Hey now, I tanked both of those successfully back in the day as a warrior! And with only badge/kara gear. Shattered halls required a lot of tab targeting cleave spam, and black morass I think you would just designate someone to be the whelp killer.
Yeah, Black Morass was never really a big issue, heroic or otherwise.
Shattered Halls was definitely the hardest, but not due to tank....that was the expansion I played as a Mage as opposed to my warrior and I became a hero multiple times with key frost novas / poly's. If you had proper CC, you didn't need a Pally there, either.
that might be the issue actually
No one in BFA is going to polymorph or trap mobs in shattered halls because of how the game design has progressed over the past 6 expansions.
We were making use of ice trap last night in shattered halls because the pulls were getting pretty nasty.
A big difference is in TBC swipe on Bears had a 3 or 4 target limit and Thunderclap had a 1 higher target limit. Only paladins could hit unlimited targets with their AoE. Shattered halls had 6-8 enemy pulls if I am remembering correctly so you wanted to have some CC on the pull to avoid having everything just walk over and gank the healer. The damage wasn't the worst for the most part in the heroic version (Tempest Keep: The Botanica I remember as being heavy damage on the elmentals due to their melee being arcane damage not mitigated by armor), it was more of a question of how quickly you could lock things down so they don't kill the more fragile party members. All the TBC heroic dungeons got nerfed about a month or so into the expansion which also made them not as hard.
Huh, unless they changed it since legion, I never found timewalking shattered halls to be very difficult. Not like timewalking arcatraz, that place has fucked me up a number of times.
A big difference is in TBC swipe on Bears had a 3 or 4 target limit and Thunderclap had a 1 higher target limit. Only paladins could hit unlimited targets with their AoE. Shattered halls had 6-8 enemy pulls if I am remembering correctly so you wanted to have some CC on the pull to avoid having everything just walk over and gank the healer. The damage wasn't the worst for the most part in the heroic version (Tempest Keep: The Botanica I remember as being heavy damage on the elmentals due to their melee being arcane damage not mitigated by armor), it was more of a question of how quickly you could lock things down so they don't kill the more fragile party members. All the TBC heroic dungeons got nerfed about a month or so into the expansion which also made them not as hard.
as long as you have skull/x kill order I've never had an issue with adds
sunders on the first few, a thunder clap woven in between some cleaves, back to the skull and x to sunder them down
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Hmm what's that, a new big bad you say? And the Alliance and the Horde will have to put aside their differences and fight together to stop her? That's weird.
Hmm what's that, a new big bad you say? And the Alliance and the Horde will have to put aside their differences and fight together to stop her? That's weird.
Gonna fall out of my chair laughing if the endgame happens the way that Bionicle Reddit poster speculated it would.
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reVerseAttack and Dethrone GodRegistered Userregular
I would much rather side with Azshara and N'zoth at this point.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I'll side with anyone as long as they make Magni stop talking. My goodness, Blizzard, with all of your money you couldn't hire a better voice actor ?
Is it just me or do some of the mobs in nazjatar hit like absolute trucks? I was questing around as disc and i probably would have died if i couldnt heal. Ill definitely need to farm full sets of benthic gear to send to alts before i can mess around there on them.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The mobs are roughly the same on both. It's just designed for a fresh tier of gear. I can mow down mobs relatively easily on my 420 paladin as either Ret or Prot, and that's going to be Normal-raider level gear in a month or two.
Is it just me or do some of the mobs in nazjatar hit like absolute trucks? I was questing around as disc and i probably would have died if i couldnt heal. Ill definitely need to farm full sets of benthic gear to send to alts before i can mess around there on them.
I noticed a few avoidable abilities in there that chunk life. Also lots of passive elites littered about that actually fight like elites.
There is also the fact you are expected to have a bodyguard, so if you didn't hit that point yet you kind of need to tread lightly.
The zone also has excessive mob density that likely is because we will be flying soon enough.
How did Queen Azshara get her hands on the Tidestone of Golganeth?
Are the heroes of Azeroth really that irresponsible that they just left all of the pillars of creation laying around for literally anyone to come along and pick up after they cleared out the Tomb of Sargeras?
I feel like if it were actually me making the decisions, and not terrible Blizzard writers telling me what I did, I would have sent all those artifacts back either to the vault in Dalaran, or else I would have put them on my spaceship that had enough firepower on it to blow a hole in the Legion's main fortress.
How did Queen Azshara get her hands on the Tidestone of Golganeth?
Are the heroes of Azeroth really that irresponsible that they just left all of the pillars of creation laying around for literally anyone to come along and pick up after they cleared out the Tomb of Sargeras?
I feel like if it were actually me making the decisions, and not terrible Blizzard writers telling me what I did, I would have sent all those artifacts back either to the vault in Dalaran, or else I would have put them on my spaceship that had enough firepower on it to blow a hole in the Legion's main fortress.
They'd just find a way to mcguffin it anyways.
"Some naga spy stole it from dalaran!"
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
How did Queen Azshara get her hands on the Tidestone of Golganeth?
Are the heroes of Azeroth really that irresponsible that they just left all of the pillars of creation laying around for literally anyone to come along and pick up after they cleared out the Tomb of Sargeras?
I feel like if it were actually me making the decisions, and not terrible Blizzard writers telling me what I did, I would have sent all those artifacts back either to the vault in Dalaran, or else I would have put them on my spaceship that had enough firepower on it to blow a hole in the Legion's main fortress.
