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[Destiny 2] Curse of Osiris out now! DM your clan's GM for PA re-up.

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    FawstFawst The road to awe.Registered User regular
    Apothe0sis wrote: »
    Fawst wrote: »
    Apothe0sis wrote: »
    Fawst wrote: »
    Melee needs to be a 2-hit kill, regardless of Resilience. It is absolutely absurd that you can melee someone twice and they'll have a sliver of health. If you can get close enough to melee twice without dying? Fuck em, THEY should be dead.

    Also, Tone Patrol is my new jam.

    Le problem is that this messes up some of the new perk systems: the power of Juggernaut Strikers, Protector Sentinals, Warrior Staff Supervisors and Titans with Synthoceps (and possibly Sunbreaker punchy bois) is that they can in particular circumstances 2 hit melee.

    Whether or not it would be better, it is going to be a major, major rebalance if it were to be reimplemented.

    I completely disagree. Melee is underpowered, full stop, regardless of perks.
    I don’t understand. I didn’t say melee was (or, was not) underpowered. My contention is that it’s current power level is part of the interclass balance and there would need to be a major, major rebalance to increase its power to being able to two-punch by default, which has nothing to do with the its relative power.

    And I still disagree. Any melee ability that requires a kill for proc is by default a luck-based ability. You need to be in a position to get a kill with it, which requires pre-damage. Hell, I was just in a match where I got a melee, a body shot, and a second melee and that STILL wasn't enough for a kill. That is just fundamentally broken.

    The abilities are not tuned in any way that I can tell or have experienced that would break the game if melee were made more powerful. In fact, it would make the game more interesting because you'd have things happening more often.

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    FawstFawst The road to awe.Registered User regular
    Oh, and after 51 packages, I still never got the Titan Gauntlets. I got the submachine gun for the first time. And then I got it for the second time right after.

    Thanks, RNG. And go fuck yourself.

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    ArteenArteen Adept ValeRegistered User regular
    Arteen wrote: »
    Slayerage (of The Legend Himself) posted a Destiny/D2 weapon analysis video:

    https://www.youtube.com/watch?v=-Ng0WImoeEw
    I was not expecting this video to get salty so quickly!

    Is this guy supposed to be someone important? It was really hard to get through that whole video with him constantly being objectively wrong to the point of I am curious how much he actually played destiny 1 to remember the meta that incorrectly.

    quick points:
    -He says energy weapons were better because they were better and more varied and you could use whatever. In actuality a lot of content required either icebreaker or that precision refill sniper, or you wouldnt get to go to the raid/nightfall, and he talked about IB and gally like they weren't near required exotics. Gally only eventually became not required if you have the purple one that does the exact same thing.
    -On the same point, energy ammo was much much more limited and you barely ever got to use it based on the shield they were using, or if it was the right power for that weeks nightfall.
    -He says halo isnt a power fantasy(?), his evidence is that you weild a rocket launcher and a sniper rifle at the same time (?)

    I'll take being able to use energy all the time while only switching to my primary when the range is wrong for my energy weapon.

    That's Slayerage. He's done a ton of PvE challenges, everything from two-manning Vault of Glass on heroic, soloing the Siege Engine encounter in WotM, to recently two-manning the prestige Calus encounter.

    There's more to Destiny than just the mess that was year one.. Bungie improved their encounter designs and weapon balance with the later expansions to fix design issues that made the Ice Breaker and Gjallarhorn dominant. Both weapons were irrelevant in year two and completely fine in year three once they were on-level again. Honest question, did you play Destiny past year one?

    Special ammo was limited in Destiny, but not that limited. And you could synth. And you also had a heavy weapon you could swap to. And you could synth that as well.

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    Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited November 2017
    Fawst wrote: »
    Apothe0sis wrote: »
    Fawst wrote: »
    Apothe0sis wrote: »
    Fawst wrote: »
    Melee needs to be a 2-hit kill, regardless of Resilience. It is absolutely absurd that you can melee someone twice and they'll have a sliver of health. If you can get close enough to melee twice without dying? Fuck em, THEY should be dead.

    Also, Tone Patrol is my new jam.

