Valkyrie is a good ult, I think it just has bad feedback. It doesn't feel like you're doing much. Like it took me a long time to even notice her streams chained to other players. If it gave assists or ticks or something to let the player better feel the impact her ult was having (which it probably does already, come to think of it, man i get tunnel vision when playing some characters) that would be great.
Also flying is just fun and if her ult is to be retooled it should keep that in. Flying is just good.
Actually if it let you just go ham on the pistol like it currently does but also let you attach multiple streams to your teammates, that would be perfect, because the most fun thing to do with her ult is just mercilessly (heh) rushdown a pharah who's been plaguing your team with your infinite ammo, but it feels selfish when you can be helping more being boring more passive.
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BethrynUnhappiness is MandatoryRegistered Userregular
Glocking people as a Swiss moth is what everyone should aspire to.
That too...I know they did it to reduce toxicity but honestly it doesn't and I would love to actually have detailed stats.
It absolutely 100% reduces toxicity. People already complain constantly about having x number of y colored medals, wtf is the rest of my team doing, omg I'm carrying so hard. Give people access to the raw stats and that instantly gets a thousand times worse. I have access to my own stats, that's all I need.
Right, but if people are complaining about medals, isn't that evidence of it not reducing toxicity? It's not like people need categorical evidence to be an ass.
It doesn't bother me either way but I'm always on the side of more transparent data.
I occasionally refer to medals to gauge how the rest of my team is doing. If I, a support, am leading in damage and eliminations, something has to change.
i just had a qp game where the mercy and ana were pocketing...each other? like the tanks and dps were all moving to the point and the two healers were just off, i don't know what.
They might be goosing about. Or they might be struggling to deal with that enemy Reaper who's camping them at spawn. Sometimes hard to tell with the lack of comms in QP. At least at my dumpster MMR.
That's my point. Maybe YOU need to change*. So many people don't really think about what the medals might mean. They see them and assume whatever puts them in the best light. Maybe Roadhog has gold healing because his supports keep getting killed because no one's peeling for them. Maybe Moira has gold damage because she never uses her healing orb and just goes all aggro all the time. Maybe the Junkrat has gold damage, but is really just feeding the enemy supports ult charge.
Medals are at least as harmful as they are helpful.
i wish i could hover over my team at the end to see their medals...or anything really. why? because if there's a person that is doing well, i'm going to support them more, and if a person is weaker, i'm probably going to ignore them more. that's a reinforcement that can help and cause problems but i agree 100% that more information is better in the long run. don't let ANYONE hide their real impact.
i wish i could hover over my team at the end to see their medals...or anything really. why? because if there's a person that is doing well, i'm going to support them more, and if a person is weaker, i'm probably going to ignore them more. that's a reinforcement that can help and cause problems but i agree 100% that more information is better in the long run. don't let ANYONE hide their real impact.
That sounds pretty toxic to me? Healers rarely have good reason to ignore a teammate, and you'd be making the game less fun for new players trying to get better.
Specific supports work better with certain other characters. Like Zen complements dive characters and Hog, Mercy with ranged, Lucio with brawlers like Reaper, etc. If I know who's popping off then I focus on providing more to that person in particular.
That said, globally visible stats would do more harm than good. You already get Sigmas and Moiras complaining that they have damage medals because they're incapable of critical thinking. I really don't want to have to listen to people complaining that our Ashe should have 10k damage per 10 minutes or w/e and she only has 7. That's just a waste of comms and time.
That too...I know they did it to reduce toxicity but honestly it doesn't and I would love to actually have detailed stats.
It absolutely 100% reduces toxicity. People already complain constantly about having x number of y colored medals, wtf is the rest of my team doing, omg I'm carrying so hard. Give people access to the raw stats and that instantly gets a thousand times worse. I have access to my own stats, that's all I need.
Right, but if people are complaining about medals, isn't that evidence of it not reducing toxicity? It's not like people need categorical evidence to be an ass.
It doesn't bother me either way but I'm always on the side of more transparent data.
