I've beaten the Hand 3 times now. I have two more areas I haven't visited yet, then it's DLC time.
I'm gonna eventually have to learn dodging, but on Normal, with the mutations I like to take, I'm pretty much tanking through the game at this point.
I nearly beat the Hand with 1BC for the first time about 30 minutes ago! I'm at work so I had to take a break to do work stuff, but I'ma give it another shot in a bit. Also bought the new DLC this morning, excited about new areas
I wonder what's ŧħe actual best weapon to take to the Hand? I tend to roll with weapons that have crit conditions that are easy to reproduce in the main levels (Nutracker, Crowbar, Symmetrical Blade), but they almost never come up during bosses
the Flint has been pretty good to me but it does involve standing right in his face for a second to unleash that crit
maybe I should just roll with the two swords and just slash my way through
I wonder what's ŧħe actual best weapon to take to the Hand? I tend to roll with weapons that have crit conditions that are easy to reproduce in the main levels (Nutracker, Crowbar, Symmetrical Blade), but they almost never come up during bosses
the Flint has been pretty good to me but it does involve standing right in his face for a second to unleash that crit
maybe I should just roll with the two swords and just slash my way through
My most successful runs have been things like rapier or dual claw.
I think the dual claw BP drops from the plant biome dlc, but it is real good.
Oh, also the Oil Sword + Frost Shard is a bonkers good combo.
I love using turrets and frost on the Hand, or any boss really. Toss out turrets, freeze to slow the boss down, then dodge around and try to avoid being hit while the turrets do their thing.
i would VERY much be interested in the context of that stuff, since Swery's last game The Missing was apparently received extremely well among the trans and wider LGBTQ+ community and it seemed like he had a pretty good handle on those kinds of things compared to other game devs. will be pretty sad if he just straight up went and threw all that goodwill in the trash.
The framerate is low and stuttery, many objects have very short draw distances (the one dude crossing the road just pops into existence from about 20 feet away.) And that's with the graphics looking like they're from 2001.
The framerate is low and stuttery, many objects have very short draw distances (the one dude crossing the road just pops into existence from about 20 feet away.) And that's with the graphics looking like they're from 2001.
SWERY also hired noted abuser Matt Conn to consult on The Missing and has continued to defend him
I've gotten the impression that SWERY isn't fluent enough in English to really be keeping up on things that aren't translated/covered by Japanese sites, and seeing how a big part of his persona is being "the DrinKing," he likely meets a lot of people in the industry at parties where alcohol is involved. I think he is naive and trusting to the point where he doesn't want to question his preconceived notions about people or issues, and if someone tells him something that gives him plausible deniability to keep thinking positively about something, he'll take it.
All of that said, The Missing really felt like a step forward from him and so to hear that DP2 has a bunch of bad -phobic tropes in it is even more disappointing. I'll be going into it with trepidation rather than cautious optimism.
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PwnanObrienHe's right, life sucks.Registered Userregular
Decided to give Tooth and Tail a try. It's a unique take on the RTS where you control a hero unit that rallies troops almost like a MOBA where all of your abilities are building structures and getting shot at. Narratively it seems to be about what if the Russian Revolution was fractured into more granular leftist infighting lead by mice. The story mode gives you four factions, the Longcoats who are basically a mix of liberals, Trudoviks and anarchocapitalists, the Commonfolk who are basically anarcho communists who still hold a lot of ignorant views about race and vegetarianism, the KSR who are anti-villain statists psychopaths and the Civilized who are religious socialists mixed with the bad guys from The Hunger Games. Pick your Warhammer 40k-esque grimdark army and use hit and run tactics to burn crops and immolate your enemies. Maps are randomly generated and that keeps things fluctuating between difficult and establishing a functioning socialist government without the CIA overthrowing it hard. Overall I'm feeling a strong 7 to a light 8 barbecued communist squirrels out of 10.
Every now and then something reminds me that Monaco exists, and how much fun I had playing it with my siblings in couch co-op, and I smile. What a good fucking game.