    Le problem is that this messes up some of the new perk systems: the power of Juggernaut Strikers, Protector Sentinals, Warrior Staff Supervisors and Titans with Synthoceps (and possibly Sunbreaker punchy bois) is that they can in particular circumstances 2 hit melee.

    Whether or not it would be better, it is going to be a major, major rebalance if it were to be reimplemented.

    I completely disagree. Melee is underpowered, full stop, regardless of perks.
    I don’t understand. I didn’t say melee was (or, was not) underpowered. My contention is that it’s current power level is part of the interclass balance and there would need to be a major, major rebalance to increase its power to being able to two-punch by default, which has nothing to do with the its relative power.

    And I still disagree. Any melee ability that requires a kill for proc is by default a luck-based ability. You need to be in a position to get a kill with it, which requires pre-damage. Hell, I was just in a match where I got a melee, a body shot, and a second melee and that STILL wasn't enough for a kill. That is just fundamentally broken.

    The abilities are not tuned in any way that I can tell or have experienced that would break the game if melee were made more powerful. In fact, it would make the game more interesting because you'd have things happening more often.

    I don’t understand. The ability to two punch appears to be the main draw for aggressive play styles for each of the aforementioned subsubclasses. The most successful subclasses cannot 2 punch (Gunslinger, Nightstalker, Voidwalker) if they could then what does a Juggernaut Striker or Warrrior Staff Supervisor have to recommend it? The ability is significant enough that it appears to be the factor of choice when playing aggressively (i.e. in your face SMG/last hope + handcannons). I mean, Bungie thought the benefit of being able to do so was significant enough to make it a major differentiator between subsubclasses. It seems to be an assumption baked into how the classes are constructed that this is an issue of balance.

    I also take exception with your terminology: situational abilities are not by definition luck based (especially compared to something like Lucky Raspberry, which is literally luck based). Not all the abilities require damage or kills to proc (mainly synthoceps) and Way of the Warrior's Combination Blow lasts for 20 seconds. And "fundamentally broken" is a weird phrase to use - in Overwatch it takes 6 hits to kill even a Tracer with nothing but melee, that's just how the meta works. Likewise, that's how the D2 meta works.

    Apothe0sis on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    I'm firmly in the crank everything (damage, cool downs, ttk) back to D1 camp. So what do I know?

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    edited November 2017
    Is it possible I could find a willing group to do CE Flawless with me in D1 for the achievement?

    ElementWrath on
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    cB557cB557 voOOP Registered User regular
    nk5fs6aa0spm.png
    Is it possible I could find a willing group to do CE Flawless with me in D1 for the achievement?
    Yo.

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    DiannaoChongDiannaoChong Registered User regular
    edited November 2017
    a
    Arteen wrote: »
    Arteen wrote: »
    Slayerage (of The Legend Himself) posted a Destiny/D2 weapon analysis video:

    https://www.youtube.com/watch?v=-Ng0WImoeEw
    I was not expecting this video to get salty so quickly!

    Is this guy supposed to be someone important? It was really hard to get through that whole video with him constantly being objectively wrong to the point of I am curious how much he actually played destiny 1 to remember the meta that incorrectly.

    quick points:
    -He says energy weapons were better because they were better and more varied and you could use whatever. In actuality a lot of content required either icebreaker or that precision refill sniper, or you wouldnt get to go to the raid/nightfall, and he talked about IB and gally like they weren't near required exotics. Gally only eventually became not required if you have the purple one that does the exact same thing.
    -On the same point, energy ammo was much much more limited and you barely ever got to use it based on the shield they were using, or if it was the right power for that weeks nightfall.
    -He says halo isnt a power fantasy(?), his evidence is that you weild a rocket launcher and a sniper rifle at the same time (?)

    I'll take being able to use energy all the time while only switching to my primary when the range is wrong for my energy weapon.

    That's Slayerage. He's done a ton of PvE challenges, everything from two-manning Vault of Glass on heroic, soloing the Siege Engine encounter in WotM, to recently two-manning the prestige Calus encounter.

    There's more to Destiny than just the mess that was year one.. Bungie improved their encounter designs and weapon balance with the later expansions to fix design issues that made the Ice Breaker and Gjallarhorn dominant. Both weapons were irrelevant in year two and completely fine in year three once they were on-level again. Honest question, did you play Destiny past year one?

