As announced through Reddit of all places, it looks like The Elder Scrolls Legends is basically dead. Shame. It was the only card game I still played regularly.
We would like to provide an update on Legends in regard to new content. Our previous roadmap indicated we would be releasing one more set this year. We decided to put any new content development or releases on hold for the foreseeable future. This decision will not in any way affect the release and development of GAEA’s Asia-specific version of Legends, which is operated separately, but will inform our decisions on content and feature development going forward.
Until then, you can still download and play Legends on all existing platforms and compete online as well as in the single-player modes. We will also continue to support the game with monthly reward cards and regular in-game events. New expansions and other future content, however, are no longer under active development. We will continue to provide ongoing maintenance support.
To thank you all for supporting Legends these past few years, and for continuing to play with us, we are giving away The Tamriel Collection – an assortment of new, three-attribute cards and more – to all players for free upon their next login. We are immensely grateful to work on The Elder Scrolls: Legends, to have you as a community, and we sincerely appreciate the love and support you’ve given us.
god damn it ZeniMax just because it isn't THE MOST PROFITABLE EVAR doesn't mean you just... ughghghglkjfdlj
I genuinely liked this game a LOT more than Hearthstone.
Hold on, there's quick slots for weapons in Blades?
Or was that statement made in confusion if the discussion was about Skyrim?
Because I fully agree that the expected weapon switching in Blades, with no means without menu diving to change them. At least they made it so you can switch them regardless of any actions being taken (or taken against you). Before you had to basically stand there and be wailed on for a gap to open the menu to change equipment.
You can quick slot weapons, spells, potions, scrolls, etc. Maybe look into that.
Also, the combat in default Skyrim is bad.
Oh, yeah, but I was whining and complaining about The Elder Scrolls: Blades - out now on all mobile platforms and coming soon to the Nintendo Switch! Now marginally less tedious and predatory!
Sorry, I must have missed that completely!
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited February 2020
Alllllright I might need some help. I decided to finally give modding a Right Proper Go and used the wonderful SE guide in the OP, and surprisingly my game launched first try even with like 90 mods. But I get stuck on the intro quest, for exactly the same reason as happens in the video that got me in the mood to try Skyrim again:
I had the floppy cart and when I arrived, the captain was dead. But the game just wouldn't resurrect the captain unlike the video. I tried it raw, I tried doing a kill on them and then resurrecting them, nada. I killed and resurrected one of the nearby guards to make sure that'd work and it did. Anyone have any idea what the heck is going on there?
The user and all related content has been deleted.
[Deleted User] on
+5
NFytThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Isn't skyrim one of those games you need vsync on because the physics flip the fuck out if you go over 60fps?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
The user and all related content has been deleted.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Alright, lesson learned. Skyrim combat is never going to be good so I should leave out combat mods that make things annoyingly difficult for no reason.
Alright, lesson learned. Skyrim combat is never going to be good so I should leave out combat mods that make things annoyingly difficult for no reason.
why are you fighting people anyway
the endgame is cabbage farming, real estate, and seeing how many husbands and/or wives you can collect
Alright, lesson learned. Skyrim combat is never going to be good so I should leave out combat mods that make things annoyingly difficult for no reason.
why are you fighting people anyway
the endgame is cabbage farming, real estate, and seeing how many husbands and/or wives you can collect
I was refraining from saying "why would people even want to make the combat harder, that's not remotely the point of the game"
There are definitely mods to make combat more fun and engaging.
Smilodon is my go-to general upgrade to combat. It improves enemy AI, adds timed blocking (reduced damage with well timed blocks), and higher damage for you and enemies to stop that mid and late game HP bloat.
"Attack Commitment No turning during attacks" does what it says. It makes it possible to sidestep attacks because enemies no longer track your movement while attacking (you also get locked in place, though). This pairs well with TK Dodge, which lets you press a button to do a quick sidestep or roll.
To make combat feel a little meatier, I like TK HitStop. It pauses the game for a fraction of a second when you hit an enemy with a melee attack.
The thing with these mods, though, is they tend to make the game a fair bit easier. To compensate, I use mods like OBIS (makes bandits a lot more varied and difficult), Deadly Dragons (again, more variety), and SkyTEST - Realistic Animals and Predators (animals are smarter and sometimes come in packs).
BionicPenguin on
+3
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I was playing with commitment and OBIS, yes. Though the combination of OBIS and Combat Evolved may have made things worse because it causes the extra bandits to immediately aggro and circle you.
I’ll second a like for Smilodon - doesn’t make the game significantly harder (if anything the player being a bit more vulnerable is made up for by enemies being less bullet spongy), makes combat feel better.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
In much, much, much less interesting and exciting news, Elder Scrolls: Blades has updated to version 1.6. There are a bunch of small fixes, but the two biggest things are:
- logging in is much, much faster. Which is good, as before I didn't even open the app to get the free daily bonus, because it just wasn't worth the time to open the app.
