FYI, if anyone else was waiting, it looks like they've fixed the Eternal Championship arena on Zakuul (part of Bowdaar's "Freedom Fight" recruitment); it's now got enemies properly scaled to your (capped) level again.
I'm not aware of any. It doesn't seem to fit into any of the categories for which there are bonus xp unlocks.
That said, you did remind me of this list (which I originally found on Reddit - not my own work), which gives rough lengths/completion times and Alliance crates for all the heroic missions.
REPUBLIC
Alderaan
Survivors [Ancient]xB - Short
Into the Kilik Warrens [Smuggled] - Very Long
Special Delivery [Alien] - Very Short (open world, not bad)
Proof of Treason [Alien]xB - Short (open world)
Turning the Tide [Ancient] - Long
Balmorra
Industrial Sabotage [Military]xB - Very Short
Hit 'Em Where They Live [Military] - Short (open world, may be slower at peak times)
Justice for the Lost [Ancient]xB - Very Short (open world, may be slower at peak times)
Acquired Taste [Smuggled] - Average (open world, can be done with other Colicoid missions)
Local Predators [Smuggled] - Very Short
The Mandalorian Terror [Smuggled] - Short
Colicoid Massacre [Alien] - Short
Shifting Priorities [Alien] - Short (open world, not bad)
Target of Opportunity [Ancient] - Average (Note: Short on a stealth class, has two easy bonuses)
Belsavis
The Stasis Generator [Military] - Average
The Tyrant [Ancient]xB - Average (Note: Short on a stealth class)
Jungle Flight [Smuggled] - Very Short (Note: very short bonus as well)
The Engineer's Tale [Smuggled]xB - Short
Open Communications [Alien] - Very Short
A Lesson is Learned [Alien]xB - Short
Corellia
Concierge [Military] - Long
Starfighters of Corellia [Ancient] - Short
Biological Warfare [Alien] - Short
Under New Management [Smuggled] - Long
Coruscant
The Face Merchants [Military] - Average (open world, can be long if lots of people or bad RNG)
Enemies of the Republic [Alien] - Very Short
Republic's Most Wanted [Smuggled]xB - Very Short
Trouble in Deed [Alien]xB - Short
Hoth
Prisoner Extraction [Military] - Short
The Terror Brigade [Military] - Long
Frostclaw [Ancient] - Short
Invisible Foes [Ancient] - Short
Signal Jam [Ancient] - Short
Tech Diagrams [Ancient] - Short (Note: Can be done with Signal Jam)
Humanitarian Aid [Smuggled] - Short
Gammorean Menace [Smuggled] - Average
Better Droids [Alien] - Average
Ord Mantell
Cutting Off the Head [Military] - Very Short
Destroy the Beacons [Military] - Very Short
Buying Loyalty [Smuggled] - Very Short (Note: All of the Ord Mantell missions can easily be done at the same time)
Ilum
Darkness on Ilum [Ancient] - Short
Makeb
Deception Play [Ancient] - Long
The Viper's Nest [Smuggled] - Short (Note: I actually died on this one a few times, might want to go as a healer and let your companion do DPS or bring a high influence companion to heal you)
Counterstrike [Military] - Way too long (Note: Took me probably nearly 20 minutes, between running between objectives and waiting on things to respawn)
Savage Skies [Military] - Long
Nar Shaddaa
Nar Shaddaa Blood Sport [Military] - Average (Note: Short on a stealth class)
Blood Money [Military] - Average
The Morgukai [Ancient] - Long
Shadow Extraction [Smuggled] - Long
Breaking Down Shadow Town [Alien] - Average (Note: Shorter on a stealth class)
Mandalorian Rage [Ancient] - Average
Lab Animals [Alien] - Short
Hired Guns [Smuggled] - Average (Note: Open world, with a bit of RNG involved. This could be a very short or very long mission depending on whatever the game feels like giving you.)
Taris
Total Elimination [Military] - Short
Fall of the Locust [Military] - Average
Knight Fall [Ancient] - Short
Mutations [Smuggled] - Short (open world, group up or avoid) (Note: this place is going to be packed and it's borderline impossible to complete out of group, avoid)
Fallen Stars [Alien] - Short
Rakghoul Release [Alien] - Very Short
Tatooine
Breaking the Code [Military] - Short
A Jawa's Concern [Ancient] - Long
Pirate Bullies [Smuggled] - Very Short
Reaping the Whirlwind [Smuggled] - Average
Down the Hole [Alien] - Average (Note: Open world, boss has a slow respawn timer, times can vary with population)
The Long Goodbye [Ancient] - Short (Note: Open world, but only trash-type mobs)
Tython
The Chamber of Speech [Ancient] - Short
Voss
Cyber Mercenaries [Military] - Long
Not Afraid Enough [Alien] - Very Long (Note: This has a lot of high power mobs in it, not worth doing without a group)
Savage Connections [Smuggled] - Long (Note: Personal instance, but a lot of strong mobs)
Trial of the First [Ancient] - Long (Note: Same as above)
Defending Voss-ka - Credit given for completing all four heroics, gives 2 large rep items for the Voss.