    Special ammo was limited in Destiny, but not that limited. And you could synth. And you also had a heavy weapon you could swap to. And you could synth that as well.

    I played through everything but the final expansion, I think. The cut scenes all seemed familiar when I went to go check, I definitely did not do the last raid. The difference in encounter design I see without a picture of year 3 gameplay is the following: They added an annoying jumping puzzle to a strike because everyone shit their pants the first time they saw one in a raid.(and gun balance/ammo which I address below) So I played while gally was required, then it was nerfed but still necessary, then they forced retirement of it and people still used it, it wasn't unique design, it was broken design. I mention gally and icebreakers, because they are his examples of pinnicle design. Are you saying they were balanced, re introduced, and equal to others but still unique? Because he's clearly mentioning broken guns.

    It sounds like his experience and time is spent exploiting any advantage at the cutting edge of game difficulties and he's angry he can't find as many as he would like. I don't know about others, but thats kind of what balance is. The guns aren't boring, we have a primary hand cannon that shoots delayed explosives so the range is less taken into account, we have a energy grenade launcher(granted basically only for pvp), I have a automatic shotgun that I love using because now the risk vs reward is worth it, and I can actually get close to yellow bars and hit them with it without getting instantly murdered. I'm cool with that, that minuscule amount of people can be disappointed, there are other games for those people. Him making a video calling the gun design shit is way out of bounds and wrong on the whole.

    I'll contest to my grave that there was not shit for energy ammo in destiny 1. You could not regularly use your energy weapon. You could not count on having ammo for it if you used it during a fight or breaking even with it after unless you were careful. It was a different kind of design choice. That slot was built for the specialist role and rarer use, and in pve that meant never using shotguns because anything you would want to use a shotgun on later in the game, would do a stomp and murder you. That's an entire class of guns he neglects in his weird weapon class conversation. Snipers are near useless now because bungie wanted to make sure they didnt get a repeat of destiny 1, I honestly think they just back-burnered them on purpose. I'm cool with it because sub machineguns which are an addition are interesting in themselves.

    Synthing was a garbage band aid and a bad mechanic. Going into a ui (that on some platforms took significant time to load in and out of) to roll over to the synth you need, and get back out, was awful. The real solution, which destiny 2 presents, is just to have all ammo types drop more often. Keep players actually playing your game. Turns out you can stop your players from standing back and sniping from a safe rock the entire encounter if you drop ammo they would want to go get, who knew?

    I do agree on the whole that power weapons could use something on each to stand out. Something like snipers get extra precision damage, rockets are seekers(or maybe longer AoE effects), grenades are all cluster, shotguns let you run faster and get a resistance buff? Fusions could be nerfed and thrown back into energy, but I am betting that was a pvp based decision to separate them from pulse rifles with TTK. (Edit: this is armchair design at best here, balancing a game is hard and weapon wise they haven't done a terrible job, some tweaks can be made as always though. To call your two weapon slots shitty is dumb youtube hyperbole )

    DiannaoChong on
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    shoeboxjeddyshoeboxjeddy Registered User regular
    I just set up a 100 group on Xbox for Friday to do Trials. I'm willing to push the time to the next day or whatever else our local Trials guys would prefer. I honestly just want the one win to go achievement complete before Curse of Osiris comes out, but will of course go as sweaty as possible to go as far as we can in that time. PM me or comment to this request if you'd play but prefer a different time.
    https://www.the100.io/gaming_sessions/1093328

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    Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    MagicPrime wrote: »
    I'm firmly in the crank everything (damage, cool downs, ttk) back to D1 camp. So what do I know?

    *shrug*

    It would require a very significant subclass rebalancing is my point.

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    shrykeshryke Member of the Beast Registered User regular
    Arteen wrote: »
    Slayerage (of The Legend Himself) posted a Destiny/D2 weapon analysis video:

    https://www.youtube.com/watch?v=-Ng0WImoeEw
    I was not expecting this video to get salty so quickly!

