What does a modern spell priest look like? Some were freaking out before the expansion over those new discounting cards but I can count the number of priests I've played against on one hand.
NoHandsGamer has been playing "Cube Priest" (I don't know why that seems to be the name) at pretty high Legend rank. I also faced one last night on ladder at <lol we don't tell you your MMR> rank. This might be the list.
(RIP hsdecker for now)
I played against a Wild version of that I think, during my 12 win run with DH.
I was confused, because it wasn’t Highlander Priest or the new Big Priest.
Either way, it died.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
The deck I’ve had the most success with is a spell c’thun mage, which is literally just spell mage but c’thun stuck in there.
I think I have seen c’thun played a grand total of 2 times—once by me, once against me. I honestly don’t know what deck is actually made better by including him other than having 4 extra overpriced spells.
The deck I’ve had the most success with is a spell c’thun mage, which is literally just spell mage but c’thun stuck in there.
I think I have seen c’thun played a grand total of 2 times—once by me, once against me. I honestly don’t know what deck is actually made better by including him other than having 4 extra overpriced spells.
Quest lock does, but it’s a bit slow for the current meta.
consolidate, cut some of the chaff (i think infested goblin is... not very good, tbh), i'm not really sold on robes of protection either. either double up on Clown or Colossus, but not one of each i think. probably cut Clown for 2nd Colossus. add Tomb Wardens, perhaps?
add a 2nd brawl? deathwing mad aspect? strongmen? n'zoth could be good, considering the variety of tribals you have (Mechs, Pirates, a Beast, Elementals).
Is this Brawl the first time we've been able to make a constructed deck with as many copies of a card as we own (up to 15)?
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zepherinRussian warship, go fuck yourselfRegistered Userregular
edited November 2020
yeah N’zoth is the nuts on that one. Also you don’t need galkrond on that. And deathwing is a good pick up. Cthun isn’t really pulling it’s weight though.
zepherin on
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The JudgeThe Terwilliger CurvesRegistered Userregular
That Bogspine Shaman deck whales on anything in Casual.
The moment I flip to ladder, it gets smoked by something. Usually Paladins.
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
Shock horror, Palladins Duel deck seems really good in the meta as it pulls win conditions from decks and heal back up with ease. Platinum 4 at the moment with this!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I did the final Diamond 10 to Dad Legend push last night with slightly budget Aggro DH -- I only opened 1 Stiltstepper in my packs and I'd like to wait a bit before I craft one (especially with some sort of DH nerf possibly coming down the pipe, given its popularity in the VS report Yilias just linked). I managed to do it with only 1 loss and like 7 or so wins since I didn't run into my usual wall of hard counter Warriors who gain 40+ armor.
The loss was a Galakrond Rogue who nut Janice'd on 5 (Greybough and another 4/6 taunt) vs my dead draw. I even managed to beat two lifesteal OTK DHs, which VS seems to indicate are one of the few bad matchups for Aggro DH.
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zepherinRussian warship, go fuck yourselfRegistered Userregular
Taunt warrior is good against priest.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Man Karl is just dumb in any battlegrounds game that has murlocs. Just get to 4, pop divine shield on everything, roll toxfins on all your murlocs and coast to #1.
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zepherinRussian warship, go fuck yourselfRegistered Userregular
Man Karl is just dumb in any battlegrounds game that has murlocs. Just get to 4, pop divine shield on everything, roll toxfins on all your murlocs and coast to #1.
Yeah if you can get at least 2 divine shield poisons, it's guaranteed top 3. Probably top 2 or 1.
Man Karl is just dumb in any battlegrounds game that has murlocs. Just get to 4, pop divine shield on everything, roll toxfins on all your murlocs and coast to #1.
No that's George!!!! Karl is his buddy that he got separated from, SEE THE PALADIN CARD "LOST IN THE JUNGLE" FOR THE IMPORTANT LORE OKAY
also they get reunited in one of the adventures (descent of dragons i think)
Dibby on
Battle.net Tag: Dibby#1582
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GrobianWhat's on sale?Pliers!Registered Userregular
George has obvious counterplay in Ghoul and cleave effects. You still need to power your murlocs so they can deal more than one hit. It's no auto win.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited November 2020
Control warrior with the ETC OTK package is doing well for me and I'm clawing my rating back
You don't even care if priest steals your rattlegore because it gives you a big fat target to rush all your guys into and fireball them 5 times
(The correct way to beat this deck is to never play minions beyond a certain point if you are fearful of their combo, and they will deck out and die of fatigue)
Control warrior with the ETC OTK package is doing well for me and I'm clawing my rating back
You don't even care if priest steals your rattlegore because it gives you a big fat target to rush all your guys into and fireball them 5 times
(The correct way to beat this deck is to never play minions beyond a certain point if you are fearful of their combo, and they will deck out and die of fatigue)
VS considers it one of the best decks.