IMPERIAL
Alderaan
Spring Thaw [Smuggled] - 2 minutes
Shock Doctrine [Ancient] - 5 minutes (Note: open world. I'm leaving it at 5 minutes, but I'd highly advise on skipping this one without a group)
The Lanar Question [Smuggled] - 7 minutes
Droid Repossession [Alien] - Average
Reinforcements [Ancient] - Short
Balmorra
Toxic Bombs [Smuggled] - 90 seconds
A Question of Motivation [Ancient] - 2 minutes (open world, not bad)
The Republic's Last Gasp [Ancient]xB - 3 minutes
Settling Debts [Smuggled] - 4 minutes
Comrades in Arms [Alien]xB - 4 minutes
Project Hexapod [Alien]xB - 7 minutes
Firestar [Military] - Average
Resistance Sympathizers [Military] - Average
Belsavis
A Rock and a Hard Place [Alien] - 2 minutes
Old Enemies [Ancient] - 3 minutes
Freeing the Fallen [Ancient] - 4 minutes
Lights Out [Smuggled] - 5 minutes
Breakthrough [Alien] - 5 minutes
Republic Secrets [Military] - Long
Corellia
Wookiee Revolt [Smuggled] - 7 minutes
Explosive Assault [Military]xB - Short
CorSec Crackdown [Ancient]xB - Short
Prison Busting [Alien] - Short
Dromund Kaas
Saving Face [Military]xB - 90s
Possessed Hunter [Military]xB - 2 min (open world) (dfiner: over 5 min respawn, not worth it on high pop server)
Personal Challenge [Smuggled]xB - 2 minutes
Shadow Spawn [Ancient]xB - 5 min
Friends of Old [Alien] - 7 minutes (dfiner: open world, probably not worth it at peak times)
Hoth
Pirated Lockbox [Smuggled] - 2 minutes
Deconstruction Efforts [Alien]xB - 2 minutes
Taking the Heat [Alien] - 2 minutes (dfiner: not sure why this wasn't listed, I added, instanced too so really quick)
The Brig Stompers [Smuggled]xB - 3 minutes
The Big Find [Ancient] - 3 minutes
Joint Training [Military]xB - 4 minutes (dfiner: I added this, open world but not too bad)
Static [Military]xB - 5 minutes AS STEALTH ONLY (dfiner: I added this, not worth it unless you can stealth)
A Traitor's Punishment [Ancient] - 6 minutes
Sensitive Material [Military]xB - Long
Hutta
Factory Recall [Smuggled]xB - 4 minutes
Hostage Situation [Smuggled][Bonus: (Hostage Situation Cleanup) Alien @ 90s] - 4 minutes
The Man with the Steel Voice [Alien]xB - Very Short
Ilum
Poisonous Strategy [Ancient] - Very Short
Korriban
The Hate Machine [Alien]xB - Very Short
Armed and Dangerous [Ancient]xB - Very Short
Makeb
Weapons Test [Alien]xB - Short
Sharing the Blame [Military]xB - Short
False History [Alien]xB - Average
The Specialists [Ancient]xB - Very Long (Note: Takes far too long, waiting on open world spawns + lots of running)
The Observer [Smuggled]xB - Long (Note: Personal instance, but just a lot of running and fighting)
Nar Shaddaa
Hunger of the Vrblthers [Smuggled] - 4 minutes
A Pound of Flesh [Smuggled] - 5 minutes
Terminal Injuries [Military] - Short
Crushing the Jedi Freedom Fighters [Ancient] - Short
Recruitment [Ancient] - Average
Botched Interrogation [Military]xB - Average
Glitch [Alien] - Average
Building a Better Beast [Alien] - Average
Taris
The Fathers of Taris [Military]xB - 3 minutes
Last of the Tarisian Pirates [Ancient] - 4 minutes
Spilling Chemicals [Alien] - 4 minutes
Enclave Raid [Ancient] - 6 minutes (Note: This is open world and absolutely too long. There is a lot of RNG involved. Maybe good if you have a group.)
Highway to Destruction [Smuggled]xB - 6 minutes
Blackout [Military] - Average
Tatooine
Prison Labor [Ancient] - 90s
Call Down the Thunder [Smuggled] - 4 minutes
Supply Lines [Smuggled] - 4 minutes
Black Box [Military] - Short
Jawa Trade [Alien] - Very Short
Blood and Sand [Military] - Average
War on Spice [Military] - Short
Voss
Ancient Guardians [Alien] - Average
Cleanse the Corrupted [Military]xB - Long (Note: Personal instance full of Champion-type mobs)
Rock-eaters [Smuggled]xB - Average
The First Commando's Call [Ancient]xB - Long (Note: Identical to the Trial of the First Republic side heroic)
Defending Voss-ka - Credit given for completing all four heroics, gives 2 large rep items for the Voss.
