Man, every time I go to upgrade a docker container I feel like I'm missing something fundamental.
It's not good enough to stop/start the container. Apparently you have to remove the old one and use run to create a new one? Which means if you have configured everything by startup command line, you need to remember said command line.. which sucks.
What! Make an alias or bash script for the command line!
If it's a command inside the image use etc/init.d or (shudder) cron!
Also consider docker-compose / mvn package docker:build
I went with a docker-compose, as I found a site that will convert your command line to a proper .yml.
So now things are good, and properly documented.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
+1
HonkHonk is this poster.Registered User, __BANNED USERSregular
Seeing the words level and 9 together got me wondering - how often do you normally level in a campaign? We’re level 7 as of last session. Our sessions are usually 4-6 hours and we play once a month (for five years now).
PSN: Honkalot
+1
TavIrish Minister for DefenceRegistered Userregular
i won big on the football and i'm off work until next wednesday
Seeing the words level and 9 together got me wondering - how often do you normally level in a campaign? We’re level 7 as of last session. Our sessions are usually 4-6 hours and we play once a month (for five years now).
We've swapped to event based leveling, basically once you've got through some kind of "act" in the campaign.
Ok but like, you wrote something on the internet that was wrong in a way that casually contradicts the experience of some people. and this is not some high stakes smartness proving contest, they're just like, hey that's my grocery store not aldi.
Maybe not everything requires an asshole putdown response
Thousands of hot, local singles are waiting to play at bubbulon.com.
I called the rental car agency to ask whether they accept after hours returns. And they said sure, is there any damage? And I said no, except for a small chip on the windshield. They said, is it smaller than a dollar bill? (If so, it’s fine)
Yes? Can a chip be larger than a piece of US currency before just becoming a crack? I’d love to see that
+1
TavIrish Minister for DefenceRegistered Userregular
Ok but like, you wrote something on the internet that was wrong in a way that casually contradicts the experience of some people. and this is not some high stakes smartness proving contest, they're just like, hey that's my grocery store not aldi.
Maybe not everything requires an asshole putdown response
that is kind of her shtick
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Ok but like, you wrote something on the internet that was wrong in a way that casually contradicts the experience of some people. and this is not some high stakes smartness proving contest, they're just like, hey that's my grocery store not aldi.
Maybe not everything requires an asshole putdown response
It's just Mountain Dew, it's okay.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I called the rental car agency to ask whether they accept after hours returns. And they said sure, is there any damage? And I said no, except for a small chip on the windshield. They said, is it smaller than a dollar bill? (If so, it’s fine)
Yes? Can a chip be larger than a piece of US currency before just becoming a crack? I’d love to see that
Your character mysteriously wakes up in the morgue. They're unkillable!
After a dozen more deaths, they solve the mystery: every time they die, a completely random other person dies with no apparent cause, in their stead.
I read a fantasy series where this was basically the premise, except It wasn’t random it was always a person the protagonist cares about and oh by the way the protagonist doesn’t figure this out right away so starts acting recklessly because they think they can get killed and come back without consequences.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
Also when I first walked into the discussion about character death I initially thought it was describing an expulsion from the gaming sessions for the duration of that like, game or campaign
Hey we don’t fucking like you Todd, we just threw your barbarian off a mountain, don’t come back to my house next Tuesday night
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Also when I first walked into the discussion about character death I initially thought it was describing an expulsion from the gaming sessions for the duration of that like, game or campaign
Hey we don’t fucking like you Todd, we just threw your barbarian off a mountain, don’t come back to my house next Tuesday night
That is the realm of the super-awkward off-screen death and GM talk to the people involved in private.
Edit: Actually, I guess it shouldn't be the GM's responsibility in and of themselves, but I have always seen them as the cat wrangler and the speaker for the group, especially in like store-based sessions.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
Character death is important. Luckily 5th gives you death saves which helps. It shouldn't be done lightly by DMs. It should be feared by players and it should be something that is very much possible. Let the dice lay where they fall. Its I guess an old thought but all my groups have been built around that thought.
But also you should work with the player who died to help bring in the next character but also with the group for consequences to them. Early game deaths are pretty small for shock verse mid or late game deaths.
I will fudge numbers for story reasons as DM. I have the screen. But it is rare. And usually in the favor of the players.
But at the same time monsters are very deadly if you actually use all their abilities especially mind control and stuff which I feel most DMs shy away from not wanting to force players to give up control or do to complexity of abilities.
I also like the lair abilities in 5E. Good way to make bosses interesting fights. As you can't stop a lair.
I disagree, but then again I quit D&D in my early teens, hating it, because it was quite clear that it was just the DM turning the game into a mechanical wargame where the goal was for the DM to kill the player's characters, and I had put a bunch of time into my first character only to die in literally the first combat... woooo thats fun, and then I went back to playing World of Warcraft
Didn't come back until 5e, and there are still some remnants of that. Shit the fight I mentioned in Avernus, we've been playing Avernus for 2 months, and the last fight was against a spellcaster with fireball. We're level 3. Average damage of a fireball downs 4 out of 5 party members. that fight has a fairly high statistical chance to just end your campaign, and it isn't a meaningful or notable encounter either. How much fun would it be to waste 2 months of your life on a doomed campaign because of an NPC's roll?