Won't you die to their board if you just stop playing minions? I mean the deck is more than just the combo. You'd have to silence/kill their Rattlegore and all their chip minions in the mid game before you could just hit the brakes, right? Have you seen that strategy work in practice?
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited November 2020
i've played a few control decks like priest/mage that have just outright refused to play minions and poly'd/plague of death'd my rattlegore, with the amount i'd been drawing they were well ahead of me in fatigue even with all the armor gain in the deck
a smart, patient player can just wait the deck out
e: i just got absolutely memed on by a hunter that used multiple beast handbuff/copy cards to start pumping out 2 11/11 trampling rhinos per turn
i've played a few control decks like priest/mage that have just outright refused to play minions and poly'd/plague of death'd my rattlegore, with the amount i'd been drawing they were well ahead of me in fatigue even with all the armor gain in the deck
a smart, patient player can just wait the deck out
e: i just got absolutely memed on by a hunter that used multiple beast handbuff/copy cards to start pumping out 2 11/11 trampling rhinos per turn
I watched someone playing that Rhino Beast Hunter deck at top 500 legend yesterday. I think it was Hunterace. Or maybe it was Boarcontrol.
I noticed most ETC lists run Galakrond. I didn't really understand why at first, but maybe it's to give the deck more pressure against people playing no-board.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Probably a little more reach, like you said more pressure. I’d like to play the deck but I’m pretty stubborn about crafting cards that are about to rotate, and I need 4-5.
It makes Aggro cry, and the Ragnaros firing squad surprises control. It’s great.
Can confirm that this deck is super fun.
6-1 with it so far; only loss was to a Demon Hunter who was heavy into weapons without too many minions and I never pulled either Rags or a Shadow Essence.
I noticed most ETC lists run Galakrond. I didn't really understand why at first, but maybe it's to give the deck more pressure against people playing no-board.
It does all the things you need to advance your game plan: draw a minion (hopefully combo piece), gains some armor and lets you punch for 3 each turn to soften them up for a partial combo kill
e: it just let me beat a rogue who was a turn away from drawing c'thun and killing me, the 3 chip damage per turn added up
N'zoth brings back one of each type on minion that's died earlier so if I have a dead Amalgam and a dead Mech, is the Amalgam going to automatically fill in as another unused minion type or is there a chance only the Amalgam is being rezz'd?
N'zoth brings back one of each type on minion that's died earlier so if I have a dead Amalgam and a dead Mech, is the Amalgam going to automatically fill in as another unused minion type or is there a chance only the Amalgam is being rezz'd?
Amalgam will assume an unused tribe type in all cases. For example, you’d always get the mech and then the Amalgam would be something else. It works that way for buffs as well.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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zepherinRussian warship, go fuck yourselfRegistered Userregular
If you have nzoth throwing down the amalgam is almost always a solid move.
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I played against a Wild version of that I think, during my 12 win run with DH.
I was confused, because it wasn’t Highlander Priest or the new Big Priest.
Either way, it died.
I think I have seen c’thun played a grand total of 2 times—once by me, once against me. I honestly don’t know what deck is actually made better by including him other than having 4 extra overpriced spells.
His 7 damage spell has probably won me more games actually.
I feel like it does pressure most classes into making boards that pally is well suited to clear though.
### Taunt Warrior
# Class: Warrior
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Into the Fray
# 2x (2) Frightened Flunky
# 2x (2) In Formation!
# 1x (2) Minefield
# 2x (2) Ritual Chopper
# 2x (3) Awaken!
# 2x (3) Coerce
# 2x (3) Feat of Strength
# 1x (3) Infested Goblin
# 2x (3) Robes of Protection
# 2x (4) Sword Eater
# 1x (5) Brawl
# 2x (5) Scrap Golem
# 2x (5) Shield of Galakrond
# 1x (6) Armagedillo
# 1x (6) Kronx Dragonhoof
# 1x (7) Galakrond, the Unbreakable
# 1x (9) Carnival Clown
# 1x (10) Scrapyard Colossus
#
AAECAQcIS5ykA6ikA+O0A/O7A8XAA/7bA7beAwukpAOCqAParQP+rgPSrwPNvgOK0AOS0APR0QO13gPP3gMA
I’m not a fan of the carnival clown in this. Also I feel you don’t have enough control. Maybe swap the clown for cthun.
