I became honestly scared of anything that comes from NMA the moment I read this...
This can't be real. If it is, Bethesda is going to get suicide bombers lining up at the gates. Like, a fucking Jihad is going to happen, with NoMA Bin-Fanbitch at the helm of it.
This can't be real. If it is, Bethesda is going to get suicide bombers lining up at the gates. Like, a fucking Jihad is going to happen, with NoMA Bin-Fanbitch at the helm of it.
There was another post somebody copied here from NMA in a really old thread where somebody called Fallout "The game I lost a wife, and three jobs for," and there was another one about shouting at a GameStop employee for suggesting that Fallout 3 might have potential. Maybe it's an inside joke, a Roman poking fun his own depravity.
You can beat Morrowind in 7 minutes and have multupule thousands of points of intelligence, or strength. You can hit so hard that you will break any weapon in the game hitting someone. And Oblivion was supposedly easier?
Well, to their credit, I'm just going off of a generalized memory I have from visiting there briefly and knowing someone on a different forum who touts their virtues. I'm sure there's been something lost in the translation from their page to my brain.
This can't be real. If it is, Bethesda is going to get suicide bombers lining up at the gates. Like, a fucking Jihad is going to happen, with NoMA Bin-Fanbitch at the helm of it.
There was another post somebody copied here from NMA in a really old thread where somebody called Fallout "The game I lost a wife, and three jobs for," and there was another one about shouting at a GameStop employee for suggesting that Fallout 3 might have potential. Maybe it's an inside joke, a Roman poking fun his own depravity.
Man I hope so.
Although I think the key thing to remember is that this does not make the Romans any less depraved.
You guys do know Tube gets angry when we dwell on NMA right? Because it might not be best to go dwelling on NMA. They're largely an inbred retard party who don't need any attention. Best just to draw a line under it.
Making a game that is not an exact copy of the original Fallout will piss off the dedicated fanbase. Many of the "hardcore" fans don't even acknowledge Fallout 2 as a true sequel, and some even refuse to accept it as canon. Does anyone have the quote from the developer in which he lays into those fans for complaining every damn little thing?
Personally, I loved the original Fallout games, and even enjoyed Tactics. I also love Oblivion, and I have very high hopes for this game.
I think Bethesda fully intends to alienate any dedicated fanbase who considers Fallout 2 to not be a true sequel.
Because there's only ten of them and they wouldn't buy a new fallout even if it was just the old one copied onto a new CD with $50 packaged in the box.
And they're fucking retards.
So any business proposal involving a new fallout would almost certainly exclude them as a target audience.
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RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited December 2007
Just because Fallout 3 will use the Oblivion engine doesn't mean that it is in any way related to Oblivion the game. It is just an engine, appearantly versatile enough to be used for other games than Oblivion. This is actually good news, if it means that Fallout 3 will be as mod-friendly as Oblivion is. I wasn't extatic about Oblivion either, but the countless mods has righted most wrongs.
As for Fallout 3 being fun and entertaining, isn't this something we want? Or does some twat out there want it to be dull and boring?
Just because Fallout 3 will use the Oblivion engine doesn't mean that it is in any way related to Oblivion the game. It is just an engine, appearantly versatile enough to be used for other games than Oblivion. This is actually good news, if it means that Fallout 3 will be as mod-friendly as Oblivion is. I wasn't extatic about Oblivion either, but the countless mods has righted most wrongs.
As for Fallout 3 being fun and entertaining, isn't this something we want? Or does some twat out there want it to be dull and boring?
TBH, I'd be quite happy if fallout 3 was very similar to Oblivion. Oblivion was a great game, but the swords and sorcery leaves me flacid so I didn't really get into it all that much, but the whole time I played it I kept thinking 'Man, if I had a chaingun and that troll was a nuclear zombie, I'd be having so much fun right now'. If they simply take Oblivion and give it a Fallout skin, I'll be lapping that shit up. Anything else will be a bonus.
Just because Fallout 3 will use the Oblivion engine doesn't mean that it is in any way related to Oblivion the game. It is just an engine, appearantly versatile enough to be used for other games than Oblivion.
And for those who don't automatically trust the infallible wikipedia, the developer's site mentions both Civ4 and Oblivion, which is already enough versatility that I wouldn't be terribly surprised to see it doing Pong.
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RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
TBH, I'd be quite happy if fallout 3 was very similar to Oblivion. Oblivion was a great game, but the swords and sorcery leaves me flacid so I didn't really get into it all that much, but the whole time I played it I kept thinking 'Man, if I had a chaingun and that troll was a nuclear zombie, I'd be having so much fun right now'. If they simply take Oblivion and give it a Fallout skin, I'll be lapping that shit up. Anything else will be a bonus.
There was one mod that planned to drop tanks and modern firearms into Oblivion and the guy making it took a ginormous amount of flak on the forums from the Oblivion traditionalists. I don't know if it ever reached release, but I thought it sounded great. The idea of tanks rolling around the landscape and shooting wizzards with automatic weapons sounded awesome.
And for those who don't automatically trust the infallible wikipedia, the developer's site mentions both Civ4 and Oblivion, which is already enough versatility that I wouldn't be terribly surprised to see it doing Pong.
Bethseda is going to just ruin Pong. I'm no fanatic or anything, but I don't think that Bethseda is really capable of creating a decent successor to Pong.
I used to be a dedicated poster on NMA... a decade ago, before moving on to Planescape: Torment and Baldur's Gate forums. They could be... unnecessarally harsh.
Anyway, everything I've seen on Fallout 3 has been pretty positive. The descriptions of the plotlines sound like appropriate stuff for a Fallout game, and they've even taken some of the lessons from the first two games when designing their real time combat system. I'm a turnbased fan myself, but I can see how it might be an issue with engines like this one and with new series converts. The fact that Mass Effect managed to be successful with RPG fans despite the real time combat leads me to believe that FO3 could be just fine.
I've also read that there won't be the ridiculous level of scaling that they use in the Elder Scrolls games... there will be places you can't go when you first start off because you will get annihilated by Super Mutants or whatnot.
The interviews with the Bethesda team leads me to believe that they liked Fallout the way it was, and are desperately trying to re-create their original experience, when they were just fans themselves.
I don't give a shit if Bethesda goes real-time, turn-based, or turns it into a Eye of Judgement clone. All I know is that as long as I can walk through the wasteland with my dog by my side and my rifle in my hand, listening to the Ink Spots on my radio, I'll be content.
That and, really, after "Fallout: Piece of Shit" for the X-Box, it's hard to see where the series could go anywhere but up.
My one disappointment: they got rid of targeted groin shots
My squee moment that offset my disappointment: you'll apparently be able to take targeted shots on enemy guns, recover broken guns for parts, and use them to tweak and upgrade your existed weapons.
Besides, you just know someone's gonna mod the damn game and bring back groin shots sooner or later :P
I know this a little off-topic, but I don't understand all the hate for Oblivion. I sank a lot of time into it, and I enjoyed playing through the game. In fact, all the people that I personally know that played it enjoyed it as well (there are only four).
My friends all played it on 360, and I played it on PS3. Also, none of us ever played Morrowind. Perhaps these factors have something to do with it.
Stylistically, Oblivion isn't the kind of RPG I enjoy. It comes down to quest design, characters and the dialogue system. Turn based versus real time I don't care about. Levelling systems I have no preference, though I don't like levels in pen and paper games.
But the quests...ye gods, the quests were so damn boring. Above all, I want options in how I resolve a quest- not just options in how I go about succeeding (stealth, diplomacy, cunning, combat, etc) but choices I can make as to how to resolve a situation. The Dark Brotherhood quests were the only ones with any flavor whatsoever, and even they were pretty basic as far as choices went.
Oblivion had no real characters. Oh sure, there were a couple NPCs who get more than a little bit of development, but no one memorable. Not really. And without party members to make up the gap...the Fallout games, Torment, BG2 Mass Effect, etc, and those kinds of RPGs had memorable characters who develop. I love that stuff.
Last, I like good dialogue. I like dialogue trees. I've just started playing Mass Effect and I'm quite enamored with that system. The chat wheel in Oblivion...good god, how boring can it be?
I'm hoping Fallout 3 will have the wonderful atmosphere of the original games and at least Mass Effect level quest/character design, though in my heart of hearts I really hope for something on the level of Torment.
I know this a little off-topic, but I don't understand all the hate for Oblivion. I sank a lot of time into it, and I enjoyed playing through the game. In fact, all the people that I personally know that played it enjoyed it as well (there are only four).
My friends all played it on 360, and I played it on PS3. Also, none of us ever played Morrowind. Perhaps these factors have something to do with it.
Stylistically, Oblivion isn't the kind of RPG I enjoy. It comes down to quest design, characters and the dialogue system. Turn based versus real time I don't care about. Levelling systems I have no preference, though I don't like levels in pen and paper games.
But the quests...ye gods, the quests were so damn boring. Above all, I want options in how I resolve a quest- not just options in how I go about succeeding (stealth, diplomacy, cunning, combat, etc) but choices I can make as to how to resolve a situation. The Dark Brotherhood quests were the only ones with any flavor whatsoever, and even they were pretty basic as far as choices went.
Oblivion had no real characters. Oh sure, there were a couple NPCs who get more than a little bit of development, but no one memorable. Not really. And without party members to make up the gap...the Fallout games, Torment, BG2 Mass Effect, etc, and those kinds of RPGs had memorable characters who develop. I love that stuff.
Last, I like good dialogue. I like dialogue trees. I've just started playing Mass Effect and I'm quite enamored with that system. The chat wheel in Oblivion...good god, how boring can it be?
I'm hoping Fallout 3 will have the wonderful atmosphere of the original games and at least Mass Effect level quest/character design, though in my heart of hearts I really hope for something on the level of Torment.
The problem is Bethsoft has never demonstrated any ability to deliver any of this. They have some of the worst RPG writing around.
Oblivion is one of the most unfairly maligned games of the last five years. I can see why people don't like it, but nerds seem unable to say "yeah I didn't like that game", or to express any kind of accurate account of the games quality. No, it has to be "this game made me sick, literally sick, I vomited blood and hatred. It's the worst game in the world". Professor Phobos up above is an example of someone actually giving a decent account of why they don't like it without shrieking geeky hyperbole.
For instance, accurate account of radiant AI would be "the AI was sometimes dissappointing, as the conversations were repetitive and sometimes comic" rather than "good day!" "AAAIIIII" which never actually happened. You'd maybe get "good day" "go away" "goodbye". It's like people saying "OMG THE LEVEL SCALING WAS SO BAD AT LEVEL 30 I WAS GETTING KILLED BY RATS" no, you weren't, because the level scaling doesn't work that way.
Hell, I could write you an essay on the things I don't like about Oblivion. It's absolutely true that there isn't as much to do as there was in Morrowind, but there's still 80+ hours of stuff to do. The story and dialogue weren't very good, but the guy saying "bethesda write horrible dialogue" obviously never got to Vivec in Morrowind.
If you don't like it, fair enough, I can see why. Don't turn into fucking Comic Book Guy over it though, and try and keep your criticisms vaguely in the realm of fact.
I think I complained loudly about it looking awful on standard TV, but I can't complain all that much about the gameplay. Its not amazing, but I got my money's worth, easily. Bought it twice, for PC and 360 and beat it twice. I had fun beating the game at level 1. I also really liked Morrowind, moreso than Oblivion.
Bethesda's said straight up that Fallout 3 is not going to be Oblivion. I've been a fan of Fallout since it first came out, like 10 years ago, but I played them to death ages ago, and I'll be happy just to see another good game set in the universe.
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augustwhere you come from is goneRegistered Userregular
edited December 2007
Morrowind has some of the most impressive world-building I have ever seen in a game. The moral ambiguity of a colonized society that has become part of the Imperial hegemony was by itself impressive. And there's some great writing in the main plotline. But I guess it isn't good writing unless you can get ass-raped by a super-mutant or some shit.
I think the real weakness of Oblivion's dialogue was that they tried to voice over everything. You can't do it with a game that size and still have a lot of good dialogue. You just can't. In Morrowind if they had a big bit of dialogue, they VO'd a little bit of it and then you read the rest. Same with Planescape.
I think the real weakness of Oblivion's dialogue was that they tried to voice over everything. You can't do it with a game that size and still have a lot of good dialogue. You just can't. In Morrowind if they had a big bit of dialogue, they VO'd a little bit of it and then you read the rest. Same with Planescape.
It would probably have helped if they had more than like ten voice actors too. Come on, Bethesda, you've basically got Microsoft footin' the bill, spend a little more. Focus less on celebrities and more on just getting everyone to actually sound distinctive.
I think the real weakness of Oblivion's dialogue was that they tried to voice over everything. You can't do it with a game that size and still have a lot of good dialogue. You just can't. In Morrowind if they had a big bit of dialogue, they VO'd a little bit of it and then you read the rest. Same with Planescape.
It would probably have helped if they had more than like ten voice actors too. Come on, Bethesda, you've basically got Microsoft footin' the bill, spend a little more. Focus less on celebrities and more on just getting everyone to actually sound distinctive.
Except Ron Perlman. A Fallout Game without Ron Perlman is like a Sam Raimi movie without Bruce Campbell: travesty incarnate.
Absolutely. They certainly shouldn't have gotten Patrick Stewart. What was the point? You could probably hire ten voice actors for the price of him alone. Sean Bean was great though, and Terence Stamp would have been great if it was a better character.
I think the real weakness of Oblivion's dialogue was that they tried to voice over everything. You can't do it with a game that size and still have a lot of good dialogue. You just can't. In Morrowind if they had a big bit of dialogue, they VO'd a little bit of it and then you read the rest. Same with Planescape.
It would probably have helped if they had more than like ten voice actors too. Come on, Bethesda, you've basically got Microsoft footin' the bill, spend a little more. Focus less on celebrities and more on just getting everyone to actually sound distinctive.
Like honestly, just get people who work at the office to do some lines.
I think the real weakness of Oblivion's dialogue was that they tried to voice over everything. You can't do it with a game that size and still have a lot of good dialogue. You just can't. In Morrowind if they had a big bit of dialogue, they VO'd a little bit of it and then you read the rest. Same with Planescape.
:^:
You just couldn't have the Vivec speeches done in 3-4 line bursts like they've done in Oblivion. It would take too long.
Another one of the major beefs I had with Oblivion was that there was no environment variety.
Take your pick: Temperate Forest, Dry Forest, Swampy Forest, Ash-Grounded Forest, or Snowy Forest.
Do you see a pattern?
THEY'RE ALL FORESTS.
I mean, DAGGERFALL did it better, in my opinion. There were mountainous areas which were always covered with snow, there were deserts that never saw rain except for a single week during the year, and temperate zones shifted, in weather effects and textures, from snow to rain.
And before you say I'm looking through rose colored glasses, I have the game installed. I've been playing it lately. I am acutely aware of the flaws. People who complain about Morrowind's journal have never seen Daggerfalls.
Absolutely. They certainly shouldn't have gotten Patrick Stewart. What was the point? You could probably hire ten voice actors for the price of him alone. Sean Bean was great though, and Terence Stamp would have been great if it was a better character.
The only thing to make Patrick Stewart worthwhile would've been an Extras easter-egg.
Which is rather silly. Shouldn't they have improved by now?
They should have, except for the fact that that not many companies are making niche RPGs like Fallout anymore. They all want to make mainstream releases.
I think the problem is that Brian Fargo and his team stumbled onto something epic, made slight improvements only to fall onto a buyout. That's what I see when I play Fallout, a legacy. How do I put it into words though. How would I translate that to the 3d realm. Well at first I'd say, hey, in that screenshot right there, you can't shoot people in the eyes nor can you aim for the groin. I say this remembering npc's yelling out "My fucking eye!". The fact that they have an aiming system at all shows that they're trying something old, with something new.
Regardless of me nitpicking, I'm still reserving final opinion when it's released.
Daggerfall was awesome. I became a vampire and rocked the house. That said, I never finished the fucker because I lost interest... and I'm not even sure vampires could win the game. Never finished Morrowind either... after I became head of my noble house and got my own evil wizard tower, I was done. Both games I consider great, however, because they gave me what I wanted.
Just because a game is older doesn't mean it was worse or that it couldn't provide something that other games couldn't. Anyone who has played Scavengers of the Mutant World knows that there are some things that game did perfectly that nobody else comes close to now, despite the game being overall a failure.
I think the problem is that Brian Fargo and his team stumbled onto something epic, made slight improvements only to fall onto a buyout. That's what I see when I play Fallout, a legacy. How do I put it into words though. How would I translate that to the 3d realm. Well at first I'd say, hey, in that screenshot right there, you can't shoot people in the eyes nor can you aim for the groin. I say this remembering npc's yelling out "My fucking eye!". The fact that they have an aiming system at all shows that they're trying something old, with something new.
Eye shots were totally unbalanced from a game perspective, though. Once you got good enough to aim for them and hit consistently, there was no reason to aim for anything else. Groin shots, as much as I miss them, were much the same: they caused knockout almost as consistently as headshots would, and they'd hit much more often.
