I wouldn't be surprised if they think people will be more scared off by seeing a 50 minute timer and thinking they'll need that, than they will be by running into the 20 minute time limit
Yea, normal time limit is 50 minutes which is enough that you can completely ignore the time limit 99% of the time.
The difficulty/learning curve could be a source of frustration, but it kind of depends on you. Monster Hunter is all about learning how the monsters attack, learning how to avoid it, then getting your damage in where you can. You can't just button mash. The game also has long animations on some weapons, so it is easy to get into a combo or move and realize that you don't have time to finish, and you get smacked. Monster Hunter has some great design where as a new player, you learn something from each monster that you can use (or look out for) in future fights.
The other thing that can be overwhelming for new players is that there are a ton of items in the game. Not only that, but each item is made up of two raw materials. So you are going to be walking around, gathering stuff and not necessarily knowing what you use those materials for. Luckily, each hunt you go on (for the first half of the game) has a supply box that will give you everything you should need on that hunt. Once you learn a bit more, you can start to bring your own stuff to make hunts easier/faster.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
Yeah, for some reason I don't understand, Capcom insists on putting time limits less than half the normal ones in all their demos.
Normally you have 50 minutes for a monster, which is more than enough to take plenty of leisure with anything short of extremely specific G-Ranked damage sponges.
It’s probably because they use these same builds for conventions where having a bunch of people taking 50 minutes to run through a hunt would hold up the line way too much
fuck gendered marketing
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DyvionBack in Sunny Florida!!Registered Userregular
Yea, normal time limit is 50 minutes which is enough that you can completely ignore the time limit 99% of the time.
The difficulty/learning curve could be a source of frustration, but it kind of depends on you. Monster Hunter is all about learning how the monsters attack, learning how to avoid it, then getting your damage in where you can. You can't just button mash. The game also has long animations on some weapons, so it is easy to get into a combo or move and realize that you don't have time to finish, and you get smacked. Monster Hunter has some great design where as a new player, you learn something from each monster that you can use (or look out for) in future fights.
The other thing that can be overwhelming for new players is that there are a ton of items in the game. Not only that, but each item is made up of two raw materials. So you are going to be walking around, gathering stuff and not necessarily knowing what you use those materials for. Luckily, each hunt you go on (for the first half of the game) has a supply box that will give you everything you should need on that hunt. Once you learn a bit more, you can start to bring your own stuff to make hunts easier/faster.
A lot of the weapons have exit strategies now. The Greatsword even has a way to let you power through and finish your combo now! So excite.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
But I don't mind being splatted and long swords are cooooool.
Remind me to use a ranged weapon when hunting with you so I don't get tripped...
I didn’t do thorough testing but it seems like they vastly reduced tripping in Worlds.
I was playing LS with my hammer friend and asked him to tell me everytime I tripped him but I never did. My tests might actually lead me to maining LS in worlds. It can build meter so fast now, blow through enemy attacks, and tail cut and part break like nobody’s business.
I think in over 2000 hours of hunting I've timed out maybe half a dozen times, tops. Mostly by soloing quests that should best be attempted in a group (3x nargacuga in 3U comes to mind).
I think in over 2000 hours of hunting I've timed out maybe half a dozen times, tops. Mostly by soloing quests that should best be attempted in a group (3x nargacuga in 3U comes to mind).
The other case is endgame shit that has monstrous HP.
I've also had a couple failures to time on Jhen, generally someone whiffing the dragonator, but...
Dr. ChaosPost nuclear nuisanceRegistered Userregular
People who haven't played the games tend to overthink the timer like its going to be breathing down on them the entire time when its mostly a non factor.
50 minutes is more than enough. Most of the hunts in the game don't take more than 15-30 minutes to complete.
The timer is there so that people can't just cheese a fight to death or something. If a fight is legit hard enough that it's going to take 50 minutes you'll probably run out of revives before you run out of time.
How does the loot work in group play in this game?
It’s all individual.
So after the monster dies everyone gets the same number of carves, and broken parts etc count for everyone on the hunt in the end of mission reward thing
fuck gendered marketing
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Orphanerivers of redthat run to seaRegistered Userregular
edited January 2018
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
In the post-post-apocalyptic alien dragon war future, the well-connected descendants of mutant super soldiers get richer and the rest of them get flattened by horrible rage beasts and scalped by the cart palicos until they git gud.
Join the hunters guild, they said.
Drink all the fermented honey you want, they said.
Basil on
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
In the post-post-apocalyptic alien dragon war future, the well-connected descendants of mutant super soldiers get richer and the rest of them get flattened by horrible rage beasts and scalped by the cart palicos until they git gud.
Join the hunters guild, they said.
Drink all the fermented honey you want, they said.
Sci-Fi Monster Hunter would be pretty cool.
Devilijho but with a mohawk and two laser turrets strapped to the side of his face.
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
Yeah, generally the games are tuned so it is feasible, if hard, for a person to solo it (source: I have played every MonHun since Unite. I haven't played multiplayer at all since Unite), so going with a team of 4 is all kinds of overkill most of the time.