    I don't agree with all of what he's saying and I think he's exaggerating some of the issues with designing good weapons or with how bad primary weapons are. But, like, he's not wrong about his core complaint. The current system leaves us with 2 slots that basically do exactly the same thing and 1 slot overburdened with weapon types that are almost impossible to balance together because they aren't really the same kind of weapons. In PvE having 2 primary weapons is largely redundant. Energy weapons pop shields but there's really not enough enemies with shields around to justify an entire slot dedicated to that and ... other then that are just another primary weapon. And the power weapon slot is just, like, how are they gonna make all these viable ever? How is a shotgun comparable to a rocket launcher in any way? What is even going on here. It's really obvious they smashed two previously distinct categories together here.

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    cB557cB557 voOOP Registered User regular
    Whoah, there's a 109% Memory of Gheleon this week. I was starting to think I'd never get a roll of it over 100%.

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    YiliasYilias Registered User regular
    edited November 2017
    So does the next Iron Banner have new gear and the previous gear, or just the new gear?

    E:Googling says that all the gear will be purchaseable individually for tokens. I'm not sure why that isn't the system already.

    Yilias on
    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    DarkewolfeDarkewolfe Registered User regular
    shryke wrote: »
    Apothe0sis wrote: »
    DodgeBlan wrote: »
    My theory is that loot based games are prone to community angst because at some level the most dedicated players know they are being manipulated

    Also bungie is hella bad at PR

    Interesting theory, I will meditate upon it

    I don’t know if Bungie are particularly bad at PR, I don’t think they are good and the effects are certainly not what they want. But I am forced to wonder if there is any satisfaction condition within their reach due to the complexities of the game/development/internal shitshows, the breadth of the community, expectations around how fans are pandered to, general internet insanities etc.

    Bungie are really bad at PR imo. Look, you can't make any online gaming community completely satisfied, no. But you can do a hell of a lot better job then they do. Their communication sucks. Not just the lack of it but the complete crappiness of it when they do communicate.

    Like, I think Blizzard if nothing else demonstrates much better skill at this with several of their games. It's not so much about meeting community expectations or doing what they ask as it is being able to manage the community reaction properly.

    There is an art to saying "We heard your complaints and we are totally looking into them" without actually promising anything that Bungie seems utterly oblivious too, as an example.

    They need to stop letting Deej talk directly to us. He needs to have the conversations he's having with the public with a PR flak instead, and then the PR flak translates it into not-asshole speak.

    What is this I don't even.
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    MuffinatronMuffinatron Registered User regular
    Darkewolfe wrote: »
    shryke wrote: »
    Apothe0sis wrote: »
    DodgeBlan wrote: »
    My theory is that loot based games are prone to community angst because at some level the most dedicated players know they are being manipulated

    Also bungie is hella bad at PR

    Interesting theory, I will meditate upon it

    I don’t know if Bungie are particularly bad at PR, I don’t think they are good and the effects are certainly not what they want. But I am forced to wonder if there is any satisfaction condition within their reach due to the complexities of the game/development/internal shitshows, the breadth of the community, expectations around how fans are pandered to, general internet insanities etc.

    Bungie are really bad at PR imo. Look, you can't make any online gaming community completely satisfied, no. But you can do a hell of a lot better job then they do. Their communication sucks. Not just the lack of it but the complete crappiness of it when they do communicate.

    Like, I think Blizzard if nothing else demonstrates much better skill at this with several of their games. It's not so much about meeting community expectations or doing what they ask as it is being able to manage the community reaction properly.

    There is an art to saying "We heard your complaints and we are totally looking into them" without actually promising anything that Bungie seems utterly oblivious too, as an example.

    They need to stop letting Deej talk directly to us.

    That is literally DeeJ's job.

    PSN: Holy-Promethium
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    NosfNosf Registered User regular
    Maybe you mean Luke Smith, who comes off like a troll everytime he opens his piehole.

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    BucketmanBucketman Call me SkraggRegistered User regular
    I thought IB season 1 was ending next week! I got everything but the chest piece! I am so nettled!

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    NosfNosf Registered User regular
    Like a fuckin' dumbass, I stayed up super late to get the stupid emblem.

