That, and it was the console FPS that was worth a damn. Here on PC, we are - or were, at the time - pretty spoiled for choice, but here was a Triple-A level game on the Xbox, and Microsoft definitely got their moneyhat's worth from Bungie.
This in particular. It's been quite a while since I played Halo on PC, but I don't recall being especially impressed by it in comparison to Half-Life, TRON 2.0, or any number of other late-90s, early 00s PC exclusive shooters. But I've pretty much always been a PC gamer. OTOH, it was an absolute revelation on consoles, and the Xbox's built in support for LAN gaming brought FPS multiplayer to a massive new audience.
That, and it was the console FPS that was worth a damn. Here on PC, we are - or were, at the time - pretty spoiled for choice, but here was a Triple-A level game on the Xbox, and Microsoft definitely got their moneyhat's worth from Bungie.
This in particular. It's been quite a while since I played Halo on PC, but I don't recall being especially impressed by it in comparison to Half-Life, TRON 2.0, or any number of other late-90s, early 00s PC exclusive shooters. But I've pretty much always been a PC gamer. OTOH, it was an absolute revelation on consoles, and the Xbox's built in support for LAN gaming brought FPS multiplayer to a massive new audience.
Turok and Goldeneye showed that FPS were possible (and had an audience), while Halo streamlined the experience to make it great. CoD MW2 took the genre to the masses and we never looked back.
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That, and it was the console FPS that was worth a damn. Here on PC, we are - or were, at the time - pretty spoiled for choice, but here was a Triple-A level game on the Xbox, and Microsoft definitely got their moneyhat's worth from Bungie.
This in particular. It's been quite a while since I played Halo on PC, but I don't recall being especially impressed by it in comparison to Half-Life, TRON 2.0, or any number of other late-90s, early 00s PC exclusive shooters. But I've pretty much always been a PC gamer. OTOH, it was an absolute revelation on consoles, and the Xbox's built in support for LAN gaming brought FPS multiplayer to a massive new audience.
*Cough* Golden Eye *cough*
Yeah but like, Halo is an FPS you can play today and it won't feel fucked up compared to modern FPSes, and I'm not sure that's the case with Golden Eye.
Might just go the "baptism of fire" route and try to play a Total War with it.
Spoiler: I'll still be rubbish at it
That pad is different from traditional controllers you're used to. I say start with Pong and move up from there.
I get the feeling the trackpads could work rather well for Pong!
Quoting myself here because @bloodatonement decided that I needed to actually conduct this experiment, but was missing one vital piece of equipment:
Many thanks for Atari Vault! Retro goodness awaits!
(Pong being nearly fifty years old melts my brain a little bit.)
It's worth noting that Atari Vault actually supports the Steam Controller natively, so clearly this is the way to go. I imagine stuff like Missile Command in particular will be ideal for it too!
Initial Steam Controller reports, as tested with Atari Vault arcade games:
Pong is good with it. Instantly logical use of the trackpads, although you only need one. The haptics are interesting but less strong than I'd anticipated. (This might be due to a combination of years of traditional rumble, and also that my phone (LG V30)'s excellent haptics are pretty strong if turned up, which they are.)
Missile Command is not good with it at first play, but that might just be that the sensitivity is set too low. I was expecting the crosshair to scoot across the screen a lot faster, like spinning the trackball fast. I immediately switched to using the stick, so might as well have used an Xbox controller. But I still like the game (although, again, I am crap at it).
The controller itself having no storage space for the tiny dongle seems like a glaring oversight.
The controller itself having no storage space for the tiny dongle seems like a glaring oversight.
This is basically my one gripe, ever, for that controller. Mainly because I have two here, but one has it's dongle in . . .a box that I tossed it into when we were moving, and after around 2 years I'm still not sure which box that is, making the controller useless unless I plug it in with a cord, which can cause connection issues after a while if you regularly play with that cord hanging for my average play session.
i.e. 4-6 hours if I can get it.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
My PC case has a hidden drawer in the front of it where like a floppy drive would have gone in the days of yore, which is super duper handy for things like controller dongles, flash drives, etc.
My PC case has a hidden drawer in the front of it where like a floppy drive would have gone in the days of yore, which is super duper handy for things like controller dongles, flash drives, etc.
I like it! Useful things to do with floppy drive bays!
