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This is Larry the Cable Guy saying watch [Game Grumps] and CoNSumE PriLOsEc

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    shoeboxjeddyshoeboxjeddy Registered User regular
    edited July 2018
    I've been watching the Sonic 1 series, and it's kind of a slow agony. Sonic in 1 has TWO moves. Jump (any button) and roll (press down on the ground). Arin CLEARLY does not know about the benefits of the roll, despite being forced to do it a few times on level 1. There's two things you can do in the game and Arin doesn't know about 50% of them. And then he talks about the design like he has ANY idea what he's talking about. Arin's Matrix fears are kind of fascinating though, so it's not all bad.

    Edit: The perfect example is episode 3. Arin hits every spike in the stage like he's Sideshow Bob stepping on rakes. Finally he goes, "Is it just me or is this game really clumsy?" No, it's... DEFINITELY you Arin.

    shoeboxjeddy on
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    TayaTaya Registered User regular
    Arin’s point about the stamina wheel is that in Breath of the Wild and Monster Hunter, it serves a purpose. In BotW, you can’t climb up the tallest mountain or glide forever at the beginning of the game. It helps with character progresion and to give some limits on a game with a lot of freedom. In MH, stamina is part of the strategy of combat. It’s used for dodging, blocking, running etc and you need to keep it in mind. In Skyward Sword, the stamina wheel doesn’t seem to have a purpose other than to slow you down or to give you an extra challenge when climbing on the designated climbing spot. It isn’t used for combat or for pacing.

    I loved Skyward Sword but I can see what Arin is saying.

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I've been watching the Sonic 1 series, and it's kind of a slow agony. Sonic in 1 has TWO moves. Jump (any button) and roll (press down on the ground). Arin CLEARLY does not know about the benefits of the roll, despite being forced to do it a few times on level 1. There's two things you can do in the game and Arin doesn't know about 50% of them. And then he talks about the design like he has ANY idea what he's talking about. Arin's Matrix fears are kind of fascinating though, so it's not all bad.

    Edit: The perfect example is episode 3. Arin hits every spike in the stage like he's Sideshow Bob stepping on rakes. Finally he goes, "Is it just me or is this game really clumsy?" No, it's... DEFINITELY you Arin.

    Nah, the levels in Sonic 1 are clumsy as fuck. Sonic 2 , 3, and K all have some of the best level design we have ever seen. They did not get it from 1. Sonic 1 levels would be an upgrade if they were poop from a butt.

    Him not knowing how acceleration works isn't terrible either. I mean, I can't see why you wouldn't want to be going down hills in your damage enemies mode over completely vulnerable mode, but I doubt any of us knew ball form was faster when we played it back in the day.

    People are way too judgemental on him playing anything like if it is common knowledge to you it is to all. Attempt to try to see it from someone's point of view other than your own. Yeesh.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Sonic 1 is not a very good game. Arin is on point with his criticism of it.

    It doesn't help that you have the 3 worst zones in the game back to back after the first one. The lava zone and the underwater zone are fucking terrible, even if you love the Sonic franchise to death. Lava zone makes you slow the fuck down constantly in order to progress and underwater zone has you moving through molasses in order to progress.

    It's not a surprise that he didn't finish those zones at all but managed to get through the next one (which is probably the best one in the game) on his first go.

    Humor can be dissected as a frog can, but dies in the process.
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    shoeboxjeddyshoeboxjeddy Registered User regular
    Kai_San wrote: »
    I've been watching the Sonic 1 series, and it's kind of a slow agony. Sonic in 1 has TWO moves. Jump (any button) and roll (press down on the ground). Arin CLEARLY does not know about the benefits of the roll, despite being forced to do it a few times on level 1. There's two things you can do in the game and Arin doesn't know about 50% of them. And then he talks about the design like he has ANY idea what he's talking about. Arin's Matrix fears are kind of fascinating though, so it's not all bad.

    Edit: The perfect example is episode 3. Arin hits every spike in the stage like he's Sideshow Bob stepping on rakes. Finally he goes, "Is it just me or is this game really clumsy?" No, it's... DEFINITELY you Arin.

    Nah, the levels in Sonic 1 are clumsy as fuck. Sonic 2 , 3, and K all have some of the best level design we have ever seen. They did not get it from 1. Sonic 1 levels would be an upgrade if they were poop from a butt.