Yeah if the player had real agency it would be super dumb and irresponsible and doesn't make sense to leave important plotmajigs like that, but a lot of Blizzard's narrative structure relies on the player character effectively not giving a shit about <plot device> past the first run through.
I'm pretty jaded about wow at the moment, fed up with being led around by the nose to unlock flying.
But I gota admit I do like this Neri Sharpfin character in Nazjatar, cute with a good VA.
For all intents and purposes they've long since removed flying from the game. It's just a toy now to play around with when you've fully conquered the world content. Love it or hate it - their reasoning being that flying breaks all of the world content by making everything just a point A to point B flight.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I personally would like flying to be available at max level every time, but flying coming in in the x.2 patch is a decent compromise. They still get a long run-up where everyone's hoofing it, but players still get a year or more of flying for old world content or material gathering.
I'm pretty jaded about wow at the moment, fed up with being led around by the nose to unlock flying.
But I gota admit I do like this Neri Sharpfin character in Nazjatar, cute with a good VA.
For all intents and purposes they've long since removed flying from the game. It's just a toy now to play around with when you've fully conquered the world content. Love it or hate it - their reasoning being that flying breaks all of the world content by making everything just a point A to point B flight.
it pretty much is that right now
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Na, it's true. Flying pretty much wrecks questing / zone design because you can skip all over the place. Macguffin in a camp of bad guys? Land at a point where you only need to whack two dudes, loot, and leave. The only way to stop it is to design forest / cover everywhere so you can't fly anywhere important....which gets silly very fast in the other direction.
3clipse is right, it's a good compromise where it's at right now.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
They had a resolution in TBC for that with mobs that could instantly dismount you (town guards and the birds in the daily quest area on top of the plateaus in Terrokar),
Oddly enough it’s something they refused to carry forward to later expansions, outside of the auto-dismount in Wintergrasp.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited June 2019
When the GHOST RECON: Wildlands guys can find solutions to the problem of open world player flight, the Blizzard guys can, too-- because come on now, this is Ubisoft, you've got to be able to out-think them-- I believe the problem has always been, as usual, that Blizzard just can't be bothered.
Na, it's true. Flying pretty much wrecks questing / zone design because you can skip all over the place. Macguffin in a camp of bad guys? Land at a point where you only need to whack two dudes, loot, and leave. The only way to stop it is to design forest / cover everywhere so you can't fly anywhere important....which gets silly very fast in the other direction.
3clipse is right, it's a good compromise where it's at right now.
bc and wrath were bad about this where you'd go back and forth to the same quest hub 2-3 times to first kill the guys, then kill a bigger guy, then loot a thing deep in. Vanilla had some like that, but the great majority of them had you work your way into the camp to get the item. BFA definitely improved on this design a wee bit.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Anyone got a screen grab of the new world map with najatar and such?
Anyone happen to use WoWAddonUpdater (python script off of github)? It stopped working earlier today. I really don't want to go back to the awful twitch client.
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We were making use of ice trap last night in shattered halls because the pulls were getting pretty nasty.
not the throwback heroic weekly event thing I don't think
running it at level 70 it's really not that difficult, heroic is still rough if you're trying to do it by the books though
as long as you have skull/x kill order I've never had an issue with adds
sunders on the first few, a thunder clap woven in between some cleaves, back to the skull and x to sunder them down
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Gonna fall out of my chair laughing if the endgame happens the way that Bionicle Reddit poster speculated it would.
After hearing Gideon Emery in FF14, I've come to the conclusion that Blizzard fucking wasted his talents as Lor'Themar.
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Not based on the quest order.
But I gota admit I do like this Neri Sharpfin character in Nazjatar, cute with a good VA.
I noticed a few avoidable abilities in there that chunk life. Also lots of passive elites littered about that actually fight like elites.
There is also the fact you are expected to have a bodyguard, so if you didn't hit that point yet you kind of need to tread lightly.
The zone also has excessive mob density that likely is because we will be flying soon enough.
Oculeth is another good one. You can tell his dialogue was written by someone who used to work with college professors.
How did Queen Azshara get her hands on the Tidestone of Golganeth?
Are the heroes of Azeroth really that irresponsible that they just left all of the pillars of creation laying around for literally anyone to come along and pick up after they cleared out the Tomb of Sargeras?
I feel like if it were actually me making the decisions, and not terrible Blizzard writers telling me what I did, I would have sent all those artifacts back either to the vault in Dalaran, or else I would have put them on my spaceship that had enough firepower on it to blow a hole in the Legion's main fortress.
They'd just find a way to mcguffin it anyways.
"Some naga spy stole it from dalaran!"
Yeah if the player had real agency it would be super dumb and irresponsible and doesn't make sense to leave important plotmajigs like that, but a lot of Blizzard's narrative structure relies on the player character effectively not giving a shit about <plot device> past the first run through.
For all intents and purposes they've long since removed flying from the game. It's just a toy now to play around with when you've fully conquered the world content. Love it or hate it - their reasoning being that flying breaks all of the world content by making everything just a point A to point B flight.
it pretty much is that right now
Cataclysm zones felt fine.
And honestly, so do all the zones you can fly in immediately now, even if they weren't designed for that.
3clipse is right, it's a good compromise where it's at right now.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Oddly enough it’s something they refused to carry forward to later expansions, outside of the auto-dismount in Wintergrasp.
bc and wrath were bad about this where you'd go back and forth to the same quest hub 2-3 times to first kill the guys, then kill a bigger guy, then loot a thing deep in. Vanilla had some like that, but the great majority of them had you work your way into the camp to get the item. BFA definitely improved on this design a wee bit.