Would it be a good experience to go in cold and play for a few days without looking up anything outside the game, if I haven't played a Monster Hunter before? Is it reasonably doable to figure out what monsters are weak to by yourself, or is it something you just need to look up ahead of time?
Would it be a good experience to go in cold and play for a few days without looking up anything outside the game, if I haven't played a Monster Hunter before? Is it reasonably doable to figure out what monsters are weak to by yourself, or is it something you just need to look up ahead of time?
Would it be a good experience to go in cold and play for a few days without looking up anything outside the game, if I haven't played a Monster Hunter before? Is it reasonably doable to figure out what monsters are weak to by yourself, or is it something you just need to look up ahead of time?
I don't know if you played the beta or not, but as you track a monster, you fill up a bar. This helps you find the monster during the hunt, but also increases your total knowledge of it. Get enough knowledge, and back at camp you will be able to see weak spots, elemental weaknesses, and so on. The supply box at the start of a quest is also can give you some hints (sonic bombs in there? there is going to be one phase/stance that is good to use them this hunt). They also show the weapon upgrade tree in game too, so you probably are not going to have to check outside info if you don't want to.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Would it be a good experience to go in cold and play for a few days without looking up anything outside the game, if I haven't played a Monster Hunter before? Is it reasonably doable to figure out what monsters are weak to by yourself, or is it something you just need to look up ahead of time?
Monster elemental weakness is more a useful edge than something thats going to heavily determine the outcome.
The first few quests you'll get in the game will be all tutorial based, running you through gathering and the basics of a hunt.
Weapons vary from the simple to more technical. There will be a training room you can run through all the weapons combos with to see whats gelling with you.
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
In the post-post-apocalyptic alien dragon war future, the well-connected descendants of mutant super soldiers get richer and the rest of them get flattened by horrible rage beasts and scalped by the cart palicos until they git gud.
Join the hunters guild, they said.
Drink all the fermented honey you want, they said.
Sci-Fi Monster Hunter would be pretty cool.
Devilijho but with a mohawk and two laser turrets strapped to the side of his face.
This is more or less what God Eater is. Sadly, I feel like Monster Hunter nails it's setting significantly better than most of it's imitators.
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
In the post-post-apocalyptic alien dragon war future, the well-connected descendants of mutant super soldiers get richer and the rest of them get flattened by horrible rage beasts and scalped by the cart palicos until they git gud.
Join the hunters guild, they said.
Drink all the fermented honey you want, they said.
Sci-Fi Monster Hunter would be pretty cool.
Devilijho but with a mohawk and two laser turrets strapped to the side of his face.
This is more or less what God Eater is. Sadly, I feel like Monster Hunter nails it's setting significantly better than most of it's imitators.
Writing is super animey and kind of lets it down but God Eater has some cool lore and ideas.
Setting is abit darker like I originally assumed MH would be.
The hunters there get injected with monster DNA essentially so their living weapons don't try to eat them, being tested for compatibility with those things is mandatory once you reach a certain age.
also people new to the game don't really know that 4 man hunts assuming people aren't getting carted left and right are almost always clobberfests in favor of the hunters
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
In the post-post-apocalyptic alien dragon war future, the well-connected descendants of mutant super soldiers get richer and the rest of them get flattened by horrible rage beasts and scalped by the cart palicos until they git gud.
Join the hunters guild, they said.
Drink all the fermented honey you want, they said.
Sci-Fi Monster Hunter would be pretty cool.
Devilijho but with a mohawk and two laser turrets strapped to the side of his face.
This is more or less what God Eater is. Sadly, I feel like Monster Hunter nails it's setting significantly better than most of it's imitators.
God Eater is good because it's unique enough from Monster Hunter that it's it own thing. That's why it succeeds in comparison to stuff like Toukiden and the like that are more straight imitators.
It's a heavily story-focused sci-fi 'hunting' game series with actual NPC party members and more action-heavy combat. Dashes instead of rolls. Aerial leaps. Faster movement. Sci-Fi weaponry. Equipable special/super moves. Etc. There's a lot to like.
All of the MonHun imitators try to speed up the combat and remove or reduce the commitment to each action
They all, as a result, end up feeling really sloppy
I think God Eater is relatively fine for a template of taking the hunting genre in a different direction and trying to make it more arcadey to stand out from MH. Its not amazing but I enjoy it, its a series I hope to see improve because I like some of the changes it makes.
Toukiden (haven't played the sequel though) I think suffers from the latter of what you're talking about. Tries to go for the same pace as MH but the combat just doesn't feel as involved.
Big part of the problem with both is that the monsters just don't feel like they have anywhere near as much as personality or detail to them as MH's. I think God Eater fares better than Toukiden at that.
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The difficulty/learning curve could be a source of frustration, but it kind of depends on you. Monster Hunter is all about learning how the monsters attack, learning how to avoid it, then getting your damage in where you can. You can't just button mash. The game also has long animations on some weapons, so it is easy to get into a combo or move and realize that you don't have time to finish, and you get smacked. Monster Hunter has some great design where as a new player, you learn something from each monster that you can use (or look out for) in future fights.
