Aw man, enraged is a tad rough. Though note, it is a card out of his AI deck which is also his HP. If we manage to avoid being dismembered/dying then the lion has effectively taken 1 damage.
I will indeed dodge, if only because otherwise he's going to run miles away from you all.
Kudos to hitting the bones right out of the leg though. That's a powerful blow.
Pretty sure Iโm standing up. You stand up at the end of the next Monster turn, so you only miss a go if you get knocked over in the monsterโs turn, or in your turn before you acted.
But Iโll let you guys go first while you have the butt shot lined up.
Can I request a monster HP total (cards remaining) is kept on the board image?
Destroyed Back
A sharp cracking noise. Suffer -2 permanent movement.
You can no longer operate any gear with 2+ strength.
This injury is permanent, and can be recorded once.
Gain 1 bleeding token.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Where does it turn around though? Shouldn't it charge straight ahead? Can I use my survival point to not get paralyzed? This doesn't seem like a world where changing my name to Oracle would be that useful.
Where does it turn around though? Shouldn't it charge straight ahead? Can I use my survival point to not get paralyzed? This doesn't seem like a world where changing my name to Oracle would be that useful.
Oooooooh. Whoops. I was still thinking of last turn's reaction attack.
Throwing in some mood visuals for your first game.
Stercus, Stercus, Stercus, Morituri Sum
+2
Options
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I don't think I can still reach the lion? If I'm correct I guess I'll move towards it but stay a space out of his grab range over to the east side of the map.
So there's not much we can do now unless we discard our stones. With only 1 wound and EV with the stone being 0.24 wounds/attack vs unarmed at 0.15 it's probably not a great trade yet
Monster Turn Size up
Random target, field of view
no target: sniff
geth roll 1d3
Intimidate Target:
The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.
I've been following your adventure, and I remember back when @Jam Warrior ran the game on here. I understood a lot of what was going on then, and I'm trying to keep up with the rolls and what they all mean.
If it's not too late, I'd love to come in as a reserve down the line once a few survivors get picked off.
Posts
I will indeed dodge, if only because otherwise he's going to run miles away from you all.
Kudos to hitting the bones right out of the leg though. That's a powerful blow.
Flonne stands up.
Player Turns
Jdarksun (Caleb)
Phyphor (Davin) (monster controller)
38th Doe (Flonne)
Jam Warrior (Vance)
Geth, roll 2d10 for lion punching
Penny Arcade Rockstar Social Club / This is why I despise cyclists
But Iโll let you guys go first while you have the butt shot lined up.
Can I request a monster HP total (cards remaining) is kept on the board image?
1 hit
Beast's Chest
roll 1d10+1 for wounding
Caleb scrapes the lion's butt, and is knocked forward by the charging lion. Flonne is caught by the charge and knocked down for one damage.
geth roll 1d6 for Flonne hit location
Arms
0 -> light injury
Body
heavy injury -> severe injury!!!
geth roll 1d10
Destroyed Back
A sharp cracking noise. Suffer -2 permanent movement.
You can no longer operate any gear with 2+ strength.
This injury is permanent, and can be recorded once.
Gain 1 bleeding token.
Oooooooh. Whoops. I was still thinking of last turn's reaction attack.
Lion charges 5 straight ahead. Vance gets grabbed, dragged, knocked down. Lion move 5 to map edge, Vance moved to one space to the left.
Leg
0 -> light injury
Poor Vance must have rubbed himself in catnip before the fight.
Move down 3
Monster Turn
Size up
Random target, field of view
no target: sniff
geth roll 1d3
Intimidate Target:
The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.
geth roll 1d10t4
Flonne takes a light injury to the brain and is knocked down.
Vance stands up.
Jdarksun (Caleb)
Phyphor (Davin)
38th Doe (Flonne) knocked down (monster controller)
Jam Warrior (Vance)
@Phyphor @jdarksun @Jam Warrior
If it's not too late, I'd love to come in as a reserve down the line once a few survivors get picked off.
Steam: TheArcadeBear
Move up, and attack.
Geth, roll 2d10 for punching
Let me know if I misunderstood and it's too far away.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
2 hits. Choose order to resolve.
@jdarksun
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Sniff is if it can't find a target. In this case it automatically targets the attacking player.
geth roll 2d10t2 for Lion basic attack
geth roll 1d6 for Caleb hit location
Body
0 -> light injury -> heavy injury (knocked down)
@jdarksun to use survival to dodge
Caleb uses survival to dodge.
(you can queue dodge orders beforehand if anyone wants)