That’s what I thought but wanted to make sure. Will be sure to use that list next time I sit to grind.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited February 2020
There was supposed to be a patch today which would have introduced the Alderaan stronghold but it was delayed with no new date announced. But in case you want the full patch notes, there will be a few other fixes included: http://www.swtor.com/patchnotes/game-update-6.1
Edit: Forgot to add that there's pricing for the new stronghold up as well:
Initial Unlock - 4 million credits / 1900 CC
Drawing Room - 900K credits / 600 CC
Guest Chambers - 900K credits / 600 CC
Study - 900K credits / 600 CC
Mountain Retreat - 2.5 million credits / 1200 CC
Northern Lodging - 2 million credits / 900 CC
Western Lodging - 2 million credits / 900 CC
Throne Room - 2 million credits / 900 CC
Balcony Overlook - 900K credits / 600 CC
Hidden Area - 1.5 million credits / 700 CC
Cambiata on
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited February 2020
I have officially maxed out both the Industrial prefab MK-1 decos and the Synthetic prefab MK-1 decos. I'm working on the Universal prefab MK-1s now. These are slightly trickier to find because a bunch of different vendors have a single item that takes an MK-1 or an MK-3 (usually planetary vendors), so I have to look around for everyone that has those decos after I max out the stuff from the Universal Prefab vendor.
Edit: Also the new patch comes out tomorrow.
Cambiata on
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
There was supposed to be a patch today which would have introduced the Alderaan stronghold but it was delayed with no new date announced. But in case you want the full patch notes, there will be a few other fixes included: http://www.swtor.com/patchnotes/game-update-6.1
Edit: Forgot to add that there's pricing for the new stronghold up as well:
Initial Unlock - 4 million credits / 1900 CC
Drawing Room - 900K credits / 600 CC
Guest Chambers - 900K credits / 600 CC
Study - 900K credits / 600 CC
Mountain Retreat - 2.5 million credits / 1200 CC
Northern Lodging - 2 million credits / 900 CC
Western Lodging - 2 million credits / 900 CC
Throne Room - 2 million credits / 900 CC
Balcony Overlook - 900K credits / 600 CC
Hidden Area - 1.5 million credits / 700 CC
I don't think I want to go for the Alderaan stronghold.
I have concerns about the long term value of the property.
+4
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ShadowenSnores in the morningLoserdomRegistered Userregular
edited February 2020
So!
It's been a private joke between, like, me and one friend who doesn't even play TOR that the Daniel Craig Bond themes, in release order, are surprisingly suited for an Imperial Agent, even when release order is considered. Yes, they're spy fiction, and probably the spy fiction that the Agent story was based on.
But holy shit. They're getting eerily accurate, especially for my playthrough.
Act I: You Know My Name (A good spy-themed song. Ironically, most of the galaxy doesn't know his actual name, because Cipher Nine.)
Act II: Another Way To Die. (A song about paranoia and not trusting anyone. Act II is about double and even triple agents.)
Act III/Rise of the Hutt Cartel: Skyfall (A song about coming to the end of a narrative, as Imperial Intelligence is hollowed out from the inside and he, in my playthrough, erases himself from all known records with the Black Codex and disappears into the galaxy. Also Skyfall kinda fits Makeb literally, even if the lyrics don't match the storyline at all.)
Hutt Cartel/Shadow of Revan: Writing's On The Wall (A song about falling in love with someone and not knowing what to do without them. At the end of Act III, my Imperial Agent loses contact with Shara Jenn, whom he still carried a torch for. After Shara was rescued and sent to be deprogrammed, presumably leaving his life forever, he stumbled into Theron Shan, and, well...)
Today, the new Bond theme, No Time To Die by Billie Eilish, came out.
It's a song about loving and/or living a lie, which works both as a symbol of his growing distance from both the Empire and the Chiss Ascendancy over the KotFE/KotET story, and more literally with his relationship with Theron Shan, near the end of the Eternal Throne story.
Man updating on this client is kind of super fucking slow isn’t it?
That said been leveling on heroics and I’m surprised at how profitable it is. Will still have to grind out tech fragments to buy his set pieces but 2 million was made in relatively short time.
It's been a private joke between, like, me and one friend who doesn't even play TOR that the Daniel Craig Bond themes, in release order, are surprisingly suited for an Imperial Agent, even when release order is considered. Yes, they're spy fiction, and probably the spy fiction that the Agent story was based on.
But holy shit. They're getting eerily accurate, especially for my playthrough.
Act I: You Know My Name (A good spy-themed song. Ironically, most of the galaxy doesn't know his actual name, because Cipher Nine.)
Act II: Another Way To Die. (A song about not paranoia and not trusting anyone. Act II is about double and even triple agents.)
Act III/Rise of the Hutt Cartel: Skyfall (A song about coming to the end, as Imperial Intelligence is hollowed out from the inside and he, in my playthrough, erases himself from all known records with the Black Codex and disappears into the galaxy. Also Skyfall kinda fits Makeb literally, even if the lyrics don't match the storyline at all.)
Hutt Cartel/Shadow of Revan: Writing's On The Wall (A song about falling in love with someone and not knowing what to do without them. At the end of Act III, my Imperial Agent loses contact with Shara Jenn, whom he still carried a torch for. After Shara was rescued and sent to be deprogrammed, presumably leaving his life forever, he stumbled into Theron Shan, and, well...)
Today, the new Bond theme, No Time To Die by Billie Eilish, came out.
It's a song about living a lie, which works both as a symbol of his growing distance from both the Empire and the Chiss Ascendancy over the KotFE/KotET story, and more literally with his relationship with Theron Shan, near the end of the Eternal Throne story.
damn you, now I want need a credits sequence featuring my Agent set to On Her Majesty's Secret Service.
