MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I dunno Dying Light had fun standard zombies cos there were just so many of them. They were a constant threat of overwhelming you especially if you were loud. And you could drop kick them or use them as launch pads. Great times.
The fast zombies at night in that game were kinda a nothing once you got used to them. You are significantly faster and they show up on the map.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
If the npc ai was better the special zombies wouldn't be as bad. As is, if you've got a party and you're fighting a juggernaut... someone's probably getting torn in half.
Eh, I dunno. I played through the game without losing a single survivor (the playthrough that I documented over the course of a few weeks in this thread), and I fought an awful lot of juggernauts along the way. The AI seemed fine to me. Juggernauts can be dangerous if you're unprepared (never leave home unprepared), but they're also predictable and vulnerable to explosives and to focused attacks on the head.
Of course, that was just on standard difficulty. If you're talking dread/nightmare, then yeah, people are probably gonna die.
I dunno Dying Light had fun standard zombies cos there were just so many of them. They were a constant threat of overwhelming you especially if you were loud. And you could drop kick them or use them as launch pads. Great times.
The fast zombies at night in that game were kinda a nothing once you got used to them. You are significantly faster and they show up on the map.
That first time the night zombies came out and you did a perfect series of parkour maneuvers to get to a safe zone felt p fucking good
I dunno Dying Light had fun standard zombies cos there were just so many of them. They were a constant threat of overwhelming you especially if you were loud. And you could drop kick them or use them as launch pads. Great times.
The fast zombies at night in that game were kinda a nothing once you got used to them. You are significantly faster and they show up on the map.
Dying Light's normal zombies were only really a threat early on. One you got some abilities for stamina and melee attacks you could easily parkour over them when you wanted to and dropkick and decapitate them easily without much danger. By then it was really easy get to higher ground and let gravity kill zombies as you knocked down pursuers.
And it was awesome.
Dying Light wasn't a zombie game in the normal sense. It was Dark Messiah of Might and Magic combat hijinks mixed with parkour.
I dunno Dying Light had fun standard zombies cos there were just so many of them. They were a constant threat of overwhelming you especially if you were loud. And you could drop kick them or use them as launch pads. Great times.
The fast zombies at night in that game were kinda a nothing once you got used to them. You are significantly faster and they show up on the map.
That first time the night zombies came out and you did a perfect series of parkour maneuvers to get to a safe zone felt p fucking good
The atmosphere at night was incredibly tense.
I kept avoiding going out at night when I could the entire game and only at the end did I realize the big scary night zombies were extremely easy to kill with sufficient upgrades. But the first few nights where they are pure nope sticks with you.
For anyone keeping tabs, the OUTRIDER demo comes out tomorrow (technically midnight if you are a night owl). It is the first few hours of the game and will transfer over to the main game next month. It is also fully cross-playable which is the main sell in my opinion (particularly given the woes of SE's other looter-shooter released in the last year) and should ensure the game has a good playerbase long term (if the gameplay is as good as it looks).
I dunno Dying Light had fun standard zombies cos there were just so many of them. They were a constant threat of overwhelming you especially if you were loud. And you could drop kick them or use them as launch pads. Great times.
The fast zombies at night in that game were kinda a nothing once you got used to them. You are significantly faster and they show up on the map.
That first time the night zombies came out and you did a perfect series of parkour maneuvers to get to a safe zone felt p fucking good
The atmosphere at night was incredibly tense.
I kept avoiding going out at night when I could the entire game and only at the end did I realize the big scary night zombies were extremely easy to kill with sufficient upgrades. But the first few nights where they are pure nope sticks with you.
There was a great emergent moment where one of the volatiles got into a compound guarded by some of the bad guy's men, which coincidentally I was trying to clear out (I think night fell while I was trying to do this). What followed was basically an Alien: Isolation moment, where one by one the guards got picked off; just stretches of silence punctuated by short bursts of gunfire, each abruptly cut off with screaming. Dying Light had issues, but it was very much a videogame-ass videogame and it nailed the feeling of avoiding, running from, and confronting this inexhaustible horde.
