they're bringing back friggin' metroid dread, and it's out in only 4 months
they're makin' a new warioware for the first time in ages
they showed botw2 gameplay footage for the first time
like, what more were you expecting
Yeah, I figured that actually showing a new 2D Metroid that 1) doesn't look like shit and 2) has an actual release date (this year even!) would have bought Nintendo all the goodwill in the universe.
fwiw Dread is the most likely new/exclusive game yet to sell me on buying a Switch
I am actively stoked on that trailer, mostly because the horror bits of Fusion remain among my deepest Nintendo nostalgia of all time
oh ok I was questioning my continuity of consciousness there for minute
+1
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So happy to see the Samus Returns folks returning for Dread. They knocked it out of the park with the Metroid 2 remake, IMO, and having that gameplay in HD is gonna be wonderful.
Breath of the Wild 2 was kind of interesting when it was underground and Dehydrated Ganon was there. Saying now the additional area is in the sky and you're also still on the ground just doesn't sit right with me. Same location, same gameplay, and from the looks of it same Ganon energy fucking up Hyrule Castle. So what was even the point of the first one then?
Breath of the Wild 2 was kind of interesting when it was underground and Dehydrated Ganon was there. Saying now the additional area is in the sky and you're also still on the ground just doesn't sit right with me. Same location, same gameplay, and from the looks of it same Ganon energy fucking up Hyrule Castle. So what was even the point of the first one then?
I'm reasonably sure that there will be a large underground portion accessed from points below hyrule castle
I was hoping that the reason for development taking so long was a dark world, but alas
Breath of the Wild 2 was kind of interesting when it was underground and Dehydrated Ganon was there. Saying now the additional area is in the sky and you're also still on the ground just doesn't sit right with me. Same location, same gameplay, and from the looks of it same Ganon energy fucking up Hyrule Castle. So what was even the point of the first one then?
Optimistically all that land mass ripping out of the ground has left holes through which you can access dungeons
Breath of the Wild 2 was kind of interesting when it was underground and Dehydrated Ganon was there. Saying now the additional area is in the sky and you're also still on the ground just doesn't sit right with me. Same location, same gameplay, and from the looks of it same Ganon energy fucking up Hyrule Castle. So what was even the point of the first one then?
Optimistically all that land mass ripping out of the ground has left holes through which you can access dungeons
Here's hoping.
Also that weapon degradation is gone but that's less hope
No it was ass and eventually became nothing but a hassle to go to combat shrines to stock up on replacements every time they reset.
I literally never had to farm weapons at all to play the game and was nearly always geared up acceptably. The balance of weapons in to weapon durability was very, very good in my experience.
No it was ass and eventually became nothing but a hassle to go to combat shrines to stock up on replacements every time they reset.
I literally never had to farm weapons at all to play the game and was nearly always geared up acceptably. The balance of weapons in to weapon durability was very, very good in my experience.
I think weapon durability is often a very dumb/pointless system (e.g. as a gold sink in MMOs, as a useless anti grind feature in Dark Souls 1), but leaning into it as part of the game design genuinely worked for BotW.
Even though weapons were plentiful, it still annoyed the hell out of my brain. Even when I got the master sword it would still break and I'd have to go use other shit until it recharged.
I would have much preferred getting a more limited set of permanent weapons that you could upgrade or whatever.
It's actually one of the big reasons why, despite loving how botw handled exploration, it ranks pretty low on my list of 3d zeldas.
I can see the weapon system being torturous for people with hoarding syndrome. I do not have hoarding syndrome so if a big enemy was in my way I was breaking something good on its head
Oh boy. Probably out on their next console again, huh
But also it will be cross system again because it is still being announced for Switch.
So I'll probably still end up with it on Switch.
Also to join the same conversation that happens every time-
I would be ok with the weapon degradation if I could fix my weapons. Making them break forever makes finding new weapons completely uninteresting. Just let me go to town to repair and stock up on weapon repair kits. Make that preparation be part of venturing out into the wilds. Now I can focus on a weapon or two but also people who like just picking up new ones can still do that.
The biggest problem with the weapon degradation in Breath was that it did not encourage fighting using the environment or using a wide variety of tools. Instead it encouraged not fighting at all because you're not going to get anything out of it and each fight is just going to cost more resources. So don't bother, don't engage, run away as much as possible because there's no incentive to engage with non mandatory combat.