That's how I feel about random character deaths, which every DM keeps saying I should do, Dice Where They Land my butt. I tried that in the first campaign I ran, and I drove a player away from my game forever because a monster crit twice in its multiattack in his first combat after he had spent a ton of time with me developing a backstory and a character arc, and the party couldn't afford to raise him so they just left his body there and went on
Nowadays, in the exact same situation, he goes down, he gets crit twice, hes coughing up blood, after the fight when they get him up he might have a severed arm, or a gut wound that needs more than simple healing, or have lost an eye. This kind of failing forward is vastly, vaaaaaaaaaaastly preferred by both myself and my players
I don't have to fudge the dice, and they get consequences, and we don't lose the campaign because an NPC rolled max on their cone of cold and TPKed everyone
Of course at their current level in the game I'm running now, no such fudging is required, death is meaningless once players get a certain amount of power anyway. I do have the fading spirit rules from Critical Role, so it is POSSIBLE for them to basically soft-lock their character out of coming back to life, so it's hardly like they're being suicidal - but if it happens, and the appropriate precautions are taken, it's likely just time and gold
I have a weird story about Xenogears. For some odd reason, I found some brand new copies on sale on Amazon years after the game came out. At a good price too. I went ahead and got one. So, I still have it sitting in shrink wrap.
I guess someone found some stock that was lost or something. Hopefully, it was not stolen merchandise.
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Character death is important. Luckily 5th gives you death saves which helps. It shouldn't be done lightly by DMs. It should be feared by players and it should be something that is very much possible. Let the dice lay where they fall. Its I guess an old thought but all my groups have been built around that thought.
But also you should work with the player who died to help bring in the next character but also with the group for consequences to them. Early game deaths are pretty small for shock verse mid or late game deaths.
I will fudge numbers for story reasons as DM. I have the screen. But it is rare. And usually in the favor of the players.
But at the same time monsters are very deadly if you actually use all their abilities especially mind control and stuff which I feel most DMs shy away from not wanting to force players to give up control or do to complexity of abilities.
I also like the lair abilities in 5E. Good way to make bosses interesting fights. As you can't stop a lair.
I disagree, but then again I quit D&D in my early teens, hating it, because it was quite clear that it was just the DM turning the game into a mechanical wargame where the goal was for the DM to kill the player's characters, and I had put a bunch of time into my first character only to die in literally the first combat... woooo thats fun, and then I went back to playing World of Warcraft
Didn't come back until 5e, and there are still some remnants of that. Shit the fight I mentioned in Avernus, we've been playing Avernus for 2 months, and the last fight was against a spellcaster with fireball. We're level 3. Average damage of a fireball downs 4 out of 5 party members. that fight has a fairly high statistical chance to just end your campaign, and it isn't a meaningful or notable encounter either. How much fun would it be to waste 2 months of your life on a doomed campaign because of an NPC's roll?
That's how I feel about random character deaths, which every DM keeps saying I should do, Dice Where They Land my butt. I tried that in the first campaign I ran, and I drove a player away from my game forever because a monster crit twice in its multiattack in his first combat after he had spent a ton of time with me developing a backstory and a character arc, and the party couldn't afford to raise him so they just left his body there and went on
Nowadays, in the exact same situation, he goes down, he gets crit twice, hes coughing up blood, after the fight when they get him up he might have a severed arm, or a gut wound that needs more than simple healing, or have lost an eye. This kind of failing forward is vastly, vaaaaaaaaaaastly preferred by both myself and my players
I don't have to fudge the dice, and they get consequences, and we don't lose the campaign because an NPC rolled max on their cone of cold and TPKed everyone
Of course at their current level in the game I'm running now, no such fudging is required, death is meaningless once players get a certain amount of power anyway. I do have the fading spirit rules from Critical Role, so it is POSSIBLE for them to basically soft-lock their character out of coming back to life, so it's hardly like they're being suicidal - but if it happens, and the appropriate precautions are taken, it's likely just time and gold
I've been on both sides of it. And death does suck. For the DM and the player. But the dice are there and sometimes shit happens.
We had a house rule back in my old group if you rolled a crit 3 times in a row (nat 20 not the extended range based on weapon/class) you would one shot what you are fighting. It went both ways though.
Half way through a dungeon they were fighting some black drakes used as mounts. And one of the drakes on the tail attack rolled 3 20's to confirm and one shot a character. I openly rolled it all. My players saw the whole thing. The character died. Which sucks. But we made sure it was a fully epic death.
It was part of the game. I don't know, should have I have fudged that? I don't know.