Also, Steel Angel mentioned Dead State earlier, which functions as a kind of batsignal for me. While it's not graphically impressive, it does have you dealing with rather large hordes depending on the map. Quietly busting heads, picking locks, disabling alarms, etc. lets you clear rooms one at a time, whereas going in guns blazing - or god forbid, an actual firefight with other survivors - can quickly pull the entire map down on you. You can also do this offensively: bang loudly on a door and then book it to draw things away from you, or pitch a homemade noisemaker in someone else's direction and let them deal with it. Zeke will break down doors to get at you once they get curious, but they'll also lie silently in wait in that one corner you didn't think to check, and even a strong fighter is in trouble if they get grappled from behind.
While zombies were old hat years ago and the hat is now quite worn through, there's still space to make an interesting game with them. I do still need to get to State of Decay 2, but the first game also ticked a lot of boxes for me; you could plow through normal enemies en masse but it was still unwise to fire an unsuppressed gun unless you were ready for the consequences. Also, car door kills are fun and need to be in more games, no matter how impractical it would be.
Punched Nazis
I ran into these guys in the underground music scene. There was only one way to deal with them.
>Irritable towards other people
>Affects Skills
Worthless_Bums is a person doing hard runs of State of Decay 2, has had devs respond to his tweets, and then upon seeing that Punched Nazis is a negative trait and confronting them about it was subsequently blocked by Undead Labs.
You know, it has been a while since the last videogaming related witch hunt.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
You know, it has been a while since the last videogaming related witch hunt.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
There were and still are more pressing concerns. That's not an absolution.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You know, it has been a while since the last videogaming related witch hunt.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
Tropico 4 is cathartic. Although I had to up the difficulty to 190% to have something interesting. But deficite spending was a small sacrifice.
Although that last year was spent fast building because of lazy construction crews spread out all over the island.
Tropico has historically had a pretty relaxing gameplay loop. Outside of when you really need something built to stay afloat financially but your construction workers aren't cooperating. Which can be pretty often.
You know, it has been a while since the last videogaming related witch hunt.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
"Almost a year ago" is 2020, right after the plague started. Slightly distracting.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
There are always more important things to worry about
Doesn't mean we should give anyone a pass for whatever bullshit
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2021
Nobody cares about normal person behavior or real life.
The skill as written implies that disliking Nazi's is anti-social behavior.
It implies that disliking Nazi's is bad.
This is, itself, bad.
It's that simple. No need for any real life hypotheticals. They just fucked up.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Nobody cares about normal person behavior or real life.
The skill as written implies that disliking Nazi's is anti-social behavior.
It implies that disliking Nazi's is bad.
This is, itself, bad.
It's that simple. No need for any real life hypotheticals. They just fucked up.
The punching is the part that seems anti-social, not the Nazis part. As written, the skill description sounds to me like someone with anger issues, whether they're punching out Nazis or jihadists or child pornographers.
+1
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Nobody cares about normal person behavior or real life.
The skill as written implies that disliking Nazi's is anti-social behavior.
It implies that disliking Nazi's is bad.
This is, itself, bad.
It's that simple. No need for any real life hypotheticals. They just fucked up.
The punching is the part that seems anti-social, not the Nazis part. As written, the skill description sounds to me like someone with anger issues, whether they're punching out Nazis or jihadists or child pornographers.
Doesn't matter you don't use Nazi's in that example.
It's obvious to me what they're going for too they just fucked it up.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Nobody cares about normal person behavior or real life.
The skill as written implies that disliking Nazi's is anti-social behavior.
It implies that disliking Nazi's is bad.
This is, itself, bad.
It's that simple. No need for any real life hypotheticals. They just fucked up.
The punching is the part that seems anti-social, not the Nazis part. As written, the skill description sounds to me like someone with anger issues, whether they're punching out Nazis or jihadists or child pornographers.
If it was just about "anger issues", the description should've been about how they just started a bunch of fights for no real reason. Not "Nazis tried to infiltrate my subculture so I fought back".
Hell, the name of this negative personality trait isn't "Anger Management Issues", it's "Punched Nazis", rather heavily implying that it's the simple act of Nazi-punching that is somehow bad.