My big thing is that I hope torso shots get better: in Fallout 1-2-T, there's no reason to aim for the torso at all: you lose 10% to hit and spend an extra AP for a slight improvement in critical chance? Please.
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This can't be real. If it is, Bethesda is going to get suicide bombers lining up at the gates. Like, a fucking Jihad is going to happen, with NoMA Bin-Fanbitch at the helm of it.
There was another post somebody copied here from NMA in a really old thread where somebody called Fallout "The game I lost a wife, and three jobs for," and there was another one about shouting at a GameStop employee for suggesting that Fallout 3 might have potential. Maybe it's an inside joke, a Roman poking fun his own depravity.
Well, to their credit, I'm just going off of a generalized memory I have from visiting there briefly and knowing someone on a different forum who touts their virtues. I'm sure there's been something lost in the translation from their page to my brain.
Ka-Chung!
Ka-Chung!
Man I hope so.
Although I think the key thing to remember is that this does not make the Romans any less depraved.
I think Bethesda fully intends to alienate any dedicated fanbase who considers Fallout 2 to not be a true sequel.
Because there's only ten of them and they wouldn't buy a new fallout even if it was just the old one copied onto a new CD with $50 packaged in the box.
And they're fucking retards.
So any business proposal involving a new fallout would almost certainly exclude them as a target audience.
As for Fallout 3 being fun and entertaining, isn't this something we want? Or does some twat out there want it to be dull and boring?
TBH, I'd be quite happy if fallout 3 was very similar to Oblivion. Oblivion was a great game, but the swords and sorcery leaves me flacid so I didn't really get into it all that much, but the whole time I played it I kept thinking 'Man, if I had a chaingun and that troll was a nuclear zombie, I'd be having so much fun right now'. If they simply take Oblivion and give it a Fallout skin, I'll be lapping that shit up. Anything else will be a bonus.
Very versatile.
And for those who don't automatically trust the infallible wikipedia, the developer's site mentions both Civ4 and Oblivion, which is already enough versatility that I wouldn't be terribly surprised to see it doing Pong.
There was one mod that planned to drop tanks and modern firearms into Oblivion and the guy making it took a ginormous amount of flak on the forums from the Oblivion traditionalists. I don't know if it ever reached release, but I thought it sounded great. The idea of tanks rolling around the landscape and shooting wizzards with automatic weapons sounded awesome.
Bethseda is going to just ruin Pong. I'm no fanatic or anything, but I don't think that Bethseda is really capable of creating a decent successor to Pong.
Anyway, everything I've seen on Fallout 3 has been pretty positive. The descriptions of the plotlines sound like appropriate stuff for a Fallout game, and they've even taken some of the lessons from the first two games when designing their real time combat system. I'm a turnbased fan myself, but I can see how it might be an issue with engines like this one and with new series converts. The fact that Mass Effect managed to be successful with RPG fans despite the real time combat leads me to believe that FO3 could be just fine.
I've also read that there won't be the ridiculous level of scaling that they use in the Elder Scrolls games... there will be places you can't go when you first start off because you will get annihilated by Super Mutants or whatnot.
The interviews with the Bethesda team leads me to believe that they liked Fallout the way it was, and are desperately trying to re-create their original experience, when they were just fans themselves.
That and, really, after "Fallout: Piece of Shit" for the X-Box, it's hard to see where the series could go anywhere but up.
My one disappointment: they got rid of targeted groin shots
My squee moment that offset my disappointment: you'll apparently be able to take targeted shots on enemy guns, recover broken guns for parts, and use them to tweak and upgrade your existed weapons.
Besides, you just know someone's gonna mod the damn game and bring back groin shots sooner or later :P
Stylistically, Oblivion isn't the kind of RPG I enjoy. It comes down to quest design, characters and the dialogue system. Turn based versus real time I don't care about. Levelling systems I have no preference, though I don't like levels in pen and paper games.
But the quests...ye gods, the quests were so damn boring. Above all, I want options in how I resolve a quest- not just options in how I go about succeeding (stealth, diplomacy, cunning, combat, etc) but choices I can make as to how to resolve a situation. The Dark Brotherhood quests were the only ones with any flavor whatsoever, and even they were pretty basic as far as choices went.
Oblivion had no real characters. Oh sure, there were a couple NPCs who get more than a little bit of development, but no one memorable. Not really. And without party members to make up the gap...the Fallout games, Torment, BG2 Mass Effect, etc, and those kinds of RPGs had memorable characters who develop. I love that stuff.