    Him not knowing how acceleration works isn't terrible either. I mean, I can't see why you wouldn't want to be going down hills in your damage enemies mode over completely vulnerable mode, but I doubt any of us knew ball form was faster when we played it back in the day.

    People are way too judgemental on him playing anything like if it is common knowledge to you it is to all. Attempt to try to see it from someone's point of view other than your own. Yeesh.

    You would see ball form is faster in two seconds of experimentation. And considering Sonic has all of two moves, most players would manage that in the first zone. And if you haven't noticed that, enemies have damage zones explicitly on the top of their heads or on their whole body except for the front. Arin is just horribly impatient (which Dan even comments on) and then he covers for thoughtless play by INSISTING that he HAS to run at top speed because it's Sonic. Dan sums it up perfectly that Sonic (especially Sonic 1) is a game about various speeds, not just going fast the entire time. Sometimes you need to get over a hill or past a collapsing floor or get to the next air pocket in a hurry. Sometimes, you have to wait and nail several jumps in a row.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Super Mario Bros is a bad game because Mario can only run and jump.

    See I can do cynical distillation too.

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    Local H JayLocal H Jay Registered User regular
    It's just one comdedians opinion guys, he doesn't need to be critically sound as long as he brings the funny

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    Skull2185Skull2185 Registered User regular
    Arin sucks at video games!
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    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    DCAarmusDCAarmus Registered User regular
    Sonic 1 definitely hasn't aged as well as it's sequels, but sometimes it feels like Arin is playing in black-and-white infomercial world when he falls down to the lowest path and gets demolished by stationary bombs that can be jumped over. I do appreciate that Dan proactively calls Arin out when it seems he's doing something deliberately dumb to prove his own point. Still, I agree that some enemy and obstacle placement is some hot bullshit, and Sonic 1 remains my least favorite of the "classic" Sonics. I think I've beaten 3D Blast and Spinball more.

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    shoeboxjeddyshoeboxjeddy Registered User regular
    DCAarmus wrote: »
    Sonic 1 definitely hasn't aged as well as it's sequels, but sometimes it feels like Arin is playing in black-and-white infomercial world when he falls down to the lowest path and gets demolished by stationary bombs that can be jumped over. I do appreciate that Dan proactively calls Arin out when it seems he's doing something deliberately dumb to prove his own point. Still, I agree that some enemy and obstacle placement is some hot bullshit, and Sonic 1 remains my least favorite of the "classic" Sonics. I think I've beaten 3D Blast and Spinball more.

    Yes I agree with this for sure. Sonic 1 clearly loves gotcha traps, that's old school dickish game design showing through. My problem with Arin is that he never mitigates sloppy play (scrambling to catch a ring, going back a bit to make sure he hits a jump, making sure to wipe out an enemy after being hit by it, etc) because he thinks he can just rush through and that will be faster. At the end of the Marble zone, Arin is clearing the stage with ease and then you can watch him get impatient with carefully making each jump and he rushes. Then he fails instantly and game overs.

    For my money, Scrap Brain at the end can suck it and all the other zones are still pretty fun to play. If you stop and take a breath at each chance in Sonic water zones, they're not bad at all.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    I hate sonic 1, and the level design is horrible and annoying.
    The stamina limitation in SS is stupid while it makes sense in BotW because the games are almost 100% different.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    I guess I'm not seeing the problem with the stamina gauge in SS. In every other Zelda game you had to essentially walk everywhere anyway. At least this one gives you the choice to use a sprint for a decent amount of time. The limitations were put on the sprint because I'm sure it'd let you cheese a bunch of the bosses if you could essentially run around them.

    Would you rather they removed the stamina and the ability to sprint? Maybe put the sprint on a 3 or 4 second timer you could do in spurts. Just curious.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Sonic 1 is clunky like many firsts were.

    I dunno if you guys realize but when you were a kid you had more ability to embrace something despite the drawbacks because you couldn't get video games all willy-nilly. Now that people are adults, they buy a video game thinking they've acquired 51% controlling stock interest (credit to the tweet I saw about that a few days ago).