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You know, it has been a while since the last videogaming related witch hunt.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
Oh. Well. Looks like the devs did respond this time around.
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Well it took them some time to notice it, but good I guess? I buy their story about how it ended up that way, at least, and I don’t think they’re a huge team so I’m not surprised it slipped through in the way that it did
Turns out talking shit on Twitter gets results sometimes! I’m as surprised as anyone
You know, it has been a while since the last videogaming related witch hunt.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
Oh. Well. Looks like the devs did respond this time around.
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
Yeah, the day Fry's Electronics shut its doors is a sad one. The last time my desktop's motherboard died I ran over to Fry's and saw the empty wasteland that was once a thriving oasis of awesomeness. That was two years ago (man that feels like an eternity now). I seriously miss the days of Radio Shack, Computer Stores (and super stores), and random electronics shops as abundant as Starbucks.
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
And that's accomplished by punching them? What if the Nazi wins the fight? What if they're carrying a concealed weapon, because they feel unsafe? Usually it's conservatives who are aggrieved when some retail worker attacks a shoplifter and gets punished by their company, but the risks don't seem different here. Is the idea that people who get hurt or killed will be glorified as martyrs in the culture wars?
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
And that's accomplished by punching them? What if the Nazi wins the fight? What if they're carrying a concealed weapon, because they feel unsafe? Usually it's conservatives who are aggrieved when some retail worker attacks a shoplifter and gets punished by their company, but the risks don't seem different here. Is the idea that people who get hurt or killed will be glorified as martyrs in the culture wars?
Do you like Nazis? Would you defend Nazis? You know this is a video game? Why are you taking the Nazi side? Seems to be the wrong side to take.
Part of making Nazis not feel safe is not allowing them any quarter to speak their views without being shouted down or physically silenced. On the internet this ideally should take the form of being banned from social media for hate speech and in the physical world this should ideally take the form of large numbers of angry people ready and willing to inflict violence upon them to drive them out. No one's suggesting a single person take it upon themselves to punch Nazis, it's a group and cultural effort across a wide range so that the Nazis never feel that they won't be punched for declaring their views.
In this particular instance the punching came in the form of a bunch of angry tweets that got signal boosted by his followers until the company responded and changed the material. He may have started the effort but it was the collective influx of others willing to stand and punch that got the results.
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
And that's accomplished by punching them? What if the Nazi wins the fight? What if they're carrying a concealed weapon, because they feel unsafe? Usually it's conservatives who are aggrieved when some retail worker attacks a shoplifter and gets punished by their company, but the risks don't seem different here. Is the idea that people who get hurt or killed will be glorified as martyrs in the culture wars?
Do you like Nazis? Would you defend Nazis? You know this is a video game? Why are you taking the Nazi side? Seems to be the wrong side to take.
He's not taking the Nazi side, he's taking the "don't get into fistfights" side.
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
And that's accomplished by punching them? What if the Nazi wins the fight? What if they're carrying a concealed weapon, because they feel unsafe? Usually it's conservatives who are aggrieved when some retail worker attacks a shoplifter and gets punished by their company, but the risks don't seem different here. Is the idea that people who get hurt or killed will be glorified as martyrs in the culture wars?
Do you like Nazis? Would you defend Nazis? You know this is a video game? Why are you taking the Nazi side? Seems to be the wrong side to take.
He's not taking the Nazi side, he's taking the "don't get into fistfights" side.
Right. In a videogame.
*looks at all videogames ever made*
Nope, sorry, that sounds like a cheap cop-out and troll baiting.
Seriously though, is this a REAL argument? This has to be a joke, right? I mean... Fuck me, man. Nazis are bad. We decided this 60 or so years ago. What the fuck?
I'm not clear on the "everyone should be punching Nazis" ideology. Are you only supposed to punch Nazis when they're being interviewed, and run away before they can react, or is it that fistfights are safe and predictable things that anyone can engage in, like in Fight Club? In real life, attacking a bunch of guys bare-handed doesn't sound like normal-person behavior.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
And that's accomplished by punching them? What if the Nazi wins the fight? What if they're carrying a concealed weapon, because they feel unsafe? Usually it's conservatives who are aggrieved when some retail worker attacks a shoplifter and gets punished by their company, but the risks don't seem different here. Is the idea that people who get hurt or killed will be glorified as martyrs in the culture wars?