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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Nosf wrote: »
    Like a fuckin' dumbass, I stayed up super late to get the stupid emblem.

    i needed four more tokens to get it after playing some on saturday and i just didn't even bother

    like literally two matches at most

    Allegedly a voice of reason.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Oh I didn't realize it was ending either.

    I guess given that I got everything except the warlock bond I don't really care to complain.

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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    i'm thinking about dismantling the boots i got out of spite since they are the only armor piece i got between the two events

    Allegedly a voice of reason.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Chanus wrote: »
    i'm thinking about dismantling the boots i got out of spite since they are the only armor piece i got between the two events
    That does seem downright insulting.

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    GONG-00GONG-00 Registered User regular
    Thankfully for my sanity, I did not find the IB armor aesthetically pleasing enough to participate.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    cncaudatacncaudata Registered User regular
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%

    PSN: Broodax- battle.net: broodax#1163
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    Redcoat-13Redcoat-13 Registered User regular
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%

    I honestly wouldn't be surprised to hear that there was something wrong with the current loot system in terms of what it gave out. There's too many stories of people grinding a silly number of ranks to not get things.


    PSN Fleety2009
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Surfpossum wrote: »
    Chanus wrote: »
    i'm thinking about dismantling the boots i got out of spite since they are the only armor piece i got between the two events
    That does seem downright insulting.

    after all i've given to this game

    don't they know who i am

    Allegedly a voice of reason.
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Redcoat-13 wrote: »
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%

    I honestly wouldn't be surprised to hear that there was something wrong with the current loot system in terms of what it gave out. There's too many stories of people grinding a silly number of ranks to not get things.


    what's wrong with the loot system is it being based purely on RNG

    Allegedly a voice of reason.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited November 2017
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%
    That's true* if that's the only thing you were interested in.

    However, if the butt towel was needed as the last of the titan set, the correct statistic is the one for getting none of any one of the armor pieces, which would be more like... (1 - .932^5)... 29.7% (1 - .948^5)... 23.3% I think?

    It might be lower then that, I haven't had coffee yet and my probability knowledge is fuzzy.

    * it actually seems to be 5.2%?
    8 guns and 5 armor pieces makes (12/13)^37

    Surfpossum on
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    cncaudatacncaudata Registered User regular
    Surfpossum wrote: »
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%
    That's true* if that's the only thing you were interested in.

    However, if the butt towel was needed as the last of the titan set, the correct statistic is the one for getting none of any one of the armor pieces, which would be more like... (1 - .932^5)... 29.7% I think?

    It might be lower then that, I haven't had coffee yet and my probability knowledge is fuzzy.

    * it actually seems to be 5.2%?
    8 guns and 5 armor pieces makes 1 - (12/13)^37

    So, you're probably right on the more exact number, I was rounding, and correct about the test for any one armor piece being left out. And I purposely didn't say something like "oh my god this could never happen to me" because of course it can. Things less likely than 5-6% happen all the time.

    The actual point here is that it is a relatively low chance, which makes it feel horrible when it happens. This is why developers shouldn't design loot systems based on pure RNG. You guarantee (a lot of) someone(s) feeling horrible. Even I, with a degree in math, fulling understanding the probabilities involved, can't help but think "gosh, am I sure they didn't break this to make sure I don't get what I want? or introduce a bug that makes duplicates more likely?"

    PSN: Broodax- battle.net: broodax#1163
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    cncaudata wrote: »
    Surfpossum wrote: »
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%
    That's true* if that's the only thing you were interested in.

    However, if the butt towel was needed as the last of the titan set, the correct statistic is the one for getting none of any one of the armor pieces, which would be more like... (1 - .932^5)... 29.7% I think?

    It might be lower then that, I haven't had coffee yet and my probability knowledge is fuzzy.

    * it actually seems to be 5.2%?
    8 guns and 5 armor pieces makes 1 - (12/13)^37

    So, you're probably right on the more exact number, I was rounding, and correct about the test for any one armor piece being left out. And I purposely didn't say something like "oh my god this could never happen to me" because of course it can. Things less likely than 5-6% happen all the time.