    I'm on Sonic episode 4 right now and Arin's attitude about the platforms that exist to float up into spikes is odd. It's called an obstacle Arin, it's not a level design flaw.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Looking at it in today's terms it'd be a dick move to make a platform like that. But back then that's a thing that happened in all games. It's just another thing you'd have to memorize and be on the lookout for. It gave him plenty of time to jump off, but he just stood there. Back in the day if a platform started moving you'd JUMP THE FUCK OFF of it and see where it was going to take you.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    urahonky wrote: »
    Looking at it in today's terms it'd be a dick move to make a platform like that. But back then that's a thing that happened in all games. It's just another thing you'd have to memorize and be on the lookout for. It gave him plenty of time to jump off, but he just stood there. Back in the day if a platform started moving you'd JUMP THE FUCK OFF of it and see where it was going to take you.
    It's not a platform you're required to ride up, and you drop down from above to see "oh there's spikes hanging upside down." It's very telegraphed danger, making it fair and something that modern games (I'm looking at you roguelikes and roguelike-likes) could learn from.

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    IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    Sonic 1 definitely has level design that runs counter to the character's strengths in a way so frustrating as to border on masochistic.

    But this is also a guy who jumped off the only platform escorting him through a lava-filled room in mario 3 chasing a 1-up.

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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Ilpala wrote: »
    Sonic 1 definitely has level design that runs counter to the character's strengths in a way so frustrating as to border on masochistic.

    But this is also a guy who jumped off the only platform escorting him through a lava-filled room in mario 3 chasing a 1-up.

    https://www.youtube.com/watch?v=RqZ1LI7Or2k

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    BlueBlueBlueBlue Registered User regular
    IMO the channel should restrict itself to playing only Sonic 1 for a year to replicate the typical 1991 experience

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Ilpala wrote: »
    Sonic 1 definitely has level design that runs counter to the character's strengths in a way so frustrating as to border on masochistic.

    But this is also a guy who jumped off the only platform escorting him through a lava-filled room in mario 3 chasing a 1-up.

    https://www.youtube.com/watch?v=RqZ1LI7Or2k
    lmao I was waiting for that to be relevant, best payoff ever.

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    EnlongEnlong Registered User regular
    There is no way the Skyward Sword LP is going to end well. I give it a life expectancy of Skyview Temple.


    The stamina wheel is used for some stuff in Skyward Sword itself. Largely in the first desert visit, where its limited nature is used to make quicksand work as an obstacle, since you can only keep yourself moving for so long before tiring out and sinking. That's why the stamina potion doesn't become available until after that first desert dungeon.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Today's Sonic episode they talk about bringing Detroit back. Basically it comes down to "it didn't get a lot of views, it's not just about the positive feedback."

    I think people who hate David Cage and thus won't watch anything Detroit related are putting a damper on that series.

    Also Suzy deleted their save.

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    Skull2185Skull2185 Registered User regular
    edited July 2018
    Just started watching the Sonic playthrough. How do they not immediately notice the doofy ass Sonic face in the lower left corner?


    Edit: Haha

    "Is this a one-off? I dunno..."

    "Yeah is it? You're doing OK, let's keep it going."

    "Yeah OK, I'll play Marble Zone... I hate this stage"

    "Great!"

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I've been watching a streamer play through Persona 5 and it has me thinking, god, the grumps would handle some of the social-side of the game AMAZINGLY. But then the actual RPG combat stuff Arin would fuck up tremendously.

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    Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited July 2018
    Henroid wrote: »
    Today's Sonic episode they talk about bringing Detroit back. Basically it comes down to "it didn't get a lot of views, it's not just about the positive feedback."

    I think people who hate David Cage and thus won't watch anything Detroit related are putting a damper on that series.

    Also Suzy deleted their save.

    Also, they need to experience the Sadness in order.

    Somebody get them a copy of Omikron.

    https://youtu.be/Hq5YaBuMZjo#t=39s

    Johnny Chopsocky on
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    shoeboxjeddyshoeboxjeddy Registered User regular
    https://www.youtube.com/watch?v=MN3kGpFafW0&list=WL&index=83
    Arin further explains his reasoning why stamina is bad in Skyward Sword. It's uh... terrible.
    "Stamina runs out, but on common paths they leave fruit out so you can keep running. So why isn't it infinite?!" Yeah... there definitely won't be any times later in the game where the limit of your stamina will be the challenging part of a task. And again... that complaint 100% applies to Breath of the Wild, except in that game they don't have anywhere where you can conveniently run as long as you'd like!

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    Local H JayLocal H Jay Registered User regular
    I matched with someone on a dating site who worked on Dream Daddy

    This is my chance to hand deliver all your complaints to Arin guys

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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    I matched with someone on a dating site who worked on Dream Daddy

    This is my chance to hand deliver all your complaints to Arin guys

    More like a one way ticket on the express way to getting dumped. She probably doesn't give a shit about hearing 'Arin sucks at video games'.

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2018
    https://www.youtube.com/watch?v=MN3kGpFafW0&list=WL&index=83
    Arin further explains his reasoning why stamina is bad in Skyward Sword. It's uh... terrible.
    "Stamina runs out, but on common paths they leave fruit out so you can keep running. So why isn't it infinite?!" Yeah... there definitely won't be any times later in the game where the limit of your stamina will be the challenging part of a task. And again... that complaint 100% applies to Breath of the Wild, except in that game they don't have anywhere where you can conveniently run as long as you'd like!

    No it is valid for Skyward Sword because Stamina serves no purpose expect to piss players off. You can remove it entirely and it’d have zero impact on the game.

    In BoTW it actually serves a purpose and can be upgraded allowing players to access new areas/shrines/reach special enemies/etc.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2018
    I just played through BotW all over again a couple months ago, you do not need to upgrade your stamina at all to access all the content.

    Edit - Oh my god I am watching the 911 Operator thing, Matt & Ryan's edit to highlight the tutorial saying to ask for the location first while Arin says "I'M LISTENING TO THE TUTORIAL" and then does the opposite of what it says.

    Henroid on
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    Skull2185Skull2185 Registered User regular
    Axen wrote: »
    https://www.youtube.com/watch?v=MN3kGpFafW0&list=WL&index=83
    Arin further explains his reasoning why stamina is bad in Skyward Sword. It's uh... terrible.
    "Stamina runs out, but on common paths they leave fruit out so you can keep running. So why isn't it infinite?!" Yeah... there definitely won't be any times later in the game where the limit of your stamina will be the challenging part of a task. And again... that complaint 100% applies to Breath of the Wild, except in that game they don't have anywhere where you can conveniently run as long as you'd like!

    No it is valid for Skyward Sword because Stamina serves no purpose expect to piss players off. You can remove it entirely and it’d have zero impact on the game.

    In BoTW it actually serves a purpose and can be upgraded allowing players to access new areas/shrines/reach special enemies/etc.

    That applies to BotW as well in my opinion. One of the many survival elements that I feel Zelda games didn't really need, and make it not that much fun to play. I know I'm in the minority though, and considering how well Breath sold, Zelda probably just isnt a game for me anymore =/

    Most games that feature stamina bars/survival elements do a poor job of implementing them, IMO. Off the top of my head, the only games that come to mind were stamina isnt a pain in the ass to manage are the games in the Soulsbourne genre.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    EnlongEnlong Registered User regular
    Axen wrote: »
    https://www.youtube.com/watch?v=MN3kGpFafW0&list=WL&index=83
    Arin further explains his reasoning why stamina is bad in Skyward Sword. It's uh... terrible.
    "Stamina runs out, but on common paths they leave fruit out so you can keep running. So why isn't it infinite?!" Yeah... there definitely won't be any times later in the game where the limit of your stamina will be the challenging part of a task. And again... that complaint 100% applies to Breath of the Wild, except in that game they don't have anywhere where you can conveniently run as long as you'd like!

    No it is valid for Skyward Sword because Stamina serves no purpose expect to piss players off. You can remove it entirely and it’d have zero impact on the game.

    In BoTW it actually serves a purpose and can be upgraded allowing players to access new areas/shrines/reach special enemies/etc.

    Actually, if you removed stamina from SS, you'd need to make some not-inconsiderable changes to the Lanayru Mining Facility and the surrounding desert area. The quicksand traps there use the limited stamina bar to allow you to run a certain distance, but not forever, across the sand. They use that to make some of the puzzles work, particularly using the time stones to replace some amount of quicksand with solid soil, or finding where buried stonework is that allows you to walk further out into the pits. There's a reason that the stamina potion can't be acquired until after you clear the Lanayru Mining Facility.

