How about all those HOPAs (Hidden Object Puzzle Adventures), 1st Person Adventure games (Myst, The Witness, etc.) and point n click adventure games? Most of those are nonviolent (Unless you meant, like, RPGs? Action games?
Yeah no, games where violence doesn't exist don't count
Making violence a non-thing doesn't address the issue. Giving the players options to address the threat of violence with stealth, negotiation, non-lethal force, etc. are what I am talking about.
Deus Ex and Dishonored both count.
Metal Gear games allow fully non-lethal runs.
But with actual game mechanic engagement, or by just avoiding everything and doing shenanigans?
Carrying 218 pounds, entirely swords with no clothes whatsoever: running full-sprint off a blizzardy mountain to deftly kill thirty dragons
Carrying 219 pounds: ded
I really wonder why more games don't have a direct carry weight/mobility scale
I wonder lots of things about games
I finished HZD last night, btw, tho not the DLC
I think most people are going to find that more infuriating because now every bit is slowing them down instead of just having to worry about threshold.
Well they're goofballs. Every little bit slowing you down (sometimes imperceptibly) is basically how it works in reality and it's a very intuitive system. Drop some of those swords, you greedy nerds!
This is how it works in Fallout and Skyrim. It isn't exactly an exotic mechanic.
I thought those games had a weight limit.
You're slower if you're wearing heavy armor but that's about it, no true sliding scale iirc
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
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cptruggedI think it has something to do with free will.Registered Userregular
Destiny’s inventory sizes are pathetic, and it is sad because it is otherwise makes some brilliant decisions. All the vendors vend, not one of them buys. It makes any decision you make about an item simple, keep or destroy for parts and currency. If only the inventory size wasn’t a limit.
What really blows me away is that things like shaders take up an inventory. But then they don't give you enough to really collect them. What's even weirder is that they don't try to milk you for more cash by making you buy inventory space like Marvel Heroes. Where they gave you a thousand collectibles and currency. But you had to pay bux to get the space to really hold it all if you were a hoarder.
How about all those HOPAs (Hidden Object Puzzle Adventures), 1st Person Adventure games (Myst, The Witness, etc.) and point n click adventure games? Most of those are nonviolent (Unless you meant, like, RPGs? Action games?
Yeah no, games where violence doesn't exist don't count
Making violence a non-thing doesn't address the issue. Giving the players options to address the threat of violence with stealth, negotiation, non-lethal force, etc. are what I am talking about.
Deus Ex and Dishonored both count.
Metal Gear games allow fully non-lethal runs.
But with actual game mechanic engagement, or by just avoiding everything and doing shenanigans?
(Honest question I don't play them)
Yeah, non-lethal runs are generally considered the "challenge" run for the game but they also are the only way to get the highest title at the end of the game (FOXHOUND) in the Solid games, IIRC.
path of exile turned out to make much of its profit from storage space rather than from whales buying cosmetics
i wonder whether it's skewed the game toward introducing more mechanics for yet more items that take up loot space
Sort of. But they add in dedicated storage space for those items as it goes along. They just added storage space for maps just recently which cut down on used space elsewhere big time. They also expanded the currencty tab recently too so you can hold secondary items from older leagues and newer currency and shards.
They largely do right by their population on that front. Now if only they would add in an official trade system AH it would be a perfect-ish arpg.
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KageraImitating the worst people. Since 2004Registered Userregular
Also bandits by their nature are not nice people. And while the correct punishment for their crimes is rarely execution the time and effort it would take to corral them all taken them to the nearest authorities might just be something players would find offputting.
(Maybe they should)
I feel like the reaction would be to not play the game instead of learning something valuable at that point.
How about all those HOPAs (Hidden Object Puzzle Adventures), 1st Person Adventure games (Myst, The Witness, etc.) and point n click adventure games? Most of those are nonviolent (Unless you meant, like, RPGs? Action games?
Yeah no, games where violence doesn't exist don't count
Making violence a non-thing doesn't address the issue. Giving the players options to address the threat of violence with stealth, negotiation, non-lethal force, etc. are what I am talking about.
Deus Ex and Dishonored both count.
Metal Gear games allow fully non-lethal runs.
But with actual game mechanic engagement, or by just avoiding everything and doing shenanigans?
(Honest question I don't play them)
Mostly avoiding them but you can do things like shoot the guards with tranqualizer darts and hide the sleeping guards in lockers, etc.
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GonmunHe keeps kickin' me inthe dickRegistered Userregular
How about all those HOPAs (Hidden Object Puzzle Adventures), 1st Person Adventure games (Myst, The Witness, etc.) and point n click adventure games? Most of those are nonviolent (Unless you meant, like, RPGs? Action games?
Yeah no, games where violence doesn't exist don't count
Making violence a non-thing doesn't address the issue. Giving the players options to address the threat of violence with stealth, negotiation, non-lethal force, etc. are what I am talking about.
Deus Ex and Dishonored both count.
As long as you disregard the forced boss battles in Human Revolution.
How about all those HOPAs (Hidden Object Puzzle Adventures), 1st Person Adventure games (Myst, The Witness, etc.) and point n click adventure games? Most of those are nonviolent (Unless you meant, like, RPGs? Action games?
