my CK2 monthy income seems highly variable and afaict I'm not doing anything that should change it. I've found a few different menus that break it down, but none of them seem comprehensive. Where should I be looking?
someone who is good at the economy please help me budget this. my serfs are dying
Declare independence from your Liege. Use Candle surplus to burn down his castle. Take 150 previously being sent to your Liege and reinvest it in candles.
Then probably assassinate and/or seduce your neighbors.
my CK2 monthy income seems highly variable and afaict I'm not doing anything that should change it. I've found a few different menus that break it down, but none of them seem comprehensive. Where should I be looking?
someone who is good at the economy please help me budget this. my serfs are dying
Declare independence from your Liege. Use Candle surplus to burn down his castle. Take 150 previously being sent to your Liege and reinvest it in candles.
Then probably assassinate and/or seduce your neighbors.
I spent the better part of two years wooing a Steward from another duchy. I caroused with him, I bribed him, I offered him one of my courtiers in marriage. He agreed and arrived at court and I appointed him to my council.
And then a mob immediately killed him when I sent him to collect taxes.
Who'd've thought that the people of the Theme of Hellas would be so proud and uppity?
One of playthroughs of CK2 I started out as the count somewhere in eastern France, and after a few generations, managed to upgrade to duke.
Proud of myself, I looked around at my relatives, and found out a cadet branch had somehow become kings/queens of Poland, and had been expanding at a quick rate.
Indie Smash-Bros-a-like Slap City is getting a SSB Brawl-style story mode soon. It's a pretty rad game if you like platform fighters, and it's 75% off right now: https://store.steampowered.com/app/725480/Slap_City/
Gears 5 has a cool map editor built-in for the cooperative Left-4-Dead-adjacent Escape mode. It's building blocks you snap together, so anyone can do it without any outside tools or anything. Would prefer a Hale Forge-style system but this could be cool too.
+1
Options
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I bought all the CK2 DLC. One day, I should play CK2
I've been slowly chipping away at Crysis over the last months, because I never played it
I got to the zero grav section and it's giving me a headache, I might not be able to continue playing if that part goes on too much longer
That's the section that got me to stop playing Crysis years ago. It's a garbage part of a pretty good game.
Yeah, it's not great, although I like the look and feel of that area, as generic-looking as it is. Then again, the entire game feels a bit old, naturally. It's 2019 and I'm playing a 2007(?) shooter, so. I like the idea of the suit, especially stealthily taking out camps and patrols, but the mechanics don't quite deliver on that front, unless you like it being tedious. It still looks really nice though
0
Options
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Mod submissions to the Steam Workshop now require Valve approval before they go live. The change, spotted this weekend by a user on the CS:GO subreddit, applies to new worskhop mods and updates to existing items, and Valve says the approval process should take "less than a day".
Submissions to the Workshop will have to go through a two-step moderation process: first, new items must be verified by email to make sure they're genuine. The email will arrive at the the address associated with your Steam account within half an hour. Second, new submissions will go into a moderation queue, awaiting Valve approval.
Valve didn't provide a reason for the change but, as noted on the CS:GO subreddit, the Workshop has been home to spam and scam items for a while now. For CS:GO, these items usually promised free keys in exchange for downloading, and scam accounts would often downvote legitimate maps to promote their own submissions, as outlined in this video.
It should help make the Workshop less crowded, and provided Valve is as quick as it say it will be, it shouldn't cause much hassle for creators.
They just had to tie CS:GO monetization to the Steam Workshop.
Mod submissions to the Steam Workshop now require Valve approval before they go live. The change, spotted this weekend by a user on the CS:GO subreddit, applies to new worskhop mods and updates to existing items, and Valve says the approval process should take "less than a day".
Submissions to the Workshop will have to go through a two-step moderation process: first, new items must be verified by email to make sure they're genuine. The email will arrive at the the address associated with your Steam account within half an hour. Second, new submissions will go into a moderation queue, awaiting Valve approval.
Valve didn't provide a reason for the change but, as noted on the CS:GO subreddit, the Workshop has been home to spam and scam items for a while now. For CS:GO, these items usually promised free keys in exchange for downloading, and scam accounts would often downvote legitimate maps to promote their own submissions, as outlined in this video.
It should help make the Workshop less crowded, and provided Valve is as quick as it say it will be, it shouldn't cause much hassle for creators.
They just had to tie CS:GO monetization to the Steam Workshop.
I wonder if they will deal with the huge number of racist and outright pro-Nazi mods available on the Workshop.
Mod submissions to the Steam Workshop now require Valve approval before they go live. The change, spotted this weekend by a user on the CS:GO subreddit, applies to new worskhop mods and updates to existing items, and Valve says the approval process should take "less than a day".
Submissions to the Workshop will have to go through a two-step moderation process: first, new items must be verified by email to make sure they're genuine. The email will arrive at the the address associated with your Steam account within half an hour. Second, new submissions will go into a moderation queue, awaiting Valve approval.
Valve didn't provide a reason for the change but, as noted on the CS:GO subreddit, the Workshop has been home to spam and scam items for a while now. For CS:GO, these items usually promised free keys in exchange for downloading, and scam accounts would often downvote legitimate maps to promote their own submissions, as outlined in this video.
It should help make the Workshop less crowded, and provided Valve is as quick as it say it will be, it shouldn't cause much hassle for creators.
They just had to tie CS:GO monetization to the Steam Workshop.
So what about mods that use/recreate characters like, say, Mario and Link? Surely Valve wouldn't want to "approve" those? Depending on how they handle it, the workshop becomes an even less interesting platform (it's already not great if you're modding a Bethesda game)
el_vicio on
0
Options
MrMonroepassed outon the floor nowRegistered Userregular
I'm sure whatever poor souls they chain to a shared table full of laptops to click through the queue of new mod submissions will be well versed in Fair Use doctrine.