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ShadowenSnores in the morningLoserdomRegistered Userregular
Also new content out as of yesterday, along with the new stronghold. Just a few conversations and a short cutscene on Dantooine, but they include a few lines of unique dialog for each class.
They also added new cosmetic gear, including IG-11 flair, Tau Idair's armor, and Han. The armor set is just Han. Except the stripes are yellow and on the front of his legs instead of red and on the side.
So I hit 70 skipped to Jedi under siege and then went back to give the department heads their boxes . Got two mounts out of it , the ice cat (2.5 mil) and the zakul taxi (5 mil) . So that was pretty lucky beats buying them from the vendor in any case . Needed a cool looking mount anyway .
Born blind, milky eyes in a dark brown face, and discarded by parents he never knew. Rescued, after a fashion, by Imperial Intelligence, who saw potential in a quiet, smart, determined boy with no data trail; given sight, after a fashion, with cybernetic implants; raised, after a fashion, by men and women with a particular set of skills. They taught him to kill - with blasters, knives, his hands if necessary; to lie - charm, flirt, smile like he meant it; and above all, to obey, reminding him at every turn of the consequences of failure, of disloyalty, that everything the Empire had given him could be taken away.
He sees the world through scan lines, in grainy color and night-vision greys - light, dark, it's all the same to him. He sees the world looking back, often with distrust or fear or revulsion. He doesn't blink (or weep), can't, hasn't needed to for years. He is the observer, the outsider, the mimic: going where he's told, becoming someone else and then discarding that identity when it's no longer of use to him. Names, pasts, friendships, romances - they all get peeled away and dropped in the trash, like a shed skin or a pair of plastoid gloves. The only constant is service to his nation, his people, and those ends justify the often ruthless and unsavory means.
He has been the dutiful patriot, the helpless puppet, the unfettered rogue. His loyalty to the Empire has been tested, shaken, redefined. Once he silently chafed under the cruel whims and arbitrary rule of the Sith; now he calls one his wife, and can only tell his former lover and protege, "It's complicated." (It always is.)
Cipher. Outlander. Commander. Who will he be next?
Really wish that people would notice that if a boss spams lightning you should stay the fuck out of the puddles of water he spreads everywhere . Gets old having to tell people to stop fucking hanging out in the puddles,
+3
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Really wish that people would notice that if a boss spams lightning you should stay the fuck out of the puddles of water he spreads everywhere . Gets old having to tell people to stop fucking hanging out in the puddles,
Some people don't read the chat no matter what. They might even have it hidden by default. Some people see the chat and then don't give a fuck what you say. I don't understand either group when they're running an op or flashpoint they're clearly not familiar with.
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited February 2020
In my continuing quest to GET ALL THE DECOS, I believe I've maxed out on every deco that costs 35k and below. To aid in finding them all, I finally used TOR decorating and realized there were a few that I was completely forgetting about - https://tord.mmo-fashion.com/strongholds-vendors-npcs/
Namely, the Rishi vendor, and the vendor on Odessan. FYI, when I say 35k and below, I'm referring specifically to those decos that can be bought with credits and nothing else (Also, this is no joke in the credits department - I've spent hundreds of millions of credits on this). So that still leaves stuff like the Ossus deco vendor who takes both ossus tokens and credits - on that vendor I'm just about to finish up the 15k decos, and the next stup up from that I think is 45k.
Work on the decos that require crafting. The universal prefabs are, as expected, more complicated to craft. I've run into my first major bottleneck: One of the pieces you have to craft to be able to make a Universal prefab requires colored crystals. Now if you've ever done any artifice or synthweaving crafting, you understand the problem immediately: for every crafting mission level there is only ONE colored crystal mission, and the color of crystals you get from that mission are completely random. So you can't focus on just getting blue crystals, you send the color mission out and hope it doesn't come back red (pretty much the most useless color of crystal you can get, at least for the lower level crafting). You'd think you could mitigate this problem by going planet-side and gathering stuff, but you don't get much luckier there, either. Archaeology has three different types of nodes - power crystals, artifacts, and color crystals. So you only have a 1/3 chance of finding the right node. And then once you find the right node, there's only a 1/3 chance that it is the correct color. And that's if you find ANY nodes at all - archaeology is the only gathering skill that you can't use on random mobs you kill in flashpoints, and the nodes are rare planetside, too. There's no winning from any vector.
Luckily none of the really important end-level gear requires color crystals so for most crafting this is a non-issue. But not for deco crafting, oh no.
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"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
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ShadowenSnores in the morningLoserdomRegistered Userregular
Archaeology manages to remain the red/green/blue-headed stepchild of the crafting skills.
Grinding for tech fragments is fucking obnoxious . So far I just spam flashpoint and disassemble everything but it’s still taking forever. So I decided to run an experiment instead of another run . I bought all the armor maintenance gifts from the Jawa vendor I could to see how much it would level hk51 . Took about 600 gifts with the legacy bonus for gifts maxed out . So yeah first lvl 50 companion.
EspantaPajaro on
+5
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ShadowenSnores in the morningLoserdomRegistered Userregular
Ooh, some romantic developments in the newest content.
If you're a trooper, and never had a romantic relationship with her, you can start one, even as a woman. Hooray!