- it is the year 2020, and so they have finally added loadouts to their game that requires constant weapon-switching. It's pretty good! It's still kinda dumb because instead of each loadout being an icon on the side of the screen, you still have to open the loadouts menu, but 2 taps is still tons better than 8!
Now they just need to patch in some fun, and they might have something.
Fixes a bug where if you have more than 128 actors in the same place they start floating around weirdly. Also fixes bug where NPC lips stop moving when a lot of them are nearby.
Install all the wildlife and populated cities mods you want, it shouldn't wig out anymore.
This is probably very obvious, but I'd think that my machine would slow down to a crawl at 64 or 32 NPCs on screen at once due to 4K textures mods and high-poly clothes and body meshes with hair, body and clothing physics. Ah well.
So, I realized how much I miss Parallaxing from LE. Presently, the only landscape overhaul that has it built in is Skyrim 2020 which, while having some very nice ground textures, has very unpleasant walls I'd argue (I've been using Skyland myself). You could, in fact, take the alphas from the mod and turn them into the according Parallax data, but that's a lot of work when you could just hold onto hope that the mod creator gets around to it at some point.
Also, saddened by painfully high frequency of CTD on changing cells (usually into cities like Whiterun). I suspect the only way I'll ever make a cut into that is to uninstall JK's Skyrim, though I would certainly miss it.
It's not consistently in the same place, is it? If so, it might be a broken mesh
It seems to happen a lot while entering Whiterun through the main entrance. A lot. Not only there (though I can't exclude something else causing a CTD, and I was getting a few even without mods installed months ago). But it's hard to ignore the pattern after running in and out of interior cells in modded Rorikstead, and running in and out of Solitude (this time) wasn't causing CTDs.
The fact that using the console to teleport into Whiterun doesn't cause the same issue leaves me even more suspicious.
Random stab would be to look into whether there's something which is in the guard's levelled lists (or maybe other NOCs if it's only certain times of day) which could randomly spawn near the main entrance with a broken mesh. But that's a COMPLETE shot in the dark.
It's a good idea, but I wouldn't really know what to be looking for. I'm pretty new to leveled lists (despite having being modded Skyrim since 2011, I only recently learned about bashing leveling lists), and I wouldn't recognize a broken mesh.
But I should check the thread on JK's Skyrim and see if anyone's having the same issues.
In other news, for SSE people, the latest steam update appears to have broken the "force download of older versions" functionality, so if there's another update and you want to roll back, you won't be able to. Turn off auto-updates!
And I'm currently dealing with the above - mostly finished updating, but I apparently missed something which uses SKSE, because I'm immediately crashing on boot. Bleh. >_>
Yikes. Time to backup SkyrimSE.exe again by the sounds of it.
On the subject of JK's Skyrim, I realized I was missing the compatibility patch with The Cutting Room Floor. It probably wasn't Whiterun issues, but still, a good idea.
Seeing how I've been using Great Cities as well as JK, I probably didn't give a full account of JK's Skyrim also modding (to a lesser extent) Dragonbridge and some other outdoor areas (beyond the outdated compatibility patch). I think Great Cities' modifications are much more extensive and necessary, so in choosing between them, I'd go with that...but maybe it'd be worthwhile breaking up JK's Skyrim into just the city interiors (Whiterun, Solitude, Windhelm, Riften). It could also help with potential troubleshooting.
That being said, I wonder if it would be possible to use the separate JK Skyrim files for those four cities, and merge them in Xedit, rather than adding three more ESP entries, on top of all the other ones JK Skyrim compatibility requires.
Yes, that second part, haha--I was perplexed by your shotgun analogy. This is more like taking a really sharp scalpel. I haven't actually looked at JK's Skyrim in SSEedit yet (just intimidated, I suppose), but I guess I could manually do the cropping myself to clear out everything in the overworld space and leave the city interiors.
I have never played Skyrim before. I enjoy mods, and cabbage collecting sounds like a treat to me. Which version of the game would you recommend I pick up (PC) when I get around to clearing out a few more games from my backlog? Does the Special Edition also include the Legendary edition? Is there a Super Special Legendary edition for this almost 10 year old game?
Doesn't activating the LE automatically unlock the SE? Assuming both are equally accessible that would be the way to go. I thought Enderal requires the LE for instance.
Also humble store seems to be selling both versions?
Also VR version seems to be a completely separate purchase, if you have the gear for that.
Posts
well that's a low bar tbf
Or was that statement made in confusion if the discussion was about Skyrim?