Do you like Nazis? Would you defend Nazis? You know this is a video game? Why are you taking the Nazi side? Seems to be the wrong side to take.
He's not taking the Nazi side, he's taking the "don't get into fistfights" side.
Right. In a videogame.
*looks at all videogames ever made*
Nope, sorry, that sounds like a cheap cop-out and troll baiting.
Seriously though, is this a REAL argument? This has to be a joke, right? I mean... Fuck me, man. Nazis are bad. We decided this 60 or so years ago. What the fuck?
I quoted what I was responding to, which said "real life" twice. If it makes it easier to understand, here:
What if the bad guy wins the fight? What if the bad guy is carrying a concealed weapon, because they feel unsafe?
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The fast zombies at night in that game were kinda a nothing once you got used to them. You are significantly faster and they show up on the map.
Eh, I dunno. I played through the game without losing a single survivor (the playthrough that I documented over the course of a few weeks in this thread), and I fought an awful lot of juggernauts along the way. The AI seemed fine to me. Juggernauts can be dangerous if you're unprepared (never leave home unprepared), but they're also predictable and vulnerable to explosives and to focused attacks on the head.
Of course, that was just on standard difficulty. If you're talking dread/nightmare, then yeah, people are probably gonna die.
That first time the night zombies came out and you did a perfect series of parkour maneuvers to get to a safe zone felt p fucking good
Dying Light's normal zombies were only really a threat early on. One you got some abilities for stamina and melee attacks you could easily parkour over them when you wanted to and dropkick and decapitate them easily without much danger. By then it was really easy get to higher ground and let gravity kill zombies as you knocked down pursuers.
And it was awesome.
Dying Light wasn't a zombie game in the normal sense. It was Dark Messiah of Might and Magic combat hijinks mixed with parkour.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The atmosphere at night was incredibly tense.
I kept avoiding going out at night when I could the entire game and only at the end did I realize the big scary night zombies were extremely easy to kill with sufficient upgrades. But the first few nights where they are pure nope sticks with you.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
@Big Classy seems confused. It's @CorriganX's birthday. he should be the one being gifted today. and everyday
There was a great emergent moment where one of the volatiles got into a compound guarded by some of the bad guy's men, which coincidentally I was trying to clear out (I think night fell while I was trying to do this). What followed was basically an Alien: Isolation moment, where one by one the guards got picked off; just stretches of silence punctuated by short bursts of gunfire, each abruptly cut off with screaming. Dying Light had issues, but it was very much a videogame-ass videogame and it nailed the feeling of avoiding, running from, and confronting this inexhaustible horde.
Also, Steel Angel mentioned Dead State earlier, which functions as a kind of batsignal for me. While it's not graphically impressive, it does have you dealing with rather large hordes depending on the map. Quietly busting heads, picking locks, disabling alarms, etc. lets you clear rooms one at a time, whereas going in guns blazing - or god forbid, an actual firefight with other survivors - can quickly pull the entire map down on you. You can also do this offensively: bang loudly on a door and then book it to draw things away from you, or pitch a homemade noisemaker in someone else's direction and let them deal with it. Zeke will break down doors to get at you once they get curious, but they'll also lie silently in wait in that one corner you didn't think to check, and even a strong fighter is in trouble if they get grappled from behind.
While zombies were old hat years ago and the hat is now quite worn through, there's still space to make an interesting game with them. I do still need to get to State of Decay 2, but the first game also ticked a lot of boxes for me; you could plow through normal enemies en masse but it was still unwise to fire an unsuppressed gun unless you were ready for the consequences. Also, car door kills are fun and need to be in more games, no matter how impractical it would be.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Worthless_Bums is a person doing hard runs of State of Decay 2, has had devs respond to his tweets, and then upon seeing that Punched Nazis is a negative trait and confronting them about it was subsequently blocked by Undead Labs.