My PC is still my (admittedly huge) laptop. While this reduces the number of storage cubby holes for small peripherals, it does at least mean I have built-in Bluetooth to fall back on should the need arise. The Steam Controller needed a firmware update to be able to use it (a process that was needlessly finicky), but that's done now and it works. I already was going back and forth on using Bluetooth or the official wireless dongle for my Xbox One controller on PC, as it happens. Since I'm using the same controller between my Xbox and PC, whenever I switch machines, it needs re-pairing with the PC if on Bluetooth, which is annoying because I have to get the PC to forget it first and then go through a full Windows re-pairing every time (whereas with the Xbox I just press the Sync button on the console and the controller and it does it all itself - also how the Xbox wireless dongle for PC works). But at least the two dongles are kind of optional if I'm only using the one controller at a time.
The Xbox dongle is much, much bigger - over four times the size of the Steam Controller dongle - which I now appreciate gives it the extra function of making it much harder to lose. The Steam one really is tiddly, it's not that long ago that wireless mouse dongles were bigger. At least the Steam controller came with not just a USB cable, but also a surprisingly heavy little dock for the dongle, so I'll keep that lot all plugged in together for safekeeping when it's not in use.
The controller itself having no storage space for the tiny dongle seems like a glaring oversight.
This is basically my one gripe, ever, for that controller. Mainly because I have two here, but one has it's dongle in . . .a box that I tossed it into when we were moving, and after around 2 years I'm still not sure which box that is, making the controller useless unless I plug it in with a cord, which can cause connection issues after a while if you regularly play with that cord hanging for my average play session.
i.e. 4-6 hours if I can get it.
At least there is a facility to pair a Steam Controller with a new dongle if you can get hold of one. Does each dongle only work with one controller at once? I assume so, but I'm not sure.
That's perhaps a less reassuring statement than they intended, which is basically them saying "Yeah we got distracted by all this other stuff we care more about"
Why kill yourself making your own game when you can just coast and work on stuff you already like?
That's perhaps a less reassuring statement than they intended, which is basically them saying "Yeah we got distracted by all this other stuff we care more about"
Why kill yourself making your own game when you can just coast and work on stuff you already like?
My PC case has a hidden drawer in the front of it where like a floppy drive would have gone in the days of yore, which is super duper handy for things like controller dongles, flash drives, etc.
My PC case has a hidden drawer in the front of it where like a floppy drive would have gone in the days of yore, which is super duper handy for things like controller dongles, flash drives, etc.
The controller itself having no storage space for the tiny dongle seems like a glaring oversight.
This is basically my one gripe, ever, for that controller. Mainly because I have two here, but one has it's dongle in . . .a box that I tossed it into when we were moving, and after around 2 years I'm still not sure which box that is, making the controller useless unless I plug it in with a cord, which can cause connection issues after a while if you regularly play with that cord hanging for my average play session.
i.e. 4-6 hours if I can get it.
At least there is a facility to pair a Steam Controller with a new dongle if you can get hold of one. Does each dongle only work with one controller at once? I assume so, but I'm not sure.[/quote]
I believe it can only be synced with one dongle at a time. But, and I think most people forget this since it comes with the dongle, it can also do bluetooth. Though I believe it only does one BT device at a time.
You can switch between BT and dongle mode when you turn it, and it remembers what mode it was in last. I find this quite nice for switching between my desktop with the dongle, and Steamlink on my phone.
I believe it can only be synced with one dongle at a time. But, and I think most people forget this since it comes with the dongle, it can also do bluetooth. Though I believe it only does one BT device at a time.
You can switch between BT and dongle mode when you turn it, and it remembers what mode it was in last. I find this quite nice for switching between my desktop with the dongle, and Steamlink on my phone.
I didn't actually know they could do Bluetooth. That might be helpful.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I believe it can only be synced with one dongle at a time.
I meant if one dongle could support two controllers simultaneously.
The Xbox dongle supports I think four simultaneously? But Bluetooth only supports one. So that's a point in favour of the dongle on the Xbox side of things if that's something you'll ever use (relatively rare on PC, I know).
(Edit: looked it up, the Xbox dongle actually supports eight controllers simultaneously plus up to four Xbox One chat headsets or two Xbox One stereo headsets. Blimey, that's a lot.)
(Edit edit: the Steam Controller dongle supports four controllers simultaneously. Nice! I assume the Bluetooth limit is also one, though.)
Valve swallows another one. Maybe we'll get lucky like with Alien Swarm and in four years they'll release a pared down version before spending the rest of their lives in the hat mines.
I must admit I quite like using the controller for navigating around Windows (so long as Steam is running). Once I figured out the left trackpad uses a circular motion for scrolling webpages, at least.
It's just missing a middle mouse click binding by default, I think? For opening a page in a new tab, for example. (Edit: nope, it's click left trackpad.)
Wait, which Halo is getting the most play? Or are all maps shared across the MCC?
Right now it's just Reach on PC. The other games will roll out over time.
The full MCC will include all the multi maps from all the individual games; there are playlists which take in multiple games.
I liked how imaginitive some of the multiplayer level design in Halo 1 was. They just kind of threw everything at the wall with that one to see what would stick. Obviously Blood Gulch became the classic map, with Sidewinder and Battle Creek running close behind, but I really liked the crazy ideas like Boarding Action as well. I've never seen a map like that anywhere else - some might say with good reason, but I like that it's so different and off-the-wall. Hang 'Em High and Longest were cool too.
Wait, which Halo is getting the most play? Or are all maps shared across the MCC?
Right now it's just Reach on PC. The other games will roll out over time.
The full MCC will include all the multi maps from all the individual games; there are playlists which take in multiple games.
I liked how imaginitive some of the multiplayer level design in Halo 1 was. They just kind of threw everything at the wall with that one to see what would stick. Obviously Blood Gulch became the classic map, with Sidewinder and Battle Creek running close behind, but I really liked the crazy ideas like Boarding Action as well. I've never seen a map like that anywhere else - some might say with good reason, but I like that it's so different and off-the-wall. Hang 'Em High and Longest were cool too.
Wait, which Halo is getting the most play? Or are all maps shared across the MCC?
Right now it's just Reach on PC. The other games will roll out over time.
The full MCC will include all the multi maps from all the individual games; there are playlists which take in multiple games.
I liked how imaginitive some of the multiplayer level design in Halo 1 was. They just kind of threw everything at the wall with that one to see what would stick. Obviously Blood Gulch became the classic map, with Sidewinder and Battle Creek running close behind, but I really liked the crazy ideas like Boarding Action as well. I've never seen a map like that anywhere else - some might say with good reason, but I like that it's so different and off-the-wall. Hang 'Em High and Longest were cool too.
People who post tweets without quoting the tweet for people for whom embedded tweets won't display are the worst sort of people and should be gifted mercilessly until they see the error of their ways.
Now if you'll excuse me, I have to go do something on the Steam store. For reasons.
Posts
That pad is different from traditional controllers you're used to. I say start with Pong and move up from there.
I get the feeling the trackpads could work rather well for Pong!
Steam | XBL
This in particular. It's been quite a while since I played Halo on PC, but I don't recall being especially impressed by it in comparison to Half-Life, TRON 2.0, or any number of other late-90s, early 00s PC exclusive shooters. But I've pretty much always been a PC gamer. OTOH, it was an absolute revelation on consoles, and the Xbox's built in support for LAN gaming brought FPS multiplayer to a massive new audience.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander: Privateer
Pinny Lanyard
*Cough* Golden Eye *cough*
Steam ID: Good Life
Steam ID: Good Life
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Quoting myself here because @bloodatonement decided that I needed to actually conduct this experiment, but was missing one vital piece of equipment:
Many thanks for Atari Vault! Retro goodness awaits!
(Pong being nearly fifty years old melts my brain a little bit.)
It's worth noting that Atari Vault actually supports the Steam Controller natively, so clearly this is the way to go. I imagine stuff like Missile Command in particular will be ideal for it too!
Steam | XBL
Steam | XBL
He can't command them!
More like Them's Fightin' Herds!
An excellent fighting game now available on Steam! With character designs by Lauren Faust and using the Skullgirls engine!
Highly recommended!
Here's some tournament play of it:
https://www.youtube.com/watch?v=wc_ebREjrYA
Pong is good with it. Instantly logical use of the trackpads, although you only need one. The haptics are interesting but less strong than I'd anticipated. (This might be due to a combination of years of traditional rumble, and also that my phone (LG V30)'s excellent haptics are pretty strong if turned up, which they are.)
Missile Command is not good with it at first play, but that might just be that the sensitivity is set too low. I was expecting the crosshair to scoot across the screen a lot faster, like spinning the trackball fast. I immediately switched to using the stick, so might as well have used an Xbox controller. But I still like the game (although, again, I am crap at it).
The controller itself having no storage space for the tiny dongle seems like a glaring oversight.
Steam | XBL
This is basically my one gripe, ever, for that controller. Mainly because I have two here, but one has it's dongle in . . .a box that I tossed it into when we were moving, and after around 2 years I'm still not sure which box that is, making the controller useless unless I plug it in with a cord, which can cause connection issues after a while if you regularly play with that cord hanging for my average play session.
i.e. 4-6 hours if I can get it.
I like it! Useful things to do with floppy drive bays!
My PC is still my (admittedly huge) laptop. While this reduces the number of storage cubby holes for small peripherals, it does at least mean I have built-in Bluetooth to fall back on should the need arise. The Steam Controller needed a firmware update to be able to use it (a process that was needlessly finicky), but that's done now and it works. I already was going back and forth on using Bluetooth or the official wireless dongle for my Xbox One controller on PC, as it happens. Since I'm using the same controller between my Xbox and PC, whenever I switch machines, it needs re-pairing with the PC if on Bluetooth, which is annoying because I have to get the PC to forget it first and then go through a full Windows re-pairing every time (whereas with the Xbox I just press the Sync button on the console and the controller and it does it all itself - also how the Xbox wireless dongle for PC works). But at least the two dongles are kind of optional if I'm only using the one controller at a time.
The Xbox dongle is much, much bigger - over four times the size of the Steam Controller dongle - which I now appreciate gives it the extra function of making it much harder to lose. The Steam one really is tiddly, it's not that long ago that wireless mouse dongles were bigger. At least the Steam controller came with not just a USB cable, but also a surprisingly heavy little dock for the dongle, so I'll keep that lot all plugged in together for safekeeping when it's not in use.
At least there is a facility to pair a Steam Controller with a new dongle if you can get hold of one. Does each dongle only work with one controller at once? I assume so, but I'm not sure.
Steam | XBL
I figured this was the case, but that's still super disappointing.
Why kill yourself making your own game when you can just coast and work on stuff you already like?
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Citation needed.
(Sorry, that tripped up my "lazy devs" bugaboo)
Is that like the hidden cup holder?
Steam: betsuni7
And the foot pedal.
Steam | XBL
At least there is a facility to pair a Steam Controller with a new dongle if you can get hold of one. Does each dongle only work with one controller at once? I assume so, but I'm not sure.[/quote]
I believe it can only be synced with one dongle at a time. But, and I think most people forget this since it comes with the dongle, it can also do bluetooth. Though I believe it only does one BT device at a time.
You can switch between BT and dongle mode when you turn it, and it remembers what mode it was in last. I find this quite nice for switching between my desktop with the dongle, and Steamlink on my phone.
Steam ID: Good Life
I didn't actually know they could do Bluetooth. That might be helpful.
I meant if one dongle could support two controllers simultaneously.
The Xbox dongle supports I think four simultaneously? But Bluetooth only supports one. So that's a point in favour of the dongle on the Xbox side of things if that's something you'll ever use (relatively rare on PC, I know).
(Edit: looked it up, the Xbox dongle actually supports eight controllers simultaneously plus up to four Xbox One chat headsets or two Xbox One stereo headsets. Blimey, that's a lot.)
(Edit edit: the Steam Controller dongle supports four controllers simultaneously. Nice! I assume the Bluetooth limit is also one, though.)
Steam | XBL
It's just missing a middle mouse click binding by default, I think? For opening a page in a new tab, for example. (Edit: nope, it's click left trackpad.)
Steam | XBL
Macdows 95 (June 2019)
Kind Words (July 2019)
I got this when I tried to get the key for Macdows 95, though:
My Backloggery
Steam | XBL
Right now it's just Reach on PC. The other games will roll out over time.
The full MCC will include all the multi maps from all the individual games; there are playlists which take in multiple games.
I liked how imaginitive some of the multiplayer level design in Halo 1 was. They just kind of threw everything at the wall with that one to see what would stick. Obviously Blood Gulch became the classic map, with Sidewinder and Battle Creek running close behind, but I really liked the crazy ideas like Boarding Action as well. I've never seen a map like that anywhere else - some might say with good reason, but I like that it's so different and off-the-wall. Hang 'Em High and Longest were cool too.
Steam | XBL
Hang em high with pistols was the best.
which map had the pumas on it
The last tutorial for this dead hardware.
@JaysonFour @RoyceSraphim @Pixelated Pixie @Karoz
https://www.youtube.com/watch?v=ULCjgUNz6bQ
Steam | XBL
People who post tweets without quoting the tweet for people for whom embedded tweets won't display are the worst sort of people and should be gifted mercilessly until they see the error of their ways.
Now if you'll excuse me, I have to go do something on the Steam store. For reasons.
And while #SchoolWars didn't make it on Kickstarter @AnnikaMaar assured me they're not leaving the game unfinished
Check the early demo https://annikamaar.itch.io/school-wars-early-demo …
and consider wishlisting the game https://store.steampowered.com/app/1158220/School_Wars/
Steam | XBL