I like how D3 actually had color, but a ton of people complained about it so now everything I've seen of D4 looks like they just cranked the gamma way down so you can't see shit anymore.
I like how D3 actually had color, but a ton of people complained about it so now everything I've seen of D4 looks like they just cranked the gamma way down so you can't see shit anymore.
I played through grim dawn recently and there are some cool things in it but on a whole it lacks the same feel and a lot of skills are just too wimpy for me to want to use
I like color, d3 looks good on it's own, but also I like baroque use of darkness sometimes, and diablo 1 and 2's color palettes and dark/nighttime areas and lighting systems were very iconic and atmospheric in a way D3 didn't try to emulate at all.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Dorfromantik might be the most addictive game I've played in a long time
This is going to ruin me
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BroloBroseidonLord of the BroceanRegistered Userregular
without running and with the light radius being limited diablo 1 really plays a lot different than the subsequent games in a way that I like
Game is antiquated in a lot of ways, but I still appreciate D1's intimate, constrained style and pace. 16 levels, kill satan, no dumb, extravagant bullshit.
Its macabre is also better done than any of the subsequent games. When i heard FRESH MEAT you bet your fucking ass I ran reasonably paced the fuck out of there.
I've read several Heinlein books back in the day, most of them I don't super remember. Double Star was my favorite, which was about an actor having to take over public life for a sick politician. Stranger in a Strange Land was kinda interesting but also just felt weird for weirdness' sake. I think the main reason it's still remembered today is the word grok, which I'm pretty sure it coined.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I'm excited for the D2 remake because the visuals look exactly the way my dumb brain remembers diablo 2 looking rather than the low res muddy graphics diablo 2 actually has
yeah I'm way more excited about d2r than d4. the game has a few quirks that I wouldn't mind seeing let go(mana issues on certain classes, inventory space, no map compass) but overall it's still a great game.
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BroloBroseidonLord of the BroceanRegistered Userregular
yeah I'm way more excited about d2r than d4. the game has a few quirks that I wouldn't mind seeing let go(mana issues on certain classes, inventory space, no map compass) but overall it's still a great game.
they are making a shared stash between characters, and increased stash size, as part of the D2 remaster
It will help, but the inventory size in d2 is tiny, and it's made worse by items being really big. you can only carry 5 staffs and you are full. big difference between that and d3 where you can carry like 40 of the things
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
The D2R test looks real nice, and in any other circumstance I'd be looking into getting my maws on it.
But seeing as how I want to have very little to do with Actiblizz, it's not a particularly difficult pass.
Diablo 3 feels the best to play out of any ARPG currently out there I think. Personally the art style never bothered me, I actually like it. I appreciate the grimness of D2, but I like that D3 has colour. Its fine.
I still play every D3 season but I burn out in like 2 days which is unfortunate. It would be nice if there was more there, you know
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
heinlein was a weird guy with barely-coherent politics
he hated authoritarians and loved the potential of humanity, hence, Stranger in a Strange Land, but also fancied himself a practical, results-oriented guy who loved the military, and so, Starship Troopers
this is the actual truth of the matter but knowing it requires reading books which, let's be honest, is unfair to expect of people holding forth fervent opinions on the internet
buddy, you can miss me with this smug shit
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited April 2021
I mean I think it's an extremely valid point. People with frothing opinions on the internet have often not actually informed themselves on the subject matter at hand.
Maybe that's less true on this forum but most takes on the internet are uninformed.
edit: specifically I don't think JK meant "lol people don't read books lol," I think they meant that people run their mouths without knowing what they're on about fuckin' constantly.
One thing D3 solved that other ARPGs seem to want to unsolve is skill points. The "best build" for many classes across many games is: Exclusively use 1 or 2 main skills, dump all your points into them. All the rest of your points go into passives or auras or other noninteractive skills.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
I mean I think it's an extremely valid point. People with frothing opinions on the internet have often not actually informed themselves on the subject matter at hand.
Maybe that's less true on this forum but most takes on the internet are uninformed.
edit: specifically I don't think JK meant "lol people don't read books lol," I think they meant that people run their mouths without knowing what they're on about fuckin' constantly.