Ok so a bit of a silly take but I have never been able to get into video game romance if it’s between a create a character. Especially dragon age romances (only played DA1) . Between two characters that are established never bothers me but if I make a character and the one chick who has been a massive bitch the whole game and suddenly wants me after I bought twenty trinkets at a market and and shoved them down her throat right after has always made me burst into laughter and I can’t take it seriously . Maybe I’m being weird .
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Ok so a bit of a silly take but I have never been able to get into video game romance if it’s between a create a character. Especially dragon age romances (only played DA1) . Between two characters that are established never bothers me but if I make a character and the one chick who has been a massive bitch the whole game and suddenly wants me after I bought twenty trinkets at a market and and shoved them down her throat right after has always made me burst into laughter and I can’t take it seriously . Maybe I’m being weird .
I really like Bioware romances, but I also try to make dialogue choices that my intended love interest approves of so that it's not just a "buy your love" scenario. Though admittedly for some of my evil characters in SWTOR, I just said the bad stuff when my romance wasn't in the party.
Though one fun thing about Elara Dorne in the late chapters is
when she reappears after my character is the leader of the resistance who has publiclly been an evil little shit for all to see, she will not rejoin my coalition nor restart our romance. I thought that was a cool detail.
Edit: Also just to add a small defense of DA1, no matter how high you get the affection level on certain characters, there are still things that they will NOT ACCEPT from you, and if you do them you end the relationship. There are also some characters that have their own goals that they complete whether you help them or not. This, funnily enough, was a criticism levied at the game or at those characters, that they wouldn't just act as your marionettes once you gave them enough gifts. Those people are, of course, ridiculously wrong, and having characters with motives that remain unchanged regardless of how much they love you is one of the absolute best things about the Dragon Age franchise as a whole. (and happens in all three games, to continued gamer gnashing of teeth)
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"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
All right meteor brawler set complete and tactical bought! No more running hammer station unless I want to play an alt and I don’t think I do . Will focus on doing heroics for fun and saving up for the super cool stuff people put on the auction house. Pyrotech does massive amounts of damage with this set .
Edit - man it was lucky I finished everything yesterday , apparently it was the last day of my sub. So today I did all the Star fortress stuff and got the companions .
I tried to get a little more experimental with my Smuggler, though, I'm kind of trying to make him less of a Han Solo criminal type and more of a Poe Dameron hotshot pilot type
To that end I've been playing a lot of galactic starfighter
ShadowenSnores in the morningLoserdomRegistered Userregular
Hot tip: at some point, completed bounty contracts stopped being items and started being currency. If you have any leftover contracts, you can't use them with the vendors. But you can mail them to one of your alts, and when they pick them up they'll become currency. The currency is per character, not account-wide, but since almost everything you can buy with them is legacy bound, you shouldn't have too much difficulty unless you spread your efforts too thinly.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Hot tip: at some point, completed bounty contracts stopped being items and started being currency. If you have any leftover contracts, you can't use them with the vendors. But you can mail them to one of your alts, and when they pick them up they'll become currency. The currency is per character, not account-wide, but since almost everything you can buy with them is legacy bound, you shouldn't have too much difficulty unless you spread your efforts too thinly.
Added bonus is that there are tokens you can buy at the bounty vendor that you can trade to other characters so that your bounty contracts will all be on the same character if needed. (I do this because I'm saving up for some costly stuff).
Edit: But you can't use the old style bounty contracts to "buy" the tradeable tokens, you still have to use the workaround described by Shadowen in order to get those Bounty contracts to be useable.
Cambiata on
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
Posts
That said, you did remind me of this list (which I originally found on Reddit - not my own work), which gives rough lengths/completion times and Alliance crates for all the heroic missions.
REPUBLIC
Alderaan
Survivors [Ancient]xB - Short
Into the Kilik Warrens [Smuggled] - Very Long
Special Delivery [Alien] - Very Short (open world, not bad)
Proof of Treason [Alien]xB - Short (open world)
Turning the Tide [Ancient] - Long
Balmorra
Industrial Sabotage [Military]xB - Very Short
Hit 'Em Where They Live [Military] - Short (open world, may be slower at peak times)
Justice for the Lost [Ancient]xB - Very Short (open world, may be slower at peak times)
Acquired Taste [Smuggled] - Average (open world, can be done with other Colicoid missions)
Local Predators [Smuggled] - Very Short
The Mandalorian Terror [Smuggled] - Short
Colicoid Massacre [Alien] - Short
Shifting Priorities [Alien] - Short (open world, not bad)
Target of Opportunity [Ancient] - Average (Note: Short on a stealth class, has two easy bonuses)
Belsavis
The Stasis Generator [Military] - Average
The Tyrant [Ancient]xB - Average (Note: Short on a stealth class)
Jungle Flight [Smuggled] - Very Short (Note: very short bonus as well)
The Engineer's Tale [Smuggled]xB - Short
Open Communications [Alien] - Very Short
A Lesson is Learned [Alien]xB - Short
Corellia
Concierge [Military] - Long
Starfighters of Corellia [Ancient] - Short
Biological Warfare [Alien] - Short
Under New Management [Smuggled] - Long
Coruscant
The Face Merchants [Military] - Average (open world, can be long if lots of people or bad RNG)
Enemies of the Republic [Alien] - Very Short
Republic's Most Wanted [Smuggled]xB - Very Short
Trouble in Deed [Alien]xB - Short
Hoth
Prisoner Extraction [Military] - Short
The Terror Brigade [Military] - Long
Frostclaw [Ancient] - Short
Invisible Foes [Ancient] - Short
Signal Jam [Ancient] - Short
Tech Diagrams [Ancient] - Short (Note: Can be done with Signal Jam)
Humanitarian Aid [Smuggled] - Short
Gammorean Menace [Smuggled] - Average
Better Droids [Alien] - Average
Ord Mantell
Cutting Off the Head [Military] - Very Short
Destroy the Beacons [Military] - Very Short
Buying Loyalty [Smuggled] - Very Short (Note: All of the Ord Mantell missions can easily be done at the same time)
Ilum
Darkness on Ilum [Ancient] - Short
Makeb
Deception Play [Ancient] - Long
The Viper's Nest [Smuggled] - Short (Note: I actually died on this one a few times, might want to go as a healer and let your companion do DPS or bring a high influence companion to heal you)
Counterstrike [Military] - Way too long (Note: Took me probably nearly 20 minutes, between running between objectives and waiting on things to respawn)
Savage Skies [Military] - Long
Nar Shaddaa
Nar Shaddaa Blood Sport [Military] - Average (Note: Short on a stealth class)
Blood Money [Military] - Average
The Morgukai [Ancient] - Long
Shadow Extraction [Smuggled] - Long
Breaking Down Shadow Town [Alien] - Average (Note: Shorter on a stealth class)
Mandalorian Rage [Ancient] - Average
Lab Animals [Alien] - Short
Hired Guns [Smuggled] - Average (Note: Open world, with a bit of RNG involved. This could be a very short or very long mission depending on whatever the game feels like giving you.)
Taris
Total Elimination [Military] - Short
Fall of the Locust [Military] - Average
Knight Fall [Ancient] - Short
Mutations [Smuggled] - Short (open world, group up or avoid) (Note: this place is going to be packed and it's borderline impossible to complete out of group, avoid)
Fallen Stars [Alien] - Short
Rakghoul Release [Alien] - Very Short
Tatooine
Breaking the Code [Military] - Short
A Jawa's Concern [Ancient] - Long
Pirate Bullies [Smuggled] - Very Short
Reaping the Whirlwind [Smuggled] - Average
Down the Hole [Alien] - Average (Note: Open world, boss has a slow respawn timer, times can vary with population)
The Long Goodbye [Ancient] - Short (Note: Open world, but only trash-type mobs)
Tython
The Chamber of Speech [Ancient] - Short
Voss
Cyber Mercenaries [Military] - Long
Not Afraid Enough [Alien] - Very Long (Note: This has a lot of high power mobs in it, not worth doing without a group)
Savage Connections [Smuggled] - Long (Note: Personal instance, but a lot of strong mobs)
Trial of the First [Ancient] - Long (Note: Same as above)
Defending Voss-ka - Credit given for completing all four heroics, gives 2 large rep items for the Voss.
IMPERIAL
Alderaan
Spring Thaw [Smuggled] - 2 minutes
Shock Doctrine [Ancient] - 5 minutes (Note: open world. I'm leaving it at 5 minutes, but I'd highly advise on skipping this one without a group)
The Lanar Question [Smuggled] - 7 minutes
Droid Repossession [Alien] - Average
Reinforcements [Ancient] - Short
Balmorra
Toxic Bombs [Smuggled] - 90 seconds
A Question of Motivation [Ancient] - 2 minutes (open world, not bad)
The Republic's Last Gasp [Ancient]xB - 3 minutes
Settling Debts [Smuggled] - 4 minutes
Comrades in Arms [Alien]xB - 4 minutes
Project Hexapod [Alien]xB - 7 minutes
Firestar [Military] - Average
Resistance Sympathizers [Military] - Average
Belsavis
A Rock and a Hard Place [Alien] - 2 minutes
Old Enemies [Ancient] - 3 minutes
Freeing the Fallen [Ancient] - 4 minutes
Lights Out [Smuggled] - 5 minutes
Breakthrough [Alien] - 5 minutes
Republic Secrets [Military] - Long
Corellia
Wookiee Revolt [Smuggled] - 7 minutes
Explosive Assault [Military]xB - Short
CorSec Crackdown [Ancient]xB - Short
Prison Busting [Alien] - Short
Dromund Kaas
Saving Face [Military]xB - 90s
Possessed Hunter [Military]xB - 2 min (open world) (dfiner: over 5 min respawn, not worth it on high pop server)
Personal Challenge [Smuggled]xB - 2 minutes
Shadow Spawn [Ancient]xB - 5 min
Friends of Old [Alien] - 7 minutes (dfiner: open world, probably not worth it at peak times)
Hoth
Pirated Lockbox [Smuggled] - 2 minutes
Deconstruction Efforts [Alien]xB - 2 minutes
Taking the Heat [Alien] - 2 minutes (dfiner: not sure why this wasn't listed, I added, instanced too so really quick)
The Brig Stompers [Smuggled]xB - 3 minutes
The Big Find [Ancient] - 3 minutes
Joint Training [Military]xB - 4 minutes (dfiner: I added this, open world but not too bad)
Static [Military]xB - 5 minutes AS STEALTH ONLY (dfiner: I added this, not worth it unless you can stealth)
A Traitor's Punishment [Ancient] - 6 minutes
Sensitive Material [Military]xB - Long
Hutta
Factory Recall [Smuggled]xB - 4 minutes
Hostage Situation [Smuggled][Bonus: (Hostage Situation Cleanup) Alien @ 90s] - 4 minutes
The Man with the Steel Voice [Alien]xB - Very Short
Ilum
Poisonous Strategy [Ancient] - Very Short
Korriban
The Hate Machine [Alien]xB - Very Short
Armed and Dangerous [Ancient]xB - Very Short
Makeb
Weapons Test [Alien]xB - Short
Sharing the Blame [Military]xB - Short
False History [Alien]xB - Average
The Specialists [Ancient]xB - Very Long (Note: Takes far too long, waiting on open world spawns + lots of running)
The Observer [Smuggled]xB - Long (Note: Personal instance, but just a lot of running and fighting)
Nar Shaddaa
Hunger of the Vrblthers [Smuggled] - 4 minutes
A Pound of Flesh [Smuggled] - 5 minutes
Terminal Injuries [Military] - Short
Crushing the Jedi Freedom Fighters [Ancient] - Short
Recruitment [Ancient] - Average
Botched Interrogation [Military]xB - Average
Glitch [Alien] - Average
Building a Better Beast [Alien] - Average
Taris
The Fathers of Taris [Military]xB - 3 minutes
Last of the Tarisian Pirates [Ancient] - 4 minutes
Spilling Chemicals [Alien] - 4 minutes
Enclave Raid [Ancient] - 6 minutes (Note: This is open world and absolutely too long. There is a lot of RNG involved. Maybe good if you have a group.)
Highway to Destruction [Smuggled]xB - 6 minutes
Blackout [Military] - Average
Tatooine
Prison Labor [Ancient] - 90s
Call Down the Thunder [Smuggled] - 4 minutes
Supply Lines [Smuggled] - 4 minutes
Black Box [Military] - Short
Jawa Trade [Alien] - Very Short
Blood and Sand [Military] - Average
War on Spice [Military] - Short
Voss
Ancient Guardians [Alien] - Average
Cleanse the Corrupted [Military]xB - Long (Note: Personal instance full of Champion-type mobs)
Rock-eaters [Smuggled]xB - Average
The First Commando's Call [Ancient]xB - Long (Note: Identical to the Trial of the First Republic side heroic)
Defending Voss-ka - Credit given for completing all four heroics, gives 2 large rep items for the Voss.
Edit: Forgot to add that there's pricing for the new stronghold up as well:
Initial Unlock - 4 million credits / 1900 CC
Drawing Room - 900K credits / 600 CC
Guest Chambers - 900K credits / 600 CC
Study - 900K credits / 600 CC
Mountain Retreat - 2.5 million credits / 1200 CC
Northern Lodging - 2 million credits / 900 CC
Western Lodging - 2 million credits / 900 CC
Throne Room - 2 million credits / 900 CC
Balcony Overlook - 900K credits / 600 CC
Hidden Area - 1.5 million credits / 700 CC
Edit: Also the new patch comes out tomorrow.
I don't think I want to go for the Alderaan stronghold.
I have concerns about the long term value of the property.
It's been a private joke between, like, me and one friend who doesn't even play TOR that the Daniel Craig Bond themes, in release order, are surprisingly suited for an Imperial Agent, even when release order is considered. Yes, they're spy fiction, and probably the spy fiction that the Agent story was based on.
But holy shit. They're getting eerily accurate, especially for my playthrough.
Act II: Another Way To Die. (A song about paranoia and not trusting anyone. Act II is about double and even triple agents.)
Act III/Rise of the Hutt Cartel: Skyfall (A song about coming to the end of a narrative, as Imperial Intelligence is hollowed out from the inside and he, in my playthrough, erases himself from all known records with the Black Codex and disappears into the galaxy. Also Skyfall kinda fits Makeb literally, even if the lyrics don't match the storyline at all.)
Hutt Cartel/Shadow of Revan: Writing's On The Wall (A song about falling in love with someone and not knowing what to do without them. At the end of Act III, my Imperial Agent loses contact with Shara Jenn, whom he still carried a torch for. After Shara was rescued and sent to be deprogrammed, presumably leaving his life forever, he stumbled into Theron Shan, and, well...)
Today, the new Bond theme, No Time To Die by Billie Eilish, came out.
https://www.youtube.com/watch?v=GB_S2qFh5lU
It's a song about loving and/or living a lie, which works both as a symbol of his growing distance from both the Empire and the Chiss Ascendancy over the KotFE/KotET story, and more literally with his relationship with Theron Shan, near the end of the Eternal Throne story.
That said been leveling on heroics and I’m surprised at how profitable it is. Will still have to grind out tech fragments to buy his set pieces but 2 million was made in relatively short time.
damn you, now I want need a credits sequence featuring my Agent set to On Her Majesty's Secret Service.
They also added new cosmetic gear, including IG-11 flair, Tau Idair's armor, and Han. The armor set is just Han. Except the stripes are yellow and on the front of his legs instead of red and on the side.
"If you strike me down, my armor shall become slightly less durable than you could possibly imagine."