The other thing that can be overwhelming for new players is that there are a ton of items in the game. Not only that, but each item is made up of two raw materials. So you are going to be walking around, gathering stuff and not necessarily knowing what you use those materials for. Luckily, each hunt you go on (for the first half of the game) has a supply box that will give you everything you should need on that hunt. Once you learn a bit more, you can start to bring your own stuff to make hunts easier/faster.
It’s probably because they use these same builds for conventions where having a bunch of people taking 50 minutes to run through a hunt would hold up the line way too much
A lot of the weapons have exit strategies now. The Greatsword even has a way to let you power through and finish your combo now! So excite.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I didn’t do thorough testing but it seems like they vastly reduced tripping in Worlds.
I was playing LS with my hammer friend and asked him to tell me everytime I tripped him but I never did. My tests might actually lead me to maining LS in worlds. It can build meter so fast now, blow through enemy attacks, and tail cut and part break like nobody’s business.
The other case is endgame shit that has monstrous HP.
I've also had a couple failures to time on Jhen, generally someone whiffing the dragonator, but...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
50 minutes is more than enough. Most of the hunts in the game don't take more than 15-30 minutes to complete.
XBL:Phenyhelm - 3DS:Phenyhelm
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Everyone gets their own carves and individual drop tables. Your friends will get all the rare stuff you needed.
It’s all individual.
So after the monster dies everyone gets the same number of carves, and broken parts etc count for everyone on the hunt in the end of mission reward thing
Monster Hunter is completely noncompetitive in all aspects except for funsies (like arm wrestling in hubs or time trial tournaments in japan).
it takes more time to find the monster half the time than it does to beat its ass with a competent 4 man group (a mild exaggeration, but)
when I was playing with people from here on MHGen it was almost always like 10-15 minute clears except for when me and frawrst were duoing Amatsu and the challenge stuff like Deviant Xs
In the post-post-apocalyptic alien dragon war future, the well-connected descendants of mutant super soldiers get richer and the rest of them get flattened by horrible rage beasts and scalped by the cart palicos until they git gud.
Join the hunters guild, they said.
Drink all the fermented honey you want, they said.
Devilijho but with a mohawk and two laser turrets strapped to the side of his face.
Yeah, generally the games are tuned so it is feasible, if hard, for a person to solo it (source: I have played every MonHun since Unite. I haven't played multiplayer at all since Unite), so going with a team of 4 is all kinds of overkill most of the time.
I actually preferred some of them to the blademaster ones visually.
A couple are actually in, in place of a couple of the blademaster sets. But it sadly seems the majority are not in the game.
Rip asymmetrical armor with tons of ammo pouches and other cool design flourishes.
// Switch: SW-5306-0651-6424 //
Pretty sure me and Tini are getting this.
// Switch: SW-5306-0651-6424 //
XBL:Phenyhelm - 3DS:Phenyhelm
Ahhh, good times. But yeah, by all means, jump in and have fun. With this iteration, in particular, the new player experience seems improved.
XBL:Phenyhelm - 3DS:Phenyhelm
I don't know if you played the beta or not, but as you track a monster, you fill up a bar. This helps you find the monster during the hunt, but also increases your total knowledge of it. Get enough knowledge, and back at camp you will be able to see weak spots, elemental weaknesses, and so on. The supply box at the start of a quest is also can give you some hints (sonic bombs in there? there is going to be one phase/stance that is good to use them this hunt). They also show the weapon upgrade tree in game too, so you probably are not going to have to check outside info if you don't want to.
The first few quests you'll get in the game will be all tutorial based, running you through gathering and the basics of a hunt.
Weapons vary from the simple to more technical. There will be a training room you can run through all the weapons combos with to see whats gelling with you.
https://www.youtube.com/watch?v=3IbIZ5Bg5xE
This is more or less what God Eater is. Sadly, I feel like Monster Hunter nails it's setting significantly better than most of it's imitators.
Setting is abit darker like I originally assumed MH would be.
They all, as a result, end up feeling really sloppy
God Eater is good because it's unique enough from Monster Hunter that it's it own thing. That's why it succeeds in comparison to stuff like Toukiden and the like that are more straight imitators.
It's a heavily story-focused sci-fi 'hunting' game series with actual NPC party members and more action-heavy combat. Dashes instead of rolls. Aerial leaps. Faster movement. Sci-Fi weaponry. Equipable special/super moves. Etc. There's a lot to like.
// Switch: SW-5306-0651-6424 //
Toukiden (haven't played the sequel though) I think suffers from the latter of what you're talking about. Tries to go for the same pace as MH but the combat just doesn't feel as involved.
Big part of the problem with both is that the monsters just don't feel like they have anywhere near as much as personality or detail to them as MH's. I think God Eater fares better than Toukiden at that.
But yeah, Monster Hunter wins on the monster designs.
// Switch: SW-5306-0651-6424 //
they also don't connect the enemies you face to the gear you make enough
Samurai armor is so cool. How do you fuck that up?
I'm fine with that as long as they do an interesting enough take on it. I'd be all over another Freedom Wars, for example.