There is certainly an implication that people here were doing that, given that here is where the conversation is taking place
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
One thing D3 solved that other ARPGs seem to want to unsolve is skill points. The "best build" for many classes across many games is: Exclusively use 1 or 2 main skills, dump all your points into them. All the rest of your points go into passives or auras or other noninteractive skills.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
it also lets you start doing cool shit immediately
other arpgs are like "okay so, for the next two hours, you get to wiggle your sword at a guy" meanwhile D3 had you doing lightning punches in the first ten minutes
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
One thing D3 solved that other ARPGs seem to want to unsolve is skill points. The "best build" for many classes across many games is: Exclusively use 1 or 2 main skills, dump all your points into them. All the rest of your points go into passives or auras or other noninteractive skills.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
This is kind of A Thing and it's weird. People seem to have a weird affinity for putting points into things even if it doesn't do much (see the constant screams for WoW to bring back talent trees even though 90% of any talent tree was just "deal 5% more damage with Bear Ass Attack" or "your Shitty Garbage Filler Spell cools down 3% faster [1/2/34/5]"). I don't know if that's because it was the norm for so long it's just expected or if it's a brain thing where it feels good to point points in skill boxes even if making all those skills completely passive has the same effect on gameplay?
people want choice even if it's not choice. stat allocations in diablo 2 were always the same: enough str to equip your gear, enough dex to block if you used a shield, and everything else in vit. it's a really shallow, meaningless system yet lots of people cling to that kind of stuff.
But D3 as it currently is has an extremely short gearing-up stage where you do care about some varied different stats and then its literally just keep stacking your one mainstat (int/str/dex). that is the stage at which I tap out.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I mean I think it's an extremely valid point. People with frothing opinions on the internet have often not actually informed themselves on the subject matter at hand.
Maybe that's less true on this forum but most takes on the internet are uninformed.
edit: specifically I don't think JK meant "lol people don't read books lol," I think they meant that people run their mouths without knowing what they're on about fuckin' constantly.
There is certainly an implication that people here were doing that, given that here is where the conversation is taking place
I didn't read it that way since there was a conversation about the broader internet's opinion on Heinlein's stuff but I'm also really bad at communicating so perhaps you're right.
One thing D3 solved that other ARPGs seem to want to unsolve is skill points. The "best build" for many classes across many games is: Exclusively use 1 or 2 main skills, dump all your points into them. All the rest of your points go into passives or auras or other noninteractive skills.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
they didn't 'solve' that problem at all
a. it's not a problem to many MANY people
b. they just stealthily shifted it to gear and set bonuses, which to me sucks and actively limits how you get to play your character
D3 feels good to play, but it severely limits your choice on how you play due to it's geometric rather than linear scaling due to item bonuses
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PiptheFairFrequently not in boats.Registered Userregular
also, PoE gives you your first skill after the first guy you kill and then 5 minutes later gives you access to several others
by the end of the first act you have access to like 2/3s of all skills
also, D3 has explicitly 'best build's and to suggest otherwise is kinda absurd
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
One thing D3 solved that other ARPGs seem to want to unsolve is skill points. The "best build" for many classes across many games is: Exclusively use 1 or 2 main skills, dump all your points into them. All the rest of your points go into passives or auras or other noninteractive skills.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
they didn't 'solve' that problem at all
a. it's not a problem to many MANY people
b. they just stealthily shifted it to gear and set bonuses, which to me sucks and actively limits how you get to play your character
D3 feels good to play, but it severely limits your choice on how you play due to it's geometric rather than linear scaling due to item bonuses
To be fair, this was not true at vanilla D3 launch or Reaper of Souls launch really. It's evolved that way over time as a vocal number of players yelled for sets to be A Thing and folks push ever more crazy levels in the game necessitating the absolutely nutterbutter %s currently on gear.
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BroloBroseidonLord of the BroceanRegistered Userregular
yeah d3 lategame is all sets now, almost exclusively
they sorta cycle which one is the best for each class per season, but its really hard to keep up if you don't want to use one of the pre-defined builds
One thing D3 solved that other ARPGs seem to want to unsolve is skill points. The "best build" for many classes across many games is: Exclusively use 1 or 2 main skills, dump all your points into them. All the rest of your points go into passives or auras or other noninteractive skills.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
they didn't 'solve' that problem at all
a. it's not a problem to many MANY people
b. they just stealthily shifted it to gear and set bonuses, which to me sucks and actively limits how you get to play your character
D3 feels good to play, but it severely limits your choice on how you play due to it's geometric rather than linear scaling due to item bonuses
To be fair, this was not true at vanilla D3 launch or Reaper of Souls launch really. It's evolved that way over time as a vocal number of players yelled for sets to be A Thing and folks push ever more crazy levels in the game necessitating the absolutely nutterbutter %s currently on gear.
it was a thing even at launch thanks to certain unique items making builds 'the best'
it became way worse when the nuked the RMAH and removed trading, when they rightly realized that torment difficulties didn't really line up with their horrendous itemization and drop rates and decided to become more arcadey (which was a correct choice)
Blizzard has at least made it so you don't need to go with the "one and only" build for each class, they have buffed a lot of sets and builds in the last couple years. Also the "Legacy of Dreams" gem does allow you to make builds using no set gear. But these are just bandaids for their decision to lean so heavily on sets. Build diversity is still waaaaaaaaaay lower than e.g. PoE.
