A seemingly empty bottle. Once unstoppered, the whispers of another plane resound once and fall silent. In the silence, the bearer learns in his soul the coming of one great danger and how he can avoid it. At any point after you use the Echo, you can ignore the results of any single die roll—yours or another player’s—and roll again. Once opened, the Echo is released and gone forever.
He then turned to see if Halwyr would’ve able to save their comrade. Halwyr was standing there, a touch shell-shocked. They’d briefly seen a vision of themselves twisting into a statue of gold.
The eye opened and closed rapidly the single time. Lig had reached the other side of the room, but at what cost?
@Roshyyk you have died. You may make new characters
As the rest of you step in, you experience the same sensation of four hallways becoming one....
The Game of Kings
As you enter, you see three doors and 5 swirling portals lining the walls of the room. The doors are mithril embossed with a stylized letter M and the portals are open archways of inky blackness. The ceiling is like a giant crystal ball, made of convex glass and filled with whirling blue smoke. Carved axes, swords, spears, and maces made of alabaster and onyx hang crossed on the walls. As you walk into the room, 5 towering stone warriors step through the portals into room. Like a choir, their grinding voices raise in unison.
“Servants of the Ur-Mage shall ever serve the wise. Honor the Ur-Mage’s game and the way will be revealed to the prize. A rank of eight soldiers shall lead the attack. They march ever onward, never a step back.” What do you do?
***
The Jolly Rogers
Helter finds no trips or tricks as their party heads into the Fortress. They experience the wrenching sensation of their vision splitting into four before resolving into one....
As you enter, you see the walls of this dark chamber are decorated with mosaics of devil’s faces cast in jade. Two statues of masked, hooded mages face each other near the center of the chamber. A great iron plate on the southern wall features a looming embossing of Death themselves, their arm extended into the room. What do you do, crusaders?
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
+1
Options
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Geth roll 2d6 for nail biter
nail biter:
2d610 [2d6=6, 4]
+4
Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The Jolly Rogers
Rhanfydd cocks his head to the side and examines the wizard statues with his keen elven senses, trying to size them up as objects. He pointedly does not approach the door or past the statues just yet.
Note that The Smell of Sorcery lets me detect the closest magical thing within sight or smell regardless of the result.
Rhanfyyd wrinkled his nose. This entire place reeked of magic, the most foul coming from between the statues. In the gloom, the statues appeared to be look towards the doors to the west and east.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Durgon froze in place behind the statue he was using for cover as a wave blasted across the room. There was silence for a second, so he peaked around the statue. Lig was now close to the throne, but Squibble was nowhere to be seen. Instead, a skeleton was sitting on the throne where Squibble had been thrown, and given the halfling's disappearance....well that was now likely all that remained of their friend.
"No one move!" the Dwarf's voice boomed out. "Touching the seal triggers whatever the wave was, so no one step on it!". The dwarf pondered for a second on their next action. "Lig. The eye itself has to go. If we can't somehow disable it, smash the thing! Bash it with yer stick, or yer shield, I dun care, but we can't go anywhere until that damn thing stops working."
AustinP0027 on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The Jolly Rogers
"Stay clear of the area between the statues - something's going on there," Rhanfydd exhales slowly, with a grimace, "the whole place is enchanted, but that's probably not a surprise."
“Well, at least the statues look harmless,” Helter grins (they always are), “get it? Heh heh heh!”
Helter crouches and step towards the statue on the right, just a few feet from it.
“Do you suppose you get an arm torn off if you touch Death’s hand? Perhaps the Reaper’s to be paid in some fashion before we move on? Though I can’t say I’m inclined to.”
Inching closer, Helter taps the statue with his sickle.
There is no reaction from the statue. The arms cut off at the same points, just before the bent elbow. There are slight concaves in the ends. The statue was not defaced, but carved to look like this.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The Jolly Rogers
"At a guess," Rhanfydd answers, cocking his head at the skeleton, "we'll need to find something to put in the hand before the door opens. So - left or right?"
Team Ramrod | Krolax | L3 | Human Barbarian | HP 24/24 | AC 1 | XP 0 | DMG D10 | 22 Gold
Breaking through the fog, an enigma crests the hill. The crackling forcefield around the south gate fizzles out as the figure approaches. With a confident stride through the gate, the towering figure comes to a halt, with a giant serrated greatsword resting on his shoulder. Once the smoke and crackling comes to a halt, he peers at the aftermath of the tragic event that had just occurred. He listens to the dwarf shout to his comrades and, the goliath of a man, responds in an a low, gravelly, equally booming voice, "Looks like I found the right group! Should you join me on this journey, we will, without a doubt, succeed to the highest degree! What say you?!"
May I introduce Krolax, the Barbarian
At nearly 7 feet tall, this hulk is sure to handle all of your tanking needs, but if there are people to gain power over, or riches to be gained, stay out of this behemoths way
Ravas stands at the back of the group of adventurers. Covered head to toe in ornate armor, his arms crossed “Maybe we’re suppose to sever Death’s arm and attach the arm to one of the statues. And it’ll open a path to the east or west”
He smirks beneath the cloth mask covering the bottom half of his face “Death awaits you whatever path you take “
Durgon turns to the voice who joined them, a massive figure striding into the room. "I say get yer ass behind a statue and duck down. If this goes sideways, no sword is going to protect ya'".
Helter clings to the edge of the room, working their way to Death. They put a coin in the outstretched hand—then bolt back around to the rest of the party.
The bony hand grasped the coin, seemingly weighing it in it’s hand, waggling it’s fingers to make it clink and dance across it’s knuckles. It then flicked the coin, the metal piece flipping through the air until it plunged into one of the jade devil’s mouths, vanishing into the black of it’s maw.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
0
Options
RingoHe/Hima distinct lack of substanceRegistered Userregular
Jolly Rogers
Alesire summons his magical might, preparing to replay the flow of time in case things go wrong.
Helter clings to the edge of the room, working their way to Death. They put a coin in the outstretched hand—then bolt back around to the rest of the party.
...At least, that’s the plan.
This process repeats several times, Helter pitching a dozen coins into hand, which shoots them into various mouths along the walls. The air in room grows more chill.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Rat stares into the chessboard and takes a moment to assess the room; then gives a timid look at her companions.
Geth, roll 2d6+3 for Trap Expert with the Cautious advanced move.
Order of my questions...depending on how well I do.
1. Is there a trap here and if so what activates it?
2. What does the trap do when activated?
3. What else is hidden here?
Durgon was able to tell the statues were of a human bard, a Halfling rogue, and a dwarf Paladin who was holding a horn in one hand and unfurled scroll in the other. Glittering Residuum dust hangs in the air around the throne. Squibble’s skeleton shimmers with the same light.
The Grim Company
There does not appear to be a trap in this chamber
You feel if you address the statues, something will happen
The statues guard the portals, something of import must be hidden within
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod
Lig | L3 | Halfling Shape - Druid | HP 21/21 | DMG D6 | AR 2 on land
Lig arrives across the seal, at the foot of the throne and halts at durgon's request.
He cautiously starts waving away the dust with his club.
"should I be wary of this stuff? Will it turn me to another damn statue?
Who here would be familiar with it?"
Regardless of the dust.
Plan is you folk somehow safely activate the trap, and I smash it while blocking the eye's charm with a shield (and protecting my noggin).
Selgith wasn’t much of a chess player, such pursuits were for the philosophers and other navel gazers. His realm was one of action. So long as no pieces got to the other side of the board, he felt they would be safe.
In clockwise order from the northwest piece, they are a black knight, white bishop, Black Queen, white king, and black pawn.
The Ramrods
Examining the throne, Lig made out a set of hinges along the back of the seat.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Arngrim's bellow echoed through the chamber as he laid into the door. Despite being wrought of Mithril, the mechanism inside was not of such stern stuff after a few minutes of frenzied bashing, the door tinkled and rattled as it swung open. The Ramrods could proceed.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Team Ramrod
Lig | L3 | Halfling Shape - Druid | HP 21/21 | DMG D6 | AR 2 on land
"Haha! I'm up for a bit of smashing, myself!
Glad we got that bit out of the way.
Anyone wanna trigger this trap (from cover with everyone else in cover) so I can smash the eye?
Also someone should check on Halwyr, they are still pretty shook up it seems"
The black swordsman, having recoved from his berserk frenzy, composes himself and, as the party prepares to again trigger the eye trap, steals into the now open mithril doorway...
Team Ramrod | Krolax | L3 | Human Barbarian | HP 24/24 | AC 1 | XP 0 | DMG D10 | 22 Gold
With a nod to the druid, Krolax begins to saw off the arm of the golden rogue with the serrated edge of his sword. Realizing that it's pure gold, he takes a moment to separate the hand, holding the blade, from the arm and stores it in his pack. Holding the remaining arm in his hand, Krolax spouts, "Ready yourselves. Let's end this!" He tosses the limb to land on the trigger, but high enough into the air to give himself enough time to slide behind what remains of the statue and his enormous blade to block whatever is about to transpire.
“Arg, damned trap. Stay in cover. Lig, get ready.” Durgon makes a quick Z symbol with his hands. “Zoltan protect me.”
The dwarf edges to the side of the seal, keeping his body, legs, and head behind the statue while reaching his arm out, slapping the ground the seal is on, and attempting to pull everything back in as quickly as possible.
But the eye refused to open. Durgon felt a crackling surging presence this close to the seal. He also saw in the pupil of the Seal's eye a small hole, no bigger than 2 inches wide.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Posts
0 weight
A seemingly empty bottle. Once unstoppered, the whispers of another plane resound once and fall silent. In the silence, the bearer learns in his soul the coming of one great danger and how he can avoid it. At any point after you use the Echo, you can ignore the results of any single die roll—yours or another player’s—and roll again. Once opened, the Echo is released and gone forever.
USED ON HALWYR
Lig made barely a step as the wave rushed past them and there was another click! yet onward they rushed.
Arngrim watched as Squibble’s body rapidly withered away, turning into a skeleton with the same shimmering qualities as the previous one.
https://youtu.be/ixOHxXMzq8c
He then turned to see if Halwyr would’ve able to save their comrade. Halwyr was standing there, a touch shell-shocked. They’d briefly seen a vision of themselves twisting into a statue of gold.
The eye opened and closed rapidly the single time. Lig had reached the other side of the room, but at what cost?
https://youtu.be/mOgFS6AYoVc
***
The Grim Company
https://youtu.be/ojGDmCSRIhw
As the rest of you step in, you experience the same sensation of four hallways becoming one....
The Game of Kings
As you enter, you see three doors and 5 swirling portals lining the walls of the room. The doors are mithril embossed with a stylized letter M and the portals are open archways of inky blackness. The ceiling is like a giant crystal ball, made of convex glass and filled with whirling blue smoke. Carved axes, swords, spears, and maces made of alabaster and onyx hang crossed on the walls. As you walk into the room, 5 towering stone warriors step through the portals into room. Like a choir, their grinding voices raise in unison.
“Servants of the Ur-Mage shall ever serve the wise. Honor the Ur-Mage’s game and the way will be revealed to the prize. A rank of eight soldiers shall lead the attack. They march ever onward, never a step back.” What do you do?
***
The Jolly Rogers
Helter finds no trips or tricks as their party heads into the Fortress. They experience the wrenching sensation of their vision splitting into four before resolving into one....
The Devourer’s Door
https://youtu.be/5WrgY2O6xHE
As you enter, you see the walls of this dark chamber are decorated with mosaics of devil’s faces cast in jade. Two statues of masked, hooded mages face each other near the center of the chamber. A great iron plate on the southern wall features a looming embossing of Death themselves, their arm extended into the room. What do you do, crusaders?
Rhanfydd cocks his head to the side and examines the wizard statues with his keen elven senses, trying to size them up as objects. He pointedly does not approach the door or past the statues just yet.