Toxicity is a sliding scale, not a 1/0 binary. Medals add a certain amount of toxicity, adding a stats screen would (in my opinion) add significantly more. People don't need evidence to be shitty, but having it would most definitely foster more shittiness that isn't justified by whatever potential benefit it may add (again, in my opinion).
Houk the Namebringer on
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
It's toxic to want to support players who are having a better game, so you can have a better chance of winning?
Yeah. Just play the game and chill out about who on your team is bad or good.
So, if my Mcree has gold elims, and my 76 has no medals, I should spread my damage boosts evenly because otherwise I'm being toxic?
Personally I've never needed medals to determine who should be damage boosted. I don't need to poll my team to ask them what their K:D is to see that one is being more effective than the other.
Land in a game Vs. two DPS named for a porn term I won't repeat, underscore, CLUB and _KLUB respectively on Tracer and Hanzo. On Nepal. They are both level 5 and both very, very good shots. The Tracer absolutely destroys us, so I go Sombra and hack her into death a few times and we take the point, but we can't hold it. We lose round 1 and I say to my brother "wanna go full cheese?"
"What's that mean?" he says.
"You go Torb, I go Sym."
Victory, PotG, elims card, /bow.
Also it's okay to want it to be easier to tell which of your teammates are performing, and it's also true that you can totally tell, in general, by having the killfeed up, seeing who's on fire and otherwise just watching. I think it is the way it is because Blizz doesn't want to give assholes ammunition to be assholes to other people. Which people would do, because people be assholes.
Also as soon as I see my Moira's got gold elims I know I'll be complaining.
'Chance, you are the best kind of whore.' -Henroid
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
It's toxic to want to support players who are having a better game, so you can have a better chance of winning?
Yeah. Just play the game and chill out about who on your team is bad or good.
So, if my Mcree has gold elims, and my 76 has no medals, I should spread my damage boosts evenly because otherwise I'm being toxic?
Wouldn't whoever happened to get your early damage boosts have a better chance at having golds? Kind of a weird metric to go by, especially since you can see the ticks and assists you're getting when you boost someone and go off that. Not to mention depriving them of support is just going to make it even more likely they're going to have a bad game.
If it's just damage boosting it probably doesn't matter. If you're damage boosting the 'carry' to the extent of denying others heals that's where it gets toxic no questions asked.
It's toxic to want to support players who are having a better game, so you can have a better chance of winning?
Yeah. Just play the game and chill out about who on your team is bad or good.
So, if my Mcree has gold elims, and my 76 has no medals, I should spread my damage boosts evenly because otherwise I'm being toxic?
I've truly never once thought about that while supporting. The only preferential treatment I'll give sometimes is team comp related, like Pharah + Mercy. But I just don't care that much which player on my team is a rock star, it's my job to support all of them.
I occasionally refer to medals to gauge how the rest of my team is doing. If I, a support, am leading in damage and eliminations, something has to change.
My DPS SR has dropped below 1500, so all my games are just shit now. I guess I should just quit until next season and hope placements fix it some?
I don't really see a point in playing the game myself until the OP DPS situation goes from "getting attention" to "something resembling fixed". Just not at all interested in playing Doomfistwatch or OverReaper, it's completely tedious as hell.
My DPS SR has dropped below 1500, so all my games are just shit now. I guess I should just quit until next season and hope placements fix it some?
At best, if you perform incredibly, your placements will move your SR up by around 300 - but it never just scraps your last season's end rank. It is always the basis of your next season's rank and placements.
'Chance, you are the best kind of whore.' -Henroid
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I've been throwing away several days worth of games/SR because even though my microphone isn't transmitting properly, the push to talk tone still plays normally so I've been spitting shot-calls into the fucking aether
Really wish there was some sort of audio check functionality because this shit frequently happens where team voice functionality fucking breaks spontaneously too
It's toxic to want to support players who are having a better game, so you can have a better chance of winning?
Yeah. Just play the game and chill out about who on your team is bad or good.
So, if my Mcree has gold elims, and my 76 has no medals, I should spread my damage boosts evenly because otherwise I'm being toxic?
Personally I've never needed medals to determine who should be damage boosted. I don't need to poll my team to ask them what their K:D is to see that one is being more effective than the other.