Edit: I’ve changed my mind. I think keep the clown and lean in. Drop the galakrond package 2 clowns 2 scrapyards another brawl.
too many one-ofs i think
consolidate, cut some of the chaff (i think infested goblin is... not very good, tbh), i'm not really sold on robes of protection either. either double up on Clown or Colossus, but not one of each i think. probably cut Clown for 2nd Colossus. add Tomb Wardens, perhaps?
add a 2nd brawl? deathwing mad aspect? strongmen? n'zoth could be good, considering the variety of tribals you have (Mechs, Pirates, a Beast, Elementals).
Battle.net Tag: Dibby#1582
The moment I flip to ladder, it gets smoked by something. Usually Paladins.
http://www.hearthpwn.com/decks/1372633-big-snack-paladin-is-kinda-great-right-now
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Lols at Tickatus having a 20-80 matchup against Soul DH, I haven't seen a matchup that bad since Freeze vs CWar.
The loss was a Galakrond Rogue who nut Janice'd on 5 (Greybough and another 4/6 taunt) vs my dead draw. I even managed to beat two lifesteal OTK DHs, which VS seems to indicate are one of the few bad matchups for Aggro DH.
Oh yeah control warlock just fucking rolls over and dies to soul DH
OK, I know what I want to grind out Priest wins with. CONCERNEDMOMHS was playing “Only Rag” at high Wild Legend, and it’s hilarious.
Ragnaros Priest
1x (1) Sphere of Sapience
2x (2) Penance
2x (2) Resurrect
2x (2) Shadow Visions
2x (2) Shadow Word: Pain
2x (2) Spirit Lash
2x (3) Breath of the Infinite
1x (3) Gift of Luminance
2x (3) Palm Reading
2x (4) Eternal Servitude
1x (4) Greater Healing Potion
2x (5) Excavated Evil
2x (5) Mass Hysteria
2x (6) Shadow Essence
2x (7) Psychic Scream
1x (8) Ragnaros the Firelord
2x (9) Mass Resurrection
Code: AAEBAZ/HAgT2Are7AqfLA4/OAw3XCvoRtxfRwQLlzAK0zgLwzwLo0AKXhwOZmwOZqQPyrAPi3gMA
It makes Aggro cry, and the Ragnaros firing squad surprises control. It’s great.
Origin: KafkaAU B-Net: Kafka#1778
No that's George!!!! Karl is his buddy that he got separated from, SEE THE PALADIN CARD "LOST IN THE JUNGLE" FOR THE IMPORTANT LORE OKAY
also they get reunited in one of the adventures (descent of dragons i think)
Battle.net Tag: Dibby#1582
You don't even care if priest steals your rattlegore because it gives you a big fat target to rush all your guys into and fireball them 5 times
(The correct way to beat this deck is to never play minions beyond a certain point if you are fearful of their combo, and they will deck out and die of fatigue)
Won't you die to their board if you just stop playing minions? I mean the deck is more than just the combo. You'd have to silence/kill their Rattlegore and all their chip minions in the mid game before you could just hit the brakes, right? Have you seen that strategy work in practice?
a smart, patient player can just wait the deck out
e: i just got absolutely memed on by a hunter that used multiple beast handbuff/copy cards to start pumping out 2 11/11 trampling rhinos per turn
Can confirm that this deck is super fun.
6-1 with it so far; only loss was to a Demon Hunter who was heavy into weapons without too many minions and I never pulled either Rags or a Shadow Essence.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It does all the things you need to advance your game plan: draw a minion (hopefully combo piece), gains some armor and lets you punch for 3 each turn to soften them up for a partial combo kill
e: it just let me beat a rogue who was a turn away from drawing c'thun and killing me, the 3 chip damage per turn added up
Amalgam will assume an unused tribe type in all cases. For example, you’d always get the mech and then the Amalgam would be something else. It works that way for buffs as well.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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