    The actual point here is that it is a relatively low chance, which makes it feel horrible when it happens. This is why developers shouldn't design loot systems based on pure RNG. You guarantee (a lot of) someone(s) feeling horrible. Even I, with a degree in math, fulling understanding the probabilities involved, can't help but think "gosh, am I sure they didn't break this to make sure I don't get what I want? or introduce a bug that makes duplicates more likely?"

    yeah i mean, even 6% of a million people is a shitload of people

    Allegedly a voice of reason.
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    SimpsoniaSimpsonia Registered User regular
    People have mentioned, and my experience has mostly tracked, that RNG really seems to be a matter of time of turn-in. My anecdotal evidence also tracks with this. I didn't get a chance to play IB much, and only turned in 15 packages, but managed to get 3/5 armor pieces (though I only got 3 unique guns with the rest all dupes), probably because they were almost entirely at different times.

    When I did the 30-rank faction rally turn-in all at once the amount of dupes seemed improbable, bordering on comical[ly frustrating]. What's likely happening is that there is some sort of time-seeded RNG that is affecting the pool of drops at any given time. It wouldn't surprise me as some sort of "hidden" anti-grinding function just like the EXP debacle, and that there's hidden nerfs to having alts of the same class as another character.

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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Simpsonia wrote: »
    People have mentioned, and my experience has mostly tracked, that RNG really seems to be a matter of time of turn-in. My anecdotal evidence also tracks with this. I didn't get a chance to play IB much, and only turned in 15 packages, but managed to get 3/5 armor pieces (though I only got 3 unique guns with the rest all dupes), probably because they were almost entirely at different times.

    When I did the 30-rank faction rally turn-in all at once the amount of dupes seemed improbable, bordering on comical[ly frustrating]. What's likely happening is that there is some sort of time-seeded RNG that is affecting the pool of drops at any given time. It wouldn't surprise me as some sort of "hidden" anti-grinding function just like the EXP debacle, and that there's hidden nerfs to having alts of the same class as another character.

    i turned in 1-2 ranks at a time, several hours or days apart, across the whole week and got the same gun six times

    Allegedly a voice of reason.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    cncaudata wrote: »
    Surfpossum wrote: »
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%
    That's true* if that's the only thing you were interested in.

    However, if the butt towel was needed as the last of the titan set, the correct statistic is the one for getting none of any one of the armor pieces, which would be more like... (1 - .932^5)... 29.7% I think?

    It might be lower then that, I haven't had coffee yet and my probability knowledge is fuzzy.

    * it actually seems to be 5.2%?
    8 guns and 5 armor pieces makes 1 - (12/13)^37

    So, you're probably right on the more exact number, I was rounding, and correct about the test for any one armor piece being left out. And I purposely didn't say something like "oh my god this could never happen to me" because of course it can. Things less likely than 5-6% happen all the time.

    The actual point here is that it is a relatively low chance, which makes it feel horrible when it happens. This is why developers shouldn't design loot systems based on pure RNG. You guarantee (a lot of) someone(s) feeling horrible. Even I, with a degree in math, fulling understanding the probabilities involved, can't help but think "gosh, am I sure they didn't break this to make sure I don't get what I want? or introduce a bug that makes duplicates more likely?"
    Yeah, it seems to be like a 20% chance of not completing an armor set by around 40 turn-ins, which feels... way too high.

    I played a lot of Iron Banner and got to around 50 turn ins, I think? I probably would have been at least a little miffed if I didn't complete a single armor set.

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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    also during faction rally i dumped 600 tokens at once and got a wide variety of different items

    Allegedly a voice of reason.
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    cursedkingcursedking Registered User regular
    shryke wrote: »
    Arteen wrote: »
    Slayerage (of The Legend Himself) posted a Destiny/D2 weapon analysis video:

    https://www.youtube.com/watch?v=-Ng0WImoeEw
    I was not expecting this video to get salty so quickly!

    I don't agree with all of what he's saying and I think he's exaggerating some of the issues with designing good weapons or with how bad primary weapons are. But, like, he's not wrong about his core complaint. The current system leaves us with 2 slots that basically do exactly the same thing and 1 slot overburdened with weapon types that are almost impossible to balance together because they aren't really the same kind of weapons. In PvE having 2 primary weapons is largely redundant. Energy weapons pop shields but there's really not enough enemies with shields around to justify an entire slot dedicated to that and ... other then that are just another primary weapon. And the power weapon slot is just, like, how are they gonna make all these viable ever? How is a shotgun comparable to a rocket launcher in any way? What is even going on here. It's really obvious they smashed two previously distinct categories together here.

    the fact that sniper rifles and shotguns are in the same slot as Rocket Launchers, Swords, and Merciless is insane.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    Wait, Destiny 2 has sniper rifles?