I don't personally judge by kills (moreso on deaths - if a DPS is throwing away their lives I write them off because a healer is infinitely more valuable than a DPS and it's not worth risking the healer). I would preferentially pocket a DPS carrying far above and beyond but there's probably plenty of situations where the second DPS would still get a damage boost.
The choice is really more about the context of the situation. eg. Even if a Widow is popping off I'd rather damage boost the DPS dedicated to breaking the barriers because that Widow risks doing piss-all otherwise
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TexiKenDammit!That fish really got me!Registered Userregular
Just delete Horizon and Paris and put in two different payload or KOTH maps, they're such unplayable shit that it feels like a waste of finally getting a DPS slot.
Just delete Horizon and Paris and put in two different payload or KOTH maps, they're such unplayable shit that it feels like a waste of finally getting a DPS slot.
The solution for both of these maps is actually the same: Symmetra.
Just delete Horizon and Paris and put in two different payload or KOTH maps, they're such unplayable shit that it feels like a waste of finally getting a DPS slot.
The solution for both of these maps is actually the same: Symmetra.
Nah, Symmetra doesn't fix the fact that both maps have pretty shitty designs and just aren't fun to play. Paris especially, although I'm a little biased there because if I could I would delete all 2CP maps from the game.
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miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
anubis and volskaya get a pass
send horizon on a collision course for the sun
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I've been warming up on Horizon because it's the one map I can just shove a rein down the other team's throat and it still works in this meta
I've been playing a lot more lately and having fun in QP thanks to role queue, but I'm getting epeen envy because I'm still a bronze portrait at level 371 I think. It seems crazy to me how long it takes just to get a silver border, it's many hundreds of hours. I feel like they should add more portraits that aren't connected to your level. So you can show the exclusive level 1000 border if you want to prove your epeen, but you could also just sidestep that by using one of the custom ones instead. There are quite a few easy opportunities for loot box drops that they aren't using right now.
Scrap Valkyrie and make her ultimate a larger radius immortality field, centered on mercy. Heroes never die! Resurrect is replaced with the chain Heal/Boost from Valkyrie on a hefty cooldown.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Valkyrie automatically beams everyone near Mercy, but she only has her pistol and everyone gets healed in relation to how much damage she does (including to barriers).
Just delete Horizon and Paris and put in two different payload or KOTH maps, they're such unplayable shit that it feels like a waste of finally getting a DPS slot.
I cant tell if i like paris or not because it only ever shows up once every 100 matches. I think I've ever only defended on it once.
Just delete Horizon and Paris and put in two different payload or KOTH maps, they're such unplayable shit that it feels like a waste of finally getting a DPS slot.
I cant tell if i like paris or not because it only ever shows up once every 100 matches. I think I've ever only defended on it once.
I like it 'cause I've had way too much fun defending on it. Horizon I'm pretty meh on.
The chokepoint heavy CP maps don't bother me unless the defending team goes Bastion bunker. It's not that the strategy is OP, but it requires a level of coordination to defeat that often is beyond a pub QP game. I feel like Bastion is due another redesign.
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Also flying is just fun and if her ult is to be retooled it should keep that in. Flying is just good.
Actually if it let you just go ham on the pistol like it currently does but also let you attach multiple streams to your teammates, that would be perfect, because the most fun thing to do with her ult is just mercilessly (heh) rushdown a pharah who's been plaguing your team with your infinite ammo, but it feels selfish when you can be helping more being boring more passive.
Right, but if people are complaining about medals, isn't that evidence of it not reducing toxicity? It's not like people need categorical evidence to be an ass.
It doesn't bother me either way but I'm always on the side of more transparent data.
Steam: MightyPotatoKing
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
They might be goosing about. Or they might be struggling to deal with that enemy Reaper who's camping them at spawn. Sometimes hard to tell with the lack of comms in QP. At least at my dumpster MMR.
Medals are at least as harmful as they are helpful.
* Not actually directed at you.
Steam: MightyPotatoKing
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
That sounds pretty toxic to me? Healers rarely have good reason to ignore a teammate, and you'd be making the game less fun for new players trying to get better.