Niimo, pronounced "Nemo", as in "no one".
Born blind, milky eyes in a dark brown face, and discarded by parents he never knew. Rescued, after a fashion, by Imperial Intelligence, who saw potential in a quiet, smart, determined boy with no data trail; given sight, after a fashion, with cybernetic implants; raised, after a fashion, by men and women with a particular set of skills. They taught him to kill - with blasters, knives, his hands if necessary; to lie - charm, flirt, smile like he meant it; and above all, to obey, reminding him at every turn of the consequences of failure, of disloyalty, that everything the Empire had given him could be taken away.
He sees the world through scan lines, in grainy color and night-vision greys - light, dark, it's all the same to him. He sees the world looking back, often with distrust or fear or revulsion. He doesn't blink (or weep), can't, hasn't needed to for years. He is the observer, the outsider, the mimic: going where he's told, becoming someone else and then discarding that identity when it's no longer of use to him. Names, pasts, friendships, romances - they all get peeled away and dropped in the trash, like a shed skin or a pair of plastoid gloves. The only constant is service to his nation, his people, and those ends justify the often ruthless and unsavory means.
He has been the dutiful patriot, the helpless puppet, the unfettered rogue. His loyalty to the Empire has been tested, shaken, redefined. Once he silently chafed under the cruel whims and arbitrary rule of the Sith; now he calls one his wife, and can only tell his former lover and protege, "It's complicated." (It always is.)
Cipher. Outlander. Commander. Who will he be next?
Some people don't read the chat no matter what. They might even have it hidden by default. Some people see the chat and then don't give a fuck what you say. I don't understand either group when they're running an op or flashpoint they're clearly not familiar with.
Namely, the Rishi vendor, and the vendor on Odessan. FYI, when I say 35k and below, I'm referring specifically to those decos that can be bought with credits and nothing else (Also, this is no joke in the credits department - I've spent hundreds of millions of credits on this). So that still leaves stuff like the Ossus deco vendor who takes both ossus tokens and credits - on that vendor I'm just about to finish up the 15k decos, and the next stup up from that I think is 45k.
Work on the decos that require crafting. The universal prefabs are, as expected, more complicated to craft. I've run into my first major bottleneck: One of the pieces you have to craft to be able to make a Universal prefab requires colored crystals. Now if you've ever done any artifice or synthweaving crafting, you understand the problem immediately: for every crafting mission level there is only ONE colored crystal mission, and the color of crystals you get from that mission are completely random. So you can't focus on just getting blue crystals, you send the color mission out and hope it doesn't come back red (pretty much the most useless color of crystal you can get, at least for the lower level crafting). You'd think you could mitigate this problem by going planet-side and gathering stuff, but you don't get much luckier there, either. Archaeology has three different types of nodes - power crystals, artifacts, and color crystals. So you only have a 1/3 chance of finding the right node. And then once you find the right node, there's only a 1/3 chance that it is the correct color. And that's if you find ANY nodes at all - archaeology is the only gathering skill that you can't use on random mobs you kill in flashpoints, and the nodes are rare planetside, too. There's no winning from any vector.
Luckily none of the really important end-level gear requires color crystals so for most crafting this is a non-issue. But not for deco crafting, oh no.
!!!
I haven’t played SwTOR in years and
But I knew it was Elarra Dorne, and I am the most excited.
I really like Bioware romances, but I also try to make dialogue choices that my intended love interest approves of so that it's not just a "buy your love" scenario. Though admittedly for some of my evil characters in SWTOR, I just said the bad stuff when my romance wasn't in the party.
Though one fun thing about Elara Dorne in the late chapters is
Edit: Also just to add a small defense of DA1, no matter how high you get the affection level on certain characters, there are still things that they will NOT ACCEPT from you, and if you do them you end the relationship. There are also some characters that have their own goals that they complete whether you help them or not. This, funnily enough, was a criticism levied at the game or at those characters, that they wouldn't just act as your marionettes once you gave them enough gifts. Those people are, of course, ridiculously wrong, and having characters with motives that remain unchanged regardless of how much they love you is one of the absolute best things about the Dragon Age franchise as a whole. (and happens in all three games, to continued gamer gnashing of teeth)
Edit - man it was lucky I finished everything yesterday , apparently it was the last day of my sub. So today I did all the Star fortress stuff and got the companions .
I'm making myself do the class stories before I get into the expansion stuff though, so I can meet all of the companions who will show back up
I'm currently on Jedi Knight and have already done Smuggler and Bounty Hunter
I tried to get a little more experimental with my Smuggler, though, I'm kind of trying to make him less of a Han Solo criminal type and more of a Poe Dameron hotshot pilot type
To that end I've been playing a lot of galactic starfighter
Added bonus is that there are tokens you can buy at the bounty vendor that you can trade to other characters so that your bounty contracts will all be on the same character if needed. (I do this because I'm saving up for some costly stuff).
Edit: But you can't use the old style bounty contracts to "buy" the tradeable tokens, you still have to use the workaround described by Shadowen in order to get those Bounty contracts to be useable.
[edit] Spelling
Completely forgot how to do anything lol. Is there anyway to “reset” the story to use my existing character?
Not that I'm aware of, but the new stuff does tend to be higher rez.
Afraid not, though there's always YouTube...