I generally felt all the weapons were kind of samey feeling in BotW? Might have just been my play style since I found it easiest to just perfect dodge most attacks and retaliate, but overall I would have vastly preferred some very tightly designed and interesting weapons rather than a stack of conceptually interesting but kind of boring weapons that mash into a slurry as I hammer the attack button. Combat was by far my least favorite part of BotW though.
Overall very happy with Metroid Dread and SMT5 has me very hype now after being very meh on 4. Helps that the protag has hair I wish I could have, as silly as a reason as that is.
Kazuya in Smash is… probably gonna make someone happy, so that’s nice. I was kind of hoping for more Nintendo reps at this point honestly. Very funny trailer though, and maybe he’ll be fun.
The biggest problem with the weapon degradation in Breath was that it did not encourage fighting using the environment or using a wide variety of tools. Instead it encouraged not fighting at all because you're not going to get anything out of it and each fight is just going to cost more resources. So don't bother, don't engage, run away as much as possible because there's no incentive to engage with non mandatory combat.
Again, I played the whole game and never really dodged combat and this just like... wasn't true? Small camps would burn like one weapon and have a weapon chest and then some, and Lynels gave tons of weapons relative to how much it took to smash em.
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huh!
yeah that's weird they're not doing ww too then
http://www.audioentropy.com/
fwiw Dread is the most likely new/exclusive game yet to sell me on buying a Switch
I am actively stoked on that trailer, mostly because the horror bits of Fusion remain among my deepest Nintendo nostalgia of all time
Immediately after the DOOM dlc was the Tony Hawk game
Which is a weird direction to go with a twilight princess port but I'm here for it
Jokes aside, they didn't announce that twilight princess is getting ported
what stream did you have? Mine went right into Tony Hawk
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
It all checks out! Alludes to zelda and very quickly shows nothing of importance!
:wonk:
I'm reasonably sure that there will be a large underground portion accessed from points below hyrule castle
I was hoping that the reason for development taking so long was a dark world, but alas
Optimistically all that land mass ripping out of the ground has left holes through which you can access dungeons
Do a Dishonored 2 and have selectable player character and something bad happens to the one you don't pick.
Except it's Nintendo, so they won't do that.
Here's hoping.
Also that weapon degradation is gone but that's less hope
Oh boy. Probably out on their next console again, huh
what are those?
e: oh, shmups, right
Yeah, it added something to the battles. Do I use this weapon here when I don't have to fight these guys and save it for later.
very famous bullet hell scrolling shooters
like that
Why should I fight these guys when i'll just break everything and at best come out the other side with the same amount of resources I went in with.
I literally never had to farm weapons at all to play the game and was nearly always geared up acceptably. The balance of weapons in to weapon durability was very, very good in my experience.
Plus, infinite bombs
Even though weapons were plentiful, it still annoyed the hell out of my brain. Even when I got the master sword it would still break and I'd have to go use other shit until it recharged.
I would have much preferred getting a more limited set of permanent weapons that you could upgrade or whatever.
It's actually one of the big reasons why, despite loving how botw handled exploration, it ranks pretty low on my list of 3d zeldas.
But also it will be cross system again because it is still being announced for Switch.
So I'll probably still end up with it on Switch.
Also to join the same conversation that happens every time-
I would be ok with the weapon degradation if I could fix my weapons. Making them break forever makes finding new weapons completely uninteresting. Just let me go to town to repair and stock up on weapon repair kits. Make that preparation be part of venturing out into the wilds. Now I can focus on a weapon or two but also people who like just picking up new ones can still do that.
Boom! Problem solved!
Overall very happy with Metroid Dread and SMT5 has me very hype now after being very meh on 4. Helps that the protag has hair I wish I could have, as silly as a reason as that is.
Kazuya in Smash is… probably gonna make someone happy, so that’s nice. I was kind of hoping for more Nintendo reps at this point honestly. Very funny trailer though, and maybe he’ll be fun.
Again, I played the whole game and never really dodged combat and this just like... wasn't true? Small camps would burn like one weapon and have a weapon chest and then some, and Lynels gave tons of weapons relative to how much it took to smash em.