Yeah. Just play the game and chill out about who on your team is bad or good.
Trying to play your role well is toxic?
Trying to win is toxic?
What?
That said, globally visible stats would do more harm than good. You already get Sigmas and Moiras complaining that they have damage medals because they're incapable of critical thinking. I really don't want to have to listen to people complaining that our Ashe should have 10k damage per 10 minutes or w/e and she only has 7. That's just a waste of comms and time.
So, if my Mcree has gold elims, and my 76 has no medals, I should spread my damage boosts evenly because otherwise I'm being toxic?
Toxicity is a sliding scale, not a 1/0 binary. Medals add a certain amount of toxicity, adding a stats screen would (in my opinion) add significantly more. People don't need evidence to be shitty, but having it would most definitely foster more shittiness that isn't justified by whatever potential benefit it may add (again, in my opinion).
Personally I've never needed medals to determine who should be damage boosted. I don't need to poll my team to ask them what their K:D is to see that one is being more effective than the other.
"What's that mean?" he says.
"You go Torb, I go Sym."
Victory, PotG, elims card, /bow.
Also it's okay to want it to be easier to tell which of your teammates are performing, and it's also true that you can totally tell, in general, by having the killfeed up, seeing who's on fire and otherwise just watching. I think it is the way it is because Blizz doesn't want to give assholes ammunition to be assholes to other people. Which people would do, because people be assholes.
Also as soon as I see my Moira's got gold elims I know I'll be complaining.
Wouldn't whoever happened to get your early damage boosts have a better chance at having golds? Kind of a weird metric to go by, especially since you can see the ticks and assists you're getting when you boost someone and go off that. Not to mention depriving them of support is just going to make it even more likely they're going to have a bad game.
If it's just damage boosting it probably doesn't matter. If you're damage boosting the 'carry' to the extent of denying others heals that's where it gets toxic no questions asked.
I've truly never once thought about that while supporting. The only preferential treatment I'll give sometimes is team comp related, like Pharah + Mercy. But I just don't care that much which player on my team is a rock star, it's my job to support all of them.
Better than I expected!
My DPS placements are next...that won't be pretty.
Or you're just playing Moira properly
season ends oct 31 if you wanna wait tho, guess you can still tank/support in the meantime
I don't really see a point in playing the game myself until the OP DPS situation goes from "getting attention" to "something resembling fixed". Just not at all interested in playing Doomfistwatch or OverReaper, it's completely tedious as hell.
At best, if you perform incredibly, your placements will move your SR up by around 300 - but it never just scraps your last season's end rank. It is always the basis of your next season's rank and placements.
Really wish there was some sort of audio check functionality because this shit frequently happens where team voice functionality fucking breaks spontaneously too
I don't personally judge by kills (moreso on deaths - if a DPS is throwing away their lives I write them off because a healer is infinitely more valuable than a DPS and it's not worth risking the healer). I would preferentially pocket a DPS carrying far above and beyond but there's probably plenty of situations where the second DPS would still get a damage boost.
The choice is really more about the context of the situation. eg. Even if a Widow is popping off I'd rather damage boost the DPS dedicated to breaking the barriers because that Widow risks doing piss-all otherwise
The solution for both of these maps is actually the same: Symmetra.
Nah, Symmetra doesn't fix the fact that both maps have pretty shitty designs and just aren't fun to play. Paris especially, although I'm a little biased there because if I could I would delete all 2CP maps from the game.
send horizon on a collision course for the sun
Scrap Valkyrie and make her ultimate a larger radius immortality field, centered on mercy. Heroes never die! Resurrect is replaced with the chain Heal/Boost from Valkyrie on a hefty cooldown.
...you mean it doesn't already encourage you to do that? screw the heals, I'll rez you after I get that widow that no one was shooting at!
I've definitely never done this I don't know what you're talking about
It's also never backfired, perfect execution every time
I cant tell if i like paris or not because it only ever shows up once every 100 matches. I think I've ever only defended on it once.
I like it 'cause I've had way too much fun defending on it. Horizon I'm pretty meh on.
In fairness we wouldn't go nuts trying to kill that Widow if anyone else on our team had given her any goddamn attention.