I'm sure they'll also have no trouble interpreting Valve's crystal clear guidelines, and will get to deal with interesting, novel problems like,
"what does our TOS say about realistic horse vaginas?"
"the character in this porno could be Goofy, but is it legally distinct from Goofy?"
"how can I watch this much ultraviolence and not lose my mind?"
I am playing oxygen not included. I am very bad at it and have very little idea what I am doing.
But why did you feel the need to type the same sentence twice?
+1
Options
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Also I have to turn my monitor to 60hz because the game gets super laggy when moving the camera at 144 and I can't find anyone having the same issue online.
They just had to tie CS:GO monetization to the Steam Workshop.
I don't think the spam has anything to do with the Workshop being monetized. Top items are shown in the Steam library, so it's more effective to get your spam there than to friend request and message individual Steam users.
Also I have to turn my monitor to 60hz because the game gets super laggy when moving the camera at 144 and I can't find anyone having the same issue online.
Avoid t-junctions in pipes like the plague. That's the #1 source of lag for me in any map.
So what about mods that use/recreate characters like, say, Mario and Link? Surely Valve wouldn't want to "approve" those? Depending on how they handle it, the workshop becomes an even less interesting platform (it's already not great if you're modding a Bethesda game)
The support page about this specifically says it's to prevent scams. I don't think they're going to reject any items that weren't already getting deleted from the Workshop.
Isn't Skyrim the only Bethesda game with Workshop support? What's wrong with it?
Also I have to turn my monitor to 60hz because the game gets super laggy when moving the camera at 144 and I can't find anyone having the same issue online.
Avoid t-junctions in pipes like the plague. That's the #1 source of lag for me in any map.
Posts
Declare independence from your Liege. Use Candle surplus to burn down his castle. Take 150 previously being sent to your Liege and reinvest it in candles.
Then probably assassinate and/or seduce your neighbors.
Maybe not in that order though . Maybe
I got to the zero grav section and it's giving me a headache, I might not be able to continue playing if that part goes on too much longer
Part of your income is based on how much your vassals like you. So if a friendly baron dies and his son hates you, it can dip.
And then a mob immediately killed him when I sent him to collect taxes.
Who'd've thought that the people of the Theme of Hellas would be so proud and uppity?
The silk road has dynamic flow so the income you get from trade posts can change
Tax income does change depending on stewardship and prosperity but not to the same extent
There is this page in the ledger which has a tax breakdown
That's the section that got me to stop playing Crysis years ago. It's a garbage part of a pretty good game.
Steam: MightyPotatoKing
Proud of myself, I looked around at my relatives, and found out a cadet branch had somehow become kings/queens of Poland, and had been expanding at a quick rate.
That hurt the ego.
WoW
Dear Satan.....
And the exodus level after it is probably my second-favorite one in Crysis, after Onslaught
https://www.youtube.com/watch?v=ZmhLOiKpSnI
Indie Smash-Bros-a-like Slap City is getting a SSB Brawl-style story mode soon. It's a pretty rad game if you like platform fighters, and it's 75% off right now: https://store.steampowered.com/app/725480/Slap_City/
https://www.youtube.com/watch?v=VStE4gIuHrc
Gears 5 has a cool map editor built-in for the cooperative Left-4-Dead-adjacent Escape mode. It's building blocks you snap together, so anyone can do it without any outside tools or anything. Would prefer a Hale Forge-style system but this could be cool too.
Yeah, it's not great, although I like the look and feel of that area, as generic-looking as it is. Then again, the entire game feels a bit old, naturally. It's 2019 and I'm playing a 2007(?) shooter, so. I like the idea of the suit, especially stealthily taking out camps and patrols, but the mechanics don't quite deliver on that front, unless you like it being tedious. It still looks really nice though
That's okay, the second half of the game is way less fun than the first half.
Except for the wingsuit. There are mods that give it to you way earlier, though.
Steam: MightyPotatoKing
I wonder if they will deal with the huge number of racist and outright pro-Nazi mods available on the Workshop.
So what about mods that use/recreate characters like, say, Mario and Link? Surely Valve wouldn't want to "approve" those? Depending on how they handle it, the workshop becomes an even less interesting platform (it's already not great if you're modding a Bethesda game)
I'm sure they'll also have no trouble interpreting Valve's crystal clear guidelines, and will get to deal with interesting, novel problems like,
"what does our TOS say about realistic horse vaginas?"
"the character in this porno could be Goofy, but is it legally distinct from Goofy?"
"how can I watch this much ultraviolence and not lose my mind?"
Same. That's normal though!
I don't think the spam has anything to do with the Workshop being monetized. Top items are shown in the Steam library, so it's more effective to get your spam there than to friend request and message individual Steam users.
"mix of tie fighter, freespace and privateer"
https://www.youtube.com/watch?v=ufxx1p0HtGY
rebel galaxy outlaw looks real good
I almost came in here to post about it myself
I preordered it just now too. I can't wait to try it on Tuesday.
Avoid t-junctions in pipes like the plague. That's the #1 source of lag for me in any map.
The support page about this specifically says it's to prevent scams. I don't think they're going to reject any items that weren't already getting deleted from the Workshop.
Isn't Skyrim the only Bethesda game with Workshop support? What's wrong with it?
I wish you could alter the rate conveyor splitters split to their outputs...
<*checks*>
... apparently around 100 hours of gameplay, I have finally unlocked the Secret Squad in Into the Breach.
Steam
This camera lag was from new game start.
so me and 31 friends can have a milking party in vr?
if you haven't been having milking parties with 31 of your closest friends in vr I don't even want to know you