***
The Jolly Rogers
Rhanfyyd wrinkled his nose. This entire place reeked of magic, the most foul coming from between the statues. In the gloom, the statues appeared to be look towards the doors to the west and east.
Durgon froze in place behind the statue he was using for cover as a wave blasted across the room. There was silence for a second, so he peaked around the statue. Lig was now close to the throne, but Squibble was nowhere to be seen. Instead, a skeleton was sitting on the throne where Squibble had been thrown, and given the halfling's disappearance....well that was now likely all that remained of their friend.
"No one move!" the Dwarf's voice boomed out. "Touching the seal triggers whatever the wave was, so no one step on it!". The dwarf pondered for a second on their next action. "Lig. The eye itself has to go. If we can't somehow disable it, smash the thing! Bash it with yer stick, or yer shield, I dun care, but we can't go anywhere until that damn thing stops working."
"Stay clear of the area between the statues - something's going on there," Rhanfydd exhales slowly, with a grimace, "the whole place is enchanted, but that's probably not a surprise."
“Well, at least the statues look harmless,” Helter grins (they always are), “get it? Heh heh heh!”
Helter crouches and step towards the statue on the right, just a few feet from it.
“Do you suppose you get an arm torn off if you touch Death’s hand? Perhaps the Reaper’s to be paid in some fashion before we move on? Though I can’t say I’m inclined to.”
Inching closer, Helter taps the statue with his sickle.
There is no reaction from the statue. The arms cut off at the same points, just before the bent elbow. There are slight concaves in the ends. The statue was not defaced, but carved to look like this.
"At a guess," Rhanfydd answers, cocking his head at the skeleton, "we'll need to find something to put in the hand before the door opens. So - left or right?"
Breaking through the fog, an enigma crests the hill. The crackling forcefield around the south gate fizzles out as the figure approaches. With a confident stride through the gate, the towering figure comes to a halt, with a giant serrated greatsword resting on his shoulder. Once the smoke and crackling comes to a halt, he peers at the aftermath of the tragic event that had just occurred. He listens to the dwarf shout to his comrades and, the goliath of a man, responds in an a low, gravelly, equally booming voice, "Looks like I found the right group! Should you join me on this journey, we will, without a doubt, succeed to the highest degree! What say you?!"
May I introduce Krolax, the Barbarian At nearly 7 feet tall, this hulk is sure to handle all of your tanking needs, but if there are people to gain power over, or riches to be gained, stay out of this behemoths way
Ravas stands at the back of the group of adventurers. Covered head to toe in ornate armor, his arms crossed “Maybe we’re suppose to sever Death’s arm and attach the arm to one of the statues. And it’ll open a path to the east or west”
He smirks beneath the cloth mask covering the bottom half of his face
“Death awaits you whatever path you take “
Durgon turns to the voice who joined them, a massive figure striding into the room. "I say get yer ass behind a statue and duck down. If this goes sideways, no sword is going to protect ya'".
“Let’s try something simple...”
Helter clings to the edge of the room, working their way to Death. They put a coin in the outstretched hand—then bolt back around to the rest of the party.
...At least, that’s the plan.
The bony hand grasped the coin, seemingly weighing it in it’s hand, waggling it’s fingers to make it clink and dance across it’s knuckles. It then flicked the coin, the metal piece flipping through the air until it plunged into one of the jade devil’s mouths, vanishing into the black of it’s maw.
Alesire summons his magical might, preparing to replay the flow of time in case things go wrong.
"Be virtuous and no trap may come to fruition!"
Halwyr's hearing comes back and Squibble is gone.
"What are we going to do!?"
Halwyr is shook completely.
Helter walks backwards to the arm, the back around the edge of the room.
This process repeats several times, Helter pitching a dozen coins into hand, which shoots them into various mouths along the walls. The air in room grows more chill.
Durgon takes a moment to examine the three statues in the room. “Lig, wait a moment.”
Before they rushed ahead, they should probably understand the room further around this eye trap itself.
Rat stares into the chessboard and takes a moment to assess the room; then gives a timid look at her companions.
