hook is a fine mechanic that really differentiates Hog from the rest of the cast. Baiting hook is still significant because, despite his bulk, he's relatively easy to kill if it's down because he's so immobile. Alternatively, hook being down lets your Tracer/Genji/other divers go wild on everyone else since the threat of hook is gone. Avoiding hooks can easily be done through positioning, ability usage, or simple awareness of Hog's location.
I honestly don't see the problem with hook. Other characters can instakill at longer ranges and with less warning (Widow, Hanzo, even Soldier if he times hits rockets/headshots simultaneously). Hook is mid-range at best, can be broken by walls AFTER it hits, has a large enough animation that you can react to it, and gives your allies enough time to try and potentially save you with a bubble or a sleep or any other CC/protection ability. Hook is no doubt a powerful ability, but it has plenty of counterplay and it doesn't make Hog overpowered by any means.
The best way to get comfortable fighting hog is just to play a bunch of hog yourself.
Get used to his hook range and his right click range, notice what gives you fits and what lets you dominate.
The threat of Roadhog's hook is often more powerful than the actual hook
Kana on
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Yeah, I've seen some frankly shit Hogs get away with a lot more just cause people are way too timid around him.
0
Options
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
edited May 2017
Some highlights from a match on Eichenwalde yesterday, including a massive play by my mate at the end of round 1 that ends up being PotG, and you get to see it from 2 perspectives!
Not gonna lie, I feel really good about my shotcalling on this map but more important it makes SUCH A DIFFERENCE when your team actually listens and responds.
Some highlights from a match on Eichenwalde yesterday, including a massive play by my mate at the end of round 1 that ends up being PotG, and you get to see it from 2 perspectives!
Not gonna lie, I feel really good about my shotcalling on this map but more important it makes SUCH A DIFFERENCE when your team actually listens and responds.
Nice. I'd recommend trying to do more charged right clicks for picks/poke in the pre-fight phases, based on that recording. Getting that full right click on a squishy is so rewarding.
Posts
The only tank in a worse position than her right now is Winston.
This change would ensure nobody played Roadhog ever again.
I agree he needs some work but this is definitely not the answer.
I have no idea where Winston currently falls in the meta, but damn do I love playing them.
LEFT-CLICK FOR VICTORY
It's far more about the shape of the map and what type of team you're going for. He's valuable for being an extremely mobile tank, not specifically as a counterpick.
https://youtu.be/Oh0Evmwp00Q
The reason I never say "Winston needs a damage buff" is because every time I'm him and get damage boosted I'm like "wow this is broken as shit"
https://clips.twitch.tv/SmoothAssiduousAyeayePanicBasket
They finally fixed Genji
1) Make Hog's shotgun less powerful at point blank range. Hook into shotgun should hurt, not be an instant kill.
2) Make his shotgun left click somewhat effective at medium ranges, so that he can disrupt the enemy team to help his team.
3) Probably just get rid of the alt fire as it is so his hook on cool down time isn't spent just fishing for lucky one shots with it.
4) Give him some kind of defensive ability because he's supposed to be a tank.
The problem with Hog's current design is that he's always going to be to good (and feel bad to play against) until they cross a threshold of nerfs and then he's complete garbage. All he's got is his one shots. Take those away and he's useless.
edit: not grenade's like Junkrat's, actual Junkrat's,just little junkrat's launching everywhere
Not more powerful, closer to equally powerful.
Right now his gun is a death sentence at melee range and a confetti cannon anywhere else. I think they need to tone down the extremes at both ends.
This is exactly why I love running into a D-Va when I'm high charge, there's always a second or two of confusion where you can dump the beam into her face.
https://youtu.be/sPFWjCCksKM
his hook feels terrible and unfortunately he's entirely built around it
I also think it's incredibly stupid that his rightclick can one-shot anyone
here are the changes I would make:
1) increase cooldown on hook, so that you can't just throw it out whenever you want anymore, and so that you're vulnerable long enough that people can engage with you and actually have a reasonable expectation to win that fight occasionally. I'd start at ten seconds.
2) cap damage on altfire at 175.
3) increase the volume on his footsteps, give Take a Breather an audio cue on par with Reaper's shadowstep. no more sneaky roadhogs.
Yeah high charge Zarya cannot be beaten, I just boost the fuck away.
Low charge Zarya will get waved at while her bubble is up, then murdered.
After they changed it I can never hook anymore. I used to average 65% and I'm lucky if it's 15% now.
hook is just a terrible mechanic that needs to go, I don't care if it changes his character
Counterpoint: hook is a fine mechanic that really differentiates Hog from the rest of the cast. Baiting hook is still significant because, despite his bulk, he's relatively easy to kill if it's down because he's so immobile. Alternatively, hook being down lets your Tracer/Genji/other divers go wild on everyone else since the threat of hook is gone. Avoiding hooks can easily be done through positioning, ability usage, or simple awareness of Hog's location.
I honestly don't see the problem with hook. Other characters can instakill at longer ranges and with less warning (Widow, Hanzo, even Soldier if he times hits rockets/headshots simultaneously). Hook is mid-range at best, can be broken by walls AFTER it hits, has a large enough animation that you can react to it, and gives your allies enough time to try and potentially save you with a bubble or a sleep or any other CC/protection ability. Hook is no doubt a powerful ability, but it has plenty of counterplay and it doesn't make Hog overpowered by any means.
Get used to his hook range and his right click range, notice what gives you fits and what lets you dominate.
The threat of Roadhog's hook is often more powerful than the actual hook
Not gonna lie, I feel really good about my shotcalling on this map but more important it makes SUCH A DIFFERENCE when your team actually listens and responds.
https://youtu.be/B7kE6zbu7x4
Nice. I'd recommend trying to do more charged right clicks for picks/poke in the pre-fight phases, based on that recording. Getting that full right click on a squishy is so rewarding.