And regardless of these choices, it still takes virtually no time to gear them up and be done with them.
Posts
like i have... several hundred hours played in that game
but the last third of my playtime with it just had me souring on so many aspects of it
i guess it's like asking a former gambling addict what their thoughts on slot machines are
I am all over APRGs but Diablo 3 is maybe in the lower on my top ten.
i did like all the greens and purples quite a bit
plus that autumn area was gorgeous
This is going to ruin me
my wife has been staying up till like 2 in the morning building little tile cities
she hasn't been this bad since Civ V
How are you going to make a game called Dorfromantik that's not a Tim Conway dating sim? Huge wasted opportunity.
Game is antiquated in a lot of ways, but I still appreciate D1's intimate, constrained style and pace. 16 levels, kill satan, no dumb, extravagant bullshit.
Its macabre is also better done than any of the subsequent games. When i heard FRESH MEAT you bet your fucking ass I ran reasonably paced the fuck out of there.
they are making a shared stash between characters, and increased stash size, as part of the D2 remaster
so no more making xyz_mule_001, xyz_mule_002
But seeing as how I want to have very little to do with Actiblizz, it's not a particularly difficult pass.
I still play every D3 season but I burn out in like 2 days which is unfortunate. It would be nice if there was more there, you know
buddy, you can miss me with this smug shit
Maybe that's less true on this forum but most takes on the internet are uninformed.
edit: specifically I don't think JK meant "lol people don't read books lol," I think they meant that people run their mouths without knowing what they're on about fuckin' constantly.
Putting 1 extra point into fire beam so it does +5% damage is boring. Putting the blue rune in so it becomes ice beam is cool.
There is certainly an implication that people here were doing that, given that here is where the conversation is taking place
it also lets you start doing cool shit immediately
other arpgs are like "okay so, for the next two hours, you get to wiggle your sword at a guy" meanwhile D3 had you doing lightning punches in the first ten minutes
This is kind of A Thing and it's weird. People seem to have a weird affinity for putting points into things even if it doesn't do much (see the constant screams for WoW to bring back talent trees even though 90% of any talent tree was just "deal 5% more damage with Bear Ass Attack" or "your Shitty Garbage Filler Spell cools down 3% faster [1/2/34/5]"). I don't know if that's because it was the norm for so long it's just expected or if it's a brain thing where it feels good to point points in skill boxes even if making all those skills completely passive has the same effect on gameplay?
But D3 as it currently is has an extremely short gearing-up stage where you do care about some varied different stats and then its literally just keep stacking your one mainstat (int/str/dex). that is the stage at which I tap out.
I didn't read it that way since there was a conversation about the broader internet's opinion on Heinlein's stuff but I'm also really bad at communicating so perhaps you're right.
they didn't 'solve' that problem at all
a. it's not a problem to many MANY people
b. they just stealthily shifted it to gear and set bonuses, which to me sucks and actively limits how you get to play your character
D3 feels good to play, but it severely limits your choice on how you play due to it's geometric rather than linear scaling due to item bonuses
by the end of the first act you have access to like 2/3s of all skills
also, D3 has explicitly 'best build's and to suggest otherwise is kinda absurd
To be fair, this was not true at vanilla D3 launch or Reaper of Souls launch really. It's evolved that way over time as a vocal number of players yelled for sets to be A Thing and folks push ever more crazy levels in the game necessitating the absolutely nutterbutter %s currently on gear.
they sorta cycle which one is the best for each class per season, but its really hard to keep up if you don't want to use one of the pre-defined builds
There was a Starship Troopers OVA series back in the 80s.
They are still making figures and kits of the powered armor!
https://www.hlj.com/1-20-scale-powered-suit-commander-type-wavps-012
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
did i stutter
it was a thing even at launch thanks to certain unique items making builds 'the best'
it became way worse when the nuked the RMAH and removed trading, when they rightly realized that torment difficulties didn't really line up with their horrendous itemization and drop rates and decided to become more arcadey (which was a correct choice)
And regardless of these choices, it still takes virtually no time to gear them up and be done with them.