Because I fully agree that the expected weapon switching in Blades, with no means without menu diving to change them. At least they made it so you can switch them regardless of any actions being taken (or taken against you). Before you had to basically stand there and be wailed on for a gap to open the menu to change equipment.
If there's a quick swap I'd sure like to know!
And if there's not, I'd sure like to know why!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Sorry, I must have missed that completely!
I had the floppy cart and when I arrived, the captain was dead. But the game just wouldn't resurrect the captain unlike the video. I tried it raw, I tried doing a kill on them and then resurrecting them, nada. I killed and resurrected one of the nearby guards to make sure that'd work and it did. Anyone have any idea what the heck is going on there?
Warframe/Steam: NFyt
why are you fighting people anyway
the endgame is cabbage farming, real estate, and seeing how many husbands and/or wives you can collect
I was refraining from saying "why would people even want to make the combat harder, that's not remotely the point of the game"
but I see I am among comrades here
Smilodon is my go-to general upgrade to combat. It improves enemy AI, adds timed blocking (reduced damage with well timed blocks), and higher damage for you and enemies to stop that mid and late game HP bloat.
"Attack Commitment No turning during attacks" does what it says. It makes it possible to sidestep attacks because enemies no longer track your movement while attacking (you also get locked in place, though). This pairs well with TK Dodge, which lets you press a button to do a quick sidestep or roll.
To make combat feel a little meatier, I like TK HitStop. It pauses the game for a fraction of a second when you hit an enemy with a melee attack.
The thing with these mods, though, is they tend to make the game a fair bit easier. To compensate, I use mods like OBIS (makes bandits a lot more varied and difficult), Deadly Dragons (again, more variety), and SkyTEST - Realistic Animals and Predators (animals are smarter and sometimes come in packs).
I can hear it now: "Do you ge-- Do y-- Do you-- D-- Do y-- Do you g--..."
With enough vocal power to actually yell a dragon out of the sky.
- logging in is much, much faster. Which is good, as before I didn't even open the app to get the free daily bonus, because it just wasn't worth the time to open the app.
- it is the year 2020, and so they have finally added loadouts to their game that requires constant weapon-switching. It's pretty good! It's still kinda dumb because instead of each loadout being an icon on the side of the screen, you still have to open the loadouts menu, but 2 taps is still tons better than 8!
Now they just need to patch in some fun, and they might have something.
This is probably very obvious, but I'd think that my machine would slow down to a crawl at 64 or 32 NPCs on screen at once due to 4K textures mods and high-poly clothes and body meshes with hair, body and clothing physics. Ah well.
So, I realized how much I miss Parallaxing from LE. Presently, the only landscape overhaul that has it built in is Skyrim 2020 which, while having some very nice ground textures, has very unpleasant walls I'd argue (I've been using Skyland myself). You could, in fact, take the alphas from the mod and turn them into the according Parallax data, but that's a lot of work when you could just hold onto hope that the mod creator gets around to it at some point.
Also, saddened by painfully high frequency of CTD on changing cells (usually into cities like Whiterun). I suspect the only way I'll ever make a cut into that is to uninstall JK's Skyrim, though I would certainly miss it.
It seems to happen a lot while entering Whiterun through the main entrance. A lot. Not only there (though I can't exclude something else causing a CTD, and I was getting a few even without mods installed months ago). But it's hard to ignore the pattern after running in and out of interior cells in modded Rorikstead, and running in and out of Solitude (this time) wasn't causing CTDs.
The fact that using the console to teleport into Whiterun doesn't cause the same issue leaves me even more suspicious.
It's a good idea, but I wouldn't really know what to be looking for. I'm pretty new to leveled lists (despite having being modded Skyrim since 2011, I only recently learned about bashing leveling lists), and I wouldn't recognize a broken mesh.
But I should check the thread on JK's Skyrim and see if anyone's having the same issues.
Yikes. Time to backup SkyrimSE.exe again by the sounds of it.
On the subject of JK's Skyrim, I realized I was missing the compatibility patch with The Cutting Room Floor. It probably wasn't Whiterun issues, but still, a good idea.
Seeing how I've been using Great Cities as well as JK, I probably didn't give a full account of JK's Skyrim also modding (to a lesser extent) Dragonbridge and some other outdoor areas (beyond the outdated compatibility patch). I think Great Cities' modifications are much more extensive and necessary, so in choosing between them, I'd go with that...but maybe it'd be worthwhile breaking up JK's Skyrim into just the city interiors (Whiterun, Solitude, Windhelm, Riften). It could also help with potential troubleshooting.
That being said, I wonder if it would be possible to use the separate JK Skyrim files for those four cities, and merge them in Xedit, rather than adding three more ESP entries, on top of all the other ones JK Skyrim compatibility requires.
Also humble store seems to be selling both versions?
Also VR version seems to be a completely separate purchase, if you have the gear for that.