Yeah no, games where violence doesn't exist don't count
Making violence a non-thing doesn't address the issue. Giving the players options to address the threat of violence with stealth, negotiation, non-lethal force, etc. are what I am talking about.
Deus Ex and Dishonored both count.
Metal Gear games allow fully non-lethal runs.
But with actual game mechanic engagement, or by just avoiding everything and doing shenanigans?
(Honest question I don't play them)
Actually game mechanics. You have equipment used to incapacitate guards as opposed to killing them(tranquilizers and choking them vs bullets and stabbing). If you choose those methods they actually will wake up and not stay down forever which is pretty interesting. I'm fairly certain there are conversations in some of the games about this as well?
DemonStacey on
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
BTW, i totally agree with thie endeavor, Pony.
The big game projects i'm tinkering on are all about nonviolent conflict resolution.
Dishonoured is so good. I wish the missions had more than a binary KILL/NO KILL though, because it makes it feel like a stylistic rather than utilitarian decision.
Although there are several non-lethal solutions that are worse than death in the series, which adds an interesting wrinkle.
I plan to play through 2 with no powers soon. The gameplay is so solid and the level design so good that it might be even more fun than having powers.
How about all those HOPAs (Hidden Object Puzzle Adventures), 1st Person Adventure games (Myst, The Witness, etc.) and point n click adventure games? Most of those are nonviolent (Unless you meant, like, RPGs? Action games?
Yeah no, games where violence doesn't exist don't count
Um are you forgetting the terrible torture and violence that Gehn, Atrus’s megalomaniacal father, inflicted on the native people of Riven, not to mention his forceful capture of Atrus’s wife Catherine, and the violent Rivenese rebel group the Black Moiety
Still more fun to throw vending machines at everyone tho
I have never played a non-lethal Deus Ex run. It's far too enjoyable to use a silenced shotgun.
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HonkHonk is this poster.Registered User, __BANNED USERSregular
I always start GTA games thinking I'll follow along with the required shootouts of the story but spare civilians, but I'm so impatient it always takes like 30 minutes until I accidentally have run over a lot of people. And then I just start being lazy anyway and take shortcuts over corners regardless of if someone was standing there or not.
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Check out my site, the Bismuth Heart | My Twitter
But with actual game mechanic engagement, or by just avoiding everything and doing shenanigans?
(Honest question I don't play them)
You're slower if you're wearing heavy armor but that's about it, no true sliding scale iirc
and the gengars who are guiding me" -- W.S. Merwin
What really blows me away is that things like shaders take up an inventory. But then they don't give you enough to really collect them. What's even weirder is that they don't try to milk you for more cash by making you buy inventory space like Marvel Heroes. Where they gave you a thousand collectibles and currency. But you had to pay bux to get the space to really hold it all if you were a hoarder.
I did one thing but there was one more thing I'm reasonably sure.
Nah, but killing sentient aliens and robots who within the fiction are presented as people absolutely does.
(lol I'm not a vegetarian)
Yeah, non-lethal runs are generally considered the "challenge" run for the game but they also are the only way to get the highest title at the end of the game (FOXHOUND) in the Solid games, IIRC.
Check out my site, the Bismuth Heart | My Twitter
Like me during "enhance" and hacking segments of different shows.
Sort of. But they add in dedicated storage space for those items as it goes along. They just added storage space for maps just recently which cut down on used space elsewhere big time. They also expanded the currencty tab recently too so you can hold secondary items from older leagues and newer currency and shards.
They largely do right by their population on that front. Now if only they would add in an official trade system AH it would be a perfect-ish arpg.
I feel like the reaction would be to not play the game instead of learning something valuable at that point.
Mostly avoiding them but you can do things like shoot the guards with tranqualizer darts and hide the sleeping guards in lockers, etc.
Hiya Honk
As long as you disregard the forced boss battles in Human Revolution.
Man that was annoying.
Well then you get games like Dishonored that let you do both
And have consequences for the latter.
Actually game mechanics. You have equipment used to incapacitate guards as opposed to killing them(tranquilizers and choking them vs bullets and stabbing). If you choose those methods they actually will wake up and not stay down forever which is pretty interesting. I'm fairly certain there are conversations in some of the games about this as well?
The big game projects i'm tinkering on are all about nonviolent conflict resolution.
Check out my site, the Bismuth Heart | My Twitter
so good
and the gengars who are guiding me" -- W.S. Merwin
Unless you went all red mode and drained their life for health.
Oh hi Gonmun!
Although there are several non-lethal solutions that are worse than death in the series, which adds an interesting wrinkle.
I plan to play through 2 with no powers soon. The gameplay is so solid and the level design so good that it might be even more fun than having powers.
Oh man
I uh, did not come close
Still more fun to throw vending machines at everyone tho
Considering the plot to that game...no. Not at all.
You’re literally the source of the infection destroying New York.
"SIR, THEY'RE HACKING THE SYSTEM!"
"DID YOU TRY TURNING IT OFF AND ON AGAIN?"
"Oh hey yeah we're good to go now."
I have never played a non-lethal Deus Ex run. It's far too enjoyable to use a silenced shotgun.
The systems engineer in me is crying.
"Hope you documented your boot up order" heh.