    The game could have used the stamina bar for puzzles in more areas, but it's not true that the mechanic has no impact at all.

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Skull2185 wrote: »
    Axen wrote: »
    https://www.youtube.com/watch?v=MN3kGpFafW0&list=WL&index=83
    Arin further explains his reasoning why stamina is bad in Skyward Sword. It's uh... terrible.
    "Stamina runs out, but on common paths they leave fruit out so you can keep running. So why isn't it infinite?!" Yeah... there definitely won't be any times later in the game where the limit of your stamina will be the challenging part of a task. And again... that complaint 100% applies to Breath of the Wild, except in that game they don't have anywhere where you can conveniently run as long as you'd like!

    No it is valid for Skyward Sword because Stamina serves no purpose expect to piss players off. You can remove it entirely and it’d have zero impact on the game.

    In BoTW it actually serves a purpose and can be upgraded allowing players to access new areas/shrines/reach special enemies/etc.

    That applies to BotW as well in my opinion. One of the many survival elements that I feel Zelda games didn't really need, and make it not that much fun to play. I know I'm in the minority though, and considering how well Breath sold, Zelda probably just isnt a game for me anymore =/

    Most games that feature stamina bars/survival elements do a poor job of implementing them, IMO. Off the top of my head, the only games that come to mind were stamina isnt a pain in the ass to manage are the games in the Soulsbourne genre.

    Hey at least it isn't lunar Dragon song. Where running costs you HEALTH

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Arin died 3 times in Sonic 1 to the same platform that opened. I've never laughed so hard at Danny's "Arin..."

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    Skull2185Skull2185 Registered User regular
    Wow, I can't believe Danny only just saw the original Halloween movie this year. If he thought that one was scary, he should check out the Rob Zombie remake. That was a tense-ass movie... The woman I went to see it with got so spooked, she flung her popcorn everywhere

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Man today's Sonic.

    I don't care one way or the other about Kotaku, I hardly ever get sent to / referred to the site. Hearing Arin's 'blast' (as he so described it) of them was great. It really goes to show that writers for sites should really be careful about how they word things, especially when they plan to contact the person they're basically smearing AFTER they've posted the article. Does anyone know what the Danny one was and what it was accusing him of specifically? Because I'm already on the side of "that is some unfounded bullshit."

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    StericaSterica Yes Registered User, Moderator mod
    I checked several Kotaku articles and they all mentioned GG, so I assume Arin is as good at reading articles as he is at playing Sonic.

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    Local H JayLocal H Jay Registered User regular
    Sterica wrote: »
    I checked several Kotaku articles and they all mentioned GG, so I assume Arin is as good at reading articles as he is at playing Sonic.

    Eh Kotaku has a history of posting stories and deleting them later

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    McMoogleMcMoogle Registered User regular
    Skull2185 wrote: »
    Wow, I can't believe Danny only just saw the original Halloween movie this year. If he thought that one was scary, he should check out the Rob Zombie remake. That was a tense-ass movie... The woman I went to see it with got so spooked, she flung her popcorn everywhere

    I wouldn't wish that on anyone. Zombie's movie is so, so, so, so bad. Not scary bad, bad bad.

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    EmperorSethEmperorSeth Registered User regular
    Sterica wrote: »
    I checked several Kotaku articles and they all mentioned GG, so I assume Arin is as good at reading articles as he is at playing Sonic.

    But do the refer to it as Grumps or Gruimps?

    You know what? Nanowrimo's cancelled on account of the world is stupid.
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    Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    Henroid wrote: »
    Today's Sonic episode they talk about bringing Detroit back. Basically it comes down to "it didn't get a lot of views, it's not just about the positive feedback."

    I think people who hate David Cage and thus won't watch anything Detroit related are putting a damper on that series.

    Also Suzy deleted their save.

    Also, they need to experience the Sadness in order.

    Somebody get them a copy of Omikron.

    https://youtu.be/Hq5YaBuMZjo#t=39s

    After watching the leading Experts on David Cage and his Saga of Sadness. No one should be forced to play the war crime that was Omikron. The Super Best Friends had a freaking GUIDE and still almost had the game stuck at several game breaking moments.

    ...Indigo Prophecy on the other hand? That is Ripe for Grump Material.

This discussion has been closed.