But it is part of the game.
But the full baseline rule of all this is play what best fits your group. And that people enjoy themselves. Really that is the first overriding rule of any RPG for me. For folks to have fun at the table. Use what works for your group.
Posts
Inscrutable
What pieces of trash
Trick question
Theyre all Dr Thunder ripoffs
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
@Powerpuppies
I went with a docker-compose, as I found a site that will convert your command line to a proper .yml.
So now things are good, and properly documented.
what a day
We've swapped to event based leveling, basically once you've got through some kind of "act" in the campaign.
Ok but like, you wrote something on the internet that was wrong in a way that casually contradicts the experience of some people. and this is not some high stakes smartness proving contest, they're just like, hey that's my grocery store not aldi.
Maybe not everything requires an asshole putdown response
Yes? Can a chip be larger than a piece of US currency before just becoming a crack? I’d love to see that
that is kind of her shtick
I feel like they were making a smartass remark.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Which I get! It's technically not live, and what if something happens to it?
But MAAAAN is Teams shit for sharing documents.
I am a rebel, writing documentation for my job!
I wonder if they have Doctor Proctor.
Edit:
Oh my god that's SO much better than my stupid idea
I read a fantasy series where this was basically the premise, except It wasn’t random it was always a person the protagonist cares about and oh by the way the protagonist doesn’t figure this out right away so starts acting recklessly because they think they can get killed and come back without consequences.
-Indiana Solo, runner of blades
So she’s this stout, butch woman who calls down a gods wrath and smites people with her holy mace
I think she might shave the sides of her head when in town
Hey we don’t fucking like you Todd, we just threw your barbarian off a mountain, don’t come back to my house next Tuesday night
That is the realm of the super-awkward off-screen death and GM talk to the people involved in private.
Edit: Actually, I guess it shouldn't be the GM's responsibility in and of themselves, but I have always seen them as the cat wrangler and the speaker for the group, especially in like store-based sessions.
I disagree, but then again I quit D&D in my early teens, hating it, because it was quite clear that it was just the DM turning the game into a mechanical wargame where the goal was for the DM to kill the player's characters, and I had put a bunch of time into my first character only to die in literally the first combat... woooo thats fun, and then I went back to playing World of Warcraft
Didn't come back until 5e, and there are still some remnants of that. Shit the fight I mentioned in Avernus, we've been playing Avernus for 2 months, and the last fight was against a spellcaster with fireball. We're level 3. Average damage of a fireball downs 4 out of 5 party members. that fight has a fairly high statistical chance to just end your campaign, and it isn't a meaningful or notable encounter either. How much fun would it be to waste 2 months of your life on a doomed campaign because of an NPC's roll?
That's how I feel about random character deaths, which every DM keeps saying I should do, Dice Where They Land my butt. I tried that in the first campaign I ran, and I drove a player away from my game forever because a monster crit twice in its multiattack in his first combat after he had spent a ton of time with me developing a backstory and a character arc, and the party couldn't afford to raise him so they just left his body there and went on
Nowadays, in the exact same situation, he goes down, he gets crit twice, hes coughing up blood, after the fight when they get him up he might have a severed arm, or a gut wound that needs more than simple healing, or have lost an eye. This kind of failing forward is vastly, vaaaaaaaaaaastly preferred by both myself and my players
I don't have to fudge the dice, and they get consequences, and we don't lose the campaign because an NPC rolled max on their cone of cold and TPKed everyone
Of course at their current level in the game I'm running now, no such fudging is required, death is meaningless once players get a certain amount of power anyway. I do have the fading spirit rules from Critical Role, so it is POSSIBLE for them to basically soft-lock their character out of coming back to life, so it's hardly like they're being suicidal - but if it happens, and the appropriate precautions are taken, it's likely just time and gold
I guess someone found some stock that was lost or something. Hopefully, it was not stolen merchandise.
Mountain Shoutin'
tough titties, fish monsters
i haven't seen giant south of manassas but they are the same thing yeah
:psyduck:
could be! i haven't been to charlottesville in a long time
All dice are the devil's dice krathoon
I've been on both sides of it. And death does suck. For the DM and the player. But the dice are there and sometimes shit happens.
We had a house rule back in my old group if you rolled a crit 3 times in a row (nat 20 not the extended range based on weapon/class) you would one shot what you are fighting. It went both ways though.
Half way through a dungeon they were fighting some black drakes used as mounts. And one of the drakes on the tail attack rolled 3 20's to confirm and one shot a character. I openly rolled it all. My players saw the whole thing. The character died. Which sucks. But we made sure it was a fully epic death.
It was part of the game. I don't know, should have I have fudged that? I don't know.
But it is part of the game.
But the full baseline rule of all this is play what best fits your group. And that people enjoy themselves. Really that is the first overriding rule of any RPG for me. For folks to have fun at the table. Use what works for your group.
i think that's just because you were a child but if you went to one now it would seem smaller