Decided to give Tooth and Tail a try. It's a unique take on the RTS where you control a hero unit that rallies troops almost like a MOBA where all of your abilities are building structures and getting shot at. Narratively it seems to be about what if the Russian Revolution was fractured into more granular leftist infighting lead by mice. The story mode gives you four factions, the Longcoats who are basically a mix of liberals, Trudoviks and anarchocapitalists, the Commonfolk who are basically anarcho communists who still hold a lot of ignorant views about race and vegetarianism, the KSR who are anti-villain statists psychopaths and the Civilized who are religious socialists mixed with the bad guys from The Hunger Games. Pick your Warhammer 40k-esque grimdark army and use hit and run tactics to burn crops and immolate your enemies. Maps are randomly generated and that keeps things fluctuating between difficult and establishing a functioning socialist government without the CIA overthrowing it hard. Overall I'm feeling a strong 7 to a light 8 barbecued communist squirrels out of 10.
Hey.
Psst.
Get it?
It's an RTS.
You control your army with a mouse.
Ha ha ha.
My favorite musical instrument is the air-raid siren.
Decided to give Tooth and Tail a try. It's a unique take on the RTS where you control a hero unit that rallies troops almost like a MOBA where all of your abilities are building structures and getting shot at. Narratively it seems to be about what if the Russian Revolution was fractured into more granular leftist infighting lead by mice. The story mode gives you four factions, the Longcoats who are basically a mix of liberals, Trudoviks and anarchocapitalists, the Commonfolk who are basically anarcho communists who still hold a lot of ignorant views about race and vegetarianism, the KSR who are anti-villain statists psychopaths and the Civilized who are religious socialists mixed with the bad guys from The Hunger Games. Pick your Warhammer 40k-esque grimdark army and use hit and run tactics to burn crops and immolate your enemies. Maps are randomly generated and that keeps things fluctuating between difficult and establishing a functioning socialist government without the CIA overthrowing it hard. Overall I'm feeling a strong 7 to a light 8 barbecued communist squirrels out of 10.
Made it to the Giant last night, and it took half my potions to figure out I could stand on the dead fists to hit the eyes. Also I had the Flint, not a practical weapon to use there.
Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue.
Slowly, gently, this is how a life is taken.
A death by inches....
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PwnanObrienHe's right, life sucks.Registered Userregular
So far the opening hours of playing Session remind me of calling up friends and being like "yo, you want to go fail to land kickflips for three hours?"
I kind of love it.
There's no point, no goals, no score. I will spend an hour trying to hardflip into the Brooklyn banks and roll away between benches and lightposts and every part of that is as hard as it sounds. In older games that requires pressing down-left and B. In this game there's an option to manually catch it with each foot independently and timing both perfectly lands it clean on the bolts.
Today I spent half an hour learning how to pull off grinds and doing a 50-50 on a bench feels like a major accomplishment.
So far the opening hours of playing Session remind me of calling up friends and being like "yo, you want to go fail to land kickflips for three hours?"
I kind of love it.
There's no point, no goals, no score. I will spend an hour trying to hardflip into the Brooklyn banks and roll away between benches and lightposts and every part of that is as hard as it sounds. In older games that requires pressing down-left and B. In this game there's an option to manually catch it with each foot independently and timing both perfectly lands it clean on the bolts.
Today I spent half an hour learning how to pull off grinds and doing a 50-50 on a bench feels like a major accomplishment.
Wait so it's like QWOP for skateboarding?
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PwnanObrienHe's right, life sucks.Registered Userregular
So far the opening hours of playing Session remind me of calling up friends and being like "yo, you want to go fail to land kickflips for three hours?"
I kind of love it.
There's no point, no goals, no score. I will spend an hour trying to hardflip into the Brooklyn banks and roll away between benches and lightposts and every part of that is as hard as it sounds. In older games that requires pressing down-left and B. In this game there's an option to manually catch it with each foot independently and timing both perfectly lands it clean on the bolts.
Today I spent half an hour learning how to pull off grinds and doing a 50-50 on a bench feels like a major accomplishment.
Wait so it's like QWOP for skateboarding?
I would say that it's more like if Skate did a better job of simulating the sport and translating it to the controller.
For example pulling the stick for your back foot down and flicking the opposite stick up does an ollie.
Pushing the sticks outward will do a frontside powerslide until you either let them go or come to a complete stop. Pushing them inward does a backside powerslide.