Last, I like good dialogue. I like dialogue trees. I've just started playing Mass Effect and I'm quite enamored with that system. The chat wheel in Oblivion...good god, how boring can it be?
I'm hoping Fallout 3 will have the wonderful atmosphere of the original games and at least Mass Effect level quest/character design, though in my heart of hearts I really hope for something on the level of Torment.
The problem is Bethsoft has never demonstrated any ability to deliver any of this. They have some of the worst RPG writing around.
For instance, accurate account of radiant AI would be "the AI was sometimes dissappointing, as the conversations were repetitive and sometimes comic" rather than "good day!" "AAAIIIII" which never actually happened. You'd maybe get "good day" "go away" "goodbye". It's like people saying "OMG THE LEVEL SCALING WAS SO BAD AT LEVEL 30 I WAS GETTING KILLED BY RATS" no, you weren't, because the level scaling doesn't work that way.
Hell, I could write you an essay on the things I don't like about Oblivion. It's absolutely true that there isn't as much to do as there was in Morrowind, but there's still 80+ hours of stuff to do. The story and dialogue weren't very good, but the guy saying "bethesda write horrible dialogue" obviously never got to Vivec in Morrowind.
If you don't like it, fair enough, I can see why. Don't turn into fucking Comic Book Guy over it though, and try and keep your criticisms vaguely in the realm of fact.
Ever cast Paralysis on the mailman's horse? This is comedy at its finest.
Bethesda's said straight up that Fallout 3 is not going to be Oblivion. I've been a fan of Fallout since it first came out, like 10 years ago, but I played them to death ages ago, and I'll be happy just to see another good game set in the universe.
It would probably have helped if they had more than like ten voice actors too. Come on, Bethesda, you've basically got Microsoft footin' the bill, spend a little more. Focus less on celebrities and more on just getting everyone to actually sound distinctive.
Except Ron Perlman. A Fallout Game without Ron Perlman is like a Sam Raimi movie without Bruce Campbell: travesty incarnate.
Which would be another kind of awesome.
War. War never changes.
Then a little Satchmo: Give me a kiss to build a dream on...
Like honestly, just get people who work at the office to do some lines.
The song they're using for Fallout 3 in the trailer is pretty good: "I Don't Want To Set The World Afire" by the Ink Spots.
:^:
You just couldn't have the Vivec speeches done in 3-4 line bursts like they've done in Oblivion. It would take too long.
Another one of the major beefs I had with Oblivion was that there was no environment variety.
Take your pick: Temperate Forest, Dry Forest, Swampy Forest, Ash-Grounded Forest, or Snowy Forest.
Do you see a pattern?
I mean, DAGGERFALL did it better, in my opinion. There were mountainous areas which were always covered with snow, there were deserts that never saw rain except for a single week during the year, and temperate zones shifted, in weather effects and textures, from snow to rain.
And before you say I'm looking through rose colored glasses, I have the game installed. I've been playing it lately. I am acutely aware of the flaws. People who complain about Morrowind's journal have never seen Daggerfalls.
The only thing to make Patrick Stewart worthwhile would've been an Extras easter-egg.
It just doesn't make the modern games look good.
Which is rather silly. Shouldn't they have improved by now?
The advantage of running a game on an engine that wasn't top of the line even when it came out. Daggerfall isn't even SVGA, is it?
Fallout did the same thing, really. Thats why Fallout 2 was able to be so XBOX HUEG.
They should have, except for the fact that that not many companies are making niche RPGs like Fallout anymore. They all want to make mainstream releases.
Regardless of me nitpicking, I'm still reserving final opinion when it's released.
You'd think it'd be simple to just translate that directly into 3d. Think Again!
Just because a game is older doesn't mean it was worse or that it couldn't provide something that other games couldn't. Anyone who has played Scavengers of the Mutant World knows that there are some things that game did perfectly that nobody else comes close to now, despite the game being overall a failure.
Eye shots were totally unbalanced from a game perspective, though. Once you got good enough to aim for them and hit consistently, there was no reason to aim for anything else. Groin shots, as much as I miss them, were much the same: they caused knockout almost as consistently as headshots would, and they'd hit much more often.
My big thing is that I hope torso shots get better: in Fallout 1-2-T, there's no reason to aim for the torso at all: you lose 10% to hit and spend an extra AP for a slight improvement in critical chance? Please.