Geth, roll 2d6+3 for Trap Expert with the Cautious advanced move.
1. Is there a trap here and if so what activates it?
2. What does the trap do when activated?
3. What else is hidden here?
Durgon was able to tell the statues were of a human bard, a Halfling rogue, and a dwarf Paladin who was holding a horn in one hand and unfurled scroll in the other. Glittering Residuum dust hangs in the air around the throne. Squibble’s skeleton shimmers with the same light.
The Grim Company
You feel if you address the statues, something will happen
The statues guard the portals, something of import must be hidden within
"Hmm, I think we're meant to play a game of chess perhaps? though for the riddle's talk of pawns, there don't seem to be any on the board..."
Also, Spouting Lore to confirm the figures correlate to a knight, bishop, queen, king, and rook, and any other Chessy realizations.
Geth, Roll 2d6
Lig | L3 | Halfling Shape - Druid | HP 21/21 | DMG D6 | AR 2 on land
Lig arrives across the seal, at the foot of the throne and halts at durgon's request.
He cautiously starts waving away the dust with his club.
"should I be wary of this stuff? Will it turn me to another damn statue?
Who here would be familiar with it?"
Regardless of the dust.
Plan is you folk somehow safely activate the trap, and I smash it while blocking the eye's charm with a shield (and protecting my noggin).
Give me a heads up before you do the thing"
Lig looks the throne over
Selgith wasn’t much of a chess player, such pursuits were for the philosophers and other navel gazers. His realm was one of action. So long as no pieces got to the other side of the board, he felt they would be safe.
The Ramrods
Examining the throne, Lig made out a set of hinges along the back of the seat.
“I grow tired of this throne and its repulsive eye!
“This silver keyed door mocks our suffering no longer!”
Brandishing a massive slab of iron, too big to be called a sword, Arngrim attempts to smash through the door with a silver key hole!
Geth, roll 2d6+3 to bend bars and lift gates
spend 3 hold:
It doesn’t take a very long time
Nothing of value is damaged
You can fix the thing again without a lot of effort
Arngrim's bellow echoed through the chamber as he laid into the door. Despite being wrought of Mithril, the mechanism inside was not of such stern stuff after a few minutes of frenzied bashing, the door tinkled and rattled as it swung open. The Ramrods could proceed.
Lig | L3 | Halfling Shape - Druid | HP 21/21 | DMG D6 | AR 2 on land
"Haha! I'm up for a bit of smashing, myself!
Glad we got that bit out of the way.
Anyone wanna trigger this trap (from cover with everyone else in cover) so I can smash the eye?
Also someone should check on Halwyr, they are still pretty shook up it seems"
The black swordsman, having recoved from his berserk frenzy, composes himself and, as the party prepares to again trigger the eye trap, steals into the now open mithril doorway...
With a nod to the druid, Krolax begins to saw off the arm of the golden rogue with the serrated edge of his sword. Realizing that it's pure gold, he takes a moment to separate the hand, holding the blade, from the arm and stores it in his pack. Holding the remaining arm in his hand, Krolax spouts, "Ready yourselves. Let's end this!" He tosses the limb to land on the trigger, but high enough into the air to give himself enough time to slide behind what remains of the statue and his enormous blade to block whatever is about to transpire.
The arm tumbled through the air and landed on the other side of the seal with a clattering clank. Nothing else happened.
Lig | L3 | Halfling Shape - Druid | HP 21/21 | DMG D6 | AR 2 on land
Lig positions their club to quickly strike.
Does some practice swings blind behind the shield.
I'm ready when you are!
“Arg, damned trap. Stay in cover. Lig, get ready.” Durgon makes a quick Z symbol with his hands. “Zoltan protect me.”
The dwarf edges to the side of the seal, keeping his body, legs, and head behind the statue while reaching his arm out, slapping the ground the seal is on, and attempting to pull everything back in as quickly as possible.
But the eye refused to open. Durgon felt a crackling surging presence this close to the seal. He also saw in the pupil of the Seal's eye a small hole, no bigger than 2 inches wide.