So if you combine the two you'll do a shifty ollie and if you do that onto a rail it's an easy way to land a boardslide. The controls are oddly intuitive once you get over the initial barrier of "this is different." Pop the tail down and flick the board with your toe? Kickflip. Do the same but swing your front leg out behind you? Heelflip.
The amount of options they give you for input are frankly staggering. They even included controls that emulate Skate if you want to sacrifice some of the depth for something you're more familiar with. That said I've been playing on Hardcore with the left stick assigned to the left foot and the right stick assigned to the right foot. It just feels more analogous to how...feet work. Steering with triggers takes some getting used to but it is now up there with using the triggers for gas and break in terms of "how was this not the industry standard back on the PS1?"
Extensive breakdown of all the controls and control options here:
Posts
I'm gonna eventually have to learn dodging, but on Normal, with the mutations I like to take, I'm pretty much tanking through the game at this point.
I nearly beat the Hand with 1BC for the first time about 30 minutes ago! I'm at work so I had to take a break to do work stuff, but I'ma give it another shot in a bit. Also bought the new DLC this morning, excited about new areas
the Flint has been pretty good to me but it does involve standing right in his face for a second to unleash that crit
maybe I should just roll with the two swords and just slash my way through
My most successful runs have been things like rapier or dual claw.
I think the dual claw BP drops from the plant biome dlc, but it is real good.
Oh, also the Oil Sword + Frost Shard is a bonkers good combo.
PSN: Robo_Wizard1
He doesn't do any sweet tricks
jesus seriously?!
The framerate is low and stuttery, many objects have very short draw distances (the one dude crossing the road just pops into existence from about 20 feet away.) And that's with the graphics looking like they're from 2001.
Ah, thank you.
I've gotten the impression that SWERY isn't fluent enough in English to really be keeping up on things that aren't translated/covered by Japanese sites, and seeing how a big part of his persona is being "the DrinKing," he likely meets a lot of people in the industry at parties where alcohol is involved. I think he is naive and trusting to the point where he doesn't want to question his preconceived notions about people or issues, and if someone tells him something that gives him plausible deniability to keep thinking positively about something, he'll take it.
All of that said, The Missing really felt like a step forward from him and so to hear that DP2 has a bunch of bad -phobic tropes in it is even more disappointing. I'll be going into it with trepidation rather than cautious optimism.
Every now and then something reminds me that Monaco exists, and how much fun I had playing it with my siblings in couch co-op, and I smile. What a good fucking game.
Hey.
Psst.
Get it?
It's an RTS.
You control your army with a mouse.
Ha ha ha.
You are simply more resolute in the face of the absolute recursive chaos you have unleashed on yourself
https://www.youtube.com/watch?v=XhI0OVs_zj0
A punishing blow!
Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue.
Slowly, gently, this is how a life is taken.
PSN:Furlion
I'll probably beat the Giant tonight?
A death by inches....
I kind of love it.
There's no point, no goals, no score. I will spend an hour trying to hardflip into the Brooklyn banks and roll away between benches and lightposts and every part of that is as hard as it sounds. In older games that requires pressing down-left and B. In this game there's an option to manually catch it with each foot independently and timing both perfectly lands it clean on the bolts.
Today I spent half an hour learning how to pull off grinds and doing a 50-50 on a bench feels like a major accomplishment.
Wait so it's like QWOP for skateboarding?
I would say that it's more like if Skate did a better job of simulating the sport and translating it to the controller.
For example pulling the stick for your back foot down and flicking the opposite stick up does an ollie.
Pushing the sticks outward will do a frontside powerslide until you either let them go or come to a complete stop. Pushing them inward does a backside powerslide.
So if you combine the two you'll do a shifty ollie and if you do that onto a rail it's an easy way to land a boardslide. The controls are oddly intuitive once you get over the initial barrier of "this is different." Pop the tail down and flick the board with your toe? Kickflip. Do the same but swing your front leg out behind you? Heelflip.
The amount of options they give you for input are frankly staggering. They even included controls that emulate Skate if you want to sacrifice some of the depth for something you're more familiar with. That said I've been playing on Hardcore with the left stick assigned to the left foot and the right stick assigned to the right foot. It just feels more analogous to how...feet work. Steering with triggers takes some getting used to but it is now up there with using the triggers for gas and break in terms of "how was this not the industry standard back on the PS1?"
Extensive breakdown of all the controls and control options here: