Robobot's True Arena ends in an absolute crime of game design.
As it dies, the Very Last True Final Boss sends out three shockwaves (one high, one middle, one high and low) that do 99% of your health in damage and can't be blocked by anything except by the Psi power's teleport move. Either perfect-clear the boss, dodge them all, or lose your entire run right at the end.
My favorite musical instrument is the air-raid siren.
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
My Sam's Club had Link's Awakening on clearance for $35. They were out so I couldn't get it, but if you're looking for the game you might want to check your local stores (not sure if it's all stores. It's full price on their website)
I would have gladly grabbed it for that price and since I can't justify $60 for a game I've known how to 100% for over 20 years
Well, I managed to make it deep into three additional runs, and then in all 3 runs managed to lose my power. Last time it was some bullshit business where I got hit at the same time I hit Dark Matter the final time. I’m on fucking tilt and I hate it. Not tonight I guess.
People do make runs with no powers, that is a thing, though it's very hard
I think the time I did finish I had to finish out without any powers! Though I started off with the hammer, and I guess it's possible I held onto it the whole time
No but for real, True Arena is hard. It's not bullshit, it's well-designed, but a successful run for a mid-level player like me requires you to be "on" for like 30-40 minutes straight. It's like they put it in there just for people who like hard games to have reason to talk about Kirby. I love it! But I love it becuase I have beaten it, and before that point my relationship with it was adversarial
People do make runs with no powers, that is a thing, though it's very hard
I think the time I did finish I had to finish out without any powers! Though I started off with the hammer, and I guess it's possible I held onto it the whole time
No but for real, True Arena is hard. It's not bullshit, it's well-designed, but a successful run for a mid-level player like me requires you to be "on" for like 30-40 minutes straight. It's like they put it in there just for people who like hard games to have reason to talk about Kirby. I love it! But I love it becuase I have beaten it, and before that point my relationship with it was adversarial
My strat is to use Archer and thoroughly abuse the near universal invulnerability of Hide (hold down). Fire fully charged shots the rest of the time, which does more than decent damage.
I have almost all the bosses down to no-damage this way, except for the first two which have incredibly annoying untouchable phases and short hit windows, and the Dedede clones which just zerg rush you and whom you sorta have to tank, which Archer is bad at.
Honestly the actual hardest part of True Arena is the three consecutive Star Fox fights. The third phase has almost no margin for error, you HAVE to kill all the adds to get power for your super attack, and they have a lot of health and don't stay on screen for long. I've gotten better at using barrel rolls both to kill whatever reaches the foreground and to pad my DPS out more while they're shooting at me (so I can just barrel roll out of the way at the last possible moment).
You don’t have to kill all the adds for a full-power planet buster, and some of them you can’t get all of them in one go. But you do need to get most of them.
Yeah my "all" wasn't an absolute one. The piano keys are pretty skippable. The most clutch ones to get are the two weathercocks. Once I figured out how to do it that was the key.
It actually kinda goes back to Adventure. That game had a 100% counter, and you had to beat its boss rush to get it.
Of course it wasn't NEARLY as hard, but you did have to beat all the bosses on one life (with I think limited healing?) and no powers.
Goes back even further, if we just want to talk about hard optional stuff in Kirby games. After beating Kirby’s Dream Land, you had the option to start an Extra game, which added new enemies to stages and increased the speed and damage of all the bosses.
Confession time: I always forget that Kirby games have a block button and Smash Bros-style airdodges and dodge-rolls. There's been a block button since Kirby Super Star, and it makes nearly every boss fight trivial, but I always try to full-dodge because that's just how it was in Dream Land 1 and 2.
My favorite musical instrument is the air-raid siren.
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
So what are the remaining high-profile WiiU games that haven't been ported to the Switch yet? The HD Zeldas, Xenoblade Chronicles X, Super Mario 3D World, anything else?
So what are the remaining high-profile WiiU games that haven't been ported to the Switch yet? The HD Zeldas, Xenoblade Chronicles X, Super Mario 3D World, anything else?
Pikmin 3. Nintendo Land, if you'd call that high profile.
So what are the remaining high-profile WiiU games that haven't been ported to the Switch yet? The HD Zeldas, Xenoblade Chronicles X, Super Mario 3D World, anything else?
So what are the remaining high-profile WiiU games that haven't been ported to the Switch yet? The HD Zeldas, Xenoblade Chronicles X, Super Mario 3D World, anything else?
Pikmin 3. Nintendo Land, if you'd call that high profile.
Nintendo Land seems like it would be really difficult to port given its understandable focus on the gamepad.
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I would have gladly grabbed it for that price and since I can't justify $60 for a game I've known how to 100% for over 20 years
YOU CAN’T DODGE IT WITH ARCHER’S HIDE?????
Only vanishing with PSI will let you phase through it.
On the other hand, it is very much not hard to dodge. It’s like the rings Sectonia launches.
——————
That true arena is a goddamn endurance marathon, and the last attack is some bullshit if you don’t know, but I do still very much like that arena.
But it’s a very good example of why going for full completion isn’t something everyone should feel like they must do.
I think the time I did finish I had to finish out without any powers! Though I started off with the hammer, and I guess it's possible I held onto it the whole time
No but for real, True Arena is hard. It's not bullshit, it's well-designed, but a successful run for a mid-level player like me requires you to be "on" for like 30-40 minutes straight. It's like they put it in there just for people who like hard games to have reason to talk about Kirby. I love it! But I love it becuase I have beaten it, and before that point my relationship with it was adversarial
Port Tatsunko vs Capcom to the switch already I wanna take Golden Lightan online for goodness sake
Oh all the true arenas are bastards in the modern 3DS/ Switch kirby games
My strat is to use Archer and thoroughly abuse the near universal invulnerability of Hide (hold down). Fire fully charged shots the rest of the time, which does more than decent damage.
I have almost all the bosses down to no-damage this way, except for the first two which have incredibly annoying untouchable phases and short hit windows, and the Dedede clones which just zerg rush you and whom you sorta have to tank, which Archer is bad at.
As has been mentioned, there's something like this in all modern Kirby games, including Star Allies
Robobot is definitely the best of them, though, and I'd argue its True Arena is the hardest we've had in a decade
Of course it wasn't NEARLY as hard, but you did have to beat all the bosses on one life (with I think limited healing?) and no powers.
The regular Arena is even very easy.
Xenoblade Chronicles X.
That's my Switch Port I Really, Really Want, Nay, Need. Like, I'll buy Smash Bros. if they put Elma in there as a playable character kind of need.
Might take a while before it happens, though. If ever.
The fact that Xenoblade 2 is being considered as the obvious choice and nobody seems to say anything about Xenoblade X makes me sad.
Goes back even further, if we just want to talk about hard optional stuff in Kirby games. After beating Kirby’s Dream Land, you had the option to start an Extra game, which added new enemies to stages and increased the speed and damage of all the bosses.
I actually succeeded on my first run today, which I stretched over several hours.
Now for 2% worth of nice, relaxed, stress-free sticker farming.
It’s the shoulder buttons.
Pikmin 3. Nintendo Land, if you'd call that high profile.
PUSHMO WORLD
Nintendo Land seems like it would be really difficult to port given its understandable focus on the gamepad.
this is
startling news
And that unlocks something, too.
It always feels to me like people remember that part wrong and think you ACTUALLY have to farm out a million rubees
But I’m doing it now and well you DO have to hold right for 10 minutes
It is extra annoying that you don’t see the counter going up in real time
I put a rubber band on the controller and let it sit overnight