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    Trojan35Trojan35 I want Too Human 2. Registered User regular
    edited November 2017
    Arteen wrote: »
    Slayerage (of The Legend Himself) posted a Destiny/D2 weapon analysis video:

    [snip]
    I was not expecting this video to get salty so quickly!

    Is this guy supposed to be someone important? It was really hard to get through that whole video with him constantly being objectively wrong to the point of I am curious how much he actually played destiny 1 to remember the meta that incorrectly.

    quick points:
    -He says energy weapons were better because they were better and more varied and you could use whatever. In actuality a lot of content required either icebreaker or that precision refill sniper, or you wouldnt get to go to the raid/nightfall, and he talked about IB and gally like they weren't near required exotics. Gally only eventually became not required if you have the purple one that does the exact same thing.
    -On the same point, energy ammo was much much more limited and you barely ever got to use it based on the shield they were using, or if it was the right power for that weeks nightfall.
    -He says halo isnt a power fantasy(?), his evidence is that you weild a rocket launcher and a sniper rifle at the same time (?)

    I'll take being able to use energy all the time while only switching to my primary when the range is wrong for my energy weapon.

    I think he hit peak fame when he was the first to Solo Crota (first expansion Raid Boss) when many were still having serious trouble 6-manning it. He also released a really thoughtful post on reddit on what is "missing" in D2 from D1. He just 2-manned Prestige Calus as well.

    If there's one person to listen to on high end PvE meta, it's him.

    Edit: Here's his write-up from Oct on what's wrong with D2.

    Trojan35 on
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    awsimo wrote: »
    Wait, Destiny 2 has sniper rifles?

    i mean technically yes in that there is a fairly useless item that takes up a slot in your inventory called a sniper rifle

    Allegedly a voice of reason.
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    Apothe0sis wrote: »
    MagicPrime wrote: »
    I'm firmly in the crank everything (damage, cool downs, ttk) back to D1 camp. So what do I know?

    *shrug*

    It would require a very significant subclass rebalancing is my point.

    How about they give us Mayhem mode for a week, crank everything back to D1 levels, make it 6v6 Rumble or Clash and see how it shakes out?

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    YiliasYilias Registered User regular
    cncaudata wrote: »
    Surfpossum wrote: »
    cncaudata wrote: »
    37 ranks, no butt towel. Chance of that happening if the loot is actually random: 6.8%
    That's true* if that's the only thing you were interested in.

    However, if the butt towel was needed as the last of the titan set, the correct statistic is the one for getting none of any one of the armor pieces, which would be more like... (1 - .932^5)... 29.7% I think?

    It might be lower then that, I haven't had coffee yet and my probability knowledge is fuzzy.

    * it actually seems to be 5.2%?
    8 guns and 5 armor pieces makes 1 - (12/13)^37

    So, you're probably right on the more exact number, I was rounding, and correct about the test for any one armor piece being left out. And I purposely didn't say something like "oh my god this could never happen to me" because of course it can. Things less likely than 5-6% happen all the time.

    The actual point here is that it is a relatively low chance, which makes it feel horrible when it happens. This is why developers shouldn't design loot systems based on pure RNG. You guarantee (a lot of) someone(s) feeling horrible. Even I, with a degree in math, fulling understanding the probabilities involved, can't help but think "gosh, am I sure they didn't break this to make sure I don't get what I want? or introduce a bug that makes duplicates more likely?"

    When the faction rally started I spoke with my professor and we worked out the probability of completing a full set of each faction's armor and weapons across three characters over three rallies. It worked out to less than half a percent.

    The chance of completing a full set of armor in 30 turnins (with 8 weapons diluting the pool) is roughly 61%. The chance of completing 3 characters' sets is that value cubed, roughly 23%.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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