I dunno, saying 'hey guys what the heck is up with this thing' isn't really burning anyone at the stake.
Yeah it's a real shame we keep finding these witches that need punching hunting in various videogame-related fields.
It already came up almost a year ago. I don't remember what the dev response was, but it must have not been a big issue if everyone just forgot about it.
There were and still are more pressing concerns. That's not an absolution.
That's not how things work.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Although that last year was spent fast building because of lazy construction crews spread out all over the island.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Tropico has historically had a pretty relaxing gameplay loop. Outside of when you really need something built to stay afloat financially but your construction workers aren't cooperating. Which can be pretty often.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
"Almost a year ago" is 2020, right after the plague started. Slightly distracting.
Doesn't mean we should give anyone a pass for whatever bullshit
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The skill as written implies that disliking Nazi's is anti-social behavior.
It implies that disliking Nazi's is bad.
This is, itself, bad.
It's that simple. No need for any real life hypotheticals. They just fucked up.
http://www.fallout3nexus.com/downloads/file.php?id=16534
The punching is the part that seems anti-social, not the Nazis part. As written, the skill description sounds to me like someone with anger issues, whether they're punching out Nazis or jihadists or child pornographers.
Doesn't matter you don't use Nazi's in that example.
It's obvious to me what they're going for too they just fucked it up.
Oh wait, i almost do. To newegg!
But alas, https://www.cnn.com/2021/02/24/business/frys-electronics-closure/index.html
http://www.fallout3nexus.com/downloads/file.php?id=16534
If it was just about "anger issues", the description should've been about how they just started a bunch of fights for no real reason. Not "Nazis tried to infiltrate my subculture so I fought back".
Hell, the name of this negative personality trait isn't "Anger Management Issues", it's "Punched Nazis", rather heavily implying that it's the simple act of Nazi-punching that is somehow bad.
I'd hazard a guess that the overwhelming majority of people who advocate assaulting strangers on the street have never been in an actual fistfight, and don't understand that real life is not a movie or a videogame.
Oh. Well. Looks like the devs did respond this time around.
Full tweet thread in spoilers.
Turns out talking shit on Twitter gets results sometimes! I’m as surprised as anyone
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
http://www.fallout3nexus.com/downloads/file.php?id=16534
The MAGA/Nazi tears flowing in the responses are delicious.
You are correct, real life is not a movie or a video game. Which means that when you see a Nazi in real life, it's all the more important to make sure they feel unsafe and unwelcome.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, the day Fry's Electronics shut its doors is a sad one. The last time my desktop's motherboard died I ran over to Fry's and saw the empty wasteland that was once a thriving oasis of awesomeness. That was two years ago (man that feels like an eternity now). I seriously miss the days of Radio Shack, Computer Stores (and super stores), and random electronics shops as abundant as Starbucks.
Sounds like a DLC for the Building your PC game.
Steam: betsuni7
And that's accomplished by punching them? What if the Nazi wins the fight? What if they're carrying a concealed weapon, because they feel unsafe? Usually it's conservatives who are aggrieved when some retail worker attacks a shoplifter and gets punished by their company, but the risks don't seem different here. Is the idea that people who get hurt or killed will be glorified as martyrs in the culture wars?
Do you like Nazis? Would you defend Nazis? You know this is a video game? Why are you taking the Nazi side? Seems to be the wrong side to take.
In this particular instance the punching came in the form of a bunch of angry tweets that got signal boosted by his followers until the company responded and changed the material. He may have started the effort but it was the collective influx of others willing to stand and punch that got the results.
Right. In a videogame.
*looks at all videogames ever made*
Nope, sorry, that sounds like a cheap cop-out and troll baiting.
Seriously though, is this a REAL argument? This has to be a joke, right? I mean... Fuck me, man. Nazis are bad. We decided this 60 or so years ago. What the fuck?
I quoted what I was responding to, which said "real life" twice. If it makes it easier to understand, here:
What if the bad guy wins the fight? What if the bad guy is carrying a concealed weapon, because they feel unsafe?