It's easy to miss, but note that while the Rock has +1 to hit & wound over the fists, the fists have +1 luck which means it's a critical hit on a 9 or 10.
That makes it tricky to calculate the value of either, since it's hard to quantify how useful a crit is.
Size up
Random target, field of view
no target: sniff
Intimidate Target:
The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.
Monster Turn Terrifying Roar
Target all non-deaf survivors
Intimidate all targets
Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.
Perform basic action, target furthest survivor in range.
Caleb and Flonneknocked back 6 and receive 1 brain damage.
light injury-> brain trauma
geth roll 1d10 for Caleb
geth roll 1d10 for Flonne
Caleb: Flee- You are knocked down and suffer knockback equal to your movement towards the closest board edge. Gain 1d5 insanity.
Flonne: Frenzy- Gain 1d5 insanity. +1 strength and +1 speed tokens. You may not spend survival, use weapon specialty/masteries, or fighting arts. Lasts until end of showdown.
when you take damage past the heavy wound you start rolling on that critical damage table, which can apply effects such as deafen, cripple, broken leg etc. Also some monsters on hit can cause the effect. (Which by the way, are usually permanent and give you a penalty to something unless you have specific items or effects that can heal you from them).
Flonne's movement has been increased to 6 for this battle. Move south 6? @38thDoe
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?
Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?
removed: sorry i forgot speed and movement are seperate stats. been a while since i got to play my game.
Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?
The weapon you are usings speed stat determines number of attacks (2 for your stone shard). +1 speed on a player adds to the players movement.
Nope, +1 speed is plus one dice on attacks. +1 move would let you move further.
Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?
The lion draws cards for attacks. Those cards double as his HP. So something a bit easier to keep track of in real life is that the monster starts to become more predictable as you whittle his health down and the same cards start coming back. Though they are still shuffled when the deck is all drawn so not completely predictable.
Enraged (Mood)
When this comes into play, draw AI card.
While enraged is in play, White Lion gains +1 damage per monster level.
When a survivor suffers any dismemberments or is killed, discard Enraged.
Grasp
Grasp
Pick target:
Closest knocked down survivor, in range
Closest survivor, in range
no target: sniff
After damage:
White Lion isolates its prey. Full move the lion away from all threats. Target suffers Grab.
Size Up
Size up
Random target, field of view
no target: sniff
Intimidate Target:
The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.
In discard:
Roar
Terrifying Roar
Target all non-deaf survivors
Intimidate all targets
Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.
Perform basic action, target furthest survivor in range.
Well, if we're being tactical... if you retcon your move to stay 6 squares away from it (we did have bad map info after all) then the claw attack would consist of it moving 5 spaces toward one of you guys and not doing anything. 1 in 3 chance.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
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That makes it tricky to calculate the value of either, since it's hard to quantify how useful a crit is.
Run up and punch it! Or if I'm out of range, get as close as I can and throw the stone.
Geth, roll 2d10 to hit
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Caleb gives the lion a fabulous haircut.
Size up
Random target, field of view
no target: sniff
Intimidate Target:
The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.
geth roll 1d3
geth roll 1d10t4
Player Turns
Jdarksun (Caleb)
Phyphor (Davin) DEAD
38th Doe (Flonne)
Jam Warrior (Vance) (Monster controller)
Move 1E, 1N
Geth roll 2d10
Geth, roll 2d10 to hit
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Sounds like someone...
(โข_โข)
( โข_โข)>โโ -โ
(โโ _โ )
...wants to get their rocks off.
Survivor movement is 5. I'll move you 5 south to keep things moving?
Terrifying Roar
Target all non-deaf survivors
Intimidate all targets
Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.
Perform basic action, target furthest survivor in range.
geth roll 1d10t2 for Flonne
geth roll 1d10t2 for Vance
light injury-> brain trauma
geth roll 1d10 for Caleb
geth roll 1d10 for Flonne
Caleb: Flee- You are knocked down and suffer knockback equal to your movement towards the closest board edge. Gain 1d5 insanity.
Flonne: Frenzy- Gain 1d5 insanity. +1 strength and +1 speed tokens. You may not spend survival, use weapon specialty/masteries, or fighting arts. Lasts until end of showdown.
geth roll 1d5 for Flonne insanity
Player Turns
Jdarksun (Caleb) (Monster controller) knocked down
Phyphor (Davin) DEAD
38th Doe (Flonne)
Jam Warrior (Vance)
@38thDoe @Jam Warrior
South 5.
when you take damage past the heavy wound you start rolling on that critical damage table, which can apply effects such as deafen, cripple, broken leg etc. Also some monsters on hit can cause the effect. (Which by the way, are usually permanent and give you a penalty to something unless you have specific items or effects that can heal you from them).
Flonne's movement has been increased to 6 for this battle. Move south 6?
@38thDoe
removed: sorry i forgot speed and movement are seperate stats. been a while since i got to play my game.
Nope, +1 speed is plus one dice on attacks. +1 move would let you move further.
Flonne moves 5 and attacks with 3 dice.
The lion draws cards for attacks. Those cards double as his HP. So something a bit easier to keep track of in real life is that the monster starts to become more predictable as you whittle his health down and the same cards start coming back. Though they are still shuffled when the deck is all drawn so not completely predictable.
And I should be 1 east, 1 north, at the lion's side.
Geth roll 2d10 for lion fisting
That was the same roar back after the shuffle.
Left in deck:
Claw
Pick target:
-Closest threat, facing, in range
-Closest threat, in field of view
-No target: Sniff
Move & Attack target
Speed- 2
Accuracy- 2+
Damage- 1
When this comes into play, draw AI card.
While enraged is in play, White Lion gains +1 damage per monster level.
When a survivor suffers any dismemberments or is killed, discard Enraged.
Pick target:
Closest knocked down survivor, in range
Closest survivor, in range
no target: sniff
Move & Attack target
Speed:1
Accuracy: 2+
Damage: 1
After damage:
White Lion isolates its prey. Full move the lion away from all threats. Target suffers Grab.
Random target, field of view
no target: sniff
Intimidate Target:
The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.
In discard:
Roar
Target all non-deaf survivors
Intimidate all targets
Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.
Perform basic action, target furthest survivor in range.
So my move was actually have been into its blind spot (not that it helped).
So next turn either I'm getting grapsed, 38th is getting clawed, or one of you two is getting roared at.
+1 speed is to number of attacks, not movement
The lion should have performed a basic action, which targets the furthest survivor in range. So, Vance. Ignore all player turn actions.